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Posts
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[QUOTE=Sayaki;2683168]By selling it, I am saying that my own personal use of the item is less important to me than a quick burst of X million that I am just going to earn through normal means by the end of the week anyway. Why would I even be in such a rush?
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I guess were we differ in opinion is that you're assuming people will slot purples and I'm assuming that they won't (since purples are a luxury within the luxury of IOs and aren't needed by any means). Yea, if you're trying to slot a toon and you have a purple that is going for a large ammount, why not sell it to help get your toon done quicker instead of keep trying to make money with a half slotted character?
Quote:unless you know about PvP, don't talk about pvp, because for the most part, this is false. people took the time of free server transfers to get off their servers and move to freedom (and virtue in some cases) for pvp since they had a higher population. for the most part, the other servers don't have large pvp populations because they all moved. Triumph does not have a regular group in RV. you're lucky to find more than 3 people in there at a time. why? because they moved. (and kickball is an arena event, not zone). zone pvp that doesn't have 8+ people in zone, is very very boring and that being said, i'd be fairly surprised if GMs still hosted all server events for pvp and people showed up to them(that aren't on freedom/virtue of course) since I only know of 2 people who haven't moved of triumph to pvp.Now, beyond that, your other statements seem to state that PvP populations are static, server to server, time to time, zone to zone. That is not really the case. Freedom has a strong following of arena PvPers that occasionally make forays with GM assistance to create events in other servers. I had my rear handed to me just a couple weeks back by one such thing. Triumph has a regular group that goes into RV with 12-30 players at a time to play kickball, or just to have PvP mayhem. I'm certain that should you look for it, you will find such communities on your server as well.
Quote:By saying this, you did not avoid the topic, quite the opposite. I believe that intentional, so allow me to say this: The drop rates are abysmally low. Even Castle has to admit that much. There is nothing to fix there though. There is a market supply. It is attainable to anyone who puts forth the effort. I know players that afk-farm several of these daily. Again, as I dun like farming, this is neither something I endorse, nor partake in. I merely acknowledge that it is done. They do drop consistently enough to supply the people who want them. Complaining about it will not do any good until exact figures and market analysis can be produced that will convince the TEAM of developers that work on this game that it is a high enough priority that change is warranted. Castle may represent the team in our eyes, but it's not his decision alone to make it the priority select players may want it to be. Until such a time, it behooves us all to simply support the decisions made by the people who enable us to play the game we all enjoy.
And that said, I shall drop that subject. -
This....is....horrible.
I honeslty can't tell if you slotted for anything inparticular since you have low rech, little res, and low defense. taking every power from DP is a bad idea and, for love of all thats holy dont 6 slot taser.
The only good thing I can see about This is that it would be fairly inexpensive but thats it.
scrap it and start over. -
Quote:You're wrong about a few things, but it's late and I don't really care and this is the one thing that struck me as just...No.I know it is tempting, but Don't sell that Purple Recipe for 350 million influence. The simple fact is that if you ever need it, you are just gonna have to pay 350 million to get it again. You can NOT get purples from Reward Merits, and the odds on you seeing it drop again in the next 5 years are slim to none. It's nearly irreplaceable. Keep it. If you really dun want it, I can guarantee you have a lot of friends who do.Just remember to tell them you expect them to be using it, not selling it. You know very well that if they just wanted a couple hundred mill, you can give it to them straight out.
The same is true, but even more so, for PvP recipes. The odds on any one of those dropping is 1 in approximately 5600. If you get one of those, you are golden! But do not sell it. They make Purple recipes look cheap. It would take months to be able to afford to replace it, if you can even outbid the other people going for it. As an example, Gladiator's Armor: TP protection/+3% defense sells for 2 billion (2,000,000,000) influence. That is the maximum amount of influence any toon can hold! Many players use that just to bank inf they have beyond 2 billion. At the moment I am writing this, there are 349 people bidding on that. Every single one that has sold before has sold for 2 billion. There are 0 currently for sale. They are just that rare.
If you get a purp that is worth 300 mill and you're one of the players that is having trouble making 50 mill (which from my understanding this guide is for) then you're gonna wanna sell that to afford the rest of the stuff that doesn't cost nearly as much. It is possible and much easier to make a build that doesn't require purps and functions well which is made much easier to finance if you sell one of these bad boys. the same goes for PvP IOs. I'll avoid that the drop rates for these are broken as hell and castle wont fix it, but again if you get one of these, Why wouldn't I want to sell it now? they really aren't that good unless you're A) going to pvp and judging by RV populations, you aren't or B) you're going to Exemp alot in which case you're better off buying purps since the bonuses are better and its easier to get more in the set. Most pvp IOs are fairly cheap with a few exceptions (glad pana and glad jav procs to name afew). -
didn't level up a thing, didn't care.
double drops weekend. kgo. -
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Quote:except that the difference between this PBAoE and the others is that this has a much longer animation and it does DoT instead of burst damage. you have a much greater chance of dying during the animation than you do after. and for that matter, since the damage is lower than it should, you have a greater chance of dying after the nuke than you do for the others. thats what I don't like about it atleast.However, its being a PbAOE is not that big of a deal... if you can't handle getting in melee range to use it, then you're just lumping the set along with ones that also have PbAOE nukes. The devs can't please everyone with a set's design, and that should not be an expectation.
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which is why the confuse purps are amazing since the set costs 100 mill. on a bad day.
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damage sucks. longer recharge than it should be. requires you to be in melee with a long animation which generally = death.
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So yea. This is my DP/MM build. was going for S/L defense. which finishes at 41. Still doesn't feel like its doing enough damage, probably from DP sucking but whatev's. just looking for some feedback. also was looking to ex with it for lower TFs.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(29), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Achilles-ResDeb%(36)
Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/Rchg(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(40)
Level 2: Dual Wield -- Dev'n-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(11), Dev'n-Dmg/EndRdx(19), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Knock%(7), T'Death-Acc/Dmg/EndRdx(9), F'dSmite-Acc/EndRdx/Rchg(9)
Level 6: Swap Ammo
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Super Speed -- Clrty-Stlth(A), Run-I(17)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Concentration -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
Level 22: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(23), Nictus-Heal(23), Acc-I(25), RechRdx-I(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), ResDam-I(48)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 44: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(45), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Plct%(46)
Level 47: Frozen Armor -- DefBuff-I(A), DefBuff-I(48), LkGmblr-Rchg+(48)
Level 49: Hoarfrost -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50), RgnTis-Heal/Rchg(50), Mrcl-Heal/Rchg(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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ES's DPA is too low to take and PR is only really worth it if you go standard rounds for the -res. personally i'd go bullet rain > empty clip simply because the its a bigger AoE. I'd also probably skip HoB as well since the damage is bad and is a PBAoE (unless of course you're playing in melee more which is possible with storm)
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Quote:ah ok good to knowThe game takes your highest defense number against the ENTIRE power, with softcapped S/L defense, Bonesmasher would take the Smashing defense to see if the power would hit/miss, and if it does miss, the entire power misses, there is no half miss etc. If you had softcapped melee defense, it would do the same, which is why people recommend to stack one type of defense, typed OR positional.
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Quote:You are indeed mistaken. An Attack such as Bone Smasher is both energy and smashing damage as well as having the melee positional tag on it.
just to make sure i'm understanding this correctly, if some hit me with bone smasher and i was soft capped to s/l the energy component would hit me but the smashing wouldn't? -
well i also wouldn't have any place to put Kinetic combats since i've got 1 melee attack
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staying at range isnt a problem (kiting ftw) + WoC for anything that gets close.
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Is there a difference between slotting for S/L defense and ranged? I normally slot the latter but I've never really attempted to slot for S/L defense. does it hold up well on a blaster? planning on doing it on my DP blaster (which is hard atm since mids is behind) but not sure if its worth doing over ranged.
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if he's not in it, it hasnt started yet. i3 closed beta still hasn't been announced.
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Since im really impatient and cant get the bootleg mids with DP on it to work, any idea when the update is? from what a I remember stoney just said aligned with the release but anymore clarification?
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