PRAF68_EU

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  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Only if you're not double-miring; if you're not doing that you're doing it wrong.
    Peacebringers can't double-mire. You said Keldians, not warshades specifically.

    Quote:
    Slotted your Dwarf Form for resistance lately?
    You can slot it as much as you like, 85% is never going to be more than 90%.
  2. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Dark Armor = No DDR, No 'God Mode', No KB Protection. Pretty close there and it still kicks enormous butt.
    Damage auras. CC auras. Higher rez than a Crab.

    Quote:
    Corruptor ranged damage modifier: .750
    Blaster ranged damage modifier: 1.125

    1.125 + .750 = 1.875

    1.875 / 2 = .9375

    For lack of a better way to put this, "midway between Blaster and Corruptor" is almost "almost Blaster." I'd wager "almost Blaster" is 1.000 scale.
    You gotta figure in scourge when comparing Corruptors and Blasters. Which makes picking a point between the two very difficult, since scourge varies in effectiveness depending on the target. 1.0 is the same as EATs, and is therefore reasonable, but I would probably go slightly lower and some sort of inherent that boosts damage in some way.

    How about this:

    Devastator:

    Primary: Assault
    Secondary: Defense

    Range damage scale 0.9, Melee damage scale 1.0

    Def/res scale as Scrapper (0.75), HP scale as stalker.

    Inherent: Devastation: Attacking with primary builds Devastation Bar. When full, click button to give double damage for a time (basically the original version of Domination, without the bonus to CC).
  3. Quote:
    Originally Posted by Aura_Familia View Post
    Dwarf mode mez protection is dodgy? News to me since in that mode my khelds never get mezzed.
    No, in dwarf mode your damage sucks. You can have decent damage, or decent mez protection, but not both at the same time all the time.

    Quote:
    My khelds when in their defensive modes have no issue matching a tank or maxed-out brute for survivability.
    Raw numbers say otherwise.

    Quote:
    Aggro management no, as it's not their job.
    Aggro management is exactly the job of dwarf form. Didn't getting Taunt give you a clue? That they aren't very good at it is down to poor design.
  4. Boxing at least looks likely to end up with higher DPA than many tanker attacks if you take the whole set.

    Likewise, Defenders should get higher DPA than from their secondary attacks.
  5. Quote:
    Originally Posted by Hopeling View Post
    +20% jump height would be .8 feet. Base jump height is really short.
    Get you up some of them ledges though. It's a set bonus, stack it 5 times and you get 4 feet. That's taller than a 10 year old!

    I'm sure some of those Olympic people would kill for +.2 feet.
  6. 8) could be useful, in conjunction with something like Beast Run or CJ (for jumping up to higher positions). Make it +20% and you're rocking.
  7. Quote:
    Originally Posted by Quinch View Post
    KB2KD conversion.

    I'm annoyed that we need an event random drop IO for it to begin with - having it as a set bonus would help, I guess.
    Maybe a little strong for a set bonus...

    Possible in the new IO sets though.

    Edit: Maybe not, and they appear to be a targeted AoE with a -res proc, resistance with a +max hp "proc", defense with +res, and healing with +absorb.
  8. Quote:
    Originally Posted by DarkSideLeague View Post
    The only place I would ever expect to get DDR in would be a purple Defense Set. Same for Regen Debuff resistance (Purple Heal Set).
    Yeah, I know.

    But one can always wish.
  9. Quote:
    Originally Posted by twistedlogic77 View Post
    I really want a support/melee or melee/support AT. A balance between blaster secondaries or dominator secondaries with the support sets.
    My personal opinion is this would be toast without some additional defense thrown into the mix (such as inherent mez protection and brute level hp).

    Also, you will be able to make it with the Fighting pool when issue 24 goes live.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    Kheldians get;

    -Godmodes
    -Mixture of AoE and ST attacks
    -+HP powers
    -Recovery and Heal powers
    -Basically all the stuff talked about

    They already HAVE a base level for a Blast/Armour or Assault/Armour AT. There is NO good reason to not have one in game (no, screaming 'Tankmage!' doesn't cut it. Again, EATs. Balanced. Go figure.)
    Their mez protection is decidedly dodgy, so they don't get everything that would go with a defense set. And with no damage or taunt aura, and 85% res cap, they don't match a tank or maxed-out brute for survivability or agro management either. Defense sets contain more than just defense powers.

    But the question at hand is would you prefer a ranged tank or ranged DPS-with-armor AT, irrespective of balance.

    "Similar to a keldian" would correspond to option 3.
  11. Quote:
    Originally Posted by Mad Grim View Post
    I didn't say to make its armor an exact copy of a Crab, did I? I said to make it equal to a Scrapper.
    Equal to a scrapper armour, slightly lower than slightly lower than a blaster damage is not an option on the poll (unless you count option 3 in Assault Mode).

    Quote:
    I was using the Crab as proof that a tankmage wouldn't break the game.
    Which is irrelevant. This is a hypothetical poll, it doesn't matter if any of these options would break the game or not.

    Quote:
    Full defense set? SR is the only one with sizable amounts, if I recall correctly.
    You don't.

    All full defense sets: SR, Ice Armour, EA & Ninjitsu have DDR (only Nin, as a stalker set, is a bit light).

    Of the mixed sets, Shield has loads of DDR, Invun and Stone have fair DDR.

    Quote:
    And almost none of the resistance sets have it.
    No. Why would they? But they have higher resist values than you can get on a crab (with SOs).

    Which are also armor sets, and therefore were included in my statement. As for no god mode, that also means no god mode crash. Can just use the inspirations that a dropping like candy.

    Quote:
    don't need more things encroaching on their territory.
    That's the reason for going with Assault sets rather than blast sets.
  12. Just been looking over a few of my builds, and it's quite surprising how beneficial this is without changing anything at all.

    So you should be able to build for defense and still have more res than previously.
  13. My wishful thinking:

    1) Fear protection
    2) Confuse Protection
    3) DDR
    4) Psi resist
  14. Quote:
    Originally Posted by Mad Grim View Post
    Nope. Because I said Scrapper level defenses, not below Scrapper level defenses.
    No DDR, no god mode, no KB protection, no damage aura, lower max HP = below scrapper level defenses.

    Quote:
    And about midway between corruptor and blaster is not the same thing as almost blaster.
    It looks exactly the same to me.

    Quote:
    Crabs are some of the easier things to soft cap while still have a ludicrous amount of health, resistance, and mez protection. The lack of a damage aura is more than made up for by the various pets and stronger attacks. DDR is a rarity even in full defense sets. Oh, and Crabs share much of their defense with the entire team in one of the best toggles in the game.
    Lower Rez and def values are just as easily soft capped when you start to figure in IOs and other factors which aren't included in game balance calculations.

    Your pets and group buffs are very nice, but are irrelevant to the discussion.

    But, for the point of data gathering, let me rephrase: Your options are: 1) similar to an arachnos soldier, 2) Better defensively but lower damage than an arachnos soldier (with aggro management tools), or 3) something which can switch between the two?

    Oh, and which FULL defense set has no DDR?
  15. Quote:
    Originally Posted by Tenzhi View Post
    I'd pick number two, but I primarily look for sturdiness in a character.

    In any case, my chief concern would be that the AT had adequate mez protection. The lack of it is a large part of what has made my Peacebringer frustrating to play (endurance problems being the next largest issue).
    I'm assuming existing defense sets are ported, so mez protection would be similar to scrappers (slightly lower numbers for option 1, but shouldn't make much difference).

    The idea is, it's a base AT, not an EAT.
  16. Quote:
    Originally Posted by Mad Grim View Post
    None of the above. Between Corruptor and Blaster level damage and scrapper level defenses and health. And actual blast sets, not assault.


    Crabs have more than that and they haven't destroyed the game yet.
    1) How does "slightly less than Blaster" differ from "Between Corruptor and Blaster"?

    2) Whilst Crabs get better values for def and res than scrappers, they don't have a compete defense set, making up for weaknesses with pool powers and IOs. And even with them, they can't get DDR, a god mode, damage aura, and the other things that come with full defense sets. And Serum doesn't make up for lower max HP, since equivalent powers are available in defence sets (e.g. Dull Pain).

    3) Crabs lack the ST ranged attack chain that true blast sets get.



    I'll put you down for option 1.
  17. Quote:
    Originally Posted by Bronze Knight View Post
    Two words.

    Crab Spiders.
    Basically choice 1 but with a much more limited choice of powers available.
  18. Supposing a new AT was added pairing (existing) ranged Blast/Assault* sets and armour sets, would you prefer:

    1) Near blaster level damage, weaker-than-scrapper defense and resistance values, low max hp?

    2) Tanker level damage, between brute and tanker levels of def/res and max hp, taunt on attacks?

    3) Switch inherent: Tanker level damage, scrapper level defences, inherent granting assault mode (+Dmg) and defense mode (+Max HP, adds taunt to attacks)?


    *I'm thinking Assault sets are more likely than Blast sets, since they give less access to AoE and should alleviate some balance concerns. But it doesn't matter for the sake of the descussion.
  19. Quote:
    Originally Posted by JayboH View Post
    Oh crap, I forgot that single target means absolutely everything.
    Since the only meaningful opponents are GMs, AVs, and EBs, ST damage is what counts. AoE = kill weak stuff faster. Good for farming and PL, but not so good for anything meaningful.
  20. Quote:
    Originally Posted by Knight_Marshal View Post
    Oh gee! The one accent in the world that must have been designed to make people cringe.
    Only when attempted by Dick Van Pancake.
  21. Quote:
    Originally Posted by Ossuary View Post
    I don't understand why a studio would try so hard to keep the rights to a character when they have failed to make a good movie with said character. In order to keep the rights, they just quickly throw together whatever they can by the deadline.

    Why? If it's a property they can't use well, and they only use because a deadline is approaching, then why bother? I just don't get why they want to keep it.
    If they returned them to someone capable of making a good movie with said characters, in exchange for shares in said movie, they would be a lot better off.
  22. Quote:
    Originally Posted by RCU View Post
    Scrapper is the better better choice. Scrapper is able to maximize the damage on Lightning Rod & Shield Charge.
    This. You usually use these at the start of a fight, so they are poor on a brute.
  23. Quote:
    Originally Posted by Olantern View Post
    Before Issue 11, an image of the then-new Ouroboros logo was revealed. Many forumites argued* that the image meant the new issue would be about a 5th Column moon base. The most popular argument for this was based on the shape of the rivets on the logo. Now THAT's obsessive "decoding." This is why I now refer to player speculation based on single images as "5th Column Ouroboros Rivet Syndrome." Say it with me!

    * I typed "arguated" here by mistake on my first attempt. I've long felt internet fora needed their own term for "argued."
    I seem to remember another lot of forumites arguing that it was about time travel (based on the shape) and Nemesis (based on the beaten brass effect).

    Sometimes decoding works.
  24. Quote:
    Originally Posted by Golden Girl View Post
    They were both already dead for centuries when the ITF first came out - every singlke NPC you ever see in Cimerora is long dead in the 21st century
    [pedant]
    Actually, there are several NPCs you meet in Cimerora who are still alive in the 21st centruy:

    I can think of:

    Dream Doctor
    Marcus Valerius
    Requiem

    [/pedant]