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It might also be worth mentioning that the BAF has the worst server based lag of the 3. The prisoner escape phase is only 50% about stopping the prisoners; the main challenge (for me at least) is playing "which powers are recharged?" wack-a-mole with the action bar.
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Quote:Although, by the time we have the first 10 slots open, we should have about as many Trials as we have level 50 Tfs, so there'll be a shift away from the 50 TFs to the Trials as the main team activity for 50s.
Umm yeah I'm just going take to this opportunity to vote "hell no" on that. -
Earth/Storm/Ice Controller would be my bet. While lots of sets technically can proc-out, ones with low damage like Earth Control actually benefit from it a lot. Apocalypse: Chance for Neg Damage in Lightning Storm is also one of the rare opportunities to slot a proc balanced for single target damage in an AoE (the other notable power capable of doing that being Electric Control >> Jolting Chain).
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Prior to everyone being +3 and slotted with Destiny, the BAF was a very different experience and entire team wipes sometimes occured. That changed after about a week or two. It has always been my least favorite of the 3 trials tho.
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Quote:I certainly think the next content out needs to be 1-8, but just as a multi-team trial represents a different type of challenge, a max 4 trial would do the same. It is no more exclusive than the current trial content is.
I do not want to see content with a lower than 8 person limit. This game is not built to handle it. If you want to do it with fewer than 8 people, thats fine, but forcing a lower limit would break all kinds of assumptions about powersets. Especially mandatory-solo missions or something like that, which some builds would destroy effortlessly and others would be unable to put a dent in. -
Quote:Or the radial branch from Clarion Destiny which offers +special.
While I would leave Power Boost's effect on FF alone, I will admit it's a bit problematic. I think PB should affect the shields as it always has, but I could concede that a smaller portion made PB-able (or offer a lower +defense buff in PB itself). However, I don't think Power Boost is the root of the problem.
Really, I feel the greater offender hear is the AoE buffs. Prior to this change, PB'ed shields will limited by the recharge on PB. If you were attentive and built your character for recharge it was possible to keep the team under such strong buffs. However, it was tedious. It meant bubbling in shifts, usually of two teammates at a time. It was also impossible to keep 24 players always under the effects of PB'ed FF's. To me that's a more offensive balance problem than an 8-man team being softcapped even though I enjoy the new AoE ally shields.
Frankly, there should be some balancing done to these powers. They're substantially better than before due in one part to the buff but also to the new teaming environment that excedes 8 allies. One proposition is to adjust the endurance cost in a fashion similar to the way Repulsion Field works, for each target affected it cost an additional tick of endurance. Shielding an entire league should probably tank your endurance.
I think the AoE shielding as a whole is overpowered for leagues. I think it should hit your team + your pets only, to simulate the original way these powers were used. The ship already sailed on that unfortunately. I do think the AoE buffs we have now are much better when playing on small teams the game was designed around than they were before. However they are so powerful in big team events that they ironically defeat their own purpose; undoubtedly we will see an even bigger increase in autohit unresistable damage because of them. -
Consider respeccing or having a second build that switches from Grav/FF/Psi to Grav/FF/Primal for Power Boost for the trials. You can then put PBed shields on your entire league, which is a fairly substantial contribution, if not exactly the most fun thing in the world.
Other than that I can't recommend a whole lot of changes to your build. I think everyone ends up feeling a bit useless in the trials due to their nature. In terms of the powers involved, the battle is basically won or lost based on how many of the team members have Destiny slotted and how many level shifts everyone has. Controllers really can't do a lot of damage due to lack of Containment. Basically put shields on people, throw a power around every so often, and wait for the end.
On the Lambda trial specifically, if you have high personal defenses Force Bubble is potentially useful to push enemies away from the crates, but on the other hand they may just kill you. If nothing else make sure to only turn it on once you actually get to a crate rather than running all over the halls aggroing everything. -
Quote:Yes, you're absolutely right, my experience is of course coloured by my preconceptions etc, I'm not trying to say that the trial makes everyone act/react like that. I intentionally used 'it's my experience' a few times in my post because I'm very aware of the fact thst different folks see it differently.
I was just trying to rebut the idea that 'soloers are antisocial types who might as well be playing a single-player game' that is sometimes held by the trial-supporters (i don't mean you), and that for some, the rapid pace of the trials, coupled with not using vent or being able to type quickly and fight at the same time, makes social interaction in them difficult, stressful and a bit moot.
Eco
When I was still playing trials, I didn't socialize much mainly because I was rarely at the keyboard. I guess you could say the trials aided my socialization by encouraging me to seek out other games with raids/trials/rifts though. Playing through this content really is optional. Extremely optional, when you consider that you could do more raids that are better balanced in games with less dated graphics if huge team events are really your shtick. -
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Quote:Double posting here.
I was wondering if any of the forumites who support casual progression would be opposed if Mender Ramiel's arc (including the Trapdoor fight) was used as reference for the bare minimum difficulty for casual incarnate progress.
It depends. My general issue with the incarnate stuff is less about the specific missions and more about the very limited choice of them.
Going into all this I had the tacit assumption that incarnate level Task Forces would be on the table. I assumed this because that is what so many other games do.
Overall I still prefer the system used by the Alpha slot to anything. -
Quote:i'm also having a problem seeing the connection between raids and a strong social environment considering what the community is like in every other game i know of with a heavily raiding-based end game. To be fair, the 900 kilo gorilla of the lot had a pre-established community from its previous games, so it's hardly fair to say that a raiding emphasis in the end game is what makes its community what it is.
Raiding may not necessarily be detrimental to having a strong community, but i certainly don't know of any examples where adding a raiding-focused endgame strengthened the community.
I'm actually not convinced the trials are trying to emulate raids exactly. If you look at the MMO industry the past couple of years, there have (in my mind) been 3 big threats to this game that have challenged it over the past few years. If you look at the pre-launch feature lists of those games, and compare it to the headliner features of most of our issues, there is a pretty strong connection (recolorable powers, the AE (subverted from "archnemeses"), the LFG raid queue, and now trials). I'm not saying we wouldn't have gotten some of those things anyway, but in a couple of cases things that were on the "unlikely to ever happen list" ended up on the "right away" list when another game became a threat.
Anyway, almost everything about our raids resembles features of a certain new-ish game, all the way down to the multiple "stages" with timers, the participation metric, and the combined currency/random reward roll at the end of the fight. The only major difference is that our raids take place on a dedicated map instead of the open world. There are a few other minor differences, most of them not being put into place in CoH until after the first round of beta tests (e.g. cutscenes). While it's possible portions of this are coincidence, the resemblance is uncanny. Hilariously, both games have also seen lots of posts from upset players about some of the same kinds of things, including the super-secret Participation system which sometimes screws over people who feel like they participated, and fights about how "open" a league/team/raid party should be.
In short, my theory is we got the trials because another game had a similar feature and for a while looked like a serious MMO killer. -
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Quote:I'll agree with this. I got only 6% (3%-9%) on Lore the other day in a 16-person BAF...really wish they would give it a hefty bump one of these days, I have more salvage than I know what to do with...I generally convert shards into iXP, saving Astrals and Empyreans for other stuff.
My most recent BAF got me 4% toward Judgment (the first 4% that character has made). I didn't know it was actually possible to earn that little for a successful completion. -
Quote:I think I know what to do on the BAF now (kill robots, then kill fools, then kill Nighwing and Seige at the same rate?) but nobody's really explained it.
Basically yes.
Kill the robots, fight the AV, kill the runners, kill the next AV, kill both together.
The biggest tip I can give you if you are confused is to make sure the "show league mates" option is turned on on your mini-map. It is off by default. On my some of characters I also had to hunt for and enable the League chat on a tab where I would actually see it.
I don't have tips on staying awake through the trial. You may want to consider using macros to power through it semi-afk until we get more options. -
Quote:Take a trip with me if you will. To any other MMO with rewards given for certain tasks.
There is a boss here that drops a Shiny New Dagger. The dagger is good but not worth the time or effort it takes to kill the boss. The devs should make the dagger craftable so i dont have to kill that hard boss.
The dagger is made craftable to make players happy.
The items to make the dagger are far to expensive the stats on the dagger are not good enough for the items it needs they should change the recipie so its easier to craft so i can have this new dagger.
Craft recipie is changed to make players happy.
The devs should change the skin of this dagger it looks ugly now that i have it, it should look better.
New skin made for the dagger to make players happy.
I should be able to Dual wield this dagger so i can have double the stats...
give a mouse a cookie....
Play the game? Why should i since i got everything i want just by logging in?
The Devs choose the worth of a certian item for a reason. This reason is to give you an incentive to run content. You feel that the content is not worth your time or Merits for the items you want? Then dont spend the merits on that item and spend it on what you do want. The devs make these incentives to keep you coming back to thier PRODUCT. Nothing should be handed to you just cuz you feel it should. Like it or not it is a business.
I'm really not sure what your point is. It appears you are arguing that player feedback should never be considered because it always leads to a slippery slope in which the entire game implodes. That's a level of doomsaying and pessimism far beyond anything stated even by the people who have said they don't like the incarnate system. -
Dual Pistols can turn off its knockback.
IMO Energy Blast would be well served by a toggle to shut off kb in its powers at its option. Unlike DP it would not get any extra damage or other effects from this. The KB could be flipped off and on at any time. The reason for this is so that team's can't demand all Energy Blasters show up with KB turned off all of the time. The EB can use when its good for a shot and turn it off when it isn't.
I would not like to see this done this for other sets. KB sometimes really is a penalty or limitation of sorts (as in Bonfire). And IMO having only 1 or 2 powers with KB is different than having an entire set devoted to it. -
Sorry you had a bad experience. I will say that I actually like this particular trial as a mission. However I can definitely see why some people wouldn't.
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Quote:You can do this consistently on any mob regardless of scenario without a mezz and not die?
I want to see this. I'm always up to learning something new. What server are you on?
It's theoretically doable. Keep in mind that Defenders and Corruptors use the Storm set without very strong mezz powers and pull through. I don't know about mopping up in every possible scenario but Storm by itself does provide pretty strong capabilities. Much more so, IMO, after the introduction of incarnate powers to help it with endurance reduction. -
Quote:Actually, I do make statements that aren't based solely on personal preference. If I were to say that a game had a content gap at launch and that was poor design, I'm saying something objective: something I could prove with facts not subject to personal preference. When I say a game launches content which I don't personally like, I normally don't say that content is poorly designed because that is primarily an objective statement not a subjective one. Design has a subjective component to it, but its not purely subject to personal preference only.
Most importantly though, I never say that the devs have an actual obligation to satisfy my personal preferences. Someone who does isn't just expressing a preference, they are expressing the position that their preferences should rule the design decisions of the game.
There are some people who believe that everyone states this, whether they are willing to admit it or not. But I don't. In fact I often advocate for things that run counter to my own personal preference, because I'm capable of keeping distinct what's objectively good for the game with what will satisfy my personal preferences.
To put it more directly, I don't suffer the limitations you believe are unavoidable.
So what you're saying is when you post its "for the good of the game." I'm sorry I can't live up to that standard.
PS I have to wonder what goes on Beta. Do people actually post their opinions about systems and whether the system works for them, or do they get shouted down by the self-appointed forum guardians? I ask this only because if people do speak their minds, it seems incredibly hypocritical to say that those of us not in Beta should never have an opinion counter to what gets delivered. Some of you have an opportuniity to provide feedback that others of us don't. Hopefully you use it. -
No it means we are supposed to rip each other on the message boards like our opponents are subhumans without feelings.
Of course I think we are all adult enough to know this debate is a game of musical chairs. In a few weeks we'll all switch sides and forget who slashed whose throat again. -
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Quote:And yet your personal post count has increased by like 300 thanks to these threads.Multiple threads by the same people is just an attempt to make their "cause" seem popular and well-supported - these types tried it when the Incarnate system first started, and failed badly.