Plasma

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  1. I think 200-300M is still where purples will end up. Most of them are generally in that range now already. I can say that the low end purples have gotten steadily tighter. In the first few post-converter days, I scooped up another 100+ low end purples at ~152m per. I was selling converted ones for 275-350m+. Anyhow, this week, I think I've only picked up ~10 at that price. When I look at the last 5s it is clear other people are diving in and realize it is worth buying them up at >150m.

    A few in-demand purples are popping over 300 and as high as 400 still. But we still are awaiting the merit fix, which will be a big influence.

    Nothing that has happened so far has been at all interesting to me except one thing: the price of "bad" pvp io recipes is "through the roof" to my perspective. Maybe this is a reflection of simply how much demand there is for the procs, but I'm quite surprised to see junk like Gladiator's Net going for 100m. That or people don't realize how "expensive" conversion is.

    At 19.5 converters, you are effectively paying ~100m in merits to convert a pvp proc. I don't get why you'd buy for 100m, convert for 100m, in order to sell for ~100-200m in profit, when you could pay an effective ~12.5m in conversion costs on a purple and make ~80m in profit, and do that 9 times for the same merit cost. 720m in profits or 100-200m? Easy choice. I aggressively converted pvp ios the morning converters came out, but I'm not doing it now.
  2. Quote:
    Originally Posted by Fulmens View Post
    I agree with the "PVP crash" thesis. Apparently the average to make a random PVP into a Glad 3% is something like 40 or 50 converters? Call it 5 Alignment merits , if that code ever goes live.
    Only 19.5. 7 on average to hit the set, 12.5 on average to hit the 3%. (the 12.5 includes the 1/6 chance that when you hit glad armor, it's already a 3%)
  3. Quote:
    Originally Posted by SwellGuy View Post
    Sounds like maths to me! Maths are hard!

    Looking at http://paragonwiki.com/wiki/Inventio...hancement_Sets is hard!
  4. Quote:
    Originally Posted by UberGuy View Post
    Since the price disruptions introduced by converters, people have fairly consistently bought recipes as much as 3x the price of the crafted enhancement for some of the stuff out there. I can only explain this the way you have here.
    Seems entirely plausible, because pre-converters the price points almost never inverted.
  5. Quote:
    Originally Posted by Zwillinger View Post
    Based on our established precedents, what do you feel would be a fair price, in Paragon Points?

    I'm interested in your responses.
    A full archetype with multiple primary/secondary choices?

    I'd happily pay 5000 points for a full AT with multiple choices. Especially if the mechanics were new on one or both of the sets (primary/secondary) -- ie, corruptors are basically an inverted defender, but MM primaries were unique. If we got a unique mechanic in either the primary or the secondary, I'd be even more supportive. (Even if I had to pay normal powerset prices for additional primary/secondary choices beyond 1)
  6. Someone mentioned it the morning converters went live on TheMarket. I reported it after confirming. Sort of surprised it wasn't patched along with the merit thing this morning.
  7. Quote:
    Originally Posted by Mephe View Post
    Plasma, can you help me boil this down to some simple rules for turning dropped stuff into inf?

    From your guide it seems that the optimal use of each currency assuming current prices are:
    Rmerits - gamble on a C roll
    H/Amerits - gamble on 5 C rolls
    Emps - converters always
    Astrals - highly dependant on market, but probably best to buy converters

    Its never optimal to buy a purple or PVP via merits at current supply and demand. Not gambling seems to be a waste of money now that there is incentive to drain the cheap crap out of the market.
    Any advice I'd give you right now might be inapplicable when things are correctly patched, because it's hard to predict what will happen. What I've seen in general is that prices on LotGs are rising, because merits (in particular, the super pack supply) is going into converters instead.

    That said, let's look specifically at the Merits vs H/VAMs case. Your option for 200 merits is:

    - 10 Random Rolls
    - 1 LotG (or similar high priced recipe)
    - Pay 80m to convert to H/VAMs to buy 20 Random Rolls or 2 LotGs

    Let's say a LotG will sell crafted for 100M. Let's say you pay 10M in market fees + 6M in salvage, for a net 84M. This means your value is:

    Buy with merits: 420k/merit
    Convert to H/VAM, buy 2 with those: 440k/merit (84M * 2, minus 80M in conversion costs = 88M)

    So you can determine that 100M is about the cutoff for a LotG-type recipe to be "worth it" to convert to H/VAMs first. That won't change no matter what happens.

    Likewise, the value of random rolls can similarly be evaluated. I don't know about the value of a LotG vs 10 random rolls, since those are identical cost. But you can do the same math and realize that the value of 10 randoms must be 100M+ to justify converting to H/VAMs.

    For Emps and A-merits we'll have to see post-patch. But right now, figure you can MAYBE net 310M on a purple post-crafting, figuring 350M - 35M for fees, -5M for salvage, and that's both a good price and cheap salvage, so perhaps optimistic. That's 7.75m per Emp.

    For A-merits, you can do the same LotG math: 84M in net profits / 32 A-merits is 2.625m per Astral. Or, instead, you can get 1.666 converters for roughly the same price. (+250k per converter)

    Right now, converters are clearly "worth more" than 1.8M, so at the moment, you'd definitely want them over Astral IOs.

    But we just don't know what will happen to the market. Maybe people will convert so aggressively that LotGs/rolls will simply be better deals. Maybe LotG prices will rise because of converter demand, and make the relative value of buying IOs higher. That's why I'm only trying to show how to calculate relative value, because any rule of thumb could be invalidated by the market.
  8. Quote:
    Originally Posted by Nericus View Post
    This. I've already converted some non-Gladiator IO into Gladiator def procs, but there is still one that I want to convert that took 10 converts just to make it a gladiator IO, and after 8 attempts so far it won't turn into the proc.
    That's barely above average, which would be ~5 attempts. As I've said elsewhere, variance is extremely high.

    I tweaked my converter simulator to check how often you'd require certain numbers (or higher) of conversions for in-set converts. Using a simulation run of 1,000,000 conversions, you get:

    10+: 133952 (13.39%)
    15+: 44277 (4.42%)
    20+: 14500 (1.45%)

    (These numbers are inclusive, so the 13.39% of the time it requires 10+ attempts (30+ converters) INCLUDES the times where it will also take 15+)

    So think about that: about 1 in 20 times you go to convert a PvP IO, it's going to cost you over 45 converter to do it.

    This has actually happened to me already. I've also had several go the other way as well: I'd start with a garbage Javelin Volley or such, and it would convert in 1 shot directly to a 3% Glad proc. (Odds of that would be 1 in 42)
  9. Quote:
    Originally Posted by Ironblade View Post
    Market conditions are in NO WAY a consideration when I'm thinking about making a new character. And I would think that applies to the overwhelming majority of players.
    Completely agreed, but he could have suggested that lower purple prices/pvp io prices will cause people to want to purple/pvp out more toons, which is probably true.
  10. Quote:
    Originally Posted by Ukaserex View Post
    I do see prices rising a little bit over time. How much? Can't say, but my guess is about 600 mill when things calm down. Greed will get the most of some folks, but impatience will get the better of even more people.
    Since it costs about 22.5 converters to change a PvP IO into a specific one (a bit less if you're willing to accept several options, like stopping on a chance for toxic instead of going for a 3%), and PvP IOs have historically been awfully cheap, I expect that it will be considerably lower. 2 HAMs buys you a LotG. They also buy 20 converters. If we value a LotG at 100M, then the "cost" to convert to a specific PvP IO is about 110M.

    I bought several hundred pvp IOs prior to I22 for <20m each.

    So the total cost is perhaps 130m.

    Suffice it to say, there is basically no chance there's going to be a 400M+ profit available. So the options are:

    1. LotG/etc prices will rise because less merits are going into Pool C rolls/recipes because
    2. The supply of PvP IOs is actually constrained and prices rise because of raw material scarcity (not happening while pvp farms exist)
    3. The prices on PvP IOs falls

    My money is on a mix between 1 and 3. I'm expecting LotGs to creep up as converters become more known, and possibly setting in the 100-125M range more firmly. I'm expecting PvP IOs to drop to be from 175-250M.

    Don't be deceived by the fact that they fell precipitously and now are climbing. They are climbing simply because of the artificial constraint on how many converters can be purchased. Raw merits only come from TF completion, arc completion, and super packs. A-merits, E-merits, and HAMs are all soloable in a much greater quantity and A-merits and E-merits are attainable in mass quantities by groups.
  11. It rarely makes any economic sense to try to convert to a specific IO. Which isn't to say people won't CONVERT IT NAO the same way they BUY IT NAO, but one bad luck streak where trying to make a specific purple eats 45 converters (easily possible) is going to really discourage that behavior. So converting will largely be done for profit or hoarding.
  12. Quote:
    Originally Posted by Arcanaville View Post
    Also won't help when Mecha-TopDoc simultaneously logs in his 3893 farming alts and the alignment vendor explodes.
    I've heard topdoc has 6 alts that can form a robot with a giant, market-cleaving sword.
  13. Quote:
    Originally Posted by LineNoise View Post
    I wouldn't expect too much once the rest of the merit currencies come in to play. The spread on purples is going to narrow quite a bit more than it already has. On the first day, I saw the spread from Hypnosis to Apocalypse get down to about 50M. It's recovering right now because the converters are *only* on Reward Merits, which is the least stockpiled currency, and too many people have already "blown their wad" as it were. Once they're available from all four currencies, the spread is going to tighten right down again.
    No, I completely agree with you. I myself have probably 700+ converters worth of A-merits and E-merits. I have at least 30 characters with an alignment merit, a lot with 10+, and of course, I can easily create 30+ per week via SSAs.

    I'll say this much: I am sitting on literally hundreds of Kinetic Combat: Chance for Knockdown recipes, Steadfast Protection: end/res, Blessing of the Zephyr travel speed. All because I eventually expected them to be worthwhile. (I never did get a good choice to convert to LotGs, so I just used my ill-gotten gains to buy 50 off the market and bin them, half at 25, half at 50.)

    Quote:
    It kinda felt like cheating.
    Yes, yes it did.

    Edit, oh and thanks!
  14. Quote:
    Originally Posted by TopDoc View Post
    I think you vastly underestimate that. I have nearly 5000 virtual Converters myself (almost 500 Alignment Merits), and I doubt if that is a significant percentage of them.
    Maybe hundreds of thousands or millions, then. But that just supports my ultimate point, which is: right now prices have not converged as much as they will, because there is an artificial limit on the converter supply. There are a ton of people itching to buy them up with the other 3 merit types.
  15. Quote:
    Originally Posted by gec72 View Post

    I'd wondered if you had an efficient toon if you might be able to roll AE tickets to generate Quickfoots, Soaring, etc. faster than you could reliably have purples drop. Then again, if you have that efficient a 15 you probably have an efficient enough 50 that can just generate inf at a fast enough clip anyway and wouldn't need to bother.
    I don't generate anything really, except by accident, but I've been buying up purples for ~150m, selling them for ~275-300, and thus making ~45m per converter. (Or 4.5m/merit, as it were. Although I've picked up a few converters actually playing.)

    Of course, looking forward to, say, emerits. Making 90m per emerit seems pretty good, or 180m per alignment merit.
  16. Quote:
    Originally Posted by FourSpeed View Post
    Those prices are already way down, and that doesn't include the other vectors
    for obtaining converters yet (A-merits, Astrals, Empys).

    When that patch finally hits, it will be doubtful if prices will *ever* reach the
    level you're asking, again.
    There's definitely a lot more convergence to go with this availability. The converter supply is very constrained right now. There are 10s of thousands of converters "saved up" in alignment, astral, emp merits, waiting to be unleashed.
  17. Levels don't change, which restricts what you can get. For example, you cannot get a Kinetic Combat from a L50 IO.


    A L50 defense IO conversion log on beta, making sure to set the category to defense each time:

    Quote:
    Red Fortune: Endurance/Recharge successfully converted to Luck of the Gambler: Endurance/Recharge.
    Luck of the Gambler: Endurance/Recharge successfully converted to Red Fortune: Defense/Endurance/Recharge.
    Red Fortune: Defense/Endurance/Recharge successfully converted to Luck of the Gambler: Defense/Increased Global Recharge Speed.
    Luck of the Gambler: Defense/Increased Global Recharge Speed successfully converted to Red Fortune: Defense/Endurance/Recharge.
    Red Fortune: Defense/Endurance/Recharge successfully converted to Luck of the Gambler: Defense/Endurance/Recharge.
    Luck of the Gambler: Defense/Endurance/Recharge successfully converted to Red Fortune: Endurance/Recharge.
    Red Fortune: Endurance/Recharge successfully converted to Luck of the Gambler: Defense/Endurance/Recharge.
    Luck of the Gambler: Defense/Endurance/Recharge successfully converted to Red Fortune: Endurance/Recharge.
    It's really important to note that if you don't change the dropdown each time from Rarity to Category, you'll end up changing it.

    I think tinkered with a category conversion for L30:

    Quote:
    Smashing Haymaker: Damage/Recharge successfully converted to Kinetic Combat: Accuracy/Damage.
    Kinetic Combat: Accuracy/Damage successfully converted to Smashing Haymaker: Damage/Endurance.
    Smashing Haymaker: Damage/Endurance successfully converted to Mako's Bite: Accuracy/Endurance/Recharge.
    Mako's Bite: Accuracy/Endurance/Recharge successfully converted to Pounding Slugfest: Accuracy/Damage.
    Pounding Slugfest: Accuracy/Damage successfully converted to Mako's Bite: Damage/Recharge.
    Mako's Bite: Damage/Recharge successfully converted to Bruising Blow: Damage/Recharge.
    Bruising Blow: Damage/Recharge successfully converted to Pounding Slugfest: Damage/Endurance.
    Pounding Slugfest: Damage/Endurance successfully converted to Kinetic Combat: Damage/Endurance.
    As you can see, it sticks within the melee type. But again, the dropdown loves to reset to "Rarity:" so if you don't adjust it each time, you'll get a weird conversion. (That L30 IO started off as a Kismet: +6 Accuracy, and I converted it by rarity until I hit a melee IO.)
  18. Quote:
    Originally Posted by gec72 View Post
    Well that's what I'd have guessed, but for conversion purposes I wasn't sure given Ukaserex's post (and you're right, sounds like the conversion box may have been set incorrectly).

    I wonder if anyone has even tried to convert a BotZ to another set. I don't believe it would be profitable, but I'm curious if it works.
    On the test server, I tested these specifically. BotZ and Winter's Gift convert back and forth in the Category conversion. What I ended up doing was buying a pile of quickfoots and Zephyr speed recipes at low levels, specifically to target celerity stealth and WG: slow resist. But at the moment, it's not worth converting because the cost of such a recipe is smaller than the profit spread on a purple conversion, and a typical WG/Celerity type conversion is going to cost more converters. (Figure 2 to get from quickfoot to celerity; then you have a 2/3 chance of needing to spend 6 more on average to "hit" +stealth, so basically an average of 8 converters to get from quickfoot to celerity stealth to profit maybe 40-60m. Meanwhile, going from a junk purple to a damage purple is 2.25 and can still net you 100m.)
  19. Quote:
    Originally Posted by Ukaserex View Post
    Thanks for the guide.

    But, a correction, if I may.

    Based on what you said about the Red Fortunes and LotG's being the only level 50 defense sets, I thought it might be interesting to see if I could convert from Adjusted Targeting to Gaussian's.

    I got a Dark Watcher's Despair To Hit Debuff.

    Curious, I tried to see if I could convert a smashing haymaker (caps at 35) into a kin combat.
    I got an oblit instead. (not complaining about that, lol)

    So, I'd be real careful with the category type conversions.
    At least until we know a bit more about what all is included in each category.
    It sounds to me like you didn't pick "Category: " from the dropdown box. I had a L50 LotG and, on Beta, did >15 conversions, and it only ever flipped back and forth between LotG and Red Fortune. But I have to emphasize: every conversion causes the dropdown box to reset to "rarity" and you must reselect category.
  20. Quote:
    Originally Posted by gec72 View Post
    Hmm, I'd wondered about this regarding the travel powers. Are Celerity and Quickfoot their own category (oh hai level 15 Quickfoot! u want become +Stealth??), or are the leaping and teleport sets grouped with them? What of BoTZ? Is there a way to loophole into a Winter's Gift? (probably not)
    Leaping, Running, and Universal Travel are each different categories. Universal Travel contains winter's gift and Blessing of the Zephyr.
  21. Quote:
    Originally Posted by Its_Me_Matt View Post
    (out of set roll = 6, in set 2)
    This is ludicrously lucky.
  22. As necro pointed out, it only affects others when used in triage beacon or spirit tree; summons that heal the party, basically. In an aura, it just procs on you.
  23. Quote:
    Originally Posted by Forefinger_ View Post
    For Sci-Fi I'd recommend some of the Star Wars novels. The Thrawn Trilogy by Timothy Zahn is very good.

    http://en.wikipedia.org/wiki/The_Thrawn_Trilogy
    My viewpoint may be skewed because this was 20 years ago when I read these and I was like 17, but I basically read no derivative fiction (ie, the various doom/m:tg/star wars/etc novels), and yet I completely loved these. A+.

    I second the Stephenson recommendation. I haven't read REAMDE yet, but I hear nothing but good things. My favorite was "The Diamond Age: A Young Lady's Illustration Primer". Loved it.

    Ender's Game is a classic and fabulous, even if OSC is a loon.

    Now that I'm done seconding, I'd also recommend for myself:

    Darwin's Radio by Greg Bear. I also liked his book Vitals... until the end.

    Any of the collected-work editions of Philip K. Dick's work. Not everything he wrote was gold, but the man was a genius. These short stories spawned a host of hollywood movies, from Total Recall to Paycheck to Next to Minority Report. In a lot of cases, his short stories are dramatically different, but regardless, there are a lot of gems that have yet to be hollywood-ized that are at turns creepy, inspiring, or depressing. Good stuff.

    The sci-fi premise Crichton books are entertaining as heck. Jurassic Park, Prey, Timeline, Sphere.
  24. Quote:
    Originally Posted by RedLineage View Post
    Could you do a category conversion from say a LOTG to a PvP or purple? If not, why?
    Nope. PvP IOs and Purples do not participate in Category conversions, to or from. They can only do out of set at the rarity level, and in-set.

    Yet you can convert from Rare to Uncommon and vice versa using the category setting.

    Why? The devs only know, though it's safe to say that if you could convert a crushing impact to a Hecatomb, that might have a crushing impact on the purple market.
  25. Quote:
    Originally Posted by SwellGuy View Post
    Not sure if you want to mention it in your guide but they do also drop from enemies. I got 2 last night. I would guess that they are rare drops based upon getting 2 of them.
    Thanks, updated.

    Quote:
    Originally Posted by Darth_Khasei View Post
    I like the way you are keeping this issue alive and not letting them sweep it under the rug.
    This is 100% why I posted the "What's your over/under" thread, because the fact that it didn't make the known issues smelled like, "Whatever, it's just converters". To me, converters are one of the two biggest changes to the game's economy since the CH was introduced. (The other being the market merge.)

    I actually don't care as much as I did when I22 dropped. At I22, I had 4 characters that were straight stripped of purples/pvp ios that I couldn't PLAY until converters came out, because I had to convert my trash purples back to real ones to fill their slots again. Now, I have 30B in influence, my IOs back, and the lack of converters is actually letting me accumulate even more stuff because the prices are not converging like they will when the bug is fixed. So I'm actually profiting from the delay.

    This thread is meant to be a guide, not a reminder. When the bugs are fixed I'll revise the verbage. I wrote it mostly to acquaint people with the math behind converters.

    Quote:
    Originally Posted by OneFrigidWitch View Post
    I think you misunderstand. He is not addressing any "issue". He is doing a nice favor by doing a thorough breakdown of possible valuation of the converters. I thought it was a great read.
    Thanks. It's definitely intended to be a useful primer. We've had other guides that let people understand things like the math behind random rolls vs buying recipes; or saving for high-end procs vs buying rolls or 2-merit recipes. Since I spent a while considering the converter scenarios and did write some code to actually get real numbers for conversion odds, I thought I'd share. Plus, there are some nasty things to avoid. I don't think people are doing a lot of "Category" conversions yet, but the dropdown resetting to "rarity" is going to be a "gotcha" for a lot of people.