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Posts
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Quote:No. at time of inception, everyone said that there should have been another rebalance to help improve the then and still underperforming set(that has been proven numerically, although many people don't notice because it "looks cool"). the other sets in game, with afew exceptions, are working fine. I suppose I should have said they nerfed it by not buffing it to to a reasonable standard.They can't nerf somthing that has not gotten to live. Your argument about nerfing by not buffing makes no sence, if that was the case then all the powers in the game are nerfed...
DP aside, the impending nerf to the sets that I was talking about was an obvious troll post. -
Quote:you can if you're castleWhat you said is completely impossible. Saying 2 letters doesn't make you right when you're original statement was wrong. You can't nerf something before it exists. .
they actually did nothing to the set in open beta, which is where alot of the criticism from the set underperforming, and it does, comes from. the only buff the set got was the swap ammo change and the buff that PR got, and the HoB recharge time but that was a bug. point being, they nerfed it by not buffing it. -
Quote:As far as single target attacks, you may be right, but scourge comes into play with DoT powers (rain of fire, full auto) that have a chance to scourge each time which is vastly helpful on a mob to mob basis as well as AV/GM fights.I'm also curious how any changes would affect the current Vigilance, which I still get a lot of use out of on my Empath and Kinetic (not so much on the Cold), according to the global endurance discount monitoring that I put up on all of my Defenders. It's not like the inherent they have now does nothing, just like it's not like Scourge doesn't do anything. But I think the amount that Scourge helps is drastically overstated, barring fights with mobs at AV-level hit points or more, and similarly everyone understates the effect of Vigilance.
furthermore, i don't think vigilance is understated because everyone is going to slot for end redux/recovery in the first place, or doesn't need it due to transference, RA, heatloss or what have you, and most of the End redux that vigilance does give, when it does, goes to waste. -
DP is quiet end heavy (which makes sense due to its crazy high DPA). but no, don't skip fitness just because you have drain psyche.
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Quote:but they completely reworked defiance and domination. if it is something as simple as a damage buff, then they should have just raised the damage mod as apposed to the "quick fix" a damage buff would be.A sliding dmg/end rdx scale based on the number of teammates would be nifty. I've never been a big opponent of the current vigilance however I'm excited to see what may be in store. I was very happy with Defiance and Domination changes.
although I really don't care what it is as long as it doesn't very on team size/how well said team size is doing, rather a constant buff as apposed to one that varies like current vigilance does. -
you could take your all scrap teams and run kickball
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well in a perfect world, the inherent should be something that helps them solo and something that helps on teams that is more consistent than the crappy end red that is currently in vig, so it'll be interesting to see what comes out.
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what they didn't tell you as that these sets will be severely nerfed by the time they come out.
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since botz nerf and assuming you don't care about looks, pick up ice shield and slot for s/l. easier to do and you can slot for more rech/hp.
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zomg finally!
based on the reworking and overhauls they did for defiance and domination, this is exciting. -
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in all honesty it doesn't matter that much. the only hardcore pveepers we got last time were eps, tam and total's for one run through. for the most part, everyone is using a pve build. bring whatever you've put the most moneh in. short of defenders, anything works.
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Quote:corrupters are way different from defenders. its easier to solo an AV when you have scourge working for you.It should be very possible. I remember Silverado soloing AVs with an Ice/Cold corrupter.
My suggestion is to aim for at least 33% ranged defense (This way you are softcapped with a small purple), 45% would be ideal though. After that just stack as much recharge as you can so you can get Heat Loss and Benumb up as often as possible. Depending on your tastes Aid Self could also be useful.
This of courser all comes in after you fix any end issues, as there is a decent chance of the fight going long.
in all honesty, depending on the AV, it probably can. I know I've soloed the croa GMs with mine but haven't bothered with AVs because im lazy.
but if you're building from the ground up, go /sonic. more damage more debuff. it'll save you loads of time. of course the ice/cold corr, cold/ice def and cold/sonic def are all capable but the big difference is the time it takes to do it in. -
well the obvious answer and what most people will tell you is you play them because they're fun. thats the point of the game.
that aside, I can only speak from very limited time playing a warshade as i got one to 50 before iOs, didn't like it, and /nerdrage deleted.
From what I remember, Warshades are fairly mob dependent with eclipse and the self heal(name is escaping me atm) and aren't as consistent with the AoE damage. of course I could and probably am way off base on that so idk.
I will say Blasters are much more consistent in both damage and survivability if you know how to play them, do higher damage than warshades, and can pew pew while mezzed. and they're much much easier to slot compared to warshades, especially triforms.
and yea, warshades don't have guns. thats the main reason. like 90%. -
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Quote:no unice flame....
anyway back to my original post which if you have bothered to read would have said why i took fly. I said i took fly from personal preference, which as any player who doesnt use a favorite of the month charecter knows is down to the player, yes its going to give me a slight disadvantage, but lots of people dont even understand the advantages either.
Im not getting into an arguement about fly so either contribute something constructive or go back to pre school please.
it was constructive and any player that is engaging In PvP knows the advantages/disadvantages their character and yours has. you well get webbed and it's going to suck. especially as a melee, you're going to want to be moving.
but whatever do your personal preference thing and get wrecked. glhf -
This is an updated version after talking to some people in game.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), T'pst-EndDrn%(5), Entrpc-Dmg/EndRdx/Rchg(7)
Level 1: Warmth -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(7), Mrcl-Heal(9), Mrcl-Heal/EndRdx/Rchg(9), RechRdx-I(11)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), T'pst-EndDrn%(15), Entrpc-Dmg/EndRdx/Rchg(15)
Level 4: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17), ResDam-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Assault -- EndRdx-I(A), EndRdx-I(21)
Level 12: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(21), LkGmblr-Rchg+(50)
Level 14: Super Speed -- Clrty-Stlth(A), EndRdx-I(23), Zephyr-ResKB(23), Run-I(25)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31), P'Shift-End%(33)
Level 22: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33), EndRdx-I(46)
Level 24: Acrobatics -- KBDist-I(A), KBDist-I(33), EndRdx-I(43)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(50)
Level 30: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(42)
Level 32: Aim -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(43)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), Acc-I(36), Acc-I(36)
Level 38: Melt Armor -- Achilles-ResDeb%(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Shark Skin -- S'fstPrt-ResKB(A), ResDam-I(42), ResDam-I(42)
Level 44: Spirit Shark Jaws -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), T'pst-EndDrn%(46)
Level 47: Plasma Shield -- S'fstPrt-ResKB(A), ResDam-I(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run -
So this is my elec therm build. i've tried it afew times in 1v1 arena. the sapp is nice but the damage doesn't feel up to snuff, although i kinda expected that from elec.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), T'pst-EndDrn%(5), Entrpc-Dmg/EndRdx/Rchg(7)
Level 1: Warmth -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(7), Mrcl-Heal(9), Mrcl-Heal/EndRdx/Rchg(9), RechRdx-I(11)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), T'pst-EndDrn%(15), Entrpc-Dmg/EndRdx/Rchg(15)
Level 4: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17), ResDam-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Plasma Shield -- S'fstPrt-ResKB(A), ResDam-I(21), EndRdx-I(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Jump-I(23)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25), EndRdx-I(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29), Lock-Acc/Hold(29), Lock-Rchg/Hold(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31), P'Shift-End%(33)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), EndRdx-I(46)
Level 24: Acrobatics -- KBDist-I(A), KBDist-I(33), EndRdx-I(43)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 28: Forge -- RechRdx-I(A), RechRdx-I(43), Range-I(46)
Level 30: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
Level 32: Aim -- RechRdx-I(A), RechRdx-I(37)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), Acc-I(36), Acc-I(36)
Level 38: Melt Armor -- Achilles-ResDeb%(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Shark Skin -- S'fstPrt-ResKB(A), ResDam-I(42)
Level 44: Spirit Shark Jaws -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Summon Coralax -- Dmg-I(A), RechRdx-I(48), C'Arms-Acc/Rchg(48), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run -
but /elec is so bad on damage, you'd be better going with just about anything else.