Oliin

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  1. Oliin

    Scrapper Snipe

    Quote:
    Originally Posted by Jibikao View Post
    People say you can do good things with BU + Snipe. Oh my, do you know how many things you can do in 8s?
    I've never quite understood that line of thinking. Sure it's a nice opener for a fight, but then I'll have wasted time on build up (or whatever +damage power) and I'll have put out less damage than I would have by just sticking to my normal attacks.

    Sure it's situationally useful but hardly a glowing recommendation for snipes in general.
  2. Quote:
    Originally Posted by Matthew_Orlock View Post
    What the hell is this "The Artist" ? And why was it nominated so much? ..
    It's a mostly silent black and white piece set during the decline of the silent movie period of film. It won best actor at Cannes and three Golden Globes. Honestly it looks pretty good, so hopefully I'll have the free time to watch it this weekend (along with probably Man on a Ledge).

    Trailer
    Rotten Tomatoes: 97%(critics), 91%(audience)
    Metacritic: 89/100, User Score:7.9
  3. So, I saw The Tree of Life in the theater a while back. While it was a visually stunning film and rightly fits in the cinematography category ... best picture material it was not. At least not in my opinion anyway.

    While a beautiful film it had some significant pacing issues and far too disjointed a narrative for it to be readily accepted by the average moviegoer. I've always thought that a Best Picture worthy film should at least try to be an accessable one.
  4. Quote:
    Originally Posted by Shadowblaze View Post
    Yeah, but the thing is, you can't even use Sprint with the coyote power, so the speed difference becomes much more noticeable. I can understand not letting it be used with most powers, but it'd be nice if they could do a 'disable all powers besides sprint (and the prestige sprints too maybe) or somehow make the coyote power be able to at least come with 1 slot to put a run speed enhancement in there. Otherwise, you're trading speed for style.

    EDIT: Anyone have the stats for what Sprint gives you? That's the key here. Not to mention, you can add slots to sprint to increase that run speed.
    You're not really trading all that much speed for the style though. All things considered. Anyway. Sprint's stats:
    +50% runspeed
    +50% runspeed (ignores buffs and enhancements)
    +10% jump height
  5. So I have the cyote travel power on the beta server. Over there with ninja/beast run my values on a 50 with no movement speed improvements from IOs or temp powers are:
    Run speed: 53.69 mph
    Jump speed: 51.75 mph
    Jump height: 38.87 ft
    With the cyote travel power it's:
    Run speed: 60.92 mph (+325.50% run speed)
    Jump speed: 56.03 mph (+291.33% jump speed)
    Jump height: 40.7 ft (+917.40% jump height)
    Assuming those numbers hold true on to live then it's not a terrible power. On the other hand it does toggle off everything so there's that downside.
  6. Hmmm. Apparently according to the tracker my two most played powersets are energy and mental manipulation.

    What can I say, I like blasters.
  7. Quote:
    Originally Posted by recalx View Post
    why not?
    i mean, both have hoarfrost right?
    But while blasters have the same HP cap as dominators, their base HPs are higher which gives them significantly less 'wiggle room' when it comes to HP buffs. The issue isn't hoarfrost it's that Blasters and Stalkers (until the fix goes in) have the smallest range between their base HPs and their HP cap out of all the ATs currently in the game. That makes powers like hoarfrost ... not so terribly useful.
  8. Quote:
    Originally Posted by recalx View Post
    oh so you're saying blasters should just get the same hp as doms then?
    I have to say I'm not sure what your thought processes is here.
  9. Quote:
    Originally Posted by recalx View Post
    wanna ask the same about doms then?
    Um. Because dominators don't have the same problem that Blasters and Stalkers have when it comes to their base HPs and capped HPs.

    Of course, if you're saying they should revisit HP caps across the board then that'd be just fine. I'm sure all sorts of arguments could be made about HP caps for different ATs. This one just happens to apply to Blasters and Stalkers(until it's fixed for the latter in I-22 anyway).
  10. Quote:
    Originally Posted by MisterD View Post
    Still trying to get my head around your logic here. Or, lack of it. How is blasters being the easiest AT when it comes to hitting the hp cap..a PENALTY? Oh darn it, I was slotting my blaster for acc, rech and def, and I hit the hp cap AGAIN! Poor me.
    I'm failing to see how the easy ability to cap HP is in any way a benefit. The ability to hit a cap does not add anything special to my character (or anyone's).

    Blasters (and Stalkers until the buff goes in) have the same HP cap as most of the ATs without defense sets (Dominators, Controllers, Defenders, ect) but have more base HPs. That's a survivability benefit on the low end without any +hp buffs/IOs/ect, but once you start factoring those buffs in that benefit disappears and in some cases buffing a Blaster's (and currently a Stalker's) max HPs is nearly pointless as they'll barely get any benefit out of it at all.

    Please, explain to me how that's a positive thing. It's certainly not a gigantic 'needs to be fixed now' sort of thing either, but it's also not really a good thing.


    Don't think I begrudge Stalkers their HP buff (or any of their upcoming buffs) since I don't, but I don't really know why Blasters have to have such a low HP cap for their base HPs.
  11. Quote:
    Originally Posted by Hopeling View Post
    Like you said, blasters got their HP raised a long time ago, but not their cap. I don't think that was an accident. Thus, I think of being able to easily cap a blaster's HP as a feature, not a problem.
    At the time there was also no real way for a blaster to easily get to that cap so it was a non-issue. If there's no way for them to easily get to the HP cap then why bother raising it right? Now that there is why shouldn't it be revisited?
  12. Quote:
    Originally Posted by Kioshi View Post
    Doms get Hoarfrost and Trollers get Earth's Embrace so they obviously should be buffed too, my fire kin hits the cap with only rech slotting >:/

    (j/k I don't think Ats should have HP caps raised because of one epic power)
    The issue isn't the HP cap being raised, or really just the one power personally. It's more that way back blasters got a significant HP boost, but their HP cap wasn't changed at all. This wasn't much of an issue since there wasn't a way to buff their HP cap at the time. Currently though with accolades and a couple IOs (about 90 hps from 5 bonuses) I'm 66hp away from the blaster HP cap on my energy/dev.

    It's just absurdly easy to cap a blaster's HPs as compared to (with the buff for stalkers going in) every other AT. What's so special about blasters that they have to be penalized like that? What would be harmed by bringing their HP cap in line with the other ATs?
  13. Quote:
    Originally Posted by Dano View Post
    So the title says it all. I am/will be new to the game and am looking for some advice.

    1. What would be a good build to start out with?

    2. Could you post a link or a quick idea on a build?

    3. Are all areas PvP?

    4. I will be FTP at the start will this lock a lot of content?

    Thanks in advance for any and all help!
    Firstly, welcome.

    1. I'd really need more to go on in order to help you here. I mean what sort of play style do you like?

    2. As far as builds go, there's really a lot of possible variation. Take a look at Mid's Hero Planner and mess around with it a bit and you'll see. Though keep in mind you won't be able to use the set enhancements as a free player.

    3. Only very specific zones are PvP areas. Personally I think that's a good thing as unfortunately PvP is not this game's strong suit.

    4. There is a very minimal amount of content locked to you as a free player. You can't access the content that was part of the Going Rogue expansion, you won't be able to do the missions in the First Ward zone which was added when the game went 'free', you can't run the monthly Signature Story Arcs and you're blocked off from the endgame 'incarnate' content. That might sound like a decent bit, but you get the other 7 years of added content in addition to everything from CoH and CoV themselves so you shouldn't be lacking for things to do.

    Anyway, have fun.
  14. Quote:
    Originally Posted by Hopeling View Post
    No, it doesn't make it easier. An /ice or /regen stalker can go past their current HP cap at level 4 with no slotting, and later can pretty easily make that perma. A blaster cannot take Hoarfrost until 41 at earliest, and requires considerably more recharge to make it perma.
    My point basically being that any blaster regardless of what primary or secondary they've chosen can take Hoarfrost. If a blaster has chosen not to take the cold mastery epic pool they could change their mind and easily respec into it. On the other hand not all stalkers can take self +max HP powers (outside of rebirth).

    Quote:
    Again, what is the purpose of a cap if not to cap something?
    Given that line of reasoning why bother to buff the stalker's HP cap? They can already hit their HP cap. Mission accomplished.

    ....

    If for some reason you think that last bit was a serious comment please think again.
  15. Quote:
    Originally Posted by Hopeling View Post
    How many blaster primaries or secondaries have HP buffs? Zero. Blasters have access to two HP buffs: Rebirth Core (which almost nobody uses anyway because it's terrible) and Hoarfrost, in an epic pool.
    Well, I don't know, I'm making pretty decent progress to my healing badges with rebirth core.

    A thought occurs to me. Since blaster's HP buff is in an epic pool instead of either a primary or secondary then doesn't that almost make it easier for a blaster to get a HP buff than stalkers? I mean I'm aware that's a bit of a stretch, but still any blaster that wanted to could get Hoarfrost. It's relatively easy to pop in and out epic pools whenever you want after all.
  16. Quote:
    Originally Posted by UnicyclePeon View Post
    What is a Spring Fling?

    Lewis
    It's basically the St. Valentine's Day event.

    http://na.cityofheroes.com/en/news/e...s_overview.php
  17. Quote:
    Originally Posted by Bosstone View Post
    Actually that's not true. 5 super packs are worth way more than any of the other repeatables, both for people who like consumables and for people who don't like consumables but like what's in the packs.
    Oh I'm not really trying to complain or anything. More grousing about it really. Should they go live at 5 per token I'll still be happily slotting my spare tokens into the thing.

    The contents of the pack being worth more than $1 is probably why we're getting only 5 per token, but that doesn't alter the fact that they go for $1 individually and less when purchased as a pack. Very roughly the other items you can get as repeatable T9 rewards are 'worth' about $8 which is why I was kind of hoping we'd get 8 packs per token instead of 5.
  18. Quote:
    Originally Posted by GlassGoblin View Post
    In this Tier 9 VIP's opinion, the exchange rate needs to be about 25 packs to the token, or it's not worth my time. When I can get all of Fire and Ice or Celestial for 3 tokens, that sets my expectation for the number of tokens a costume set is worth. If all I want are the costume bits, the rest of the 'cards' are just chaff.
    Personally I was hoping they'd give us more like 8 packs per token since that's more or less what the other T9 repeatable rewards are 'worth'. Giving us just 5 is a little meh, but I don't really have too much of a problem with it since there's really no hard value to the tokens as it is and I don't know about you but I really don't use my tokens for anything aside from the VIP costume sets. Oh and I used one on my plant/storm controller in Praetoria in order to actually defeat Noble Savage.

    That said, I don't really think your not caring about anything in the cards aside from the costume sets (or anyone's not caring really) factors much into the price point of the things. They've made the costume pieces easier to get than they were before with the cards, and if that's not good enough (which I'm guessing it isn't) then just wait until the possibility of getting them through other means opens up in the future. I know that may not happen, but if enough people ask for it and then don't cave and buy or use the tokens to get the costume pieces anyway then I'd imagine they'd put them up for sale on the market or something.

    I still think they should be 8-10 packs per token though. As it is 5 is the worst 'value' of any of the T9 repeatables. Granted it actually offers the possibility of things I want over any of the others, but still.
  19. I do like my energy/dev blaster and it's still my main badger and all-around most played character, but I don't think I'd ever actually level one up from scratch again. At least not without some significant work done on the set.

    Edit: To clarify, it's /devices that needs work.
  20. Quote:
    Originally Posted by Papaschtroumpf View Post
    Having an NRG/Dev blaster, I figured Elementals would be a good Lore pet.
    I kind of like the robotic drones on my energy/dev blaster. They fly and they look like the targeting drone.
  21. Oliin

    Chronicle

    So I saw a trailer fo this the other day in front of Contrabnd (entertaining but kind of 'meh'). I thought it kind of looked like a horrible movie, but generally the type of horrible move I end up going to see. Kind of like with Push.
  22. Quote:
    Originally Posted by TheStarhawk View Post
    I do not care if the dev that created him is leaving..As far as I am concerned the door cant hit him in the behind fast enough...
    Jack Emmert left years ago. Back at the end of '07 I think it was. Just FYI and all.
  23. Oliin

    New Grav Tweaks

    Quote:
    Originally Posted by Oathbound View Post
    See, Knockdown is still a knock effect though. It's just knockback, for a very, very short distance.

    If anything I think knockUP would be worse than KD for the feel of the power. The direction of force is horizontal, having the knock effect be vertical would just look weird.
    Yea, KD is a very low mag KB effect.

    Now it's been a while since I played my grav controller, but I don't recall there being any sort of direction of force with wormhole. There's just a particle effect, they teleport, then they appear where you want with another particle effect and go flying back. Don't think it would look terribly bad myself, but that's obviously just me.

    Mostly I suggested KU instead of KD since a part of the reason Arbiter Hawk gave for not wanting to make the power do KD was for thematic reasons and KU is still throwing enemies around (visually speaking):
    Quote:
    Originally Posted by Arbiter Hawk View Post
    I also just think the power feels/looks a lot cooler as "throwing enemies around with gravity" rather than "dropping enemies somewhere else with teleport", which keeps it much more in Gravity's kit.
  24. Quote:
    Originally Posted by TwoHeadedBoy View Post
    2.) Stop the camera from "auto-returning" to back view every time a power is fired. It makes the game feel clunky and awkward, especially in an enclosed space. Having to hold right mouse at all times is not comfortable at all.
    If you use the middle mouse button and rotate the camera then release the button with the camera in the desired position it doesn't. Or at least it never has for me (just double-checked in game) and I don't recall ever fiddling with any settings to get it working that way.
  25. Quote:
    Originally Posted by Rajani Isa View Post
    When super packs come out, they will be available in a five pack on the base T9 level.
    Did they actually come out and say that somewhere? Last I heard they were still being vague on the matter.