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Posts
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I am looking for constructive criticism for a Fire/Kin/Fire build. I am not a farmer, although I am looking at trying to cover some status protection.
What do you think of this?
177% Regen
63% Smash/Lethal
KB Protection Mag 4
Sleep 88.5% protection
Hold, Immob, Fear : 25.3
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Backdraft Shaft: Level 31 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- GladNet-Rchg/Hold(A), GladNet-Acc/Hold(3), Decim-Acc/Dmg(7), Decim-Dmg/Rchg(15), T'pst-Acc/Dmg(29), T'pst-Dmg/EndRdx(37)
Level 1: Transfusion -- Acc-I(A), Acc-I(3), Heal-I(13), Heal-I(15), Heal-I(29), RechRdx-I(34)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(5), Det'tn-Acc/Dmg(5), Det'tn-Dmg/EndRdx(7), Immob-I(25), EndRdx-I(25)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swift -- Run-I(A)
Level 8: Hot Feet -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Dmg/Slow(9), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(11), Dmg-I(17), EndRdx-I(17)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11)
Level 12: Flashfire -- JavVoll-Acc/End/Rech(A), JavVoll-Dam/End/Rech(13), JavVoll-Acc/Dmg/End/Rech(19), RechRdx-I(19), Acc-I(27), Dsrnt-I(27)
Level 14: Health -- Heal-I(A)
Level 16: Kick -- Acc-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A), ImpSkn-Status(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cinders -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(23), GladNet-Rchg/Hold(23), GladNet-EndRdx/Rchg/Hold(40), GladNet-Acc/EndRdx/Rchg/Hold(43), GladNet-Dam%(46)
Level 24: Speed Boost -- EndMod-I(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Inertial Reduction -- EndRdx-I(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(48)
Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-PetResDam(33), SvgnRt-Dmg/EndRdx(34), Dmg-I(50)
Level 35: Transference -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(37), EndRdx-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), EndRdx-I(40)
Level 41: Fire Ball -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(42), JavVoll-Acc/Dmg/End/Rech(42), Acc-I(42), RechRdx-I(43), EndRdx-I(43)
Level 44: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), ImpSkn-Status(45), ImpSkn-ResDam/EndRdx(45)
Level 47: Increase Density -- ResDam-I(A)
Level 49: Consume -- Acc-I(A), Acc-I(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 3.13% Defense(AoE)
- 2.25% Max End
- 12.5% Enhancement(RechargeTime)
- 5% Enhancement(Held)
- 9% Enhancement(Accuracy)
- 25% Enhancement(Range) (in PvP)
- 5% Enhancement(Immobilize)
- 22.9 HP (2.25%) HitPoints (in PvP)
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 45.3% (in PvP)
- MezResist(Held) 45.3% (in PvP)
- MezResist(Immobilize) 45.3% (in PvP)
- MezResist(Sleep) 60.1% (in PvP)
- MezResist(Stun) 45.3% (in PvP)
- MezResist(Terrorized) 42.5% (in PvP)
- 7% (0.12 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 11.3% Resistance(Energy)
- 11.3% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
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I usually concentrate on one character until it his 50, then park it's ***. Then I pick something new, and start again.
I don't have enough time anymore to invest more then a couple of hours a night on the game, so TF's and SF are very rare. -
Great guide, I've been looking for some slotting and future I/O advice.
I'm really enjoying my Fire/Kin right now, although some elite bosses are a real pain and End is still an issue at level 24, can't wait for transference. -
Thanks!
That looks great, almost exactly what I was looking for in my head.
I'm not sure about the two jumps in both Hurdle and SJ. I've have hurdle on this character right now, and SS currently before my planned respec.
This is the only character of 15 or so that has Hurdle, I just can't stand the slower running speed. Will one slotted quickness make up for not taking Swift? I don't know if I can make it through the next 8 levels running that slow...
I know that I've been told that CJ and Hurdle, you can go just about has fast through a mission as with Swift, but I've tried it and found the spacebar pounding to be a little too much. -
Quote:I've never farmed... but does taking a fire/kin into a demon farm make sense? Aren't they fire resistant?I just got back into my fire/kin, currently level 35, but was looking for a fairly cheap farming build. I want to do the demon farm, mostly. Thanks in advance for any help you can provide. And remember, I kinda want this on the cheap end
Just wondering. -
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Thanks.
I honestly didn't know what to do with the extra slots so I threw them in Health. I doubt I would actually would pay the steap prices for those.
I will look at some of those suggestions. More resistance would make sense in Tough.
Thanks again. -
I just hit 50 with my BS/SD. I will work on posting his build, if you like. It's soft capped, and was amazing to play. Buildup Shield Charge, followed by whirling sword, would take all everything but bosses.
The soft cap build was under 20 mil, and he brought in over 700 mil (playing to 50) not a bad return at all. -
I have had a MA/SR at level 40 for about 3 years. I've been working on a low budget soft cap build and wanted to get some constructive criticism.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Liberty Legs: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Storm Kick -- Dmg-I(A), Dmg-I(3), Dmg-I(5), RechRdx-I(15), EndRdx-I(19), Acc-I(25)
Level 1: Focused Fighting -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(7), DefBuff-I(11), EndRdx-I(43)
Level 2: Focused Senses -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(9), EndRdx-I(11), EndRdx-I(15)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 6: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dam%(37)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(36)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(43)
Level 12: Combat Jumping -- EndRdx-I(A), EndRdx-I(45)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), H'zdH-Heal(25), H'zdH-Heal/EndRdx(42), Numna-Heal(42), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(31), EndRdx-I(46)
Level 28: Dragon's Tail -- Acc-I(A), Dmg-I(29), Dmg-I(29), EndRdx-I(33), Dmg-I(33), RechRdx-I(33)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Eagles Claw -- Acc-I(A), Dmg-I(34), Dmg-I(34), Dmg-I(34), RechRdx-I(36), EndRdx-I(36)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(42), EndRdx-I(46), EndRdx-I(46)
Level 38: Evasion -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39)
Level 41: Aid Other -- RechRdx-I(A), Heal-I(50)
Level 44: Aid Self -- IntRdx-I(A), Heal-I(45), Heal-I(45), Heal-I(48), RechRdx-I(48), RechRdx-I(48)
Level 47: Quickness -- Run-I(A)
Level 49: Focus Chi -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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I'm looking at running my Peace Bringer up to 50 next. I'm looking for good suggestions.
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Sorry, I should have reworded the OP.
I have been gone awhile.
So, he's still around. That was my question.
Thanks. -
Been gone for a while, I used to enjoy keeping up with his posts.
He still around, or has he moved on? -
Can anyone set me up with a DP Guide. I've done some searching and can't find one.
Thanks! -
I just realized that my last 4 toons to be played to +45 have all been scrappers. I have never gotten a Defender or Controller above 41. I was having great fun with a Fire/TA controller until I caught the Melee bug again. I think the main reason for liking Scrappers for me is that they rock right out of the box. There is not waiting for that "POWER" that makes you god, you are a pocket asskicking machine as soon as you start.
My personal views on the Blues side :
1. Blasters - first toon I made, fire/fire longest trip to 50, died alot, learned more about the game than any other toon. Loved all defenders while playing.
2. Defender - second toon I played, because I was so grateful to them. Got a Emp/NRG to 25 toon is almost 5 years old and still the same level. I can't play them. I can't get by the feeling after playing a blaster that they are just weak blasters with more tools. I'm not saying that this is WHAT they are , it is just how I feel when playing them. I want punch it and I want it to die... blaster lock... I guess.
3. Tanks - my 3rd and 4th - Ice/Ice then Stone/Stone. When Ice blew, compared to all the other tanks, who were actual gods in this game, /Ice was out survived by most scrappers. I haven't touched it since it hit 50. Stone can do some amazing things, great for TF's. Tanks as a whole, I feel more heroic when playing them. I feel like I'm actually defending my teammates, by pulling aggro. I never feel that way when playing a defender, I guess it's to passive for me.
4. Controllers - many many played - highest level 41, they are fun, but the payoff is too late for me. I'm enjoying my Fire/TA, but waiting for those monkey's makes me want to play something else. So, I usually loose interest and move on.
5. Scrappers - 4 high level, last 3 50's - so easy to get into, next blink of the eye and they are level 25. Instant Awesome button. A soft-capped scrapper is just insane, reminds of the old tank days. Which I don't know if that is a good thing...
6. PB/WS - uggg, these take patience, which I just don't have. Highest is a level 24 I think. I honestly don't know enough about them to say much more. Just not my cup of tea at this time. -
You can never make a wrong choice after selecting the "Scrapper" button!!!!
Some might think the only way to make a wrong choice is NOT to select the Scrapper button! (or as I refer it.. the instant "AWESOME" button!)
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I think that skipping this buff power makes sense for any scrapper... it just doesn't work for the scrapper mindset, if it doesn't benefit me as a scrapper I don't want it. For a Tank I can see it and would most likely take it. In my mind, Tanks, Defenders and Controllers are there to offer buffs to the team (not exclusively).. a scrappers/blaster buff to a team is to take out the threat before it hurts the team.
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Hmmm, might avoid both then, and maybe go with Conserve Power at 50, for those extended fights. Mind you.... I normally don't play a toon once I get to 50... 8 0
I just loose interest.... It's all about the journey, then it's time to start again. -
I have a Claws/Regen scrapper who has fly and hover, aptly named Flyin Lion. Pretty much solo'd him through the whole game. No worries at all. Play what you want, but make sure you want what you play.
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I'm currently running a level 41 BS/SD scrapper, running tough and weave and I don't notice major End issues. Mind you I run Solo level 3 missions, and whatever the pick up teams I got on are running.
Am I going to notice this in the future. I have only died once since I started my Softcap build, when I got held between an odd lapse in my status protection. My softcap is currently around 37%. Another level or two and I will be there. It's a pretty cheap build focusing on Multistrikes, 1 Mako, and one Touch of Death, Build up, Stamina, CJ, defensive sets, and the steadfast 3%. (Which I traded in Merits for).
My question is, when do these "endurance" issues arise? My next 3 planned powers are Aid other, Aid Self and either OwtS or Hasten. I currently rarely drop below 50% end when soloing and almost never on a decent team. -
My only question is why doesn't the Developer's Corner section work. That is where I went for all my info. Now all the links are broken.
Is there someplace new I should be heading?
Thanks -
Quote:I'm not shooting for the stars here, and never intend on soloing AV's. Just looking for a cheap softcap Team build. I am concerned about the end vs toggle situation.Yeah, you'll have a bit of recharge issue with this build; Headsplitter is charging too slow to chain Headsplitter, Hack, Disembowel, Slice. You'll need to get Headsplitter down to 7.3ish sec cooldown to make that chain work well. Even then, it's not a top DPS chain, but it's servicible.
If I were you, I'd also be concerned with recovery and regeneration in this build. Both are pretty low, and your MaxHP isn't much to write home about, either. -
Hey guys,
I also am working on a softcap BS/SD build. Please let me know how the following looks. My main issue honestly is cash, I started with 70 million and and had to switch ideas, to make it all work. I still have around 40 left after buying sets of Mako, Touch of Death and the To hit buff. Multi strike seems to be a cheap alternative. Will I have recharge issues?
Thanks all in advanced.
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