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Posts
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Joined
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we'll have to see what exactly the rewards are for staying hero/villain.
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This has got to be one of the most uninformed posts ever.
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Basically what it comes down to is the tohit debuff "cap" was increased in I14. In I13 your rad toggles or Hurricane barely did anything to debuff enemy tohit, but in I14 it's substantially greater.
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what's the cap now? is there a patch note? -
Some suggestions/opinions...Don't want to cause a stir, but some of the rules just seem outdated and really designed for what was around in pre i13
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The winner of an official challenge will be the first team to win two matches
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How does everyone feel about the new "slayer like" victory conditions?
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Matches are to be set to SHW, no TS and no DR. No other options may be selected.
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with all that's changed and all that's not changing unless free resistance gets scaled down wouldnt DR on be the most sensible choice?
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Official matches will all be 10 minutes unless agreed upon by both groups in advance, in which case it can be 20 minutes. All matches will be timed at either 10 minutes or 20 minutes.
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New victory condition options?
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The only inspirations allowed are tier one inspirations. If you can purchase an item from the arena store, then it is allowed in official matches. If you are required to buy or obtain an item elsewhere, then it is not allowed in an official match (i.e. base buffs, IoPs, SoWs).
For all official matches, groups are to report to Pocket D.
Groups may request to view their oppositions Supergroup Base and to do an inspiration swap. If a group is caught using anything but tier one inspirations then they automatically forfeit. Evidence must be provided.
Vengeance stacking is not allowed as it is a known exploit. Until this exploit is resolved, Vengeance will not be allowed in any match. Use of Vengeance is an automatic forfeit for that match.
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none of this really matters with DR on...
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Spawn camping will not be permitted and will be an automatic forfeit for the guilty team. Enforcement of this rule will be judged by video proof and/or leaders from other groups watching the match.
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dosn't think this is possible with the new spawn code
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The first round of an official match must begin within 10 minutes of the designated start time. If the match is not started within this time frame, it is an automatic forfeit of that match by the team that is not prepared. If another 10 minutes pass and the delaying team is still not ready, the prepared team takes the win. Eligible for waiver
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I haven't done a team match yet with i14 but didnt they add the new que? all members join up and it autostarts in 2 mins. quick and painless and speeds up the process....? -
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where would that leave the free buffs everyone was given cause if you turn dr off squishies can self cap res pretty easy.
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you'd have roll that back, the free res and res to all...among other things.... -
just thought of this...what if DR was only applied to inspirations and team buffs?
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This is because in i12 you could get def so high that only a few solo builds could hit you (namely blasters, but some others), or they would need team buffs (ie pb'd fort). However, in i13 (aka everyone is the same) almost any build will be able to generate enough tohit+acc to hit def toons while solo.
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I dont believe the same i12 builds, i.e. Fire Blasters, can generate the same kind of dmg now, that when facing a def based toon made it instakill. they'll have to work at it.
if anything defense based toons i think would be worried more about melees, mainly SS, because of there dmg potential if they are able to hit. -
scenario 1 and 3 isnt a big deal.
scenario 2 is manageable.
however scenario 4 has cause for concern.
but there are a bunch of other variables that leads me to believe that defense based survivability is still greater then it was in i12 because of:
i12 dmg vs i14 dmg
resists to all dmg types
global res for squishies
taunts -range
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Not really. I mean sure, it is...but that's like saying that a car that goes 110mph is faster than a car that goes 109mph. Sure it is...but the difference is completely meaningless. Just like elusivity is going to be.
Right now, a person could use BU and have a 10% chance of hitting a defense toon. Clearly overpowered to the point of brokenness.
After I14, a person could use BU and have 95% chance of hitting a defense toon. Again, broken. Defense shouldn't be god mode, but it also shouldn't be a complete joke. Why is it so hard to actually do what they OFFICIALLY SAID they were going to do? Adjust it SLIGHTLY. Instead of cutting it by 2/3.
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is it really that bad?
suppose you have a power with 1.00 ACC.
And you slot it up with 66% acc.
And we'll say after def,tohit and DR you have an overall chance tohit of 31% which i think is tohit cap?.
30% Elusivity
1.66(1-.3)=1.162 x .31 = .3602 (36% chance to hit)
10% Elusivity
1.66(1-.1) = 1.494 x .31 = .4631 (46% chance to hit)
someone tell me if i did this right.
if i did do that right i dont see how that is akin to everyone will have a 95% chance to hit any defense build or getting hit by a 110 mph car or a 109 mph car.
edit: this is of course not figuring IO bonuses to the equation. i'm aware peeps got like 200+. did anyone check if the acc curve was adjusted? -
Someone convince me why it's bad that elusivity reduced to 10% is bad backed with numbers. 10% elusivity is better then no elusivity.
it's not like they took away your defense. and defense isn't as lawls since they nerfed the biggest culprit to destroying defense pre i13, Focused Accuracy, to what 6% tohit? throw in the fact that squishies have resistance to everything(which they shouldnt) and melees have resistance to all debuffs sans end drain(which they shouldn't) coupled with -range.
seems to me everyone is in the same ball park.
it would seem that the people who have the most to lose from the elusivity nerf are peeps with pff, which ya'll should have known it was gonna get hit with the nerf bat.
what about the people with frozen armor, scorpion shield, etc? i didnt see much of them running around pre i13. adding elusivity to them was just a bonus crutch we all liked. -
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Now, you combine the two things...and suddenly, pet powers which were never meant to have recharge be altered (Lightning Storm is a great example here) are firing off much faster than intended. For a long time, we didn't notice, but then we introduced the Recharge Intensive Pet IO Sets and suddenly HUGE amounts of Recharge were available to certain pets.
RIP IO's broken for several months in a variety of ways. One day, while discussing this, another programmer who was looking at AI issues came over and began talking to me about the fact that one of the issues causing aberrant AI behavior was the powers recharging too quickly.
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Tell me if any of these solutions are possible or have been considered....
SOLUTION:
Get rid of RIP IO's and leave everything as is OR change RIP IO bonuses.
If people rather have broken pets that cycle 1 attack because there recharge is to high that's there choice.
OR
You can create a Recharge Debuff IO, that people can slot in there pets. much how like winter's gift only works if you have -rech on you. This can be if your pet has +rech it will negate it. This would please the people who want pets to cycle there powers. -
its easy to get DP off...if you hit first with TKT. With DR...you can KB any squishy regardless what they have. I think the issues isn't with being able to land DP...it's more surviving long enough til they run out of inspires.
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1.18 global acc is low but you can go ahead and kid yourself and think its high. I am aware with Arcanaville's assessment but never did I say elusivity's current state isn't flawed, so you can keep trolling elsewhere.
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so wait....you have 1.18 acc bonus total?
that's uh kinda low ain't it? i'm running 1.5x on most my toons. with 1.96 acc in most attacks. -
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Hell's Omen:
1. @iniquitos
2. @bleakj, @teh bleak
3. @fue, @sexy illusion
4. @sir fire, @sir fire II, @eeeeeee
5. @qv
6. @uzumaki, @ice assailant
7. @craig LL
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Remove @bleakj, @teh bleak, and @iniquitos
doesnt' look like the live ladder will survive much longer...i'll be around until i13 hits live and if I dont like it...Champions-Online beta ------>
kinda sad that bleak and I didnt get beta invites and we been here for 50+ months and been pvp'n since i4 beta.
Thanks for the matches, best pvp i've had for awhile. -
Hell's Omen:
1. @iniquitos
2. @bleakj, @teh bleak
3. @fue, @sexy illusion
4. @sir fire, @sir fire II, @eeeeeee
5. @qv
6. @uzumaki, @ice assailant
7. @craig LL
total and pc left for wow or war....
accepting free agents. -
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It hasn't been long since fly (of various sorts) has had some -fly protection built in. (Hover, Kheld flight, etc.)
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Yes I know but reading this thread everyone seemed to think flyer's would never fall to the ground if they got mezzed. Just pointed out how they could.
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I'm certain a complete list of the changes will be up here on the forums within an hour of Beta starting (soon!(tm)) and I'm looking forward to the feedback (positive AND negative) at that time.
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^^ Waiting for this!! -
Um i thought it was said that if the mezz had -fly you would be falling to the ground. If the mezz didnt have -fly you would be up in the air.
Basically almost everyone has -fly in an immobilize mezz. -
Hmmm...I was under the impression that the boards and site were running on the expression engine platform...
edit: nvm i seen the bottom "powered by UBB.threads"
which makes me ask is the site in EE? or just the Euro COH site? Just curious as im a web designer -
Hell's Omen:
1. @iniquitos
2. @bleakj, @teh bleak
3. @total1
4. @fue, @sexy illusion
5. @sir fire, @sir fire II, @eeeeeee
6. @qv
7. @poison control
8. @the raging canadian (eligible 9/19)
9. @uzumaki, @ice assailant
10. @craig LL
removed @ichis -
Ok team shake up.
Hell's Omen:
1. @iniquitos
2. @bleakj, @teh bleak
3. @total1
4. @fue, @sexy illusion
5. @sir fire, @sir fire II, @eeeeeee (eligible 9/2)
6. @qv (eligible 9/2)
7. @poison control
8. @ichis
9. @uzumaki, @ice assailant
10. @craig LL
thanks to @stryker for emping for our team, and for bringing a new team into the pentad, gl pinnacle.
edited: removed @stryker, @demonshire added @sir fire and @qv -
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I was for real. I'll be bench warmer/waterboy since yal already kicking [censored] and taking mother [censored] names.
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to be honest only 5 of us are showing up for some reason or another.....
anyways i have an ammendment to our roster yet again....
1. @iniquitos
2. @bleakj, @teh bleak
3. @total1
4. @fue, @sexy illusion
5. @stryker*
6. @demonshire
7. @poison control
8. @ichis (re-adding, hopefully his schedule wont conflict now)
9 @uzumaki (ice assailaint...i put up wrong global)
10. @craig(eligible 8-18)
*note: One of the cornerstones of our team, which was a really great addition I must say, Stryker, may be leaving our team soon as her pinnacle sg will be making there way to infinity to participate in the ladder, when we reach that point in time, Queen Violet has agreed to take her spot, so can we add her officially at that time, or does she need to make the 2 week eligibility when Stryker eventually rejoins her sg? -
Hell's Omen:
1. @iniquitos
2. @bleakj, @teh bleak
3. @total1
4. @fue, @sexy illusion
5. @stryker
6. @demonshire
7. @poison control
8. @bigandjakked (eligible 8-1-08)
9 @iceassailant
we actually had picked up ice assailant. i thought i had added him in the other official roster and rules thread...
im not sure if craig/latsol was serious about joining us so haven't included him. -
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What do you think bases are?
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confined spaces with roofs that forces you to have to lose inf because you have to earn prestige and join some vg/sg. -
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Chew on that for a while. We've announced player created missions. What do you think we might be working on that we didn't feel comfortable announcing yet?
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Player created zones. Player created pvp maps.