Panzerwaffen

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  1. Quote:
    Originally Posted by Deacon_NA View Post
    After all this time, I don't "get" this stupid merit DR restriction.

    Is it "we want to stop farming speed runs"? If so, "phail" (as the kids say today). If I want to do 4 straight 30-minute ITFs, then my ITF crew will simply swap out 4 different 50s that can all speed run it.

    This only punishes people who don't have a stable of 50s that can contribute to speed runs. In other words, more casual players. I don't think this timer is accomplishing its intentions at all.
    I disagree 100%. DR and the merit system has accomplished its intentions. Players on my server now run a larger variety of TF's on a much more frequent basis. I tend to run with a very TF oriented group of players, and we love speed runs, and not once has anyone ever suggested switching alts and running the same TF back-to-back. It's much more fun this way. Repeatedly running the same thing over & over using the same strategy every time gets old real quick.
  2. Going to love this one.. I logged my main badger in on Test last night and instantly got about a dozen badges I've been working on. Little disappointed they didn't reduce the amount for BP Spirit Masks though, even though I already have that one.
  3. Quote:
    Originally Posted by Chaos Creator View Post
    My very small testing indicates what I believe to be expected drop rates. ~ half of liberate 8 spawn no boss, -1, I got 7 commons and an uncommon recipe
    I also did a tiny bit of very informal testing and took my AR/EM blaster to the wall in Cim. I was only able to spend a few minutes at it, but the drop rate 'felt' right to me, based on many, many previous runs live. I didn't come close to filling up on salvage and recipes, but I'll go back and spend some more time at it and see how fast the two fill up. I've got a pretty good feel for how fast both salvage and recipe storage should max out there.
  4. Quote:
    Originally Posted by EvilRyu View Post
    I got something similar too in my testing. I went several missions without even so much as a common recipe drop. This leads me to believe they really want us to use merits now for recipes. All I can say is buy it up while you can folks. In a few weeks **** is going to really cost alot more.
    OK, if that is in fact happening, it also needs to be determined if it is only related to the enhanced difficulty settings (some type of throttling) or if it applies across the board. Should be easy to figure out by making a few runs on the wall in Cimerora solo.
  5. Quote:
    Originally Posted by Fulmens View Post
    I missed the "End of boss farms". Do you just mean "end of 45's doorsitting in AE while one 50 does the work"? Or was there more to it?
    Custom Villain Groups
    If a player has all three basic critter types in their CVG, they will receive full rewards for the mission. If one critter type is missing they will receive 50% rewards. If two critter types are missing they will receive 25% rewards, and if none of the core critter types are in the CVG, there are no rewards.


    So, there can still be all boss farms, they will just give 25% rewards.
  6. From here: http://boards.cityofheroes.com/showthread.php?t=188142

    Enhanced Difficulty Options: The old notoriety system has been removed and replaced with a new difficulty system of independent settings. You can now fine-tune the difficulty levels of the missions you play by telling the game exactly how you want to be treated:

    • Choose to fight monsters between a -1 to +4 level difference from the player's level.
    • Choose to set your personal team size (1-8).
    • Choose if you want bosses to scale down to Lieutenants when soloing or not
    • Choose to have AVs scale down to EBs.

    The difficulty settings of the mission owner dictate how the mission is handled. Actual team size overrides any difficulty setting, so you will always get Arch-Villains if the team has 6 or more members. The difficulty setting is per task, so personal team member sizes do not add together.

    You can change your difficulty settings at any Hero Corp.’s Representative in Paragon City or Fateweaver in the Rogue Isles.


    Seems that there will no throttling or limiting of rewards at all as some of us feared there might be. This will certainly shake up the market in a massive way I suspect. Especially when combined with the end of boss farms, and reduced rewards for custom enemies in AE.
  7. Quote:
    Originally Posted by Smurphy View Post
    There's no other way to say this...

    If you play the game, shoot the bad guys, and sell your stuff on the market and you can't afford common salvage then you are an idiot.
    The solution distilled down to its purest essence.
  8. I would just like to say how amused I am at how quickly the OP disappeared from this thread after posting their initial screed.
  9. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Dude... of course some people get purples. The ******* people who play for more hours than I could EVER squeeze in. DUH. I think thats common knowledge. Is it completely unreasonable to suggest theat those that farm more, get more, better stuff?

    And yeah, of course my statement isn't %100 true for everyone. NO ONE'S POST ARE ******* %100 TRUE EVERYONE!!!. ******* OPINION, DIP-****!!! Did you honestly THINK I was speaking for all? Based only on MY experience playing this game? ARE YOU ******* KIDDING ME!!
    Perhaps you should switch to decaf...

    Quote:
    For example, tonight... checked my server channel, put out request on the channel and the broadcast, nothing happened. Is that ******* hard to believe that TF's don't happen every night?
    Yes, actually it is hard to believe. So hard, that I would say you are 100% wrong. I see multiple TF's form every single day & night on my server. I've also never been unable to form a TF team on my own. I've seen successful TF's form at bizarre times like a spontaneous 3am weeknight Moonfire.

    Tell me what server you're on, and if it happens to be one I have an appropriate level character on I'll wager I can go there and form a TF team within just a few minutes.
  10. Quote:
    Originally Posted by Shadow Wail View Post
    I play on champion...why does everyone thing that it is sooo easy to find people

    I have a hard time finding anyone to play with, I play as a villain and I play on champ..when people are on they are either in AE, farming in GV or standing there doing lord knows what...I don't understand why some people think that gaming on the large server is as easy as gaming on a small server.

    I joined the server BMT and I have been asking if anything is starting redside and I get private tells telling me that CoV is a dead game and that most people play CoH. I ask publically who wants to team... nothing, I search for people and ask them if they want to team, they say no they are farming or they not looking to team.

    I have run Temp Power Tuesday, Strikeforce Saturday... I sit there and wait and no one wants to go at it. Someone said that they already have those of blueside


    Teaming on a smaller server really is not that easy as everyone says it is.
    I can't comment on Champion, as I have never played there. However, outside of Freedom, Virtue & Infinity, the rest of the servers all have approximately equal populations. Unless for some reason Protector, my main server, is more of a team-oriented server than the others, I just can't see how things can be as bad as you claim. Maybe there is a bias against redside on Champion. Who knows? If you're not happy there, try another server.

    Redside has always been less populated than blue, and also seems to have a higher proportion of solo players for some reason. But, even taking that into account, there is still redside activity out there, and at least in my experience it is not all that hard to find.
  11. Quote:
    Originally Posted by Lakanna View Post
    They could have just as easily put IO recipes in stores, thereby allowing just as much if not MORE customization options. Everyone really could have gotten whatever they want to make a particular build work for them, without resorting to a market at all.

    I think that the customization options in this game were one of the greatest reasons it did and continues to do so well. Adding IO's was a great way to enhance the customization options the game already had. It's just too bad the devs decided to make rare = powerful, because that really does result in the situation of the best, most dedicated players getting the best, most powerful rewards and widening the gap between them and the "casual" players.
    That's the nature of MMO's. The carrot on a stick at the end of a treadmill. They are designed to keep players subscribed and chasing the carrot.

    Removing any relationship between rarity and power creates an unbalanced game. If everyone has easy access to the most powerful items, the game then becomes boring and a joke. Google "Monty Haul Campaign" if you are not familiar with the term. Making them readily available in a store would create just this type of environment.

    You also have to take into consideration, there is a certain sense of competitiveness among a subset of players. They enjoy working towards creating a character that is more powerful than most. These types of players are often the long term subscribers that MMO developers love.

    Syndrome: "I'll sell my inventions so that *everyone* can have powers. *Everyone* can be super! And when everyone's super--[chuckles evilly]--no one will be.
  12. You're welcome. The change removing the ability for pets to receive recharge buffs from multi-aspect IO's has definitely simplified slotting decisions for most MM's now. Prior to that, you'd also have to weigh slotting things like recharge/knockback IO's into the Assault Bot and Battle Drones, along with normal accuracy, damage and endurace.
  13. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Dude... tried AE --->(key phrase here)--->(wait for it...) AFTER gave up on purples. See the the difference?
    What does AE have to do with anything? I never mentioned anything about AE. In fact, I tend to avoid it.

    All I see here is someone whose playstyle & expectations clearly do not mesh with the game, and is making a series of unfounded claims.

    You started off with:
    Quote:
    Originally Posted by ChaosAngelGeno
    When the end game for CoX consists of farming for purples, which takes FOREVER to find or acquire. (Not Fun.) Why bother? GG. Bye..
    Completely untrue.

    Then, when you got called on your false statement and some end game content was pointed out to you, you dismissed it completely.

    Quote:
    Originally Posted by ChaosAngelGeno
    Yeah, but Hami Raids are rare enough on my server as it is, on any server I imagine, STF's/LRSF's are easy to fail without he right team combination negating some AT's, ITF's became speed runs just over a hour easy. And the Reichsman TF/SF sucks.
    Hami raids probably don't happen as much as they used to. Which is most likely due to all the other content available at level 50. Of course, in my bizarro world of CoH Hami raids still happen, both blue and redside. No AT's are locked out of STF or LRSF teams. I've seen plenty of successful teams do both with various compositions. And what's wrong with a speed ITF? I'd rather run it with a smart, well-played team that steamrolls over everything, than a multi-hour grind fest.

    Then you threw out this gem.

    Quote:
    Originally Posted by ChaosAngelGeno
    when I realized getting a purple set wouldn't be possible
    Which again, is completely 100% false.

    Quote:
    Originally Posted by ChaosAngelGeno
    Day to day, there's SO much downtime where nothing happens. Week to week you can get in a TF/SF or two.
    And again, something else that is clearly at odds with other player's experiences. As I pointed out, in my bizarro world of CoH, teams and TF's are regularly being formed. It is not a lack of game content, if you as a player, have not used the available tools to get involved with these activities. If the game doesn't click with you, and you don't get satisfaction out of it, fine. Move on. There are lots of other games out there.
  14. Quote:
    Originally Posted by NuclearToast View Post
    Ok, maybe it did exist, but it wasn't so "in your face". Admit it, we didn't have RMT spam/emails before the market was introduced. Amirite?

    --NT
    And without a market and 'loot' system this game would be dead in the water. There is a large subset of MMO players that enjoy tweaking and developing their characters. At the time they were introduced, the market and invention system were necessary to the continued health and growth of this game. Without them, there would have been less new players, as well as less players staying around long-term. I know I would have grown
    bored fairly quickly and moved on, and I'm very confident most of the players that I consider in-game friends would as well.
  15. Quote:
    Originally Posted by Heraclea View Post
    By my recollection, a level 10 character gets around 10-15 influence per even level minion defeated; this may vary by faction. At a generous estimate of 15, to pay 1K inf that character must defeat 66 minions. For 5K, 333. Assuming normal play as intended, common salvage is prohibitively expensive for low level characters at current prices.
    No, it's not. Simply because that same low level character is receiving drops while playing as well. They don't earn inf in a vacuum. OK, so Salvage A costs 10K on the market. Joe Player needs Salvage A, but doesn't have 10K inf. He sells Salvage B for 10K inf. Voila! Success!
  16. Quote:
    Originally Posted by EnigmaBlack View Post
    Second, to give credit where credit is due thanks for finally defining what a casual gamer is and what a hardcore gamer is. I have had many discussions in the past where players have used the time spent playing as a way to define a casual or hardcore gamer.

    thanks for finally defining a casual gamer and hardcore gamer,
    I'm beginning to think that anyone who claims not being able to grasp the difference between a 'casual' and 'hardcore' player, is severely lacking in their basic vocabulary. Which isn't all that surprising nowadays.

    Casual–adjective
    • without definite or serious intention; careless or offhand;
    • seeming or tending to be indifferent to what is happening; apathetic; unconcerned
    • irregular; occasional
    Hardcore–adjective
    • unswervingly committed; uncompromising; dedicated
  17. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Not anymore...which probably why I'm on less these days.
    I tried AE when I realized getting a purple set wouldn't be possible, then promptly got bored of that.
    Again, you must be playing a different City of Heroes game than I do. Off the top of my head, I've gotten close to a dozen purple recipe drops just playing normal game content, not farming.

    Quote:
    Day to day, there's SO much downtime where nothing happens. Week to week you can get in a TF/SF or two. (At least at my schedule.)
    Huh. I really must play in the bizarro world of CoH then. Last night (a Monday night) I was on back to back Lady Grey and Imperious TF's, and I saw at least 3 other TF's being formed during the same time period. Before joining the first TF, I was playing around solo on a brute for a bit, and within 15 minutes, I had gotten a tell inviting me to a team. Day before that, I formed a full low level villain team within about 20 minutes, that kept going for a good 2 hours.

    All of this on Protector, a 'low' population server.

    Sounds to me, like you either have unrealistic expectations, or need to re-evaluate your own playstyle.
  18. Quote:
    Originally Posted by EnigmaBlack View Post
    Unless I missed something there are no measures to prevent people from purchasing in game funds. There are only measures in place to ban those that spam to sell.
    Umm.. the fact that it is a violation of the EULA and will result in an account ban if the activity is identified isn't enough? Neither you nor I know anything about what tools the devs have in place to identify unusual influence transfers. In my line of work I have a pretty fair amount of experience with exception based reporting and datamining and I can think of several things that would throw flags allowing a closer look at a player's account and activity.
  19. Quote:
    Originally Posted by EnigmaBlack View Post
    What is a hardcore gamer? What is a casual gamer? is that based on the time spent playing? Is it based on their love for that particular game?
    In this context the difference between casual and hardcore is a factor of the time/effort spent. It is not only a matter of time, but the effort put forth as well. For example, a good marketeer may not spend a lot of time using the market once they have identified niches and have a good understanding of how the system works. But they are definitely putting forth the effort to reap their rewards from that activity. The casual player is much less likely to spend the time or effort needed to excel at that activity, therefore they will never make as much influence off the market, as the player who does invest that time/effort. And they have no basis for coming on here and posting a whiny rant complaining that influence is too hard to make because Joe Marketeer has 3 billion inf and they only have 3 million.

    Quote:
    Wake up? Your condescending elitist gamer attitude is getting real old real quick.
    What also gets old real quick are people who cannot grasp the extremely simple, basic & fundamental concept that rare & very rare 'loot' in an MMO is not intended to be easy to obtain. In other words, it is not intended for a casual player. That's not to say that a casual player cannot obtain them, but they are much less likely to do so than the player who invests more time & effort into the game.

    The same concepts tend to hold true in other game formats as well. The 'best' items are rare and not easy to obtain. If you are not familiar with the term 'Monty Haul Campaign', I suggest you look it up.
  20. Quote:
    Originally Posted by AgentMountaineer View Post
    I do this too...of note is the price of respec recipes. They went from around 35 million about a month before 2XP and have now skyrocketed to around 200 Million as of my last check last night. And to think I was holding them to sell at 100 Million.
    I bought a dozen for right around 40 mil and sold most of them for between 70-80 mil, because I did not anticipate the price rising that high. Missed out on a lot of inf there. I did have a couple left when the price climbed above 100 and I think I ended up getting around 140-150 for those.
  21. Quote:
    Originally Posted by perwira View Post
    A fair question is where to slot it. For the one bots MM I do have, I slotted the EotM and SR uniques with the protector bots instead of the drones, preferring instead to fully slot the assault bot and drones with full Blood Mandate sets. I've noticed over time, though, that as you rise levels and increase the levels of your BM IO's, you're maxing out on damage and accuracy, so a 5th and 6th IO of the BM set may not be as necessary for the drones at the higher levels than as at the earlier levels. The 5th and 6th BM enhancements provide Area & Ranged Defense by 3.75%, plus 1.88% fire/cold & neg/energy defense, so there's a trade-off in dropping those 5th and 6th BMs on the drones. Even so, I'm still pondering about moving the EotM and SR uniques into the battle drones to free up two slots for the protector bot.
    Drones need much more accuracy then the other pets, since once you have all 3 they will be 2 levels below your own. This means potentially, they would be facing up to +5 enemies. I personally think Battle Drones are the best of the 3 pets for slotting the full BM set. That gives them max accuracy and max damage with some end reduction (which they really don't need).

    Quote:
    Which begs the other question, what do you load into the protector bots? So far, I've got the 2 uniques mentioned, plus 2 generic Def and 2 generic Heal slotted in the protector bots, with the idea that the protector bots are more for buffing the other bots and staying in defensive mode to provide my MM consistent bodyguard protection, although I will often have them shift to the attack by having them fire at the same target as the other bots.
    You are giving up on a fair amount of potential damage by having the Protector Bots slotted that way. No accuracy or damage enhacmenet at all? They won't hit anything, and even if they get lucky they won't be doing much damage. ProBots need end reduction too. Watch how often their blue bar drops. It seems they use more end than either of the other two pets. I think they are a great candidate for frankenslotting. Max defense, at least 50% accuracy, as much damage as you can fit in, followed by end reduction.

    Quote:
    Moving the 2 uniques to the drones leaves open the possibility to load the protector bots with at least two offensive IO's such as a pair of BM doublets/triplets for accuracy and damage (acc/dam & acc/dam/end), while dropping the 2 generic Heals which don't seem to get used nearly as often as the generic Defs.
    I would drop the heals as well. The heals have a fairly long recharge and don't get used that much. My opinion is that the uniques are best placed in the Assault Bot. It needs the least amount of accuracy enhancement, since it is even level to the MM, and doesn't seem to use that much endurance. You can fit all that it needs into 4 slots, leaving 2 for the uniques.

    Quote:
    (Edited to add: This thread probably belongs in the ATs/powers thread instead of the market thread.)
    Should be in the MM forum for sure.
  22. Quote:
    Originally Posted by ChaosAngelGeno View Post
    When the end game for CoX consists of farming for purples, which takes FOREVER to find or acquire. (Not Fun.) Why bother? GG. Bye...
    You must not be playing the same game I play then.
  23. Quote:
    Originally Posted by Baby_Phoenix View Post
    Farming didn't exist (in any great way) until IOs and Auction House appeared. As soon as costume part recipes came onto the market and started costing 50million inf+ to buy the need for more inf arose and farming became mroe prevalent. then with the introduction of Purple Enhancements costing anywhere up to 150mil inf each this requirement grew again and farming really came to the forefront of the game as people wanted to make there character then best they could do. Next came PVP enhancements costing (iirc) up to about 500mil inf each. No casual player could even hope to spec out their character(s) with a few sets of these without farming influence/infamy.
    What is so hard to grasp about the concept of Very Rare recipe drops? They are not supposed to be easy to get. No casual player should "hope to spec out their characters with a few sets of these" to begin with, unless they are living in entitlement fantasy land. The concept that every player should have easy access to the best items in any MMO no matter the effort put forth, is simply laughable.

    You also seem to be confused as to what exactly is generated by farming. Your post reads as if all these items magically appear in the game for sale on their own, and that farming is simply a way of making the inf to buy these items. Farming is what generates most of these items that are put up for sale to begin with.

    Quote:
    Introduce a price cap in AH/BM. Set it so nothing can cost more than 10mil.
    Ah, the old 'price cap' routine. Let's beat this dead horse some more.

    Quote:
    Yes it will mean that 'everyone' can afford high end enhancements
    And it will mean 'no one' can actually get them, since the supply, which does not magically appear at the auction house, would remain unchanged. Is it really possible to have such a poor understanding of the concept of Supply & Demand and how that affects prices?

    Quote:
    which wasnt necessarily the Devs intention, but as everyone wants these anyway
    And there's that entitlement mentality again. This whole post up to this point, has been nothing more than a thinly disguised "WAH! I want the best loot in the game without having to go through any of the effort that other players have!" whines.

    Quote:
    PL'ing is slightly different, however it feels (from a personal viewpoint) that a lot fo the newer content (RWZ revamp, Cimerora and new TF's) is all higher level - 35+. Again personally, after a few years in game I do find a lot of the lower level content tedious and look forward to getting to lvl 20 (stamina), lvl 22 (SO's) and lvl 35+ (RWZ etc) and have no qualms in speeding through the lower levels to content I enjoy.
    And the devs are addressing this with the enhanced leveling speed to 20 that is coming up.

    Quote:
    Everything the Devs have done so far to prevent PL'ing or farming seems to have been half-hearted and has made no difference at all.
    The only thing the devs have seemed to be concerned about since I started playing is leveling speed. Too many people start leveling too fast, and it gets addressed. They do not seem to be concerned at all with farming for rewards. Heck, when they added Cimerora in Issue 12, they placed spawns in the zone perfectly set up for farming. That was no accident. Neither are any of the hazard zone spawns.
  24. Quote:
    Originally Posted by Flyman View Post
    Would it be even more insanely rare than getting those purple recipes (I've got three lvl50 chars and haven't got a single purple drop yet).
    Call me crazy, but this might have something to do with it:

    Quote:
    Originally Posted by Flyman
    But when they hit 50, I tend to shrug them off.
  25. Panzerwaffen

    Blaster Balance

    Quote:
    Originally Posted by Obitus View Post
    And you ignored the reasons I laid out as to why those proactive tools are not relevant.
    No, they are very relevant. Obitus, you have been using a whole lot of words in your last few posts, and not really saying anything. You don't actually seem to have a position at all, to be frank, other than to argue for the sake of argument.

    This whole thing started off on the false pretense that somehow Scrappers have more damage than Blasters. That was quickly proven untrue. Then the argument was made that the damage of Scrappers was close enough, that the lack of survivability on behalf of Blasters was now the issue. Again, that was debunked, as Blasters have adequate survivability while solo through the use of their controls, and on teams with even a modicum of support they are also survivable. All the while, still bringing excellent damage ability to the table.

    You have acknowledged that Blasters can easily solo EB's as well as even solo AV's. I don't see how survivability can still be in question. My AR/EM blaster can outpace every Scrapper I've seen on the wall in Cimerora, and has the survivability to keep going without pause.

    Not to knock Scrappers, because I have several, and I enjoy playing them, but if I am putting together a TF team, the last AT type I would look for would be a Scrapper because they bring the least to the team. I'm not going to turn them away, but I don't go out of my way to look for them either. Generally, by the time they move to melee range and finish engaging a single opponent, the entire spawn has been wiped by the Blasters, Controllers, Defenders, etc. The lack of AOE damage on Scrappers is painfully apparent in these cases.

    This thread is nothing more than beating yet another dead horse over AT balance. No different than the threads that pop up in the Tanker forum crying for more damage, or the threads in the Defender forum crying about how they can't solo. And just like all those other threads, this one should be put to rest as well. At least until someone else decides to beat on the 'ol horse again.