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Quote:its not about being right, its about the original statement that the dev's judgement has never been for the best. when it has. many times. market merge is just a prime example.If being right is so very important to you, feel free. I've not said you're wrong, I'm simply going by what has been said and said that the case is yet to be proven. If you think that's sour grapes then I'm rather sorry for you. I have no problem with the market merge at all - but you've been quite selective in your response so I think I'll draw a line under this because it's not actually terribly productive.
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Quote:should have traded the rad kin and fort for empsThe group I was with tonight almost made it. I still need to go over the demofile, but I think Positron debuffed Vanden and another Hero (likely Manticore, BABs, or States) finished him off despite healers focusing on Vanden. We had 3 tanks, a kin, a rad/rad, a fortunata, and 2 emps.
Grats to the other team though: Sayaki, Taryn, and Bluebella all got the Master badge with help from Otelo, Az, Tam, and I don't know who else.[/QUOTE]
they had 4 emps. -
Quote:asking about a pvp build in any other section is like asking a construction worker about brain surgery.and rocket science. in latin. while you're beating him in the head with a baseball bat.I'm reading topics in the PvP section and Dominator section.They talk about the mind/fire but i don't see any pvp builds .. i see alot of team builds tho.
http://boards.cityofheroes.com/showt...ht=mind%2Ffire
after a minute of searching
there are also a few mind/ dom builds and /fire dom builds you can piece together as well as what to build for.
take this, make a build, post it, fix it, done. -
then don't play a tank. thats literally all they are good for in any pvp short of lolfiteklub.
grabbing fossilize is good damage and throwing in total focus but other than that, that toon(and by extention tanks) will not being doing damage. if thats what you're looking for, reroll. -
Quote:yes. yes it has.Personally I'll trust the devs to decide what's right for the various issues and moving the game forward.
Sure there's all kinds of stuff we'd like to have but they know why they (don't) do stuff and so far their judgement hasn't been so horribly wrong has it?
not a personal attack, but i really don't like people who think like this.that the devs are so infallible that whatever they give us will be amazing, which is of course complete ********.
there have been a great number of things the devs have been wrong about and haven't taken responsibility for. A mass of people like this(and again this isn't a personal attack, just a general statement since i see basically this statement every time i get on the boards) create a zero accountability environment which isn't good for anyone. the only way we've been able to admit their poor judgement and finally get changes that we want, is simply by a small vocal majority of people who consistently pled for their side over a long period of time, and eventually have a voice and reason bigger than the dev's ego. geko's example of the market merge is a good example of this. as well as the recent stamina change, side switching, and (on a more small scale) fire armor. Not to mention all the things they have added with empty promises and haven't touched since. -
Quote:that might actually be fun.I doubt I'll be going Batz, but I did get a chance to go to the meet and greet in Boston a little while back. I had a lot of fun. Video games and booze are my two favorite things so I couldn't imagine having a bad time. Two things you need to do: say hi to Ocho and have him throw gang signs for the camera. It's just funny. Secondly find War Witch after a few cocktails. This is also funny. Have fun either way, get some cool prizes
getting ********* and messing with/trolling the queen RPer.
good times. -
proc slot CS. take hiber/shadow meld.
rest of the build doesn't matter -
Quote:sounds like you need 3 more empsWe didn't have 2 tanks for this run (I wish we did though).
What we did have for the run last night:
1. White Succubus (Ill/Emp Controller) @Snow Globe
2. Powerthrust (Inv/SS Tank) @Vanden
3. War Wench (Emp/Psi Defender) @Taryn
4. -Michael (Ill/Storm Controller) @ Sayaki
5. Kay Parfait (Ice/Emp) @Kay Parfait
6. Radz (Rad/Rad Corr) @Ninja Navok
7. Anduil (Fire/Emp Controller) @Anduil
8. Tetujin (Rad/Rad Defender) @Justaris
The first attempt went off without problems until Mynx accidentally got aggro. The second attempt the temporal distortions caught one of us off guard. We decided to use the second run to see "what if" because several of us had to get up early. 25 of the 33 deaths were in the last mission.
As someone else put it, the "M" in MRSF isn't supposed to mean meat grinder.
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Future runs:
For the foreseeable future I'm not likely to be on much before 8pm Pacific. The next run is set for Wed, Oct 6. -
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I don't know why. 4 emps is the most OP thing in the game. theres no point in doing anything with 4 emps. and you had 2 tanks. and i know for a fact that 2 of those emps were defebcer emps. what on earth made any mission a problem for that absolutely broken team make up?
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Quote:you're gonna need 3 emps again. thats the only way master runs are possible.Grats! Taryn, Sayaki, Vanden, and myself hope to get MLRSF out of the way tonight.
6pm Pacific.
1. White Succubus (Ill/Emp Controller) @Snow Globe
2. Powerthrust (Inv/SS Tank) @Vanden
3. War Wench (Emp/Psi Defender) @Taryn
4. -Michael (Ill/Storm Controller) @ Sayaki
5.
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gloom is terrible and shatter does 700 damage and -res so ....
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i've also had success with an MM blaster.
it was pve speced and the regen was a dumb, but what regin isn't now adays. -
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Quote:it was a success because all the pvpers left on triumph were on at the same time so realistically speaking, thats the best it'll get.Truthfully it wasn't like being on Freedom or Virtue due to limited players, but for the casual pvper it was the perfect size of people to learn and have a good time. In short I saw it as a success and I will be willing to continue thursday night fights as long as I can, as long as people are interested
had nothing to do with casual pvpers joining and learning. since there weren't any. -
Quote:NoAfternoon everyone...
I took my Stalker into zone for the 1st time in a long time and the build is pretty old. I wanted to know with Perc IO, Heightened Senses and Tactics can WPs see other stalks or is the stealth still too high even with all those combined? Thanks in advance. -
mod08 actually likes pvp. i caught him saying he loves trowing sharks at people.
I also asked him to bribe posi and/or castle with a food basket for em to fix pvp and he said he had tried that. which if you've seen posi or castle's figure, doesn't bode well. -
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because there is no point in trying to make it happen until there are changes with the base system.
trying to get more people to pvp in a system which made a large majority of teh original playerbase quit is extremely counter productive and much harder to do.
and again, its not wanting more pvp everywhere is intrusive. just that **** is not going to happen on triumph. way way too many badgers and casual players. -
it has nothing to do with simple nostalgia. there are actually things broken with the system i.e. 3 year unaddressed bugs. the most recent being KM's tier 9 doing double base damage and ultimately being able to consistently do more damage than a built up AS, along with other powers doing more damage than they should (another example i like to use is flurry being a more damaging attack then most sets hard hitting attacks). procs are broken, the way DR hits things isn't consistent therefore giving certain ATs an unfair advantage i.e. regen. among other things, the thread i posted has more information and macskull's open dev letter is even more in depth than that if you want to look at it.