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Posts
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All mobs will spawn at a level detimined by the level the player is exemplared too.
e.g. if you have 25-35 and 30-40, and the player is level 50, all the mobs will be level 35. If the player is level 1, all the mobs will be level 30.
The code that varies mob level by +/- 1 is currently broken. -
Richsman was not with the (Paragon Earth) 5th.
He is the Axis America counterpart of Statesman, the backstory is very clear about that.
Read about it here. -
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As for fighting Malta and then suddenly getting depowered because the next group is Trolls, well, I'll forgive them as it's one of the limitations of MA, but I will still find it jarring.
[/ QUOTE ] Under those circumstances I would be inclined to use the CCC to create high level Trolls (or low level Malta). -
I was suprised, since there are no snakes between 16 and 39 in official CoV missions, but evidently the critters exist, just not used.
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Technically, it's not the MA that's broken, it's just quite a lot of the maps.
Note that the generic maps generally work fine with regard to F/M/B. It's the maps that where originally intended for one specific mission that the mappers didn't really bother with the distinction. -
Which spawns count as BACK was defined by whoever designed the map, so is only as logical as the map maker.
If you set a mob to BACK, and it spawns at the front, then set it to FRONT or MIDDLE.
Some maps don't have front/middle and back, and some spawn points fall into two brackets, but there is now information about that on the map select page. -
Spawn mobs are random (I'm suprised anyone finds that suprising really).
The only way to spawn 1 specific (hostile) mob is to spawn them as a boss.
Even having each mob in its own group won't stop multiple copies of the same mob spawning. -
I've tried to design my arcs for specific level ranges, and design accordingly. So I would say arcs where individual missions do not have a level range overlap are best avoided.
You also need to consider mission content when designing for lower levels. A custom boss that a level 50 could handle might be far to difficult for a level 20. And while you might be fine with a "Hard" ambush for level 50s, you might need to use an "Easy" ambush for level 20s. -
Dr. Aeon has done it this time!
I used the mission TP to get to a mission in Talos Island, only to find the door (and the whole building) had been demolished to make way for the new AE building! -
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Nosferatu - First 5th member to switch to Council, probably not interested in going back. Curious about becoming a Nictus.
His loyalties lie first with the Centre, then with the Nictus, then with the 5th Column.
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I would say his primary loyalties are to himself and mad science.
So long as someone provides the resourses for his experiments he doesn't really care. -
Just published The Steel and Gold Affair (ID: 53761) aimed at blue side 15-20. It uses a few of the low level villain only enemy groups (and a couple of custom bosses).
Update: I have decided that the Autodemons, with thier end drain, where far to powerful for a low level mission, so they are gone. This has raised the minimum recomended level to 15. -
Í'm currently working on something for blue 10-20 (especially 15-20) just to fill out your list.
I should have a beta version published this evening. -
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Yes there will undoubtedly be some people who rate to grief, but is it commonplace?
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Even putting aside the whining from players who clearly overate thier own creative ability, it does seem to be reletively common, yes.
There is an incentive for players to gank an arc, and no reason for them not to, other than to trust people to be honest. And we know, when you collect together a large number of people, then you are bound to get a few bad apples. Currently, it takes maybe a minute to 1 star an arc, so one person could gank hundreds in a session.
Currently, the rating system is compleatly broken, and is going to have to be changed. In the meantime, I suggest we ignore it when searching for arcs to play. -
I don't think you are the one people think is a pillock JD....
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There is an incentive for unscrupulous players to rate low, simply to push thier own efforts higher up the list.
Rubbish arcs getting 5s is probably mostly due to friends/SG collusion.
It's not what you know, it's who you know... -
Afaik you cannot trigger glowies to activate on events
I used a destrucatble object as a sort of work round. It's not 100% satifactory though. -
There are some people who would consider awarding anything less than 5 stars ganking, either because they overrate thier own creative ablity, or because they don't consider creativity significant: for them the MA means badges, and not awarding a 5 is impeeding thier badge collecting.
I was given a 3 for one of my arcs, which I'm happy with, considering I don't think of myself as any kind of creative genius, and I have problems with literacy. What I did find annoying was that lack of feedback. How am I supposed to make stuff better without feedback?! -
Nosferatu is overated in difficulty.
You just need to make sure anyone tanking him in melee range is a +def type or uses lots of purples.
Both his nasty powers (-to hit, self heals) require him to hit his target. -
Removed an exploit.
The Vampyr spawn chambers.
I dunno if the got the Vazilok Toxic drums an the WOTE christals though. -
Tangler's Mercytown: The One With All The Fish is a good one for starting villains. I dunno what it's ID is though, or indeed if it is transfered to live yet.
For mid level heroes, there is my The Secret of the Curse of Pirate Jefferies' Treasure Island ID: 14030. It's aimed at level 20-26. I wouldn't want to claim that it was any good though. -
This is one I might give a miss to. None of these bits would really suit any of my characters. I guess I might consider it for the MA.
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Monkey Island and Cimerora are as large as several of the heroside zones - Atlas, Kings Row, Galaxy, TV.
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Monkey Island wasn't a new zone, it was a copy and paste job of an old zone.
Cimerora might be close to Atlas in terms of ground covarage, but there is much much less in it. The Abyss likwise. -
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Taskforce/gold roll recipes SHOULD stay the same.
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The merit changes should bring them down. With the chance of getting a worthless recipe greatly reduced, taking a random roll is a far far more attractive choice. -
+2.75% base when suppresed.