Oliin

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  1. Quote:
    Originally Posted by Ad Astra View Post
    But I would also want to add a fix to the ridiculously long range attacks that the NPCs have that have longer ranges than my blasters..
    Unfortunately that extra range NPCs have was added into the game (along with a lot of ranged attacks themselves) specifically to prevent hover blasters from fighting in complete and utter safety.
  2. Oliin

    Prometheus

    Quote:
    Originally Posted by Scythus View Post
    Hey, AVP promised me Aliens fighting Predators and they gave me Aliens fighting Predators. I wasn't expecting anything more than that. All my expectations were fulfilled.

    Eh, I would personally rate it higher, but not everyone's the same. I really enjoyed myself. I've been starving for a new space opera film. The last new space opera film I saw was the re-imagined Star Trek film from a few years back.
    Sorry, I tend to divorce finding a film fun from any sort of 'rating' I try to give it, I'm odd. The AvP movies really left me flat in terms of enjoyment, sure they did provide the Aliens fighting Predators thing but for the most part I was very lukewarm on them. Prometheus on the other hand I had a lot of fun with in spite of its generic plot and plotholes.

    Oddly I significantly disliked the recent Star Trek movie in spite of its being very well-done. It just seemed a mass of action beats thinly strung together with small bits of plot ... in other words very much a modern action flick. Unfortunately for me that's not what I generally go to a Star Trek film.
  3. Oliin

    Prometheus

    Quote:
    Originally Posted by Scythus View Post
    See? I knew someone out there was creative enough to come up with something.
    Personally I kind of ignore most everything from the AvP movies. If they'd been good I probably would have cared about anything they added, but really ... they weren't.

    Prometheus on the other hand was ... ok. I'd give it a 6.5/10 or so. Nothing special exactly but it did have some very well done performances and it was stunningly shot.
  4. Quote:
    Originally Posted by Alekhine View Post
    No, that is not at all what I am saying. What I am saying is the AT should not be 'broken' by turning it into something else after all this time. In other words, no I don't agree with a complete overhaul of the secondaries, I don't agree with turning a blaster into a reverse dominator, I don't agree with having a blaster inherently having the survivability of a melee class. Really, what needs to be done here, would have to be a fresh idea. That would allow blasters to remain blasters. I am speaking for myself, I don't want to lose that style of play.
    Yea, on second reading I get that more, though I still get a, "Well some ATs/Powersets will always be better," message from that comment I quoted.

    I'm not a huge fan of all of the suggestions myself either, but at this point I'm more willing to take any improvement to the AT so long as its primary goal in the game is to blast things.
  5. Quote:
    Originally Posted by Alekhine View Post
    Exactly, all powersets and ATs are not equal. As they never all should be. There should always be some variation to how they arrive at their goal. That variation could include survivability, damage output, forms and strengths of diverse methods of mitigation, among others I am sure. But, different characters, classes, and archetypes in a game will not perform at the same level. As they should not! I will agree with you, that there should be a baseline performance across the board. It's just a matter of what that is. Even with that baseline, some ATs and powersets will rise above that baseline.
    So you suggest that if there's a significant gap in performance between the average and the minimum performing ATs that nothing should be done to help the one lagging behind so long as they meet some minimum requirement?
  6. Quote:
    Originally Posted by Issen View Post
    Controllers unless they take very particular combos (Fire/Kin) I'm pretty sure have WORSE problems than Blasters do at that difficulty. As I'm sure Doms do well (since both ATs lack either mez protection or significant damage output.
    I don't play a ton of controllers, but wouldn't their general ability to lock down groups of enemies make things easier? Possibly slower, but less dangerous.

    Also dominators have both decent damage output (1.050 melee damage mod and 0.95 ranged damage mod) and mez protection through domination(as well as though one of their APPs for what that's worth). My dominators play on higher difficulties than my blasters do with less difficulties/accidental deaths.
  7. Quote:
    Originally Posted by Texas Justice View Post
    I can confirm that when the game launched you could get a Contact's cell number but it took running a huge number of missions.

    I can't confirm being sent all over badplace and gone by a contact only to FINALLY get their number on the last mission they handed out.
    Yea, you used to have to at least halfway through that little friendship meter (or whatever it is) with a contact before they'd give out their cell-phone number.
  8. Quote:
    Originally Posted by Garent View Post
    The big drawback is that concealment's stealth suppresses while you're in combat, while cloaking device's doesn't, so cloaking device is much better at keeping you from accidentally alerting other enemies while attacking their friends.
    I've never taken concealment's stealth power so I'm not sure how it functions exactly, but a portion of CD's stealth does suppress. It looses 20 feet of its 35 foot stealth radius while in combat (and half of its defense bonus).

    It's always kind of bothers me that CD could pretty easily be replaced with a pool power.
  9. Well firstly let me suggest respecing your character so you can get a couple more power choices in place of those fitness powers. Since that pool's inherent and all nowdays. Granted you probably already know that, but still. Oh, if you do respec I'd also suggest maybe switching out fire blast for flares. Since they changed the animation speeds for all the T1 and T2 blasts for all blaster sets I believe flares out DPSs and DPAs fire blast.

    As far as the alpha slot goes it is pretty subjective though I'd say spiritual (for the recharge) and muscular (for the damage) are probably your best picks for a blaster.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    CoH is a Super Hero/Villain game. I see no mention of comics anywhere. So that argument is still so much guff as it always has been.
    Ok so maybe I don't have all the pertinent info and the like(it happens), but doesn't the whole Super Hero/Villain thing come out of comic books? I know comic books are influenced by other things as well, but what we see in the game we play is based off of the comic book super-hero.

    Edit: We are in agreement on the pose though.
  11. Quote:
    Originally Posted by Ukaserex View Post
    Don't get me wrong, nothing wrong with a female avatar, but I honestly don't think any gal is going to be fighting in an out fit that exposes that much skin - they're super powered people, not oil/mud wrestling gals.
    It's also a comic book game. I don't think realistically dressed and armored characters is something that should be expected.

    Also I didn't really think Penny's costume showed all that much skin. Granted she's showing some of it in somewhat important areas to be protected in a real fight, but as I said ... comic book.

    Edit: Now as far as the pose she's in. I've always thought that pose looked kind of silly/stupid in comic books and it's no different here.
  12. Quote:
    Originally Posted by ScottyB View Post
    Which makes me think that the Rikti aren't from an alternate dimension, but are actually from an alternate future.
    It always seemed to be more an alternate dimension where the Battalion just got to Earth much sooner to me. Especially since, to the best of my knowledge, the Portal Corp. tech is strictly cross-dimensional travel.
  13. Quote:
    Originally Posted by Mandu View Post
    Korra: Tarrlok is Amon. I'm now convinced that he created the Equalist movement so that he could make his current power play. Great episode.
    He's been pretty obviously putting off 'evil' vibes since scene one. If he's not Amon he's most likely at least connected to the guy somehow.
  14. Why is it that I'm not surprised that someone would do something this poorly thought out? I did not realize I was quite that pessimistic about humanity.
  15. Quote:
    Originally Posted by Lazarillo View Post
    Well, that's sort of my point. The Battallion themselves weren't mentioned until, like, what, i21? All we got back in i11 is that there was a "Coming Storm".
    The first time I saw anything about The Battalion was back in a PC Gamer article where they were talking about how ED would let them add in crafting. I think it was a CoV preview article to be honest. They've been kicking around in the background of the game for quite a while.
  16. Quote:
    Originally Posted by Dz131 View Post
    Really?
    For some reason I knew a lot of people who both loved that film and watched it multiple times. Not really worth that if you ask me, but eh ... different tastes and all that.
  17. Of course it hasn't fixed blaster problems. I'm not even really sure it's done much to shore up issues on level 50 blasters.
  18. Quote:
    Originally Posted by Moonlighter View Post
    If you want a more annoying solution, then make snipe powers give 20 seconds of mez protection. I don't like that as much either from a thematic or functional perspective, but it would certainly make snipes useful.
    You'd still run into issues where you'd need to offer alternate solutions to the special case sets of Dual Pistols, Ice Blast and Sonic Attack.

    There's a very nice variety in the makeup of both blaster primaries and secondaries. Unfortunately I think that might also be part of the problem since there can be a large disparity between the capabilities of the 'good' builds and the not so good ones.
  19. Quote:
    Originally Posted by Primantiss View Post
    There was a global end reduction applied to powers when ED hit, I believe to help counteract the loss of 6-slotted stamina.

    Was somewhere in the region or 12.5% iirc.

    Also, Blasters pay less endurance per point of damage then Defenders or Curruptors, since their attacks do more damage for the same END cost.
    That was a global change however. The Issue 2 thing reduced defender and tanker end costs down to that of blasters (I believe). The original idea was I believe something like blasters getting an end discount on attacks because that what their focus ... doing damage I mean. Still, I could be misremembering, it was a long time ago.

    Also I would certainly hope blaster attacks would do more damage than defender or corrupter ones (buffs and debuffs aside). If they didn't something would be horribly wrong. Still, I can see the idea behind an end discount on attacks for blasters even though I don't think it's strictly needed either.
  20. Quote:
    Originally Posted by Miladys_Knight View Post
    Blaster primary powers should cost less in terms of endurance use since that is our primary responsibility. It should cost us 20-25% less endurance to do the same amount of damage as all other damage dealing ATs.
    I'm sure someone will correct me if I'm wrong, but didn't this (or something like this) used to be the case? I seem to recall that blaster attacks had a lower end cost than similar powers for other ATs but then at some point everyone else's end costs got reduced while blaster's stayed the same.

    Edit: Hmm, I think I might have been recalling the end reduction of tanker and defender attacks from back in Issue 2.
  21. Quote:
    Originally Posted by Oliin View Post
    From what I've been able to tell if you can do it from melee range that's fine, but if it's from range then all of a sudden ... tankmage.
    I knew I should have thrown a caveat on this when I posted it. Mostly it just gets to me how generally when I see people discussing improvements to blasters someone comes along and yells "tankmage" when you already have powerset combinations in the game that can easily do content that would destroy the 'average' blaster readily.

    I don't exactly want to fight huge groups of +4/x8 with ease, and actually I think that would be pretty dull, but it'd be nice to be more on the level with the other damage ATs as far as everything goes. A good solid balance pass of the secondaries could do a lot to that end, but I don't see it happening any time soon.
  22. Quote:
    Originally Posted by Lady Arete View Post
    (Also the idea of human sized elves with stories and mythology as humans have. Prior to him elves where akin to fairies.)
    My understanding has always been that he was pulling fairly liberally from old Germanic and Norse versions of elves (and many other creatures) for his works. In Norse myth at least elves (light elves anyway) were depicted as beautiful humans.

    I don't think they really became akin to fairies until later on in English folk-tales.
  23. Quote:
    Originally Posted by Stealth_Bomber View Post
    If a scrapper can take on a big pack of purples in melee and emerge unscathed why shouldn't a blaster expect to do the same from range?
    From what I've been able to tell if you can do it from melee range that's fine, but if it's from range then all of a sudden ... tankmage.
  24. Quote:
    Originally Posted by Hero_of_Steel View Post
    That was a great rocket launch.
    Oh bother I missed it. I was up for the aborted launch the other night too.
  25. Quote:
    Originally Posted by Miladys_Knight View Post
    Still happens. In DA I frequently get mezzed and defiance is useless because they are firing at me from outside the range of my tier 1 and 2 primary and far outside the range of my tier 1 secondary power. If I've had a bad run with the RNG and I'm out of break frees I'm pretty much hosed.
    Yea, I just can't remember all the enemies that would out range my attacks that were effectively six-slotted for range. I can't imagine they ever got a range-nerf.