Critique my BS/SD scrapper
Looks ok. I'd take true grit earlier (6 prolly) and skip the 3 resist in it - a steadfast + defense would be a good idea in it or deflection.
I assume you're going with ninja run since you have no travel selected?
I personally don't care for whirling sword but it's not a bad power. I'd also dump the double accuracies for recharges in the attacks - can put a kismet +6% to hit in one of your toggles pretty cheaply while leveling and dump it when you io later.
Also if you happen to be racking up merits along the way I'd try to get the numina and miracle procs - bs/shield is endurance heavy no matter how many endurance reductions you can fit in and those take the edge off a bit.
Hope this helps, enjoy the toon.
Woops, just saw the ninja run tag
I hate to necro a thread but I have a Mids question. When I open the OP's build, his phalanx fighting is giving him 14.4 defense. When I create a new character and slot phalanx fighting the same way, I'm getting only 3.8 defense from it.
Is there something I'm missing? Because if I could get that much defense out of phalanx fighting, I could make a build that pushes all my defenses into the low 50s. I'd go from "struggling to hit 45% to all" to "uber" in a heartbeat.
It didnt look like it was in PVP mode or anything weird. I'll post my build below, tho its a mess and just a concept work at this point. Everything is kinda out of order.
Anyway, what am I missing?
Thanks,
Lewis
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;704;1408;HEX;| |78DA9D944B6F125114C72FCC500ACCF010FBA22DD042DF745AD485AFC4A4AD269A9| |260C7B8685432855B4A428000B18F951FC0950B77EE7C7E04E3CACFE503CF3DFF0B| |69B792F0FFCD9C7BEE3D0FCEA574B66709F1E681F045779B5EAF5771AB5DAFD391D| |D40C9AB37AAF6E1E161D6DD3DC8EEB859772F2884480D1D2A25D994D2D9E9B6BD5A| |C53D6D776B99D1D29E3C96AD9E74DC93866CD686AF89C7AD13D995ADBE337C0897D| |BEDA6E376A4AC59FCF8A8D16FC95ECFD62FF5937EA355C7D2BEF43AF49278D86954| |9D9D76EDBC52F27A7DD93D9FA6ACD6E85B51E9F167101065C2A2309F02078C6B2E7| |09F601A62E5A75F88A408DBF4EAD3DBC2F450146311C06644A38C758B518C31BCA0| |DE44BB7CAF8532F94F813346FC1CB8602C6F302214CBD0B10CC4B210CBBA126BEB4| |AAC238A15D0B1021FFDCAB4F209F8CCD8FC027C6514BF31AAB42BC8390E0241B463| |1CED18473BD26847BACAA9A51B0C9B320C21963F84A4C357B048C746B44304A6052| |00FE4C8C18683B0C738953132C550B688ADB257904C096D4A3CA18715314EA6244C| |FEE43BDE78FD3D90E53D921C26741F267EF1CAE46FE00F63FA2F30602C2FF0AE282| |533E5E33E8829988EE9A0197DD00C5A93426B5268CD1C5A33A72765199362D149B3| |48D098CDF349EBC0560198A2D5791123BF795DDB7C9A57EA1431A32366302E598C4| |B16E392C5B82C5C5CEE68C2565960D7220ACEA1E01C0ACEA1E03C0ACE0B43C147B1| |96F40FB094E2830C32AD222373759B876AAD08DC006E62C66F314C72DFD0EE1B18D| |302C6B480C12C605A37319F93E4EEE87A1DD41BA7CCB7B5691B4D9F3347D793FE45| |D8B47FD964700D657374AF840F5DC898A30B3A08C54757E17F3FDFAD61D0D04198F| |49992B292E74A5E2879A9E495124FC99192AA92C18FD1EED86D95D71D257795DC53| |3241F989B7CA33A82E494489A5C45612551253125792549252F241C9E01F4AF2E50| |6| |-------------------------------------------------------------------|
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
You can set the number of allies for phalanx fighting in the box at the bottom-left corner. Yours is set to zero. OP's build is set to 3.
Ah ok then. So, my numbers are actually almost OK then? Hmm.
I wish I could figure out how to nudge my ranged defense up a bit more. I'll keep working on it. Thanks!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Ah ok then. So, my numbers are actually almost OK then? Hmm.
I wish I could figure out how to nudge my ranged defense up a bit more. I'll keep working on it. Thanks! |
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ SCR BS SD: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(40)
Level 1: Deflection -- GftotA-Def(A), GftotA-Run+(7), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(15), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(50)
Level 2: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(39)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(13), GftotA-Def/EndRdx/Rchg(13), GftotA-Run+(15)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), EndRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(48)
Level 22: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(39)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(39)
Level 28: True Grit -- Heal-I(A), Heal-I(43), S'fstPrt-ResDam/Def+(48)
Level 30: Phalanx Fighting -- DefBuff-I(A)
Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 47: Combat Jumping -- DefBuff-I(A)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 10.8% Defense(Smashing)
- 10.8% Defense(Lethal)
- 11.8% Defense(Fire)
- 11.8% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 18.6% Defense(Melee)
- 15.5% Defense(Ranged)
- 15.8% Defense(AoE)
- 3.6% Max End
- 9% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 10% FlySpeed
- 110.4 HP (8.25%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 4.95%
- MezResist(Stun) 7.15%
- 11.5% (0.19 End/sec) Recovery
- 9.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 30% RunSpeed
- 2.5% XPDebtProtection
Wow, thanks! I may even use it just like it is. There were some sets I hadn't considered using that I see now makes hitting the numbers easier. Also I wasnt paying attention closely on the Kinetic Combat vs Touch of Death. The last melee character I planned was Invuln, so I had typed defenses on the brain.
Why'd you go for the Gift of the Ancients? Run speed, primarily? I dont mind the recovery, and its good to get some resists in Deflection. I'm just tempted to go 5 and 5 in them to pick up the recharge bonus from Red Fortune.
Then again, this isn't really intended to be a recharge intensive build.
Anyway, thanks for the help!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I just hit 50 with my BS/SD. I will work on posting his build, if you like. It's soft capped, and was amazing to play. Buildup Shield Charge, followed by whirling sword, would take all everything but bosses.
The soft cap build was under 20 mil, and he brought in over 700 mil (playing to 50) not a bad return at all.
Sure. I'm new to Broadsword, so I'm interested in seeing builds, especially cheap soft-capped ones.
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
this is what i came up with for mine. not the cheapest but it works. shouldn't have problems with stamina.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
glazed ham: Level 50 Science Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg(43)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), S'fstPrt-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(46)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 4: Slice -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(17), Achilles-ResDeb%(43)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(39)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(39), Zephyr-Travel(39)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(19), Zephyr-ResKB(48)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Whirling Sword -- Oblit-%Dam(A), Oblit-Dmg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/Rchg(40), GSFC-ToHit(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/Rchg(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
I tried this... works pretty good for me... also I didn't include slice, figured by sacrificing this power and gaining parry instead was much more beneficial... you gain 15% def (lethal, melee) for a few moments per successfuly hit... a def must i think... a little pricey but it shines....
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
HAV0C: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (A) Gift of the Ancients - Defense
- (17) Gift of the Ancients - Run Speed +7.5%
- (19) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (25) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance/Recharge
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Impervium Armor - Resistance
- (7) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance/Recharge
- (15) Impervium Armor - Psionic Resistance
- (15) Panacea - Heal
- (17) Panacea - Heal/Endurance
- (A) Jumping IO
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Endurance/Recharge
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Endurance
- (23) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Chance of Knockback
- (A) Impervium Armor - Resistance/Endurance
- (27) Impervium Armor - Resistance
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (50) Gladiator's Armor - End/Resist
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Chance of Damage(Lethal)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - Increased Perception
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Panacea - Heal
- (45) Panacea - +Hit Points/Endurance
- (45) Panacea - Heal/Endurance
- (45) Energy Manipulator - EndMod
- (46) Energy Manipulator - EndMod/Recharge
- (46) Energy Manipulator - Chance to Stun
- (A) Shield Wall - Defense
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Gladiator's Strike - Chance for Smashing Damage
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
+20% DamageBuff(Smashing)
+20% DamageBuff(Lethal)
+20% DamageBuff(Fire)
+20% DamageBuff(Cold)
+20% DamageBuff(Energy)
+20% DamageBuff(Negative)
+20% DamageBuff(Toxic)
+20% DamageBuff(Psionic)
+15.4% Defense(Smashing)
+15.4% Defense(Lethal)
+6% Defense(Fire)
+6% Defense(Cold)
+11.6% Defense(Energy)
+11.6% Defense(Negative)
+7.88% Defense(Psionic)
+21.9% Defense(Melee)
+17.3% Defense(Ranged)
+6% Defense(AoE)
+4.5% Max End
+6% Enhancement(Heal)
+42.5% Enhancement(RechargeTime)
+36% Enhancement(Accuracy)
+130.5 HP (9.75%) HitPoints
+Knockback (Mag -8)
+Knockup (Mag -8)
+MezResist(Held) 12.7%
+MezResist(Immobilize) 9.35%
+MezResist(Repel) 1000% (10% chance, in PvP)
+MezResist(Stun) 6.6%
+20% Perception
+19% (0.32 End/sec) Recovery
+58% (3.24 HP/sec) Regeneration
+3.15% Resistance(Smashing) (in PvP)
+3.15% Resistance(Lethal) (in PvP)
+3% Resistance(Psionic)
+7.5% RunSpeed
Here's the leveling build of my latest alt, Artorius Rex. How does it look? And what sets should I look into getting to max him out? Thanks in advance.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Artorius Rex: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- Acc-I(A), Acc-I(3), EndRdx-I(5), Dmg-I(7), Dmg-I(9), Dmg-I(40)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(15), DefBuff-I(17), DefBuff-I(43)
Level 2: Slice -- Acc-I(A), Acc-I(3), EndRdx-I(5), Dmg-I(7), Dmg-I(9), Dmg-I(40)
Level 4: Battle Agility -- EndRdx-I(A), DefBuff-I(15), DefBuff-I(17), DefBuff-I(43)
Level 6: Swift -- Run-I(A)
Level 8: Parry -- Acc-I(A), Acc-I(11), DefBuff-I(11), DefBuff-I(13), Dmg-I(13), Dmg-I(37)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(40)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(42)
Level 14: Health -- Heal-I(A), Heal-I(39)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Acc-I(A), Acc-I(19), EndRdx-I(19), Dmg-I(23), Dmg-I(23), Dmg-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 26: Disembowel -- Acc-I(A), Acc-I(27), EndRdx-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(34)
Level 28: True Grit -- Heal-I(A), Heal-I(31), Heal-I(31), ResDam-I(43), ResDam-I(46), ResDam-I(50)
Level 30: Grant Cover -- EndRdx-I(A)
Level 32: Head Splitter -- Acc-I(A), Acc-I(33), EndRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Shield Charge -- Acc-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45), ResDam-I(45), ResDam-I(46), ResDam-I(46)
Level 47: Weave -- EndRdx-I(A), EndRdx-I(48), EndRdx-I(48), DefBuff-I(48), DefBuff-I(50), DefBuff-I(50)
Level 49: Confront -- Taunt-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
--Dave