PRAF68_EU

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  1. Quote:
    Originally Posted by Agent White View Post
    Considering most of his emotion as the lizard should be GRR SNARL HISS. It shouldn't even be considered a problem. The lizard is a -monster-. Monsters shouldn't be emotive. We want to feel sympathy for the man trapped within, not the monster without. We want to -fear- the monster, which should be -de-humanized.
    You can't get much more emotionless than the rubber headed monsters of the 1950s, and they don't do much to invoke fear.

    Anyway, most lizards have long snouts with eyes on the side because they are prey. And therefore non-scary. Forward facing eyes are the mark of a predator.
  2. Oy! Late 60s isn't that old. I'm sure Dredd will be perfectly fit well into his 70s at least.
  3. Quote:
    Originally Posted by Nericus View Post
    John Carter wasn't that bad actually. A bit more editing in a few places, better marketing and some people being a bit more educated on the character's literary history before seeing the movie would have helped.
    Yeah, I was amazed that not once did they say "from the author of Tarzan". My wife wanted to see it as soon as I mentioned that.

    The 3D was horrible though.
  4. A set with BU and +recharge > a set with BU and no +recharge. There is a reason why stalkers don't get FoM.

    And, again, the absence of BU will be felt more when paired with sets that have +recharge (SR, Elec) than -Recharge (Stone).

    You underestimate the impact of +recharge because you haven't considered that it makes Hasten up more frequently, which give a much larger boost to recharge. Increasing or making the bonus constant could easily break things (look at some Patron powers, like Shadow Meld, for example) and would certainly need extensive testing, that's a lot of development time for trivial tinkering.

    But why, why go on about this set? One which may or may not be slightly below average DPS, but if it is it's barely noticeable in play?

    There are certainly sets which could use some adjustment, because they are no longer FUN. It's easy to tell those sets because very few people play them.
  5. PRAF68_EU

    CoX everywhere

    Quote:
    Originally Posted by Suspicious_Pkg View Post
    There are lots of historical markers in the area in which I live and work. I have the urge to touch them to get credit towards a badge.
    I think you have just invented a new game for when CoX fans get together...
  6. Quote:
    Originally Posted by Samuel_Tow View Post

    Right, that. I HATE this acronym, because it's not an actual acronym this it's next to impossible for me to remember it. To me, this would be a UEB.
    Well, the silent e at the beginning is a quirk of the language, you wouldn't pronounce the word differently if it was spelled xploded.

    It's pretty old, anyway, goes back at least 70 years.
  7. Quote:
    Originally Posted by CaptainFoamerang View Post
    The lab coat makes The Lizard look a lot better, but they definitely needed to give him more of a pronounced snout, like a komodo dragon at least.
    If they make the snout to large, then many shots will only have one eye visible, impeding the level emotion that can be conveyed - especially if they are mo-capping the actor's performance.

    I expect they feel that a more expressive face beats 100% comic book authenticity.
  8. Quote:
    Originally Posted by PleaseRecycle View Post
    Having now played the set substantially more than I had when I made that comment on the forms, I retract it. I didn't realize how efficient the set was before considering soul. Soul is still my go-to form while leveling up; at 33 my scrapper has maybe four slots total allocated to secondary powers apart from lightning field and it works very well. It now seems that it will be useful at 50 but not necessary in all cases even with a build that is fairly slapdash about endurance reduction.
    This is what I mean by needing to consider what powerset it's paired with to evaluate how useful the various forms are. FoS is most useful when paired with a high end cost set, such as Dark, FoM is most useful when paired with a cooldown heavy set like Regen or Fire, FoB is most useful when paired with a resistance set that doesn't cap, like Dark or Fire.
  9. I always liked Games Workshop's "Golden Heroes" for it's high level of randomness and complete absence of players-must-be-balanced mentality.

    I believe it's now known as Squadron-Somethingorother.
  10. You know which ATs I would give this to? Keldians.
  11. Quote:
    Originally Posted by Father Xmas View Post
    You're thinking Under Siege (sub vs battleship), the original trope is sub Vs destroyer as found in the classic WWII movies Run Silent Run Deep and The Enemy Below.
    You're being picky. The TCW version was a Battleship-equivalent. And the Enterprise is cruiser-weight.
  12. Quote:
    Originally Posted by Combat View Post
    (Also, its funny you mention Einstein's Theory of General Relatively, as I actually have a fair amount of background in physics but none at all in statistics)
    I'm a teacher of Physics and Maths, but I am wise enough to know that Arcana understands this game much better than I do, and wouldn't even consider a challenge.

    But consider this: the effects of FoB and FoS can be reproduced with inspirations. But there is NO WAY to reproduce the effect of FoM. That recharge is over-and-above what can be achieved in any other way. It's value is in it's uniqueness, not it's magnitude. However, it doesn't particularly benefit it's own powerset. It's value depends ENTIRELY on what other powers you have. Thus, any metric which fails to consider primaries, secondaries, and pool powers is going to fail.
  13. Quote:
    Originally Posted by Lothic View Post
    Yeah I suppose they could do some kind of revamped Squire of Gathos based movie. The idea could be expanded so that it was more like a pseudo-Matrix environment where the Q villain tricked them into believing all sorts of things either good or bad.

    Maybe this could be blended with the TOS episodes "Shore Leave", "Arena" and/or "The Gamesters of Triskelion" where the Q behind the illusions use them to entertain themselves at the expense of Kirk and company. With that it could be sort of a commentary on the evils of reality TV and/or what happens when you lose your self control.
    I'm a bit wary of introducing all-powerful beings into a movie for the general public, but if I was going to do so, it would be the Organians. I would combine Errand of Mercy with Arena.

    Beginning: Full scale war between Federation and Klingon Empire. Excuse to open with a massive space battle. Enterprise is mysteriously ordered away from the front lines to protect a backwater planet called Organia. This time round Nu-Kirk manages to REALLY tick-off the natives, and is teleported off to fight it out with Kor man to man. Kirk wins, spares Kor's life, and convinces the Organians not to isolate humans and klingons to their home planets. Peace ensues. In the end it is revealed that Spock Prime was responsible for sending the Enterprise to Organia, in order to bring about an end to the war.


    (My feeling is Spock Prime would be very cautious about sharing future knowledge, and when he does so it will be to try and make sure the new timeline is as close as possible to the old one.)
  14. Quote:
    Originally Posted by Golden Girl View Post
    I think the big test for them will be the inevitable need to eventually repalce actors - like will they go the WB/DC route of obsessively rebooting each hero franchise when there's achnage of actor or director/producer, or will they follow the James Bond model and simply hire a replacement actor who'll carry on in the role as if nothing's changed?
    Comicbook readers accpet different artists drawing the same heroes in different ways, and if enough movie goers can be led to do the same, then Marvel could actually create a multi-decade movie universe, where there could be, say, 4 actors who've played Thor, but the events in the moves they were in are all part of one continuity.
    Like I think it'd be totally awesome if the Avengers assembled in 2022, and the characters were still the same people who took part in their 2012 adventure.
    The did it for Hulk in this movie, and it turned out good.
  15. Quote:
    • Buff Form of Body so that it has the same magnitude bonus as Form of Soul
    • Buff Form of Mind so that it has the same magnitude bonus as Form of Soul (maybe consider revamping some of the effects to make it more useful)

    You cannot claim that I am eliminating playstyles for Staff with that proposal. If anything, that would increase the versatility of staff by making the forms more balanced and equally useful.
    Guess you aint herd the maxim "if it aint broke, don't fix it". Tinkering with things that people are happy with is always a bad move.

    In this case, I think that, based on your personal playstyle, and unfamiliarity with the interaction with various defense sets, you are massively overrating FoS in comparison to FoM, or FoB's resistance buff.

    Any you critique of Arcana's analysis will make a good companion piece to Homer Simpson's deconstruction of Einstein's General Theory of Relativity.
  16. Actually, taken on it's own, I quite enjoyed that movie. Like Stallone's Dredd movie, it's entertaining enough if you have no knowledge of the source material.
  17. Yup. They did the "submarine vs Battleship" scenario in an episode of the Star Wars cartoon too. It's a good set up for a short, but it drags if you try to pad it out too much. Two unconnected soap operas between the respective crewmembers, and flashbacks...

    I would love to see a version of "the Enterprise Incident". Maybe they could swap out Romulans for Klingons?
  18. Balance of Terror worked well because it was a short. I don't think it has enough stuff happening for a full length movie. Not unless you expanded the Romulan side of the tale, which would have the problem of not featuring your main cast members.

    And the other thing the execs would want is interaction between hero and villain. BoT works so well by paralleling events on both ships, with minimal interaction between the two.

    Oh, and we had Romulans in the last movie, I doubt they would want them again.
  19. Quote:
    Originally Posted by Combat View Post
    You don't believe that a damage powerset should be balanced according to the damage it deals in a way that prevents ridiculously underpowered and overpowered sets? We'll have to agree to disagree.
    You fail to define what you mean by "ridiculously". So far, all you have suggested is that Staff does marginally less damage that some other melee sets.

    In my opinion, some variation in performance is both inevitable and desirable. It is the price we pay for creative freedom.

    I have played MMOs where they tried ever so hard to make things balanced. They are boring and restrictive (and still fail).

    Quote:
    From this point forward, you can never say that the game should be more balanced
    I never have. I would rather a game be fun than be balanced. Isn't that why most people play CoH? To have fun?

    Unless it's an e-sport things don't have to be finely balanced, and even than, balance is an unobtainable illusion.

    Quote:
    Fact of the matter is, your argument is silly. It shouldn't matter whether a person wants to play a tactical set or a brute force set; either should get the job done.
    And, so far, you have failed to provide any evidence that Staff cannot in any way "get the job done". I KNOW IT CAN, because I have played it. I've also played Titan Weapons, and that can get the job done too. It may or may not produce more DPS, but I don't look closely at the numbers and it's not enough to notice otherwise. What I do notice is that Staff is MORE FUN than Titan Weapons, since it gives more choices, and isn't such a pain to micro-manage endurance.

    Quote:
    I'm not trying to "kill" playstyles, but promote them by actually make them equal choices.
    You might not be "trying" to kill play-styles, but killing play-styles is the inevitable consequence of your agenda. Equality is the enemy of diversity. Look what happened to PvP in the name of "balance and equality".
  20. Quote:
    Originally Posted by Nericus View Post

    Frankly in this new timeline I'd be more interested in Spock-Prime telling them about the Doomsday Machine. That device is a greater menace then Khan and should be intercepted and neutralized immediately. Also we never learned its origins or if others are out there, so that may make for an interesting movie.
    You still need a strong villain to sell a movie. Star Wars needed Darth Vader as well as the Death Star.

    Put the Enterprise on a mission to intercept the Doomsday Machine, but picks up Kahn on the way. Then, as you would expect, KAAAAAAAAAHN!!!! gains control of the Doomsday Machine, and you have a plot.
  21. Quote:
    Originally Posted by Combat View Post
    You are confusing my argument. I'm arguing that melee damage sets primarily do damage and should be judged accordingly. I've made this argument about 50 times in this thread, but I'll gladly repeat it again:
    I know EXACTLY what you are arguing. The issue is, I don't AGREE with it.

    Quote:
    Therefore, any attempts to balance with perks will at best be guesstimates. That lack of accuracy causes a lack of balance in sets designed around their perks.
    True. You can never completely balance one effect against a different kind of effect, which means that powersets in CoH are NEVER perfectly balanced. That's the charm of the game. *****-retentive attempts to make things perfectly "balanced" is what kills choice and variety, and what did for me in a certain recently released high profile MMO.

    Quote:
    My opinion on the "advantage" of tactical sets: "it does not matter how you get there, but whether you get the job done." The end result is more important than the process. Devices is another "tactical" set and it absolutely does not get it done in comparison to other blaster secondaries. Dual Pistols is better, but again sacrifices the end result for the process.
    Exactly. "Your opinion". The fact is that people are still happy to play those sets, so your opinion doesn't matter in the slightest.
  22. Quote:
    Originally Posted by Combat View Post
    The difference is in the goal of the powerset. Staff is a "melee damage set", whereas fire is an "armor set." The goal of a damage set is to deal damage, with mitigation and other perks secondary. The goal of an armor set is to enhance survivability, with damage and other perks secondary.
    You have a very narrow view of things. Fire armour offers less survivability than the other defense sets. This is because it offers more damage. It has always been designed that way.

    "It's a damage set, therefore the only thing that that counts is damage", has never been the way CoH sets are designed, there has always been some which are intended to overlap with other roles with many powersets.

    Quote:
    That is something that could be numerically determined. I guess I could run the numbers and see if the advantage of 15% +damage is worth the loss of Sky Splitter/Eye of the Storm, though I doubt it (at least for brutes).
    I doubt "running the numbers" would tell you anything useful, since it is a matter of when you have the buff, and what other powers you have.

    For example, consider staff pared with Fire Aura (any AT). Use FoB to get the maximum damage buff, then activate Fiery Embrace. just before FE expires consume FoB and switch to FoM for the recharge bonus, to get FE back up as soon as possible.

    Other tactics could be developed for other pairings (with some worse than others, I wouldn't pair staff with WP myself). That's the thing with Staff, it a tactical set, not a brute force and ignorance set like Titan Weapons.

    Quote:
    Small quantities of variable +recharge are generally worth considerably less than large quantities of variable endurance reduction. For damage sets, the main purpose of +recharge is to facilitate attack chains, and variable +recharge is worth less to an attack chain because it cannot be relied upon. Most armor sets don't have a ton of clicks that would benefit from +recharge, and those that do have a preference towards constant +recharge because of the need to perma certain abilities. The only set that would rely benefit a lot from FoM is Regen, and even then a case can be made from FoS.
    Actually, quite a few defense sets have clicks with long cooldowns, but the thing about Staff is you can SWITCH. If your end is running low, use FoS, if you need your cooldowns up, switch to FoM. End use can vary significantly depending if you are fighting single or multiple foes.

    This is how I play my Staff, who is a /regen brute. I switch frequently between forms, depending on what the situation demands.


    Quote:
    On the contrary, it becomes very worthwhile. Even after soft-capping, it helps to gain incarnate level of defense (59%), and allows /MA tankers to soft-cap considerably earlier than other sets for exemplaring purposes. Remember, MA has the ability to use storm kick from level 2 onwards, whereas Staff only has Sky Splitter from 32/38 to 50.


    Technically, the Storm Kick's +def applies to everything but psi. But realistically, the positional defense will protect versus almost all psionic damage except for about 3 attacks that don't have a positional tag.

    And while +resistance could theoretically be more useful in edge cases, the vast majority of the time +def will be more powerful. It is also more versatile in that only one toggle power (currently) grants +resistance, but investment in +def can require 3-4 power pool picks. That means that +10% defense greatly expands build options, whereas +7.5% resistance grants little added versatility (the exception being invul/ tankers who might be able to skip tough).
    It's +10% resistance for tankers, and it's not just Invun who needs some extra: Fire and Dark are also short of the cap, Stone when not in granite (e.g. fighting psi mobs), and even Ice has a horrible psi hole. SR is so for over the def cap on a tanker that ony +res makes any difference at all.

    It also make resistance sets on stalkers significantly less gimped. The bottom line is if your have a res based set and can't hit the cap, then you get far more from +res than +def.
  23. Quote:
    Originally Posted by Chrome_Family View Post

    If they include robin, make it Tim Drake and explain Dick Grayson as nightwing and the death of Jason Todd in flashbacks or something. You don't have to do a complete origin story again of Batman.
    This idea I like.

    Although the Jason Todd flashback would pretty much require a Joker story, and well, which actor would accept that gig now?!
  24. Quote:
    Originally Posted by Combat View Post
    How much +defense and +resistance is worth x amount of lost damage?
    Depends on your playstyle, but if more damage was always better than def or res then Firey Aura would be the only defense set anyone ever played.


    Quote:
    One of the changes I'd like to see to Staff is an increase in strength for Form of Body and Form of Mind. The question isn't whether 15% recharge is useful, but whether it ever is good to validate not using FoS. And unfortunately, it isn't, especially considering that using the set's best AoE and hardest hitting single target attack removes that buff, and a 4% or 9% recharge buff is simply not useful in isolation.
    Here is a tip for getting the most from Staff: just because a button has an orange ring around it doesn't mean you have to push it immediately. Another: Hardest hitting attack is not always the best attack to use.

    Just how useful +recharge is depends on which secondary you are paring it with.

    Quote:
    He wasn't referring to crowd control, but instead Storm Kick giving 10% defense to all but psy, which allows sets like SR to softcap as soon as they get SOs.
    And then becomes completely useless as it's easy to softcap defense without it, especially for tank.

    On the other hand, Psi resistance is very very useful for pretty much any tank.

    Quote:
    That def is much more valuable than defensive sweep's because it applies to all types of attacks,
    Apart from psi. A lot of psi damage in the endgame.

    Quote:
    and better than Sky Splitter because defense is worth about twice as much as resistance per point.
    How much befit you get depends on how near of far you are from the cap. For example, consider a tanker with 80% res and no def. For them, +10% res would halve incoming damage, wheras +20% def would only reduce net damage by a further 8%.
  25. Higher level powers are, on the whole, intended to be more situational, not more powerful. Serpent's Reach is the perfect example. This is intended for dealing with flyers, not being part of your attack chain.

    Leveling up does not mean you stop using powers acquired at low level.

    And since tankers don't get Staff Mastery until level 20, they can't possibly be considered as peaking at level 8....