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Posts
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Joined
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You mean: More Yoda like, that was. Again, you must try.
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lol why are longbow giving lectures in RWZ?
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From Positron:
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The Longbow briefing room was double booked that day. I think Longbow uses Outlook to schedule meetings.
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I noticed one of those crab spiders was wearing a (recoloured) mu guardian helmet.
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I didn't see any helmetless Bane or Crab Spiders. Now, that makes me sad
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I would be very very very suprised if bane and crab spiders are rquired to wear helmets when widows are not. -
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"Try not to embarrass my fine organisation with your inevitable ineptitude!"
Love that Tasker
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...and this is why my heroes join Vanguard and not Longbow! -
The biggest problem, is without Short Sircult, it makes the end drain secondary effect pretty useless, and if you want to launch a sapper attack you would be better taking the Energy or Ice secondary for Power Boost + Power Sink (Mu mastery).
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A mass of AoE isn't going todo jack squat to the Gunslinger boss thats owning the team with its over kill acc, or the sapper who just drained your aggro holder and now the corrs are under threat because they have been stunned to hell and back
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And how many villain missions do you actually encounter Malta? About 1 story arc, pus level 40+ newspaper missions! Any team that is mostly interested in XP can simply avoid them.
And any sapper is dead meat for a electrc or energy brute, or any corruptor or dominator with a snipe or hold.
As for Gunslingers? If you think they are difficult, it's probably because you are playing a stalker!
AV fights? AS simply does not do enough damage to do more than scratch an AV, so it's left to the ATs with high sustained damage to take them down, while the stalker lies faceplanted on the floor or cowers in a corner.
As for AOE vs single target: solo, or on small teams you are fighting small spawns, where single target damage is useful. On a large team, you are fighting large spawns, where any amount of single target damage is insignificant compared to aoes. -
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well buffed brute does better than a stalker?? but what about a well buffed stalker?
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A buffed brute is far superior to a buffed stalker. The much higher damage and resistance caps ensure that. Plus, the brute can support the team by holding aggro, and has more aoe attacks. -
...Because a well buffed brute can deal with any annoying mob more effectively than a stalker, and when it comes to xp, aoe is king.
My corruptor gets many team invites. -
So what about the idea of leaving TK as is on live but adding 100% repel resistance to Acrobatics and 50% to BFs?
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you have AoE powers like flashing steel, caltrops, and Blinding Powder.
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Which simply makes your character an underperforming dominator instead of an underperforming scrapper. -
A well played stalker will certainly contibute more than a badly played anything else. And they certainly arn't useless, its just that they don't have anything unique that isn't done better by another AT (apart from stealth, which isn't needed in PvE missions).
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If you look in the thread "stalkers being looked at" you will see some of the issues here.
Basically, whilst the perform fine solo, stalkers bring little to a large PvE team that can't be done better by another AT.
Of course, many teams won't care about what you bring to the table, but some do. -
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its people just playing Poorly.
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This. -
The actual set is this:
Charged Bolts
Charged Brawl
Lighting Bolt
Havoc Punch
Build Up
Zapp
Static Discharge
Thunder Strike
Volatic Sentinel
Disappointing not to get Short Circuit. -
How to kill a stalker?
Give them Electric Armour.
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Th only thing wrong with that is Ball Lightning. Assault sets don't have ranged AoEs apart from a few limited cones (this was mentioned by the devs as an official restriction during CoV beta), but in this case, Ball Lightning is out of the question anyway, because it is in Mu Mastery.
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Posted by me, in a different thread:
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Currently, electrical assault = electricity manipulaton, and we know it is the merger of two sets, the other presumably electric blast.
Electric Fence (control, gets chopped)
Charged Brawl (keep this)
Lightning Field (keep)
Havoc Punch (keep)
Build Up (keep)
Lightning Clap (control, cut)
Thunder Strike (keep)
Power Sink (in PPP, cut)
Shocking Grasp (?)
Add in some range:
Charged Bolts
Charged Brawl
Lightning Field
Havoc Punch
Build Up
Lightning Bolt
Thunder Strike
Short Circuit
Shocking Grasp
Ok, thats a bit dull, lets jazz it up a bit:
Charged Bolts
Lightning Bolt
Havoc Punch
Short Circuit
Build Up
Zapp
Lightning Field
Voltaic Sentinel
Thunder Strike
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Lightning Rod? Not a chance. -
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How about we stop going around..and around
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And where else do you suggest we go? -
I think there are an awful lot of people that won't be rolling an electric armour stalker. And quite a few more who will roll one and give up on it once they see how it performs.
What people are annoyed about is being given something essentially worthless. It would have been less insulting if they had said "lol stalkers, you get nothing". -
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So why is it so crappy for a stalker to have resistance?
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...and there was much slapping of foreheads!
If you don't understand the reasons, just go and make a /DA stalker and a /Nin stalker (as a control). Play both to level 19. You will soon notice the difference. -
Stalker WP has Reconstruction, available at level 4 if I remember correctly.
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but as we dont know the numbers we cant comment
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Quite frankly, if it gave you capped resistance to everything, it would still suck.
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Ok, I guess we better spell it out:
1) For a stalker to do respectable damage, they have to be hidden. In order to be hidden they have to be not hit. In order to be not hit they need defense.
2) Stalkers have low hp and a low resistance cap. So even at the cap, your hp bar will fall much more rapidly than a scrapper, brute or tanker. In addition to a slow falling bar being generally better, it gives them more time to regenerate and/or self heal. However, with def, you can, for a time and without bad luck, keep your health bar full by not being hit.
3) With low hp you regnerate more slowly, so it becomes more important to have a +max hp ability, or at least a self heal.
Conclusion: Ninjitsu has lots of +def, and a self heal. This makes it by far the best stalker defensive set. Electric Armour has no +def, no +max hp, no self heal. This makes it by far the worst stalker set.
As for end recovery, well, you will run out of hp long before you will run out of endurance!
And sapping as a defense? This only works if you can zero the mobs endurance and keep it there, since most mob attacks have a very low endurance cost, and the AI does not try to conserve end when it is low. Powersink on it's own cannot zero any mobs endurance. Electric Brutes can just about manage it by supplementing power sink with a constant barrage of end draining attacks and Lightning Field. Stalkers will not get Ligntning Field, and they do not attack in a continous barrage. As such, Power Sink is useless to stalkers as a defensive power. -
I take it you have never played a stalker.
Stalkobot is absolutly correct. You will live longer by resting in the middle of the battle than by using /electics entirely resistance based shields.
Stalker =/= brute