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Posts
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Joined
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Hey I agree with the others, I would love for there to be Golden Age missions added to the Oroboros area.
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I have 3 blue side SGs on freedom server that are well developed and full based but I do not have time to run them all, I need 3 motivated people who are willing to take minor direction to help me run the SGs to act as coleaders, duties would include setting up SG events, PvP, Task Forces, Farms, and player relations. Experience preferred. Send me a private message here or in game.
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Here is the reasoning behind the choices as I have seen them played.
1. Stone/ SS Tank
Great aggro control and the ability to handle multiple groups at once with little problem.
2. Willpower/ Dual Blades Tank
Good aggro control and the ability to handle AV's very easily. (Thanks to Falca for this build)
3. Empathy/ Archery Defender
Empathy for the awesome heals and buffs, Archery for the AoE's and inherent accuracy bonus.
4. Fire/ Kinetic Controller
Kinetic, as stated before, it's an I Win button. Fire for being the best control + Damage option.
5. Archery/ Mental Blaster
Arc/ Mind = AoE Beast + inherent accuracy bonus and recharge reduction.
6. Spines/ Fire Scrapper
Melee AoE Beast, What the Arc/ Mind does for range, the Spines/ Fire does for melee.
7. Fire/ Energy Blaster
The classic blapper build. Good at filling holes in other parts of the group and providing great damage.
8. Radiation/ Radiation Defender
Rad/ rad is another I Win button. with all of the buffs and debuffs it's the cap stone to the team.
As I said I have run with this team several times and we just walk through any thing. Statesman's TF was a cake walk.
I haven't had a lot of experience making a red side team. -
Another improvement to the base mechanic would being able to drag and drop rooms of the same type onto each other thus placing the items in the smaller room into the larger room and selling the smaller room automatically, would save a lot of work on base builders. Example: dragging a 3x3 defensive room into a 5x5 defensive room would place the items from the 3x3 in to 5x5 room where the builder places the 3x3 and then auto sells the 3x3 when the builder releases the room within the boundaries of the 5x5.
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I want to know what everyone thinks would be the best 8 man team build (for either side) that can basically run from lvl 1 to lvl 50 and beyond with ease. Here's a team I've had a lot of success with
1. Stone/ SS Tank
2. Willpower/ Dual Blades Tank
3. Empathy/ Archery Defender
4. Fire/ Kinetic Controller
5. Archery/ Mental Blaster
6. Spines/ Fire Scrapper
7. Fire/ Energy Blaster
8. Radiation/ Radiation Defender -
I run several SG's on Freedom, and all of them have high population. Theyn way I've handled it up til now is that the SUper leader (and main leader before that) is basicly the "owner" of the SG/VG and desicions are made by that person with input from the rest of the SG, but they get the final say.
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Also talking to the members of my SG's there have been requests for a remote Wentworth's Terminal, a MA Terminal, arena terminal, leveling matrix (a place to level up), increased item storage, and recipie storage. Also for the enhancement center to take reward merits and or prestige as well as invention salvage.
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Another way to improve bases would be to include the rest of the items/ skins available in the rest of the game as an unlockable feature based on prestige earning or buyable with prestige.
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Also connected to the SG/VG question is raiding, raids of Hero Vs Villain would be cool (I know been suggested before) But with the addition of a new twisted world could open some new doors.
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One of my friends also suggested that you be able to use prestige to buy a SG Coustume Slot. That slot would be automaticly set to the SG costume which would be designed by the super leader (one for each of the 3 body types). You would spend so much Prestige per month to enable the SG costume slot. The only thing the player would be able to modify on this slot would be the head and maybe the aura.
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Another Benifit of the dual basing would be Intra SG/VG raiding. You make 2 groups and base them from the alt base and go to work.
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How about allowing a second SG/VG base accessible from Pretoria only. There would be a special TPer in both bases (one on earth and one on Pretoria) that allows you to go from one base to the other. Prestige earned is used to improve either base (comes from one pool) SG Name for the Praetorian base would simply be Name (Pretoria).
Also how about making SG only powers that can be bought for the entire SG by spending Prestige? So much prestige a month for a SG only temp power. Price would of course vary based on what power you got. The prestige spent would be gone. Would give the SG/VGs with tons of extra prestige something to spend it on and would be a nice way to spice up the top 100 list.
What about special SG titles, awardable by the super leader for a variable amount of time (kind of like the temporary titles given for events) visible just to SG members. Just my 2 cents. -
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Why is Freedom still down, and how long are we looking at?
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On Test, Ghost Falcon said the ETA is about 2 hours for Freedom.
[/ QUOTE ]
Sweet, thanks for the infoKeep on chuggin guys. CoX is still the best MMO out there IMHO.
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[ QUOTE ]
you guys whine too much. its a major issue with a lot of stuff to get sorted out right. I'm sure the dev's have had a long day. I say give them a big thank you for all their hard work today.
[/ QUOTE ]
Wasn't whining. Was asking for a brief explanation is all. I do appreciate all that the Devs, techs, GMs, and all other connected support staff do for the game.Ex Lib gave me the info I needed, so Hi ho it's off to waiting land I go.Keep up the good work gang!
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Why is Freedom still down, and how long are we looking at?
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Only one more day before the new issue is published! Submit your app now!
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I got a great E-Trading Card made of Photon Ranger. It's really cool seeing a toon you worked so hard on up on Display.
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http://cohvault.ign.com/ is holding a Hero/ Villain of the week contest every week. The winner gets a trading card profile on the website. To enter send a picture, a short bio (no more then 150 words please) and your server to Cyberus@Vaultnetwork.com. If you are chosen you will be contacted via email and a vault Representative will come interview you! Help us to keep City of Heroes/ Villains the great game that it is today!
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Here is the build I use over on Freedom, I am one of the faster F/Ks (when compared to those I work with) Aslo I have found that HOW you use your powers is as important as what powers you use. I use BM/ Warriors almost exclusivly.
If it's mapped for 6 here is my attack chain.
From Range: Target a Champion of Battle, Fire Cages, Flash Fire, run into middle of mob, Siphon Speed, Fulcram Shift, Transferance, Fireball, Transfusion, Fire Cages, then pick off targets with Ring of Fire and Fire Blast. Average time to kill group 35-40 seconds.
If it's mapped for 8 here is my attack chain.
From Range: Target a Champion of Battle, Fire Cages, Flash Fire, Fire Cages, run into middle of mob (be careful to not be within melee range of a Champion of War), Switch target to Champion of War, Siphon Speed, Fulcram Shift, Transferance, Fireball, Transfusion, Fire Cages, then pick off targets with Ring of Fire and Fire Blast. Average time to kill group 45-60 seconds.
The reason for the second Fire Cages is that if you Cage twice even bosses are immobilised, which really helps.
Also 2 other notes:
1. I know I could fit in more recharge, and other bonuses by changing out a few of the sets and some slots, but I have never needed to.
2. Super Speed + Stealth IO in Sprint = Nondetection, you can stand right in the middle of a group and so long as hot feet is off you will never get attacked, handy for mapping.
If you all already knew these tricks, good for you! If not here's some free advice for a better run.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (37) Thunderstrike - Damage/Endurance: Level 50[*] (40) Thunderstrike - Damage/Recharge: Level 50[*] (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (46) Devastation - Chance of Hold: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (9) Doctored Wounds - Heal/Recharge: Level 50[*] (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (34) Doctored Wounds - Heal: Level 50[*] (34) Doctored Wounds - Recharge: Level 50[*] (34) Accuracy IO: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (3) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (3) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (5) Gravitational Anchor - Immobilize/Endurance: Level 50[*] (5) Gravitational Anchor - Chance for Hold: Level 50[/list]Level 4: Repel <ul type="square">[*] (A) Knockback Distance IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (11) Tempered Readiness - Accuracy/Endurance: Level 50[*] (11) Tempered Readiness - Endurance/Recharge/Slow: Level 50[*] (17) Tempered Readiness - Range/Slow: Level 50[*] (17) Tempered Readiness - Accuracy/Damage/Slow: Level 50[*] (33) Recharge Reduction IO: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Recharge: Level 50[*] (15) Absolute Amazement - Endurance/Stun: Level 50[*] (15) Absolute Amazement - Chance for ToHit Debuff: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 18: Cinders <ul type="square">[*] (A) Accuracy IO: Level 50[*] (19) Accuracy IO: Level 50[*] (19) Hold Duration IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Hot Feet <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (23) HamiO:Nucleolus Exposure[*] (23) Endurance Reduction IO: Level 50[*] (25) Endurance Reduction IO: Level 50[*] (46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 24: Speed Boost <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (27) Stupefy - Endurance/Stun: Level 50[*] (27) Stupefy - Accuracy/Endurance: Level 50[*] (31) Stupefy - Accuracy/Stun/Recharge: Level 50[*] (31) Stupefy - Stun/Range: Level 50[/list]Level 28: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance: Level 30[*] (29) Steadfast Protection - Knockback Protection: Level 30[*] (29) Resist Damage IO: Level 50[/list]Level 30: Recall Friend <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (36) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (37) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (37) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Accuracy IO: Level 50[*] (39) Accuracy IO: Level 50[*] (39) Accuracy IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (42) Positron's Blast - Damage/Endurance: Level 50[*] (42) Positron's Blast - Damage/Recharge: Level 50[*] (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (43) Positron's Blast - Damage/Range: Level 50[*] (43) Ragnarok - Chance for Knockdown: Level 50[/list]Level 44: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 40[*] (45) Thunderstrike - Damage/Endurance: Level 40[*] (45) Thunderstrike - Damage/Recharge: Level 40[*] (45) Thunderstrike - Accuracy/Damage/Recharge: Level 40[*] (46) HamiO:Nucleolus Exposure[/list]Level 47: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (48) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (48) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (50) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 49: Fire Shield <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (50) Resist Damage IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 1: Containment
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Here is the build I use over on Freedom, I am one of the faster F/Ks (when compared to those I work with) Aslo I have found that HOW you use your powers is as important as what powers you use. I use BM/ Warriors almost exclusivly.
If it's mapped for 6 here is my attack chain.
From Range: Target a Champion of Battle, Fire Cages, Flash Fire, run into middle of mob, Siphon Speed, Fulcram Shift, Transferance, Fireball, Transfusion, Fire Cages, then pick off targets with Ring of Fire and Fire Blast. Average time to kill group 35-40 seconds.
If it's mapped for 8 here is my attack chain.
From Range: Target a Champion of Battle, Fire Cages, Flash Fire, Fire Cages, run into middle of mob (be careful to not be within melee range of a Champion of War), Switch target to Champion of War, Siphon Speed, Fulcram Shift, Transferance, Fireball, Transfusion, Fire Cages, then pick off targets with Ring of Fire and Fire Blast. Average time to kill group 45-60 seconds.
The reason for the second Fire Cages is that if you Cage twice even bosses are immobilised, which really helps.
Also 2 other notes:
1. I know I could fit in more recharge, and other bonuses by changing out a few of the sets and some slots, but I have never needed to.
2. Super Speed + Stealth IO in Sprint = Nondetection, you can stand right in the middle of a group and so long as hot feet is off you will never get attacked, handy for mapping.
If you all already knew these tricks, good for you! If not here's some free advice for a better run.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Ring of Fire <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (37) Thunderstrike - Damage/Endurance: Level 50[*] (40) Thunderstrike - Damage/Recharge: Level 50[*] (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (46) Devastation - Chance of Hold: Level 50[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (9) Doctored Wounds - Heal/Recharge: Level 50[*] (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (34) Doctored Wounds - Heal: Level 50[*] (34) Doctored Wounds - Recharge: Level 50[*] (34) Accuracy IO: Level 50[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (3) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (3) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (5) Gravitational Anchor - Immobilize/Endurance: Level 50[*] (5) Gravitational Anchor - Chance for Hold: Level 50[/list]Level 4: Repel <ul type="square">[*] (A) Knockback Distance IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (11) Tempered Readiness - Accuracy/Endurance: Level 50[*] (11) Tempered Readiness - Endurance/Recharge/Slow: Level 50[*] (17) Tempered Readiness - Range/Slow: Level 50[*] (17) Tempered Readiness - Accuracy/Damage/Slow: Level 50[*] (33) Recharge Reduction IO: Level 50[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (13) Absolute Amazement - Accuracy/Recharge: Level 50[*] (15) Absolute Amazement - Endurance/Stun: Level 50[*] (15) Absolute Amazement - Chance for ToHit Debuff: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 18: Cinders <ul type="square">[*] (A) Accuracy IO: Level 50[*] (19) Accuracy IO: Level 50[*] (19) Hold Duration IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Hot Feet <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (23) HamiO:Nucleolus Exposure[*] (23) Endurance Reduction IO: Level 50[*] (25) Endurance Reduction IO: Level 50[*] (46) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 24: Speed Boost <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (27) Stupefy - Endurance/Stun: Level 50[*] (27) Stupefy - Accuracy/Endurance: Level 50[*] (31) Stupefy - Accuracy/Stun/Recharge: Level 50[*] (31) Stupefy - Stun/Range: Level 50[/list]Level 28: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance: Level 30[*] (29) Steadfast Protection - Knockback Protection: Level 30[*] (29) Resist Damage IO: Level 50[/list]Level 30: Recall Friend <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (36) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (36) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (37) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (37) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Accuracy IO: Level 50[*] (39) Accuracy IO: Level 50[*] (39) Accuracy IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (42) Positron's Blast - Damage/Endurance: Level 50[*] (42) Positron's Blast - Damage/Recharge: Level 50[*] (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (43) Positron's Blast - Damage/Range: Level 50[*] (43) Ragnarok - Chance for Knockdown: Level 50[/list]Level 44: Fire Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 40[*] (45) Thunderstrike - Damage/Endurance: Level 40[*] (45) Thunderstrike - Damage/Recharge: Level 40[*] (45) Thunderstrike - Accuracy/Damage/Recharge: Level 40[*] (46) HamiO:Nucleolus Exposure[/list]Level 47: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (48) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[*] (48) Efficacy Adaptor - Accuracy/Recharge: Level 50[*] (50) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 49: Fire Shield <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (50) Resist Damage IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 1: Containment
------------
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Is there a guide for Arc/MM? and if so where would I find it. I've heard they are a good all around build and several farmers I know say it's the new blaster far... Agriculturial Enginer.
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* Supergroup Name: Vox Populi "The Voice of the People"
* Website:
http://games.groups.yahoo.com/group/VoxPopuliSG/
* Leader or Recruiting Officers: Leader: Photon Ranger
Recruiting Officers: Any full member
* Preferred Method of contact: An ingame email to Photon Ranger or Sanguine Haze or an actual email to rattrap2474@yahoo.com
* Guild Description/ Moto: A excerpt from out charter: We, the heroes and heroines of Vox Populi, knowing the evil that lurks in the world form this band of heroes in response to that evil. We lay forth for all the world to see the precepts upon which we stand.
We come together as one force among many to stand against the encroaching darkness and say unto it, "No more! We draw the line against the night here! Bring on you thousands, one at a time, or all in a rush, it matters not! You shall not pass!"
We are Vox Populi, the Voice of the People. We raise high the banners of justice, honor, and freedom for all to see. We are the champions of the common people, who for to long have gone without a voice of there own.
We hold our selves to a higher standard. We are heroes, we hold the ideals of fair play, honor, justice, and freedom to be most dear.
Enim Populi!