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Posts
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Quote:I've never quite understood that line of thinking. Sure it's a nice opener for a fight, but then I'll have wasted time on build up (or whatever +damage power) and I'll have put out less damage than I would have by just sticking to my normal attacks.People say you can do good things with BU + Snipe. Oh my, do you know how many things you can do in 8s?
Sure it's situationally useful but hardly a glowing recommendation for snipes in general. -
Quote:It's a mostly silent black and white piece set during the decline of the silent movie period of film. It won best actor at Cannes and three Golden Globes. Honestly it looks pretty good, so hopefully I'll have the free time to watch it this weekend (along with probably Man on a Ledge).What the hell is this "The Artist" ? And why was it nominated so much? ..
Trailer
Rotten Tomatoes: 97%(critics), 91%(audience)
Metacritic: 89/100, User Score:7.9 -
So, I saw The Tree of Life in the theater a while back. While it was a visually stunning film and rightly fits in the cinematography category ... best picture material it was not. At least not in my opinion anyway.
While a beautiful film it had some significant pacing issues and far too disjointed a narrative for it to be readily accepted by the average moviegoer. I've always thought that a Best Picture worthy film should at least try to be an accessable one. -
Quote:You're not really trading all that much speed for the style though. All things considered. Anyway. Sprint's stats:Yeah, but the thing is, you can't even use Sprint with the coyote power, so the speed difference becomes much more noticeable. I can understand not letting it be used with most powers, but it'd be nice if they could do a 'disable all powers besides sprint (and the prestige sprints too maybe) or somehow make the coyote power be able to at least come with 1 slot to put a run speed enhancement in there. Otherwise, you're trading speed for style.
EDIT: Anyone have the stats for what Sprint gives you? That's the key here. Not to mention, you can add slots to sprint to increase that run speed.+50% runspeed
+50% runspeed (ignores buffs and enhancements)
+10% jump height -
So I have the cyote travel power on the beta server. Over there with ninja/beast run my values on a 50 with no movement speed improvements from IOs or temp powers are:
Run speed: 53.69 mph
With the cyote travel power it's:
Jump speed: 51.75 mph
Jump height: 38.87 ftRun speed: 60.92 mph (+325.50% run speed)
Assuming those numbers hold true on to live then it's not a terrible power. On the other hand it does toggle off everything so there's that downside.
Jump speed: 56.03 mph (+291.33% jump speed)
Jump height: 40.7 ft (+917.40% jump height) -
Hmmm. Apparently according to the tracker my two most played powersets are energy and mental manipulation.
What can I say, I like blasters. -
But while blasters have the same HP cap as dominators, their base HPs are higher which gives them significantly less 'wiggle room' when it comes to HP buffs. The issue isn't hoarfrost it's that Blasters and Stalkers (until the fix goes in) have the smallest range between their base HPs and their HP cap out of all the ATs currently in the game. That makes powers like hoarfrost ... not so terribly useful.
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Um. Because dominators don't have the same problem that Blasters and Stalkers have when it comes to their base HPs and capped HPs.
Of course, if you're saying they should revisit HP caps across the board then that'd be just fine. I'm sure all sorts of arguments could be made about HP caps for different ATs. This one just happens to apply to Blasters and Stalkers(until it's fixed for the latter in I-22 anyway). -
Quote:I'm failing to see how the easy ability to cap HP is in any way a benefit. The ability to hit a cap does not add anything special to my character (or anyone's).Still trying to get my head around your logic here. Or, lack of it. How is blasters being the easiest AT when it comes to hitting the hp cap..a PENALTY? Oh darn it, I was slotting my blaster for acc, rech and def, and I hit the hp cap AGAIN! Poor me.
Blasters (and Stalkers until the buff goes in) have the same HP cap as most of the ATs without defense sets (Dominators, Controllers, Defenders, ect) but have more base HPs. That's a survivability benefit on the low end without any +hp buffs/IOs/ect, but once you start factoring those buffs in that benefit disappears and in some cases buffing a Blaster's (and currently a Stalker's) max HPs is nearly pointless as they'll barely get any benefit out of it at all.
Please, explain to me how that's a positive thing. It's certainly not a gigantic 'needs to be fixed now' sort of thing either, but it's also not really a good thing.
Don't think I begrudge Stalkers their HP buff (or any of their upcoming buffs) since I don't, but I don't really know why Blasters have to have such a low HP cap for their base HPs. -
At the time there was also no real way for a blaster to easily get to that cap so it was a non-issue. If there's no way for them to easily get to the HP cap then why bother raising it right? Now that there is why shouldn't it be revisited?
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Quote:The issue isn't the HP cap being raised, or really just the one power personally. It's more that way back blasters got a significant HP boost, but their HP cap wasn't changed at all. This wasn't much of an issue since there wasn't a way to buff their HP cap at the time. Currently though with accolades and a couple IOs (about 90 hps from 5 bonuses) I'm 66hp away from the blaster HP cap on my energy/dev.Doms get Hoarfrost and Trollers get Earth's Embrace so they obviously should be buffed too, my fire kin hits the cap with only rech slotting >:/
(j/k I don't think Ats should have HP caps raised because of one epic power)
It's just absurdly easy to cap a blaster's HPs as compared to (with the buff for stalkers going in) every other AT. What's so special about blasters that they have to be penalized like that? What would be harmed by bringing their HP cap in line with the other ATs? -
Quote:Firstly, welcome.So the title says it all. I am/will be new to the game and am looking for some advice.
1. What would be a good build to start out with?
2. Could you post a link or a quick idea on a build?
3. Are all areas PvP?
4. I will be FTP at the start will this lock a lot of content?
Thanks in advance for any and all help!
1. I'd really need more to go on in order to help you here. I mean what sort of play style do you like?
2. As far as builds go, there's really a lot of possible variation. Take a look at Mid's Hero Planner and mess around with it a bit and you'll see. Though keep in mind you won't be able to use the set enhancements as a free player.
3. Only very specific zones are PvP areas. Personally I think that's a good thing as unfortunately PvP is not this game's strong suit.
4. There is a very minimal amount of content locked to you as a free player. You can't access the content that was part of the Going Rogue expansion, you won't be able to do the missions in the First Ward zone which was added when the game went 'free', you can't run the monthly Signature Story Arcs and you're blocked off from the endgame 'incarnate' content. That might sound like a decent bit, but you get the other 7 years of added content in addition to everything from CoH and CoV themselves so you shouldn't be lacking for things to do.
Anyway, have fun. -
Quote:My point basically being that any blaster regardless of what primary or secondary they've chosen can take Hoarfrost. If a blaster has chosen not to take the cold mastery epic pool they could change their mind and easily respec into it. On the other hand not all stalkers can take self +max HP powers (outside of rebirth).No, it doesn't make it easier. An /ice or /regen stalker can go past their current HP cap at level 4 with no slotting, and later can pretty easily make that perma. A blaster cannot take Hoarfrost until 41 at earliest, and requires considerably more recharge to make it perma.
Quote:Again, what is the purpose of a cap if not to cap something?
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If for some reason you think that last bit was a serious comment please think again. -
Quote:Well, I don't know, I'm making pretty decent progress to my healing badges with rebirth core.How many blaster primaries or secondaries have HP buffs? Zero. Blasters have access to two HP buffs: Rebirth Core (which almost nobody uses anyway because it's terrible) and Hoarfrost, in an epic pool.
A thought occurs to me. Since blaster's HP buff is in an epic pool instead of either a primary or secondary then doesn't that almost make it easier for a blaster to get a HP buff than stalkers? I mean I'm aware that's a bit of a stretch, but still any blaster that wanted to could get Hoarfrost. It's relatively easy to pop in and out epic pools whenever you want after all. -
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Quote:Oh I'm not really trying to complain or anything. More grousing about it really. Should they go live at 5 per token I'll still be happily slotting my spare tokens into the thing.Actually that's not true. 5 super packs are worth way more than any of the other repeatables, both for people who like consumables and for people who don't like consumables but like what's in the packs.
The contents of the pack being worth more than $1 is probably why we're getting only 5 per token, but that doesn't alter the fact that they go for $1 individually and less when purchased as a pack. Very roughly the other items you can get as repeatable T9 rewards are 'worth' about $8 which is why I was kind of hoping we'd get 8 packs per token instead of 5. -
Quote:Personally I was hoping they'd give us more like 8 packs per token since that's more or less what the other T9 repeatable rewards are 'worth'. Giving us just 5 is a little meh, but I don't really have too much of a problem with it since there's really no hard value to the tokens as it is and I don't know about you but I really don't use my tokens for anything aside from the VIP costume sets. Oh and I used one on my plant/storm controller in Praetoria in order to actually defeat Noble Savage.In this Tier 9 VIP's opinion, the exchange rate needs to be about 25 packs to the token, or it's not worth my time. When I can get all of Fire and Ice or Celestial for 3 tokens, that sets my expectation for the number of tokens a costume set is worth. If all I want are the costume bits, the rest of the 'cards' are just chaff.
That said, I don't really think your not caring about anything in the cards aside from the costume sets (or anyone's not caring really) factors much into the price point of the things. They've made the costume pieces easier to get than they were before with the cards, and if that's not good enough (which I'm guessing it isn't) then just wait until the possibility of getting them through other means opens up in the future. I know that may not happen, but if enough people ask for it and then don't cave and buy or use the tokens to get the costume pieces anyway then I'd imagine they'd put them up for sale on the market or something.
I still think they should be 8-10 packs per token though. As it is 5 is the worst 'value' of any of the T9 repeatables. Granted it actually offers the possibility of things I want over any of the others, but still. -
I do like my energy/dev blaster and it's still my main badger and all-around most played character, but I don't think I'd ever actually level one up from scratch again. At least not without some significant work done on the set.
Edit: To clarify, it's /devices that needs work. -
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So I saw a trailer fo this the other day in front of Contrabnd (entertaining but kind of 'meh'). I thought it kind of looked like a horrible movie, but generally the type of horrible move I end up going to see. Kind of like with Push.
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Quote:Yea, KD is a very low mag KB effect.See, Knockdown is still a knock effect though. It's just knockback, for a very, very short distance.
If anything I think knockUP would be worse than KD for the feel of the power. The direction of force is horizontal, having the knock effect be vertical would just look weird.
Now it's been a while since I played my grav controller, but I don't recall there being any sort of direction of force with wormhole. There's just a particle effect, they teleport, then they appear where you want with another particle effect and go flying back. Don't think it would look terribly bad myself, but that's obviously just me.
Mostly I suggested KU instead of KD since a part of the reason Arbiter Hawk gave for not wanting to make the power do KD was for thematic reasons and KU is still throwing enemies around (visually speaking): -
If you use the middle mouse button and rotate the camera then release the button with the camera in the desired position it doesn't. Or at least it never has for me (just double-checked in game) and I don't recall ever fiddling with any settings to get it working that way.
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