Oliin

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  1. Quote:
    Originally Posted by Coyote_Seven View Post
    You know, if enough people keep doing that for a long enough time, eventually it will become the correct way.

    That's what's funny about language. In order for it to evolve, a language's rules have to be bent or broken every now and then.
    It's actually apparently an acceptable spelling according to dictionaries and the like. I've never been a huge fan of it myself, but what can you do.
  2. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Yeah, I was thinking I'd turn the difficulty up on both characters at level 20 when I respec and slot enhancements.
    So, further curiosity here. Are they both going to be kept at the same difficulty level, or will you have them both set the difficulty to where they perform the best even if it's different for each of them?

    Quote:
    They've really been inconsequential deaths though. I've felt the Blaster has played much more smoothly so far, the Stalker is a pain with his endurance and he's more prone to miss, plus the AOE as of now on the blaster is much better (Bullet Rain and whatever the cone is called, the Stalker only has the melee cone that's way harder to get good use out of as an AOE power.)
    Oh I wasn't trying to point to the deaths as some sort of proof blasters die more or anything. Especially since it's not indicative of my experience playing blasters at low levels. I was mostly just surprised.

    Honestly I think my only 'real' issue with the two characters you chose was that Ninja Blade really seems pretty single-target focused in the long run and at least on my DP blaster I tend to use my AoEs a lot. Not that it's a huge deal or anything; people are comparing ATs to each other so any combination should be fair game
  3. Quote:
    Originally Posted by Kirsten View Post
    Hm... Well, I feel that some prices are a wee bit inflated, but if I had to say it, I'd be willing to pay 800-900 for an EAT, or 1000-1100 for a normal AT, provided it had a fair number of powersets available.
    Just on the off chance you didn't already know, but that's about 100-200 points lower than the existing options go for in the store. Khelds and Arachnos are 1000 and MMs/Controllers are 1200.
  4. Quick question for you by the way. I know the other day you played using the default difficulty settings (and I assume you did today too), but is there a pre-set point where you plan on upping that, are you playing at default the entire way or are you just going to play it by ear? If the two do ever end up playing on different difficulties it might be easiest to just note it in the bold section with the powersets and AT.

    As an aside, I am surprised you've had more deaths with the blaster at this point. I was expecting them to be about even until the late teens or so.
  5. Quote:
    Originally Posted by Yogi_Bare View Post
    1) I would expand individual powersets by a power or two to provide each AT with an added options for versatility that could circumvent the need for further AT creation (Ex. melee attack options in an MM set).

    2) I would also look at allowing a tertiary powerset selection to these same ends
    Don't these two things already kind-of sort-of exist with the Ancillary Power Pools? If we had a whole new powerset I think we'd really start to dilute the ATs more then they already kind of have been.
  6. Quote:
    Originally Posted by Mystic_Fortune View Post
    It would also need to not be as origin restricting as the EATs.
    See, for me that's part of the interesting bit of EATs. They're much more structured from both a visual and storyline standpoint when compared to the normal ATs.

    You can already make so many character concepts within the normal game, but with EATs you get the specific in-game visuals, lore and story arc to go along with it.
  7. Quote:
    Originally Posted by Zwillinger View Post
    Let's say, hypothetically, we introduced a new AT, but because of the amount of time and cost it would take to develop it, we had no choice but to offer it in the Paragon Market (a possible scenario).

    Based on our established precedents, what do you feel would be a fair price, in Paragon Points?
    I'd expect people to be willing to pay around $15-$20 for a new EAT given the current price of ATs in the market. Maybe $25 if the EAT came with a really in-depth story arc.

    I don't exactly think that's too terribly crazy since an EAT as it currently stands has two powersets (expanded though they may be) and a story shared with their paired EAT. Current 'from scratch' powersets that contain unique animations and mechanics are going for $10 and the entirety of First Ward content is $7.50. So maybe $12.50 for the AT itself and $7.50+ for the 1-50 story content unique to the AT (and maybe its paired EAT if it gets one) but then the story content's free for VIPs? That way you're not too far price currently on the market for Khelds and Arachnos.

    That said though, I'd gladly pay for interesting EATs. I've always found them to be a fascinating idea and I really wish we had more of them (Will pay for Coralax EAT ....).
  8. Quote:
    Originally Posted by Everfree_Fire View Post
    What happens if you get smacked with the Apocalypse Beam?
    You die.

    Happened to me in the last mission when they started up. I didn't exactly know where Penny was (the bubble was hidden behind some rocks) and so I died.
  9. Bah to Rula-Wade. Wade-laruu sounds better.
  10. Quote:
    Originally Posted by Ogi View Post
    I've yet to find much use (outside of TF minimums) of a team on my /dev blaster.

    Not much can survive a ~4 min stack of trip mines.
    I'm well aware of the soloability of devices. Though I have to say I'm impressed at your ability to take down the AVs on those TFs you solo. No matter how deep I've ever stacked my mines they've only ever made a small dent in an AV's hit points and unfortunately energy blast isn't the pinnacle of single-target DPS.

    My question still stands though, how do you contribute to team play with your /dev blaster? Its debuff is a little mediocre, I don't often see much call for caltrops in teams and its two big damage powers are too slow and unwieldy to use efficiently in most combat situations. It's just not that fantastic for teaming and I've just never really had much call to use any of its powers while on a decent one.

    I don't think entirely getting rid of the current form of the powers is the way to go either though, but if we could get some sort of Jekyll and Hyde form of the powers like Stalkers do with Assassin's Strike I'd be all for it. In combat you'd have powers that are effective in that situation but do less damage and out of combat you get the nice stackable mines and traditional time bomb.

    That is, of course, assuming such a thing is feasible for non-stalkers. Who knows what crazy code goes on behind hide and assassin's strike.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Feel free to suggest different sets. I don't know why it's not a good comparison.
    Personally I would have gone for a combination you're not 'on record' as having said is on-par with the other damage ATs; to be honest I'm not really sure what you're trying to accomplish with this specifically in the first place. You acknowledge that there are more than several sets (both secondary and at least one primary) that don't perform well by your standards so why bother creating a blaster that you've said you expect to perform well and comparing it to a Stalker?
  12. Quote:
    Originally Posted by Ogi View Post
    Let the other secondaries be "run 'n gun". Devices can be the tactical set. Devices *IS* this tactical set.
    I feel I have to ask, what use is there for a tactical set in team play? I've yet to find a much use on a larger team for my /dev blaster beyond her primary.
  13. So, it occurs to me that we'll probably never see anything like this, but it'd be interesting.

    First, give cloaking device a status flag like 'hide', call it 'cloaked' or something if need be.

    Trip mine and time bomb function as they currently do while cloaked.

    While not cloaked the two powers are non-interruptable and deal less damage. Trip mine wouldn't need to be 'tripped' by an enemy and functions like a normal PBAoE and ideally have time bomb work something like omega maneuver, but if not it it'd still be nice to have it work more like normally but with either no or significantly less of a time delay.
  14. I've apparently been relatively lucky. I got my grav/ff controller to 50 over the weekend (finally) and while I have limited playtime during the week in the couple hours I've been able to log on I've done a BAF, Keyes and a TPN. Now in none of them was the entire league lacking level shifts, but generally about half or a little more was made up of new 50s.

    While all three of them were 'harder' than they were before the weekend, and I could see how some of them lately might fail, all three of them ended up being successful. My controller's now 50+1 so yay I suppose.
  15. Quote:
    Originally Posted by Santorican View Post
    I haven't really found anything that excites me like Incarnates did in CoH.
    I'm taking that to mean you don't find Incarnates or Incarnate content exciting anymore. Otherwise I'm kind of confused by that statement.
  16. Quote:
    Originally Posted by KnightofKhonsu View Post
    Yes I am serious. Stalkers only have that in regards to Assassination Strike, not every attack they throw, like the Scrapper can do. That is a unique difference any way you cut it and nor is it the same. See below.
    Yea, as others have mentioned Stalkers get a crit chance on all enemies. It used to be only on controlled enemies way back in the day if I recall correctly, but it's been fairly improved since then.

    You're actually looking at the description a bit wonkily I think.
    Quote:
    a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an assassin's power.
    It's saying you can crit and you can Assassin's Strike; not that they're one and the same thing.
  17. Quote:
    Originally Posted by New Dawn View Post
    If someones Blaster can not operate at 80' all the time, that's their choice.
    Not entirely. A lot (most?) of blaster primaries can't put together a full attack chain at 80' due to their 'heavy hitting' single target attack being 40' or 50'. I suppose it's possible to fight strictly at or above 80', but on average you'd be limiting yourself a bit unless you build for a lot of recharge.

    Now if you bring that in to 40' then most any blaster should be able to operate effectively since it gives people more than two single target attacks, a snipe and one AoE to play with.
  18. Oliin

    Your DXP Plans

    So, I finally managed to work up to getting the Grav/FF controller that I made a couple weeks after launch from 42-50. So yay.

    Also:
    WP/TW Tank: 31-35
    Dark/Energy Dominator: 1-20
  19. Quote:
    Originally Posted by Frost Warden View Post
    2. My duplicate also used Photon Seekers against me, a level 32 power.

    Now, are these WAI? I assume the first one is a bug, but is it a known bug? And do dopplegangers in general have access to powers greater than your current level?
    I don't believe they're supposed to have powers higher level than yours. The patch on the beta server actually fixes the bug for a lot of powersets/ATs that aren't Kheldeans.
  20. Oddly, I still kind of prefer 2E. 3E's my least favorite, way too much like playing a spreadsheet.
  21. Quote:
    Originally Posted by OmegaS View Post
    If you have a kindle or the amazon reader app. on your computer you can find them in the amazon library gratis.
    Actually I'd suggest getting the books off of Project Gutenberg myself. Mostly to expose more people to a fantastic e-book resource. You can find e-books of thousands of books that are out of copyright from Tolstoy to Burroughs.

    Plus that way you're not limited to just the kindle app since they have epub versions available.
  22. Quote:
    Originally Posted by Durakken View Post
    i agree, but that's not what I meant at all... the point is that the overall is better in this case because both plots propose to be a way to save Barsoom. The 2012 movie never specifies how this is the case and could be taken as metaphor if not for the Therms,
    Eh, must have misunderstood you again. I figured you were saying that the more immediate threat of the atmosphere disappearing was a bigger and better threat than a guy who's explicitly stated to be going around conquering and destroying cities and that's why the Asylum one was better.

    The threat was pretty clear cut and explained in the first couple minutes of the movie. Stop Kantos Kan and save the day while leaving the 'bigger' threat of the priests there for a sequel. That he was marrying Dejah Thoris was just his means of conquering Helium.

    Still though, I don't see how the threat exactly makes a move better or worse. What makes the movie good or not (to me) are things like the script, acting, directing, cinematography and (to a much lesser extent) special effects. And in those regards the new one trumped the Asylum version in all cases. That's even with the somewhat average performances of Taylor Kitsch(John Carter) and Lynn Collins(Dejah Thoris).

    Now for me at least there's a big difference between 'fun' and 'good'. I've seen plenty of movies that were undeniably bad, but I always find a ton of fun and I'll freely admit that John Carter of Mars as a film is more of a fun film than a good one. It's really only average as far as it goes, but I thought it was a lot of fun. The Asylum version on the other hand is neither fun nor good.

    Quote:
    I'm not so sure that's right on the aspect of him being a scout. He's sent there with no way of getting back no way to communicate. Also if I remember right it's not instant teleportation tech, but rather it's like hundreds of thousands of years later when he wakes up.
    No it's pretty much what I said. I had it on in the background last night. They send him over there, the story takes place, then he returns to earth at the end and reports that the experiment failed in order to protect the people of Barsoom and then returns to active duty. It's fairly good for an Asylum film, but that's not saying much. It has pretty horrible dialogue, acting and special effects. Unlike some of their other films it doesn't fall into the 'so bad it's good' category either.



    I do find it somewhat entertaining that the three writers (one of which is the director) of the recent film have so many awards between them and they ended up with an average to decent movie. They have 2 Academy Awards (and multiple nominations), an Emmy, a Pulitzer, and both the Hugo and Nebula. I know it happens, but it always strikes me as somewhat entertaining when it does.
  23. Quote:
    Originally Posted by Durakken View Post
    The story diverges only a little when they leave the Tharks and is actually better in overall because of it because the story of the movie is "we must save Barsoom" but there is no "saving" of Barsoom in the 2012 one other than maybe in some meta way where saving the princess saves the planet where as in the other one I saw saves the planet via literal saving the planet's atmosphere, which if wiki is to be believed from a slight skimming seems to be taking a few elements from later stories or the book that this movie left out.
    The story more than diverges a little. Once they leave they're pursuing a different goal against a different antagonist in different locations. They do both feature an arena fight, but different events happen in each of the arena fights so I don't know it really counts.

    I don't really agree that a film having bigger stakes than another makes it better. If you disagree that's fine, but it just doesn't make sense to me since I don't really think the stakes in a film have much bearing on the overall quality of the film.

    Quote:
    Originally Posted by Durakken View Post
    according to wiki the "transported" is treated as an astral projection of sorts where they aren't really on the same plain, if I'm reading it correctly...
    See, for some reason I thought you were talking in general about the technology of the people from Barsoom, not specifically about how John got there.

    Interesting note, in the Asylum version of the story John isn't sent there through technology from Barsoom, he's sent there as a scout by a secret shady government group that has technology to teleport people to a planet called Mars in another solar system. Of course they do that after sending an Afghani opium dealer through.

    Personally, of the two I like the newer version more.
  24. Quote:
    Originally Posted by Darth_Khasei View Post
    I don't think we are talking about the same game. The game I am talking about is developed in Iceland.
    Ahh yup, different game then. I didn't play that game long enough to go through a patch. Had a friend who loved it but it just wasn't for me.
  25. Quote:
    Originally Posted by Darth_Khasei View Post
    I would measure that people here play a variety of MMO games. Saying that I can think of at least one MMO off the top of my head that does exactly this in terms of software rollouts and have for years. They will roll a quarterly issue out like I22 and within a short time sometimes the same day you will see a series of updates 22.01-22.09 etc...if needed updating along the way.
    The other MMO that I've played that does that also had a significantly larger staff, playerbase and quarterly income. That's not to say it never happens with games that have smaller studios, but just that I've never seen it happen with one.

    It's been a while but the 'other' MMO I played that did multiple hot fixes on the day of an update release also brought the servers down for each and every one of those hot fixes. I found it to be moderately annoying truth be told.