Oliin

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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    I can't stand that video. My head feels like it is gonna asplode watching it.
    Yea, I really appreciate the attempt at catching it on 'film' for us but unfortunately that video makes my ears very unhappy.
  2. Quote:
    Originally Posted by Nicetry View Post
    I haven't watched the vid, but based on the foaming mouth reactions I'm going to harbor a guess that it was negative in nature.

    I recently read a review of a motorcycle I'm interested in by a guy with 10 years racing/street experience and he put in considerable time on the specific bike. Enough where I thought his opinion was worthy. He got trashed by this other guy that had 20 years experience riding and the older guy refused to accept anything he said about the bike. My point is, that no matter how much time you spend someone will probably have spent more and will try to invalidate your opinion based solely on that premise. So that is something to avoid entirely and just let the accuracy of your statements prevail without making an appeal to authority whether inadvertent or otherwise.

    I will say this though that I rarely see get bagged on in CoH reviews: The enhancement system (not the IO system) is absolutely terrible. If i20 brought about the removal of that antiquated and poorly constructed system in favor of entirely supporting the IO system I'd be happy with that decision. Sadly, it is the original enhancement system that new players are primarily exposed and indoctrinated with as well.
    For me at least it's not so much that it's a negative review as it's really not a very good negative review. If you're going to do a negative review, at least do a comprehensive and fact checked negative review.

    The guy had some valid points, some debatable opinions presented as fact, some hyperbole and the couple positive things he had to say were either quickly glossed over or were backhanded compliments. Top that off with a presentation akin to the Angry Video Game Nerd or That Guy With the Glasses but not quite as professional and you'll get people a bit upset. Even then I kind of thought the response was relatively mild from most people.


    Incidentally, I'm honestly curious about your dislike of the enhancement system. I remember finding it a welcome relief from the rampant tinking (that's what it was called right? It's been so long ....) in EQ and the loot system in DAoC. I'll admit it can be a bit of a chore to slot new enhancements in the higher levels, but it's not the worst system I've seen.
  3. Quote:
    Originally Posted by rian_frostdrake View Post
    even better, ffXI's boat, only came every half hour, took over 10 mins to go to port, and you could be attacked either by some fisher pulling up a monster or a pirate , both of which were stupidly above your level, get killed, and be sent back to the stone you were bound to..and lets not even get into deleveling from said death.
    No, that's about how it was trying to get to The Overthere. Right down to the delevling too.
  4. Quote:
    Originally Posted by Dr_Mechano View Post
    Which is why there have been so many cries that the basic non-CoV, non-Praetoria content needs a dire revamp, I will agree that the fedex's and hunts of the legacy content are something that needs to be delt with and quickly. Honestly though, travel time in other MMOs is a hell of a lot worse, in WoW at low levels it could take me 5-10 minutes of running (sometimes even longer) just to get to the area the mobs I needed to kill were in. Or 8 minutes of flight pathing from say Ironforge where I do my AH using to get to the Eastern plaguelands.

    So CoH travel is definitely not worse than what he keeps praising in WoW.

    The instance maps do need a sprucing I agree on that as well.
    Oh no. Travel times in CoH are downright speedy compared to every other game I've ever played. I'd get on a horse in DAoC and go off to make a sandwitch, and I distinctly remember getting a group in EQ after much trying ... down in the Overthere when I was in Freeport that was easily 45 minutes of travel for me. I'd be a little leery of saying it took 30 minutes to get anywhere in CoH once I had travel powers, but of course I've never really tested that.
  5. Oh, just as an example this is a much better actual review of CoH's content. It's admittedly a review of GR specifically but it addresses the good and bad we get from GR and mentions upcoming changes without making any promises.

    http://www.youtube.com/watch?v=2aB4jiw9d00

    Quote:
    Originally Posted by Dr_Mechano View Post
    Oh and PvP...yes it sucks...infact a lot of people think it shouldn't have ever been implemented in this game, that is the one thing you did get right.
    Well no, you have to admit that the travel in the original CoH content's annoying like he says. It may not really take as long to do some of the fedex quests as he claims but they're certainly an annoying speed-bump in the game. Then there's the repetitive nature of our instanced missions which is a certainly true. I don't mind it and I'm guessing neither do you, but it's still something many see as a fault.
  6. Quote:
    Originally Posted by GKaiser View Post
    I do think WoW is better designed than CoH. WoW still has a lot of design elements I highly dislike and is why I'm not playing it anymore.
    Right, but your constant commenting on how WoW does it better could easily be seen as your being a fan of WoW, that's all I'm saying.

    Quote:
    Using WoW as an example (only because I think most people are familiar with it), WoW has changed substantially over the years, to the point its target audience isn't even the same audience it as when it first launched. This can be seen in the raid and pvp design; sure, leveling was much easier than say EQ and the penalties for death were much less severe, but it was still very much for a hardcore gamer audience. It's become much more casual friendly in recent years, with optional hard modes for the hardcore players. The newest expansion is completely re-designing the original game content to follow the new design philosophy.
    And yet wow itself hasn't changed any more or less than CoH has. We've seen a significant shift towards casual players over time here and they added the amazingly flexible difficulty sliders for the more hardcore among us. To top it off the quality and difficulty of the content provided to us by the devs has been significantly improved on over time and they even went and created a whole new low-level game based on that.

    Heck, the devs even went and did a complete overhaul of the PvP system a few issues ago. It was something close to an unmitigated disaster for the PvP community but they did it.

    Seriously, we've had the same sort of changes over the years that every other MMO I've ever played has had. You can't talk about how one game's getting new zones based upon their evolved design philosophy and then not even try the new zones in CoH because they're just more of the same. That's just lazy reviewing.

    If I were to review WoW, I wouldn't go and review their current content, complain about it and then release the review after Cataclysm and entirely neglect to mention the expansion.

    Quote:
    I did play CoV a'bit more, and the quest lines did seem a'bit more polished in that I didn't spend nearly as much time running around all over the world. However, CoV still has the same problems in terms of the content not really challenging, no end game, little developed pvp, enhancements taking too long to swap, most achievements have no tangible reward, auction house monopolized by long term players, etc.
    But one of your notable complaints was about zone travel and contacts sending you all over the place for '30 minutes' before a mission can start. CoV zones mostly have their story arcs contained to just the one zone or at least have minimal inter-zone travel and even when you do travel most zones are linked by just one ferry instead of the two separate trains. That's the sort of thing you should include in a review. You point out a very clear problem with the CoH content, but acknowledge that it's not there or at least not as bad in CoVs.

    Oh, and out of curiosity, did you try fiddling with your difficulty sliders at all. They can provide a significant bump in the challenge provided to you.


    Quote:
    I don't think I should say, "Well it might get better in the future" because I honestly don't know that it will. I will only comment on the parts of the game I can actually play with.
    I'm not saying you should say it might get better in the future, I'm saying you should acknowledge currently existing and upcoming changes to the game. Something like, "The next issue is supposed to have some sort of end game content attached to it, but I don't know if it would make enough of a difference for me." Something, anything but rants about nonexistant end-game content when that's an announced upcoming feature.

    Also for future reference, when you're talking about a game it's best to try and use the nomenclature of that game. You might offer a short explanation of what a 'mission' or an 'archetype' is in relation to other games out there but it will generally come off better if you use that game's terminology.

    And I'd also like to mention that not only is it incredibly difficult for just anybody to soft-cap their defense but just about as many tanks are resistance based as are defense based. I agree that the def cap shouldn't be the same across all ATs but the resistance cap isn't so that's something at least.

    Generally I think the big issue is your review seems more designed like something one would see from one of those movie reviewers who sit around and make fun of bad movies. That can certainly work, but you can't really structure it like an actual review as that style is mostly done for entertainment purposes instead of an informative one.
  7. Quote:
    Originally Posted by Jophiel View Post
    I played EQ from pre-Kunark to early 2009. It was the same game the whole time -- just more mudflated as time went on. Not that it was a bad game (heck I played it for ten years) but it never really innovated itself.
    That's kind of my point. The only game that I've ever played that (to my knowledge) actually changed its gameplay was Star Wars Galaxies. I think we're all aware how well that turned out.
  8. Quote:
    Originally Posted by GKaiser View Post
    Also, your ability to make wild and incorrect assumptions such as that I'm a WoW fanboy makes you a winner.
    To be fair your review kept on implying that WoW was so much better than CoH so it's easy to see where we'd get the idea.

    And I'm kind of curious here, but I've seen people complain that CoH hasn't fundamentally changed its playstyle over the years. Do other games do that? I mean I made a hunter in WoW when it first came out and didn't really have a lot of fun, then I tried it again before that last expansion came out and it was the same exact game I'd played before but with new races that played almost identically to the others. EQ didn't fundamentally change in the couple of years I played that and DAoC stayed the same in spite of all the endgame content it added over the course of my five years there.

    It was all the exact same thing. There was just more stuff to do and occasionally some slightly different ways to do it and that's what CoH has picked up.

    You also did your credibility a slight disservice when you only played the old-school CoH story-arcs instead of branching out into CoV or the newer areas. The zone design and quest layouts have drastically improved over time and the TFs start to get more complex than just 'hit that one guy a lot until he's defeated'.

    Your review also completely ignores the planned inclusion of endgame content in the next and future issues and you didn't even mention the expansion even though it came out several weeks before your review was posted. You didn't have to dwell on it, but just a sentence letting viewers know about the recent and upcoming change and acknowledging that certain aspects of your review might be different than what you experienced because of that.
  9. You know, a question just occurred to me and I don't recall having seen an answer in here (or elsewhere). Do we know for sure if I19 is going to be just the alpha slot, or is it going to be the the alpha slot and then the things we were originally told were going to be in I19 like the content for that alpha slot and then a couple other slots/content for them?

    Some comments I've seen here seem to indicate it's going to be just the alpha slot, which could be a little disappointing depending on how it's implemented. The answer might be in that youtube video, but that ringing noise makes my ears want to shoot me repeatedly in the brain for clicking on that link.
  10. Quote:
    Originally Posted by Nethergoat View Post
    To some folks around here any sign of happiness or contentment is the MARK OF THE FANBOY.

    =P
    Oh lord no. I can feel it happ...

    COH IZ GUD GAME!! U SUX!!!!1!11!!! LOLOLOLLLOOOL!
  11. Quote:
    Originally Posted by Armath View Post
    I bet i20 will have to do with one of the folllowing:

    i) Level cap increase.
    ii) Powerset proliferations.
    iii) Praetorian ATs.
    iv) An extra incarnate slot.
    v) Some big *** event for being the 20th issue.
    vi) New content with new places to visit.


    I tend to lean towards the first, fourth, fifth and sixth. Considering they will be making the fitness powers inherent, that could only mean extra slots for extra powers. Well, considering the incarnate slot, i believe the devs said so themselves that will put one incarnate slot each issue anyways, no?
    Oh good lord I hope not the first one. I'll complain up one side of the forums and down the other if they do that. Well no, I'll probably just grumble to my friends, but I'll want to piss and moan about a level cap increase.

    If there's something that bothers me about other game's level cap increases it's the marginalization of previous content due to a level cap increase and even with our merit reward system I'd expect it'd happen to some extent here too.

    Thankfully our devs have expressed a disinclination to raise our level cap in the past and I'd be surprised if they moved in that direction in the near future.

    Edit: The rest of that stuff could be a lot of fun though.
  12. Quote:
    Originally Posted by Perfect_Pain View Post
    I don't understand why they are bothering with animated hands or faces at all.
    I don't know. To me the incredibly static faces and mitten-hands are one of the larger contributors to the game's somewhat dated look.

    Admittedly I like CoH's graphics a lot better than I do many of its current competitors. Honestly I tend to like its look even more compared to its recent ones than its old ones.

    That said, the faces and hands are just starting to look really bad compared to what's out there and especially compared to what's on the horizon. There are a lot of people out there who are suckers for graphics to at least some degree and if CoH doesn't at least try keep up at least marginally that's probably a section of the playerbase that will migrate on.

    Sure, if someone's a huge graphics fan they're probably not playing right now. Even as pretty as I think GR is they're likely not here. It doesn't mean that our devs shouldn't at least try and keep the graphics looking somewhat up to par right.

    That said, I'd rather have new powerset animation than faces and hands, but I'll cope if they're what we get first.
  13. Quote:
    Originally Posted by Nethergoat View Post
    I'm far from being a dev fanboy but I do believe in credit where it's due.
    The issue here isn't so much dev performance as a bad case of inflated expectations.
    You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?

    I mean, obviously the game has its flaws, and they don't always add the stuff I'd love for them to, but what they do give me tends not to suck and is generally free.

    The party pack's still too freaking expensive though.
  14. Quote:
    Originally Posted by Aura_Familia View Post
    I'm not looking to start a flame war, but you're grasping at straws with those things you listed being things we paid for.

    Also I'd like a PATCH note for when mobs were given more DOT AOE at the same time that stalkers got buffed.
    I'm personally curious about how the ability to only mail one item and some inf per mail message is somehow worse than it was before we got the ability to mail things to globals at all.

    I mean if the only one item and inf per message is somehow us paying for the ability to mail stuff. It just doesn't make much sense to me.

    Edit: Wow, I somehow missed that new page after I got back from lunch. I thought the number of extra replies that popped up after I refreshed seemed a bit on the anemic side.
  15. Quote:
    Originally Posted by Benchpresser View Post
    So very true.. I thought of 13 after I hit post.. just didn't want to go back & edit. What I should have said is on the whole, they make the attempt MOST times. They have F%^&ed up quite a few times and will likely do so again, they are human after all. (The AE Nuke still annoys me to this day)
    I still think your first point held. Even with the powers changes in I13 there were a several things addressing things players had been asking for. Shield and Pain (villain 'empathy'), base pricing tweaks, and patron respecing.

    It won't win any 'best issue ever' awards from me or anything, but there were things we'd been wanting in there.
  16. Quote:
    Originally Posted by That_Ninja View Post
    The truth of the missing settlement and "croatoan" is that the settlers ran out of supplies and moved to croatoan. Not that creepy.
    They haven't been able to solidly prove that though have they? I mean yea sure it's what probably happened, but the fun in the story's the ambiguity of the thing.
  17. You know, it's easy to get and everything, but I've always been really fond of "Destined for Valhalla" myself.
  18. Quote:
    Originally Posted by TrueGentleman View Post
    However much he's been hit by hipster backlash, the cinema owners are going to look at his track record if they're still deciding about keeping SPvtW in theaters. They're certainly not in my area.
    Oddly enough in my area they've moved the film to the 'bigger' theater. It doesn't really make much sense to me.
  19. That's just kind of fantastic man. Thanks.
  20. Yea, Dr. Stragelove's alwys a fantastic title.

    I've always been a little fond of the full title of The City in the Autumn Stars myself:
    The City in the Autumn Stars

    Being a continuation of the story of the von Bek family and its association with Lucifer, Prince of Darkness, and the cure for the world's pain.

    The second chronicle, in which is recorded the Confession of Manfred von Bek, sometime Cpt. of Cavalry in Washington's Revolutionary Forces; Deputy of the French Commune; also Former Seceratary to the Saxon Embassy at the cort of the Empress Catherine of Russia; said Confession chiefly Relating to Certain Strange Events in the City of Mirenburg during the Winter Months of the Year 1794.
    As edited, translated and prepared for the press by Michael Moorcock.
  21. Oliin

    Shadowy Presence

    I honestly don't think it's supposed to have any real substantial use aside from AFK safety. While it is kind of dissapointing I can understand why the devs might not have wanted to tie a 'good' power into the purchase of an expansion. You'd end up with people complaining about having to buy the expansion in order to get the power or some other such sillyness.
  22. Oliin

    Satoshi Kon ...

    Appears to have passed away yesterday at the age of 47 due to cancer. I'm somewhat dubious since the most official source I can find is the Anime News Network and the folks at Otakon. If it is true it's truly a shame. Not only was his work impressive as heck, but 47 is just too young (for anyone really).
  23. I'm likely to start most of my non-EAT characters in the future in Praetoria. I've never been one to actually get around to leveling my characters quickly, and the difficulty level there (which is most definitely higher than the normal zones) isn't really a downside for me.

    The big draw for me of Praetoria and future characters is pretty much that I like the story significantly more and it has a lot of interesting tricks going on in the missions that just help make my time there more fun.
  24. Aw man. I keep on forgetting to use those things. I wanted to move around some of my more infrequently played characters.
  25. Quote:
    Originally Posted by Turbo_Ski View Post
    No, I'm correcting those that keep misconstruing my posts as such. I never said it was a sequel or a separate game. Standalone expansion yes. Not a standalone game.
    Well I think the thing is CoV was a standalone game that just happened to be an expansion to CoH.not have interacted with CoH at all.

    I mean you could have purchased CoV, level your character all the way to 40, then eventually 50 after the level cap was raised and never have interacted with CoH in any meaningful fashion. You could PvP in shared zones if you wanted, but that's really pretty minimal interaction really.

    Sure, they used a lot of the same systems and art resources as CoH but it was pretty standalone from a gameplay perspective and I think that's how most people are looking at it, which is causing the confusion.