Posted 07-16-2010 09:29 AM I am looking for constructive criticism for a Fire/Kin/Fire build. I am not a farmer, although I am looking at trying to cover some status protection. What do you think of this? 177% Regen 63% Smash/Lethal KB Protection Mag 4 Sleep 88.5% protection Hold, Immob, Fear : 25.3 Hero Plan by Mids' Hero Designer 1.707 http://www.cohplanner.com/ Click this DataLink to open the build! Backdraft Shaft: Level 31 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fitness Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char -- GladNet-Rchg/Hold(A), GladNet-Acc/Hold(3), Decim-Acc/Dmg(7), Decim-Dmg/Rchg(15), T'pst-Acc/Dmg(29), T'pst-Dmg/EndRdx(37) Level 1: Transfusion -- Acc-I(A), Acc-I(3), Heal-I(13), Heal-I(15), Heal-I(29), RechRdx-I(34) Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(5), Det'tn-Acc/Dmg(5), Det'tn-Dmg/EndRdx(7), Immob-I(25), EndRdx-I(25) Level 4: Siphon Power -- Acc-I(A) Level 6: Swift -- Run-I(A) Level 8: Hot Feet -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Dmg/Slow(9), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(11), Dmg-I(17), EndRdx-I(17) Level 10: Siphon Speed -- Acc-I(A), Acc-I(11) Level 12: Flashfire -- JavVoll-Acc/End/Rech(A), JavVoll-Dam/End/Rech(13), JavVoll-Acc/Dmg/End/Rech(19), RechRdx-I(19), Acc-I(27), Dsrnt-I(27) Level 14: Health -- Heal-I(A) Level 16: Kick -- Acc-I(A) Level 18: Tough -- S'fstPrt-ResKB(A), ImpSkn-Status(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam(34) Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: Cinders -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(23), GladNet-Rchg/Hold(23), GladNet-EndRdx/Rchg/Hold(40), GladNet-Acc/EndRdx/Rchg/Hold(43), GladNet-Dam%(46) Level 24: Speed Boost -- EndMod-I(A) Level 26: Assault -- EndRdx-I(A) Level 28: Inertial Reduction -- EndRdx-I(A) Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(48) Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-PetResDam(33), SvgnRt-Dmg/EndRdx(34), Dmg-I(50) Level 35: Transference -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(37), EndRdx-I(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), EndRdx-I(40) Level 41: Fire Ball -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(42), JavVoll-Acc/Dmg/End/Rech(42), Acc-I(42), RechRdx-I(43), EndRdx-I(43) Level 44: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), ImpSkn-Status(45), ImpSkn-ResDam/EndRdx(45) Level 47: Increase Density -- ResDam-I(A) Level 49: Consume -- Acc-I(A), Acc-I(50), EndRdx-I(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Containment Level 6: Ninja Run ------------ Set Bonus Totals:4.5% DamageBuff(Smashing) 4.5% DamageBuff(Lethal) 4.5% DamageBuff(Fire) 4.5% DamageBuff(Cold) 4.5% DamageBuff(Energy) 4.5% DamageBuff(Negative) 4.5% DamageBuff(Toxic) 4.5% DamageBuff(Psionic) 1.56% Defense(Fire) 1.56% Defense(Cold) 3.13% Defense(AoE) 2.25% Max End 12.5% Enhancement(RechargeTime) 5% Enhancement(Held) 9% Enhancement(Accuracy) 25% Enhancement(Range) (in PvP) 5% Enhancement(Immobilize) 22.9 HP (2.25%) HitPoints (in PvP) Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 45.3% (in PvP) MezResist(Held) 45.3% (in PvP) MezResist(Immobilize) 45.3% (in PvP) MezResist(Sleep) 60.1% (in PvP) MezResist(Stun) 45.3% (in PvP) MezResist(Terrorized) 42.5% (in PvP) 7% (0.12 End/sec) Recovery 20% (0.85 HP/sec) Regeneration 10% ResEffect(FlySpeed) (in PvP) 10% ResEffect(RechargeTime) (in PvP) 10% ResEffect(RunSpeed) (in PvP) 10% Resistance(Smashing) 10% Resistance(Lethal) 10% Resistance(Fire) 10% Resistance(Cold) 11.3% Resistance(Energy) 11.3% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic)
I am looking for constructive criticism for a Fire/Kin/Fire build. I am not a farmer, although I am looking at trying to cover some status protection.
What do you think of this?
177% Regen
63% Smash/Lethal
KB Protection Mag 4
Sleep 88.5% protection
Hold, Immob, Fear : 25.3
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Backdraft Shaft: Level 31 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- GladNet-Rchg/Hold(A), GladNet-Acc/Hold(3), Decim-Acc/Dmg(7), Decim-Dmg/Rchg(15), T'pst-Acc/Dmg(29), T'pst-Dmg/EndRdx(37)
Level 1: Transfusion -- Acc-I(A), Acc-I(3), Heal-I(13), Heal-I(15), Heal-I(29), RechRdx-I(34)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(5), Det'tn-Acc/Dmg(5), Det'tn-Dmg/EndRdx(7), Immob-I(25), EndRdx-I(25)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swift -- Run-I(A)
Level 8: Hot Feet -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Dmg/Slow(9), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(11), Dmg-I(17), EndRdx-I(17)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11)
Level 12: Flashfire -- JavVoll-Acc/End/Rech(A), JavVoll-Dam/End/Rech(13), JavVoll-Acc/Dmg/End/Rech(19), RechRdx-I(19), Acc-I(27), Dsrnt-I(27)
Level 14: Health -- Heal-I(A)
Level 16: Kick -- Acc-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A), ImpSkn-Status(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cinders -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(23), GladNet-Rchg/Hold(23), GladNet-EndRdx/Rchg/Hold(40), GladNet-Acc/EndRdx/Rchg/Hold(43), GladNet-Dam%(46)
Level 24: Speed Boost -- EndMod-I(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Inertial Reduction -- EndRdx-I(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(48)
Level 32: Fire Imps -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-PetResDam(33), SvgnRt-Dmg/EndRdx(34), Dmg-I(50)
Level 35: Transference -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(37), EndRdx-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), EndRdx-I(40)
Level 41: Fire Ball -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(42), JavVoll-Acc/Dmg/End/Rech(42), Acc-I(42), RechRdx-I(43), EndRdx-I(43)
Level 44: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), ImpSkn-Status(45), ImpSkn-ResDam/EndRdx(45)
Level 47: Increase Density -- ResDam-I(A)
Level 49: Consume -- Acc-I(A), Acc-I(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Set Bonus Totals: