PC_guy

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  1. Quote:
    Originally Posted by Benchpresser View Post
    Not Every release can be a blockbuster, nor can player desires and wants be EASILY translated into content. But I have YET to see a issue release where the devs didn't listen and at least attempt to give as much as they resonably can to playerbase wants.
    i13
  2. Quote:
    Originally Posted by EvilGeko View Post
    Actually, you're both doing that. While I don't agree with them, it's perfectly acceptable feedback to state that you don't wish for the fitness pool to be inherent. Many people over the years have argued against making the Fitness Pool inherent.

    And the reason that PC Guy states is true. This will open up some builds. What he ignores is that I greatly doubt that we will be offered more slots to go along with the three extra powers we can take. That's going to make building more thoughtful, not less. More fun IMO, too because you're going to have to do a fair bit of the "min" work in Min/Maxing.
    perhaps but this will be on a build to build basis. i think for a few people it would open up to take powers for proc slotting (the first thing that comes to mind is geting concealment for another 10-20 free rech from lotg proc slotting). I think that this will make most builds easier than it will make them harder *just* because of slot management. I don't know though, as much as im trying not to "tell people who to play" (which i didn't think i was, just stating that the game is very *very* easy) I really don't like this change. yes, endurance management was annoying but atleast it was a hurdle that needed to be dealt with, either via build or insp managment or whatever and added some small challenge to playing a character.
  3. Quote:
    Originally Posted by DarkGob View Post
    Thankfully we have a difficulty slider in the game, allowing you to make it as hard as you want no matter how "easy" the devs make the game.

    Which actually reminds me. Any comment on a difficulty slider in Praetoria?
    this game is already very easy on 4/8. making stamina inehernt makes it much easier and takes away alot of what was fun/challenging about making builds.
  4. Quote:
    Originally Posted by MunkiLord View Post
    I understand your concern and typically I agree with you. But since the new end game stuff is supposed to be the hardest content in the game, I'm hoping it balances out.
    perhaps but personally i have little faith in the devs to make difficult content. (since it has yet to happen)

    honestly this takes alot of complexity out of builds. not to mention the effects this will have on pvp.
  5. Quote:
    Originally Posted by Orion_Star_EU View Post
    Nope, 20. Someone asked Ransim if it was a typo, but it wasn't.
    is there any word on i19 cb then?
  6. Quote:
    Originally Posted by Orion_Star_EU View Post
    [*]Issue 20 closed beta starts in a week (with signed NDA)
    is this suppose to be i19 CB?

    either way, have they said if it is a relatively open CB (if that makes any sense) or if its just family members, friends, ect.
  7. Quote:
    Originally Posted by Chase_Arcanum View Post

    And then, of course, I DO have issue with your size of the PvP community. I've seen far greater numbers participating in the VirtueVerse wiki than I have in totalling all the PvP participants I've ever met... Badgers? The hardest core badgers have two websites that track their stats and a great deal of participants. Heck, a single unannounced costume contest gets a better turnout than most PvP events.
    .
    you do realize that while a large majority of the pvp community is on freedom there are some spread out on other servers AND most of the hardcore people play on test(since everything can be reproduced.) so while i Don't have number to back it up, it is still true that the community is significantly larger than most people give it credit for. (this is also due to something like RPing/badging doesn't require the amount of prep time and is much easier to participate in than pvp)
  8. Quote:
    Originally Posted by Alpha_Zulu View Post
    What you're really saying is the devs are RPers who got smashed on their db/da broots under the Statue in RV because the opponent just kept attacking during their monologue and then they were too mesmerized by their animated tails
    fixt.

    srsly though, im relatively confident that all the devs are RPers, which is why they know how to cater to them.
  9. Quote:
    Originally Posted by Snow Globe View Post
    Care to show how it is done?

    Oh, and I forgot to add: apparently we got the Storm AV.

    not really, the CoP is horribly designed trail that has absolutely no point in running ever. the reward is trivial for the amount of prep put in, and the entire trial is even more trivialized by taking out the base raiding factor which means the only reason to run it is to do something difficult which if you're doing that you might as well do a hami since it atleast rewards you for your time.

    I will say however that its pretty safe to assume that it was probably infact the players involved. you basically pugged the thing only telling people to get shivs/nukes(insert shivans on lrsf quote) which is setting you up for fail. yes, the trail is designed to be stupid hard (which would be awesome if it actually rewarded you for it) but thinking you can do it with the average pug consisting of the mediocre people you'll find on TW/about half of the triumph forumites, you're setting yourself up for fail. note im not saying that they're all bad players, even though there are some, just that they more casual players and aren't good enough to complete something as hard as the cop on, what is probably safe to assume, most of their first times because you need to know what you're doing.
  10. Quote:
    Originally Posted by Snow Globe View Post
    I'm sorry for the confusion with the start time and that I missed inviting some of you.

    The raid failed due to mechanics, not the players involved.

    We dropped 8 chemical nukes, likely the same amount of nuclear rockets, had full bio rocket support, I saw about a dozen shivans, and I know we had about 5 rad/* defenders or */rad controllers and a bit over a full team of damage dealers and we only got the AV to 1/4 health in the 45 second window.

    The AV continued to take us out through his shields, and his regen rate was impossible to overcome even with all the debuffs.

    Like I said, it wasn't the team's fault, it was the game's.


    called it
  11. Quote:
    Originally Posted by Kult666 View Post
    You are forgetting that a lot of this is handled by DIFFERENT teams/devs. David has nothing to do with game mechanics or how PvP balancing. He's part of the art team. The look of zones, npc design etc fall in that category. He can design new and pretty things for us that do not have any impact on people that would be working on what to do with PvP. Even emotes would be handled by an animation team but not the powers that are behind any of the animations. Meanwhile the teams that have some control over the changes to pvp are the people that would assume would be working to give us the new powersets, and the npc "action" that we got in going rogue. I'd say they've had their hands full.
    (i might be slightly off on the last point ...but for sure those working on costume parts are VERY far removed from PvP)



    -Kult
    i'm well aware that those devs aren't the ones that deal with any of this. but when castle says something new that will make people happy, we can dream can't we? (although generally those things that castle says aren't that spectacular and the stuff we do ask for is in the coming storm).

    EDIT: why did mod12 hit my last post?
  12. Quote:
    Originally Posted by AresSupreme View Post
    Fossilize is broken? How so?
    it does more damage than KO blow. from 80 range. and is a hold. and is heavily procable.
  13. Quote:
    Originally Posted by rian_frostdrake View Post
    Is this right guys and gals? there are enough costume pieces, we dont need any more? are bugfixes that only affect a small part of the community usually big news for a convention? if theya re broken, then fixing them should be a normal procedure, not a groundbreaking announcement. by the way, why exactly are you and neut treating them as issues that would be fixed by the same groups? i doubt that jay or david would be part of fixing a pvp matter.
    questions about a massive overhaul of an integral part of an MMO(which is what pvp needs, not just bug fixes) that affect probably about an equivalent size community as the RP and hardcore badger community (as well as affecting those who badge/rp in pvp zones). it'd be nice to get some acknowledgement, literally *anything*, before they talk about more costumes/useless rp stuff/animated tails 2.0
  14. Quote:
    Originally Posted by rian_frostdrake View Post
    hmm more costume pieces or pvp, yeah, you would definitely make more people happy by spending resources on pvp than expanding the costume pieces cute 4chan styled furry baiting though. stay classy
    because there aren't enough costume pieces already(including multiple boosters) and pvp totes isn't broken.
  15. Quote:
    Originally Posted by Neuronia View Post
    Please let this be some form of changes to PvP Arena or Incarnates coming soon
    lol


    i'll put my money on the catgurl stuff. cuz we really don't have enough as is.
  16. Quote:
    Originally Posted by Bionic_Flea View Post
    Soooo . . .

    How did it go?
    im gonna go ahead and bet 20 mil on fail.
  17. Quote:
    Originally Posted by IronAlex View Post
    but back on topic.. so leave rttc out then huh?.. what have you guys been using to replace it health? or just leaving the regen at its levels.? i currently have speed, fighting, jump, and med pool?

    pre i13 it use to be speed, fighting, med pool, and fear.. the fear use to be the bread and butter.. fear them and melt with fire.. now that doesnt even work... pre i13 pvp sux ma ballz
    speed/phase/jumping/leadership with levi/soul epic.

    WP scrappers are pretty mediocre although.
  18. Quote:
    Originally Posted by Swinci View Post
    So what ur saying i gota be a son/ debuffer.
    fixt

    buffing is pretty useless. the only reason pain is nice is because it's buffs are, for the most part, not hit as hard by DR.
  19. Quote:
    Originally Posted by Arcanaville View Post
    Actually, when I find myself thinking I might want to look at PvP again, before the meds kick in, I find the two suggestions I made to the devs when the PvP adjustments were being made are still basically the same two suggestions I would pursue now:

    1. Cross server arena
    2. Arena settings to enable/disable five PvP effects separately: DR, Movement suppression, PvP damage adjustments, Heal suppression, and Mez conversion.

    Both of these are theoretically doable. I'm less able to guestimate how difficult #1 is, but I am capable of doing so for #2. It would be significant work, but wouldn't require additional tech beyond the ability for the programmers to whip up relatively quickly. I still believe them both to be achievable and reasonable requests.


    There's actually a whole logical argument I started to make regarding #2 that had to do with introducing PvP changes using that system, and using the arena settings statistics to essentially datamine what PvPers who actually PvPed found both fun and fair. If they are optional, you can introduce any wild settings you want because the players can always choose to ignore them, but conversely it also allows PvP subcultures to choose their own versions of PvP mechanics without having to obey the majority opinion. It allows PvP balance changes to evolve ten times faster than PvE changes as a result because change control is less critical.
    I'm going to agree with mac on this one. the arena chagnes would be awesome and welcome but it wouldn't fix zones which is the worst. there is absolutely no reason to keep it the same. there is no one (im extremely confident in this blanket statement) that wants to keep the current pvp system in place or that wouldn't be opposed to a reversion to pre i13. the only thing leaving the current system in place would accomplish is completely kill what is left of zones.(because who would want to pvp in it when they can pvp in a system that makes sense and is the same as pve and it would continue to discourage any new players coming into zones and people coming in for badges and what have you and if the devs did use it to implement crazy systems, it would be way inconsistant to enjoy)
  20. Quote:
    Originally Posted by IronAlex View Post
    thanks for the response

    has the devs talked about fixing this.. or what?
    devs dont talk about pvp. under no circumstances. ever.


    also rttc in pvp isn't really worht it because it detoggles all the time and isn't all the much of a benifit since everyone you'll face will be kiting, unless you lolfiteklub but even then thats only one guy.
  21. if a dev comments in this or any other thread about pvp(mods aside) i'll give 1 bill to anyone who asks.
  22. PC_guy

    /fix_pvp

    Quote:
    Originally Posted by Psyrene View Post
    He sure did, and ever since I have wanted whatever drug it was he was on when he said it, because if it alters one's reality that much I could sell it for a fortune.
    if i had to take a bet, i'd say its this
  23. really I think at this point it'd be better if we could just get a redname post (castle is the first that comes to mind since he's the powers guy, or posi since he made the sig promise) that would say anything. I had friends go to SDCC and specifically asked about pvp (to WW iirc, very broad questions as well) and got the "i can't comment" bit.

    personally, for me, it'd be nice if they just came out and said they weren't messing with pvp anymore cuz they broke it and I could quit.
  24. Quote:
    Originally Posted by Schismatrix View Post
    So i guess the second half of my post could be seen as somewhat agreeing with you?
    it wasn't so much "calling you out" as it were or dis/agreeing with you, just saying that that specific argument which you stated(and which has been used serveral times in this thread) is crap.
  25. FE is the same old power so its nice but between that and healing flames, its not better than recon,DP, instant healing, and mog.

    the only thing fire has over regen is the recov debuff res but between hiber/phase/mog/insp it's easy enough to avoid/handle on a regen