Panzerwaffen

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  1. Panzerwaffen

    Blaster Idea?

    Quote:
    Originally Posted by Warkupo View Post
    ho hum... It's AR/Dev
    Wow, you summed up AR/Devices in one sentence! A primary with no Aim, coupled with a secondary that lacks a build-up power makes for a pretty neutered blaster.
  2. Quote:
    Originally Posted by Calash View Post
    I don't mean to derail the derailment but....




    BBQ Pie?

    Discuss...
    BBQ Ice Cream?
  3. Quote:
    Originally Posted by RobertoLyon View Post
    ** Solo Players listed as "in mission" used to be off-limits for me. But after some "last-resort" Invites, I now consider them fair game, in light of how many "in mission" players have jumped at the chance to Exit their solo mish to join a good team.
    I've also found this to be true. Most solo players will exit a mission as soon as invited. Some prefer to finish their active mission first, and ask if they can send a tell when done, which I am usually fine with, myself.

    Great post overall!
  4. Quote:
    Originally Posted by AnnaPuna View Post
    I'm kinda hoping that NC will come up with a way to provide more recipes for the market.
    Specifically mid-level recipes.
  5. Panzerwaffen

    Slotting IO's

    I always slot level 33-38 sets so I don't lose the bonuses when exemplaring down for TF's.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    If an activity is boring, grinding and needlessly time-wasting, that is not repeatable, not in actual practice.

    What I outright stated, however, was that inventions are too great of an investment for even ONE going-over, and that this is not the kind of investment that's worth, or indeed feasible to repeat multiple times.
    So you've essentially already made up your mind that any use of inventions is "needlessly time-wasting" & requires "grinding" without really having any experience with it at all? If you've already made up your mind about it, why bother arguing about it here, other than for the sake of argument?

    If you find the idea of the invention system repulsive due to your preconceptions, and personal compulsions, great, nothing wrong with that at all. That's the beauty of this game. It caters to vastly different playstyles so well. But, again, why expend all the effort arguing about it in this thread, when it really just comes down to your personal preferences?

    I slot every character I make with set IO's, starting as early as level 12. Some get a mix of frankenslotting and common IO's, others use full IO sets, and a few get the real good stuff. In almost two years of playing this game, I seriously doubt if I've actually purchased more than a dozen or two SO's, between both my accounts. It barely takes any time or inf at all to grab a bunch of commonly available IO recipes off the market and get them slotted up. Doing this, I can get SO level performance as early as level 17, and start to pull significantly away from the SO curve by level 22.

    In a way, that is my own compulsions at work. I hate the idea of an enhancement slot that provides what I perceive as substandard (SO) value.

    Quote:
    Not only that, but practically everything I've ever heard from even people who basically live on the Market and people who spend their entire living daylight grinding TFs, is that they still won't kit out all of their characters, just the few really important one. Catwhoorg recently listed out the "current price" of his primary build and came up with something like 15 billion. Obviously, a very special build, but unless he comes down here and states that he has done it 30 times, or has the intention to, I will refuse to accept even the possibility of this.
    There's a vast gulf between an expensive build with all the shinies and the basic use of IO sets or frankenslotting. It seems to me as if you are using the most extreme case simply to rationalize your complete avoidance of the invention system.

    Quote:
    Please, don't insult my intelligence with claim of "ridiculous arguments,"
    Sam, I think your argument is pretty ridiculous too. In very little more time than it took you to type out your post you could have purchased, crafted, and slotted a dozen or more readily available uncommon set IO's. All of which would offer more enhancement value than an SO, and never expire.

    What it really comes down to, with all due respect, is your own compulsions are what prevents you from utilizing the invention system, not any inherent barriers or difficulty in the system itself. There's nothing wrong with that, but arguing about it is pretty pointless...
  7. Panzerwaffen

    Blaster Idea?

    Quote:
    Originally Posted by Thirty-Seven View Post
    Maybe I don't know as much as I think I do... but that seems like a bit of an oxymoron to me.

    "I want to hit as many targets as possible with as much damage as possible (making all of them try to kill me)... but they won't kill me, nah, I'm 'survivable.'"
    Not at all.. Between Personal Force Field, Temp Invulnerability, Force of Nature, Eye of the Magus, and nearly capped HP, my AR/EM blaster is pretty damn survivable against large groups. And that's without a large amount of ranged defense..

    It's really not all that hard to add a significant amount of survivability to blasters.
  8. Panzerwaffen

    Spines/Dark

    It's not that hard to use the search function. Really.

    http://boards.cityofheroes.com/search.php
  9. Panzerwaffen

    Blaster Idea?

    Quote:
    Originally Posted by Fire_Minded View Post
    I really want to aviod certain builds that are raved about
    These seem to be the more popular builds, and I want to avoid them like the plague.
    If you're trying to avoid popular builds, Fire/MM probably isn't for you then. It's only slightly less FotM than Archery/MM.

    Archery, Assault Rifle and Fire are the AOE blaster primaries. Secondaries that work best with those from a ranged AOE perspective would be EM and MM, in my experience.

    EM gives you Build-Up at level 4. You get Boost Range (great w/ AR's cone attacks), Conserve Power and Power Boost for utility. You also get hard hitting melee attacks with excellent DPA.

    MM has an extra AOE cone in Psychic Scream & a PbAOE attack in Psychic Shockwave, along with Drain Psyche for regen/recovery.
  10. Quote:
    Originally Posted by Crop_of_shaolin View Post
    muntions-sleep grenade..any aoe sleep for that matter
    I take it you've never been on an LRSF run where sleeps were used to single pull the Freedom Phalanx, or an ITF where the nicti were completely neutralized by being slept...
  11. It is a completely different system, and from what HK has said, it has effectively killed any actual bidding for items in WoW and reduced everything to essentially BUYITNAO!
  12. Quote:
    Originally Posted by Hyperstrike View Post
    Sweet Christ...can you POSSIBLY hit any MORE false memes?
    I think he's going for broke here....

    ETA: I think I could actually hear the exasperation coming through my screen from your post, Hyper..
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Basically, how am I getting more from enhancements that do less? I realise I'm getting OTHER things, but suppose for the sake of example that I don't care about other things. How am I getting one particular aspect better enhanced with multi-aspect enhancements than I am with single-aspect ones?

    I know I can enhance OTHER aspects of a power, but then that starts sounding suspiciously like giving up a little of one aspect to gain a lot of another, which I'm actually not much of a fan of.
    I'm not sure of a better way to explain it, than to simply drop an example on you.

    Take two 6 slotted attacks.

    Attack one is slotted with SO's. Accuracy, 3xDamage, Endurance, Recharge.
    Total values are: 95% Damage, 33% each for Accuracy, Endurance, Recharge.

    Attack two is slotted with a mix of uncommon level 35 set IO's as follows:
    A/D/R
    A/E/R
    D/E/R
    A/D
    D/E
    D/R

    Total values for attack two are: 60% Accuracy, 96% Damage, 60% Endurance Reduction, and 77% Recharge Reduction.

    So you're not getting any more damage really because of the ED caps, but you'd be getting nearly double the accuracy & endurance reduction and more than twice the recharge reduction vs. SO's in the same 6 slots.
  14. Quote:
    Originally Posted by Redoubtable View Post
    This isn't necessarily false, it's more a question of how you define "serious", and what percentage of the playerbase falls into this category.
    This is a good point. Even if just about every serious powergamer out there was trying to run TF's at max speed for merits (which I don't believe for even a moment is true), the ratio of those serious powergamers to the rest of the player population is very likely so small that it wouldn't skew the averages at all.
  15. Quote:
    Originally Posted by BrandX View Post
    I really don't get the point to this suggestion at all.
    In all fairness to Megajoule, I think she has realized some of the problems with her suggestion...
  16. Quote:
    Originally Posted by Hard Kisses View Post
    thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
    Quote:
    Originally Posted by Redoubtable View Post
    Based on the above, I don't think you have a very good understanding of human nature.
    Based on the above, I don't think he has a very good understanding of how the CoX market works at all.
  17. Quote:
    Originally Posted by BrandX View Post
    Nope. You'll have to go Petless Demon Summoning/Dark Miasma forthat sort of feeling.
    Wouldn't Pain Domination be a better secondary to go along with my petless MM whip mistress?
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    True, but I think what HK actually want is to be able to see that you've listed them for 4.5million. Basically see what the lowest sale price is. That would have an impact since it would effectively decrease the size of most niches but it wouldn't matter a lot. If people could see the exact selling price there would be more incentive to lower the asking price which would squeeze people out of niches. It's hard to say exactly what the long term effect would be. My guess is that we see slightly lower average prices but higher price spikes.
    Right, but the Buy-Out price doesn't show the actual listed selling prices, it simply shows whatever amount the seller want to set as a buy-it-now price.
  19. Quote:
    Originally Posted by Redoubtable View Post
    I'm pretty sure that "this won't ruin the game" doesn't qualify as a persuasive argument for changing something.

    I had a look at the WoW auction system, and it looks more like eBay, where an item is listed for a fixed timeframe and the highest bidder at the end of that time wins. In that context, the buyout button seems to function like a "buy it now" price.

    So how would this function in CoH? Wouldn't people just set the buyout price at the same level as the asking price to ensure that they got the price they wanted? Or are you suggesting that the entire system be changed to be like WoW's?
    Yes, there are time limits on auctions in WoW, as well as players bidding against each other. Counter bids increase the time limit left on an auction, and bidders don't win until the auction time runs out, unless they Buy-Out. It is a totally different system, and HK seems to be simplistically focusing on the Buy-Out function to the exclusion of all else.

    If anything, I would think that the type of system where bidders don't actually get the item until the auction ends unless they use Buy-Out, would only lead to an increase in the BUYITNAO attitude. HK seems like the epitome of the BUYITNAO player, and I have to wonder how much of that attitude is a result of the WoW auction system.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't believe that anyone has claimed that it would ruin the game for them. You are basically making a straw man argument.

    It would change how the market works. It's hard to say for sure, overall I think the impact would be pretty minor. Patient people would still continue to place low level bids and get good prices. People like you would just press the "buy it nao" button and then come on the forum to complain about how people are jacking up the prices. Marketeers would probably lose a bit of profit sine we'd be in closer competition with each other but as long as people use the buy it now button we'd still make plenty of profit.

    The issue for me is psychological. I'd rather give people information that encourages the sort of activities the market is intended to encourage (specifically patience) than give information which encourages them to waste money.
    I don't see how it would have much of an impact either to be honest. Let's way I regularly work a niche on Crushing Market: Chance for Tears. The average selling price is 10 million. I currently list mine for 4.5 million and they routinely sell for 10 million anyway. With a buy-out system (which is optional in WoW, as far as I understand it), I'd just set my buy-out price at slightly over 10 million. I'd love to know how this would drive down prices, when I'm already listing items well under the average going rate.
  21. Quote:
    Originally Posted by Hard Kisses View Post
    well damn ppl! not one person can tell me why a buy-out button would a buy-out would RUIN the game for them.
    Sorry, but the burden is on you to show us how it would improve the system, not the other way around.
  22. /signed

    More info is always good!
  23. Quote:
    Originally Posted by BrandX View Post
    Sooo...how else is one to play a whip user, outside of Demon Summoning?
    Damnit! You mean I'm not going to get to play my Mind Control/Whip Assault Dominator?!?!?
  24. Quote:
    Originally Posted by Hard Kisses View Post
    blahblah nerdrage
    I'm seriously impressed. I think you hit every dead horse out there with that epic spew of nerdrage. I could almost feel the spittle flying from your frothing mouth.

    out of

    Bravo, sir!