Pain Asylum - Bane build (Affordable i think :O)
The defense really isn't that good, with Ranged just at soft-cap, and melee and AoE very low at around 28% suppressed. Tough without Weave, when either TT: Assault, Wolf Spider Armour or CT: Offensive could easily be replaced with Weave, also strikes me as somewhat odd, as Weave would give you far more than Tough would. Especially as SoA work on Defender/Tanker modifiers for most things, so Weave is base 5% defense.
Would also switch out 6 Adjusted Targetings in Build Up for 6 Gaussians, and have 5 Adjusted Targeting (excluding recharge) in TT:Leadership, or just 5 Adjusted Targeting (lose the Tohit/End) in Build Up to free up an extra slot.
Wolf Spider Armor could probably be ditched, as with high defense mag 4 mez prot's enough really. It definitely does not need 4 slots.
I think a FF: Chance for +Recharge in Crowd Control'd also pay off. Scirocco's set bonuses don't add an exceptional amount, so I think I'd advise frankenslotting that one. 4x Cleaving Blow, 1x Multi-Strike: Dam/End/Rech, 1x Force Feedback: +Recharge. Or something like that.
Overall strikes as somewhat inefficient with slotting, and doesn't seem to particularly excel in +Recharge or boosting positional defenses to good levels. Cutting out Wolf Spider Armour along with CT: Offensive would also allow for the inclusion of Hasten and Weave, which would probably serve you in far greater stead.
And while it may be a budget build, a Steadfast: Res/Def IO would still be a sound investment, and more than definitely worth whatever it costs. Probably about 15-20 million. Worth it for the extra +3% def to all, though, I feel.
Edit: just noticed you'd got 2 KB protection IOs planned. You'd be far better off getting a Steadfast: Res/Def instead of the second KB IO for roughly the same price. 1 KB IO will cover PvE knockback, and whatever'd bypass one would usually bypass two as well. Thus, the Res/Def would probably enhance your knockback protection more than a second knockback protection IO.
does cloaking device really need four slots
if your going for four slots for it then I would suggest putting it one more slot on it to get a 5% rchg bonus
[ QUOTE ]
does cloaking device really need four slots
[/ QUOTE ]
IMO, yes.
I really should do something about this signature.
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Give that a look, 45% defence to ranged/melee, 38% to AoE, hope it helps.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
[ QUOTE ]
[ QUOTE ]
does cloaking device really need four slots
[/ QUOTE ]
IMO, yes.
[/ QUOTE ]
Yeah, I'd say it can be worth it. It's suppressed +Defense is +2.5%, base.
+2.75% base when suppresed.
I really should do something about this signature.
Thing this is gonna be the first useful topic i create on this forum anyways yeah here's the build:
Opinions, thoughts, suggestions criticism's are all welcome! :O
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Pain Asylum: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
------------
Level 1: Mace Beam
(A) Thunderstrike - Accuracy/Damage
(42) Thunderstrike - Damage/Endurance
(42) Thunderstrike - Damage/Recharge
(43) Thunderstrike - Accuracy/Damage/Recharge
(46) Thunderstrike - Accuracy/Damage/Endurance
(48) Thunderstrike - Damage/Endurance/Recharge
Level 1: Bane Spider Armor Upgrade
(A) Steadfast Protection - Resistance/Endurance
(3) Steadfast Protection - Knockback Protection
(3) Resist Damage IO
(5) Resist Damage IO
Level 2: Combat Training: Defensive
(A) Kismet - Accuracy +6%
(39) Defense Buff IO
Level 4: Wolf Spider Armor
(A) Steadfast Protection - Knockback Protection
(5) Steadfast Protection - Resistance/Endurance
(7) Resist Damage IO
(7) Resist Damage IO
Level 6: Build Up
(A) Adjusted Targeting - To Hit Buff
(9) Adjusted Targeting - To Hit Buff/Recharge
(17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(37) Adjusted Targeting - Endurance/Recharge
(37) Adjusted Targeting - To Hit Buff/Endurance
(37) Adjusted Targeting - Recharge
Level 8: Combat Jumping
(A) Gift of the Ancients - Run Speed +7.5%
(9) Gift of the Ancients - Defense
Level 10: Tactical Training: Maneuvers
(A) Defense Buff IO
(11) Defense Buff IO
(11) Endurance Reduction IO
(13) Endurance Reduction IO
Level 12: Pulverize
(A) Mako's Bite - Accuracy/Damage
(13) Mako's Bite - Damage/Endurance
(15) Mako's Bite - Damage/Recharge
(15) Mako's Bite - Accuracy/Endurance/Recharge
(17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(43) Mako's Bite - Chance of Damage(Lethal)
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Poisonous Ray
(A) Touch of Lady Grey - Defense Debuff
(39) Touch of Lady Grey - Defense Debuff/Recharge
(40) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
(40) Touch of Lady Grey - Recharge/Endurance
(40) Touch of Lady Grey - Defense Debuff/Endurance
(42) Touch of Lady Grey - Chance for Negative Damage
Level 18: Shatter
(A) Crushing Impact - Accuracy/Damage
(19) Crushing Impact - Damage/Endurance
(19) Crushing Impact - Damage/Recharge
(23) Crushing Impact - Accuracy/Damage/Recharge
(25) Crushing Impact - Accuracy/Damage/Endurance
(25) Crushing Impact - Damage/Endurance/Recharge
Level 20: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Hurdle
(A) Jumping IO
Level 24: Health
(A) Miracle - Heal
(43) Miracle - Heal/Recharge
Level 26: Cloaking Device
(A) Red Fortune - Defense/Endurance
(27) Red Fortune - Defense
(27) Red Fortune - Defense/Recharge
(39) Red Fortune - Endurance
Level 28: Surveillance
(A) Shield Breaker - Defense Debuff
(29) Shield Breaker - Accuracy/Defense Debuff
(29) Shield Breaker - Accuracy/Recharge
(34) Shield Breaker - Defense Debuff/Endurance/Recharge
(36) Shield Breaker - Accuracy/Endurance/Recharge
(36) Shield Breaker - Chance for Lethal Damage
Level 30: Stamina
(A) Performance Shifter - Chance for +End
(31) Performance Shifter - EndMod
(31) Performance Shifter - EndMod/Recharge
(31) Performance Shifter - EndMod/Accuracy
Level 32: Crowd Control
(A) Scirocco's Dervish - Accuracy/Damage
(33) Scirocco's Dervish - Damage/Endurance
(33) Scirocco's Dervish - Damage/Recharge
(33) Scirocco's Dervish - Accuracy/Recharge
(34) Scirocco's Dervish - Accuracy/Damage/Endurance
(34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Placate
(A) Recharge Reduction IO
(36) Recharge Reduction IO
Level 38: Mental Training
(A) Run Speed IO
Level 41: Kick
(A) Kinetic Crash - Damage/Knockback
(46) Kinetic Crash - Accuracy/Knockback
(48) Kinetic Crash - Accuracy/Damage/Knockback
Level 44: Tough
(A) Resist Damage IO
(45) Resist Damage IO
(45) Endurance Reduction IO
(45) Endurance Reduction IO
Level 47: Tactical Training: Assault
(A) Endurance Reduction IO
(48) Endurance Reduction IO
Level 49: Combat Training: Offensive
(A) Accuracy IO
(50) Accuracy IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
2.81% Defense(Smashing)
2.81% Defense(Lethal)
4.06% Defense(Fire)
4.06% Defense(Cold)
8.44% Defense(Energy)
8.44% Defense(Negative)
3.13% Defense(Psionic)
5.63% Defense(Melee)
13.1% Defense(Ranged)
8.13% Defense(AoE)
54% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
14% FlySpeed
84.3 HP (7.87%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 10%
MezResist(Held) 13.3%
MezResist(Immobilize) 17.7%
MezResist(Sleep) 10%
MezResist(Stun) 10%
MezResist(Terrorized) 10%
19.5% (0.34 End/sec) Recovery
18% (0.97 HP/sec) Regeneration
2.5% Resistance(Smashing)
1.26% Resistance(Fire)
1.26% Resistance(Cold)
1.26% Resistance(Energy)
4.39% Resistance(Negative)
2.5% Resistance(Psionic)
24.5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Union:
"Farah O." Stalker: Street/Energy
"Aoi" Scrapper : Kat/SR
"Supa Troll" Tanker: WP/SS
"Milkman Bill" Brute: Staff/Fire