PRAF68_EU

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  1. Quote:
    Originally Posted by Nericus View Post
    They are indeed the Mark 1 to 7, though the Mark 2 case looks to have a facsimile or replica in it since that suit became the War Machine.
    They may all be facsimiles, after all, they all ended up pretty smashed up.

    Quote:
    As to the decor, give the CGI folks some time
    You don't think the décor is meant to look like a drab military base where someone is duplicating Stark's inventions?
  2. He was good in Inception. He is fine now he has stopped looking 14.
  3. Quote:
    Originally Posted by Inazuma View Post
    The last suit on the right is the Mark VII first seen in Avengers.
    Edit: being dim, missed the end of the picture.

    They appear to be Mk I to VII, going from left to right.

    But that doesn't look like Tony's usual workshop. He usually has nicer décor.
  4. Quote:
    Originally Posted by DarkGob View Post
    Because being driven insane is kind of part of Doc Ock's character (Green Goblin's too, and to a much greater extent) going all the way back to Amazing Spider-Man #4.
    Not what I remember. Whist genuine insanity is certainly core to the Green Goblin's persona, Doc Ock is just a straight forward mad scientist, without the completely irrational and self destructive i've-been-taken-over-by-my-tentacle-AI nonsense.
    It's not just the insanity that's a direct repeat of the first film, it the going-insane-as-part-of-gaining-superpowers which was a direct repeat.
    I mean three Spiderman movies and not one absurdly complex plot for world domination to foil!?

    Quote:
    most people inexplicably liked it.
    Visually, Doc Ock worked very well. It's just the story was a repeat of the first film rather than moving on.
  5. Yeah, I would rate it as a good idea, depending on how much def and res you have currently. If I remember correctly, /Ice doms get Power Boost, which buffs +def bonuses but not +res bonuses. So you are probably better off building for def.
  6. Quote:
    Originally Posted by herotoonefan View Post
    Ok, I read on another thread that Radial includes and just front-loads damage from DoT.
    Radial doesn't do anything with actual power damage. Consider Gloom for example. This power does damage based on the developers' internal damage formulae. It just happens to be DoT. Radial does damage based on the formula above, which is somewhat similar to the internal formulae. However, Radial is always applied in a single chunk.

    Quote:
    If that's true, that could change things for me, because that means that the only big advantage Core has is driving up Fiery Embrace by driving my damage bonus up. I don't mind fury-like powers that much, but it'd be nice to have my extra damage there even if I'm not throwing attacks as fast as I can.
    Don't forget ET. This does far more damage than it should based on the standard internal formula. Core scales off this damage, wheras Radial will give pretty much exactly the same bonus damage for ET and TF.
  7. Quote:
    Originally Posted by Innovator View Post
    Sam Raimi had originally planned 2 villains from the outset, only instead of Venom we would have gotten The Vulture played by John Malkovich (who had been cast), who was to have been a partner of Sandman who escaped together. Storywise this means we wouldn't have had the emo Peter Parker, no Eddie Brock Jr., played by Topher Grace, and probably no Gwen Stacy. Y'know that doesn't sound like a bad movie.

    Sam Raimi wouldn't have teamed up Sandman and Venom without being forced to do so, it just doesn't make sense to put two villains in a movie with pretty much the same powers.
    I can see where the studio where coming from with that, actually. Sandman is a fairly obscure, slightly silly and unappealing character (I certainly didn't like the movie version).

    Venom is a better known, more popular, and potentially more interesting character (with spin-off potential). I can see why the studio wanted a Venom movie. The trouble is Rami, instead of quitting in favour of someone who actually wanted to do a Venom movie, just sulked and did it badly.
  8. PRAF68_EU

    Prometheus

    Quote:
    Originally Posted by Father Xmas View Post
    Noomi Rapace and Charlize Theron in skin tight space suits.

    I need no other reason but more info about the Alien universe is plus.
    That's the other thing, I don't really think the "explanations" really do anything to improve on the existing mythos.

    (apart from contradicting lore from the AvP movies, which is probably a good thing)
  9. PRAF68_EU

    Prometheus

    Quote:
    Originally Posted by Darth_Khasei View Post
    I guess... No, I know I have no real clue as to what it is new you would be looking for, but hey I am not a movie maker just one of the billion that is in the audience.
    Well, something that isn't:

    1) Aliens started life on Earth

    2) The aliens now want to end it because humans are a) a failed experiment b) too aggressive c) to harvest for spare parts or d) reasons too alien for humans to understand (i.e. the film maker couldn't think of anything).


    If you want to make a forgettable popcorn flick, sure recycle a hackneyed old plot, but if you want to make out your movie is more meaningful, then you need to have something new to say.
  10. Quote:
    Originally Posted by DarkGob View Post
    Batman Forever and Spider-Man 3 had a lot of things wrong with them, it's entirely unfair and really nonsensical to blame it all on the fact that they each featured more than 1 villain. Spider-Man 3 would not have magically become a better movie if it had only featured Sandman.
    I agree with both. They would be bad films anyway, but villain cramming is one of their many faults. But the problem with SM3 isn't really too many villains, three really isn't many. It's failing to choose one as the main antagonist.

    Quote:
    I'll withhold my comments on Spider-Man 2.
    I'm quite happy to comment on SM2. I hated it, because it recycled the "I'm-evil-because-I'm-a-loony" cliche. Which would have been bad even if they hadn't done the exact same thing in SM1. Why couldn't we have an entirely sane, highly intelligent, irredeemably evil Doc Oc?
  11. PRAF68_EU

    Prometheus

    Quote:
    Originally Posted by Darth_Khasei View Post
    Don't be fooled or jaded by the past mistakes of Hollywood. This is in fact a TOP NOTCH sci-fi thriller that stands on it's own and runs strongly to the finish line.
    Ah, but this isn't something that has been done badly before - it's been done well, most obviously 2001 A Space Odyssey. But even Star Trek and Dr Who have done it (several times each). Nothing I've read suggests this film brings anything new to the table.
  12. Quote:
    Originally Posted by Xyzor View Post
    people had unreasonable expectations.
    Given the power is called "Hybrid", I don't think people's expectations where unreasonable.

    However apologetic you want to get for the developers, this power DOES NOT do what it says on the tin.
  13. Quote:
    Originally Posted by herotoonefan View Post
    Ok, so in the case of my FA/EM/PM tanker, I have lots of slow recharging AOE and single target attacks and a low damage mod, which indicates Radial.

    But, I have Fiery Embrace and some DoT which benefit more from Core (I think). And my biggest sticking point is finishing off the few hard targets after my AOE's have nuked the minions and the wimpier Lieutenants and Buildup and Fiery Embrace are recharging--and AV's take forever.

    So... Core would be best for that toon? Am I right about that?

    Also, I assume neither tree affects Judgement, right?

    Thanks!
    I would think that is right. Certainly FE only benefits from Core, but I also expect that Energy Transfer, because it's damage is a lot higher than it should be based on it's cooldown, is better with core.

    But since Tanker-single target radial is currently bugged anyway, it's no contest - go core.
  14. PRAF68_EU

    Prometheus

    It just doesn't sound all that interesting. Ancient Astronauts is an old hat story, this doesn't looks like it has anything new to say.
  15. Quote:
    Originally Posted by Chrome_Family View Post
    I would believe that if they you know.... they hired a chinese actor to play Mandarin.. but the actor isn't even asian in any way.
    I expect that's deliberate, to not offend the Chinese. I think they get a bit tired of being portrayed as evil. So make the Mandarin someone of indeterminate race but with a china-fetish. But you do know Ben Kingsley is most famous for playing an asian - Ghandi.

    Chinese money and locations for IM3 have been confirmed.
  16. Quote:
    Originally Posted by EvilGeko View Post
    Resistance buffs are buff-able. Always have been.

    That's what under discussion.
    Sorry, mis-read the OP for some reason.

    The Hybrid Resistance should benefit from Alpha, but it was very very undertested during beta.

    Hybrid is bug-ridden.
  17. PRAF68_EU

    Absorb = ?

    Quote:
    Originally Posted by T_Immortalus View Post
    1) We probably don't see when subtraction is taking place on Shadowhunter and leavign only part of the damage to go through and the most common state is "all absorbed" or "none absorbed", and we are not him thus can't look at the logs for him.
    You would expect that to be most commonly reported. Part absorbed would be statistically the least common output, even if there is a combat log message for it.

    Quote:
    2) My point was that the game has never had to do a damage subtraction before. It was all done with health where all damage went through and health was added by a heal after.
    This is about damage being stopped before it hits player health, removing an extra pool, and then only part of that damage proceeding on to then be affected by resistance.

    I wonder if they really can make that work perfectly every time such that a single damage packet can be subtracted from before it has fully finished executing?

    That's a rather tall order considering how often things have broken that we took for granted as "too well made to break" or "no patch notes even remotely associated with a specific thing so couldn't have broken that specific thing"(and yet the specific thing was broken by that patch).
    It's just a matter of adding a -target absorb to the damage calculation code. Nothing difficult about that bit. The fiddly bit is keeping track of the Absorb number.

    Absorb going to negative values would be the potential bug I would anticipate, but it shouldn't be hard to catch.
  18. PRAF68_EU

    Absorb = ?

    Quote:
    Originally Posted by T_Immortalus View Post
    I would not be surprised if that sort of situation ends up bugged to where it will put all 175 damage through while depleting the absorption simply because the game has never had to split one chunk of damage into 2, as far as I know.
    It doesn't have to "split the damage into two". It just has to do a subtraction.

    As far as I know it's already working, since Shadowhunter has it.
  19. Damage buffs are not buffable. Never have been.
  20. PRAF68_EU

    Absorb = ?

    Quote:
    Originally Posted by Issen View Post
    Also of note, unless the power states a duration, an Absorb shield does NOT go away on it's own. It remains on the character until expended. So it's going to be one of those "buff-the-party-at-the-start-of-the-mission" type powers as well.
    All the absorb powers I've seen state a duration.
  21. PRAF68_EU

    Absorb = ?

    Wrong conclusion. It's planned for new powersets, but those new powers will use existing enhancements.
  22. Quote:
    Originally Posted by Shubbie View Post
    All ive seen is complaints on the channels...

    The problem is its the ONLY trial that unlocks hybrid, so your forced to do it. So no matter how muich you dislike it, you have to do it.


    That is BAD game design.

    It's the only trial that unlocks Hybid at the moment. The next trials added will also unlock Hybrid.

    That's the way it works. You do the first lot of trials to unlock the first lot of slots, the second lot to unlock the second lot of slots, and so on. Not bad design at all. It has already been demonstrated that if you give players a free choice they will simply grind the easiest trial and never do anything else.

    As for Hybrid, since it sucks anyway, you can always put it off and go do something else.
  23. PRAF68_EU

    Absorb = ?

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    As long as the powers continue to behave as they currently do, it doesn't violate the cottage rule to add additional functionality.

    Changing a +Def power into a +Def/+Absorb power wouldn't be a violation of the cottage rule, it'd be a flat-out buff.
    That's why I said it was difficult, not impossible.

    I'm pretty sure the developers will just use Absorb as a way of adding new powersets (which people then pay for) not tinkering with old ones. The biggest flaw of FF isn't it's power anyway, it's simply BORING.
  24. PRAF68_EU

    Absorption

    Quote:
    Originally Posted by PleaseRecycle View Post
    My question, which I'm not sure any non-devs can answer yet, is whether absorb is protected by defense and resistance or whether it is outside of them?
    Looks like def=yes, res=no, at the moment.

    Quote:
    It seems incredibly exploitable for it to be just as secure as normal HP if indeed you can build it up indefinitely and it never decays.
    I'm sure it's capped. I think it has a duration and wears off too, but I'm not sure about that.

    Quote:
    On the other hand, if you can't keep things from stripping it away, how useful can it be? Guess we'll find out.
    There are +absorb-over-time powers.
  25. PRAF68_EU

    Absorb = ?

    Rumour has is it that defense works with absorb, since damage that misses doesn't need to be absorbed. However, damage is absorbed before resistance is calculated. This clearly has a huge implications for the def/res balance of the game. My feeling is it will probably be changed before it goes generally live.

    Absorb is thought to scale with max HP, and is presumably capped. My guess is the absorb cap will be equal to the max HP cap.

    It would be difficult to add Absorb to Force Field without breaking the cottage rule. Nature Affinity is going to be the absorb themed buff set.