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Posts
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Quote:When has roughly 6% of the male population and 1% of the female population made something a fairly common condition? o.O
According to the United States 2010 census, about 5.6% of the US population is either Asian alone or Asian in combination with one other race. I would call "being Asian" a fairly common condition in the US.
Or to look at it another way: on a league of 24 league players who are males, 6% of 24 is 1.44 people per league who are color blind. In a league that is 50/50 male/female, the chances are slightly less than 1 person per league.
6% isn't "fairly common," it's "so common as to be assumed."
That's assuming the 6% number is real. -
Quote:Same.
However from the point of view of the Suggestion, I bet you didn't notice those mistakes until much much later. So I really don't think unlimited respecs in Outbreak will do anything other than add one more complication.
Well, the point was not intended to be that a level 6 character could pick powers that would fit into a level 50 build. At least that is not what it used for in other games I have seen it in. It's just a small finishing touch that IMO makes them look modern and polished. Yes you can reroll in those games as well for about the same time sink, but you don't have to. You can test out a few starter powers, get an idea of what the ones you have do, get an idea of what the ones you don't have do so you can consider that in the future, and just play from there.
And to avoid confusion, the contact in those games specifically says "You are allowed to rechoose your powers until you leave this tutorial." Are some people envisioning new CoX players literally having to type "/respec?" I was thinking more of the talk to dude in Galaxy City, except only in the tutorial zone and without a check to see if you have respecs stored. Anyway it seems to work fine in other games that have it. Certainly much easier than the counter suggestion to use the Test Server, which if I'm not mistaken means getting to whatever level without picking any powers, then transferring, because you don't get unlimited respecs there either and the auto-50 code is not always turned on, and as was pointed out, you can't use an alt build either. And even if you did level up without picking any powers, your first pick was locked before you ever set foot in the game and cannot be changed without a respec. -
I died repeatedly in the Oblit beam due to inability to see it at the lowest graphical settings until someone told me to just stay away from the AV when its about to fire. That seems to more or less do it.
I just ignore the blue and red things. -
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Numina: 3 - 1 = 2
Synapse: 44
Back Alley Brawler: 65 + 1 = 66
Manticore: 42
Positron: 40
Sister Psyche: 45
Statesman: DEADDEADDEADDEADDEADdingdongDEAD
Citadel: DEAD TOO
OP here. If there are no objections, then sometime in the next 24 hours I am considering hitting the group with an AoE nuke that shaves 20 HP off all remaining survivors. This is to give this game a chance of being eventually completed, since most of the survivors have a significant HP bank right now. -
Yes, thankfully you were here to provide a 2000 [EDIT: probably closer to 4000 now] word essay across 8 posts. Without you, this might have been implemented overnight when no one was looking and my god, what a disaster THAT would be. :P -
Quote:It's a good thing that this has never been offered as an explanation, then. The explanation actually offered is that if you're manifesting a visual, physical effect, this manifests visually. If you are manifesting fire, ice, electricity, energy, darkness, stones, crystals or anything else visually, this requires a visual effect. You can ask for a different visual effect, but SOME visual effect is always needed. Running around in jeans and a t-shirt, sporting a golden tan but claiming you're covered in armour made of ice is taking my suspension of disbelief way too far.
I can deal with no effects for things like martial arts, super strength, street justice, the various auras associated with weapons (Head Splitter, Hail of Bullets, Pendulum, etc.), anything to do with super speed, jumping, flying or even teleporting. I cannot accept no effects for things like fire or indeed electricity.
I can appreciate what you are saying, but thanks to IOs, many characters can deflect attacks with no rational explanation whatsoever. If someone wants to claim they are surrounded in invisible Ice armor I think they are obviously mistaken, but to me this isn't the same as saying the only way a cold based armor makes sense is if you can actually see a solid sheet of ice wrapped around the player. I think players need to take individual responsibility for making sure their powers makes sense for their concept, whether this means using some of the effects but not all, using auras to achieve the desired effect, or having some other explanation for why their powers look the way they do (e.g. "I am made of Ice, not wrapped in it.")
A possible solution would be for the elemental armors to contain the option to select armor effects identical in appearance to other effects in the set. That way you'd always ensure there is *some* effect, but there would be some more room for variation. I think it is kind of unnecessary though.
Of course this is off topic, since the OP was talking about Electric Control. -
Quote:You can only suppress representative graphics, which are graphics which visually represent an inherently non-visual abstract concept. Being "tough" does not make you glow, but the original thinking was that since it's a toggle, it needed SOME kind of effect. These are the ones you can turn off because, really, having no effects at all is just as representative of being invulnerable as glowing purple is.
You cannot suppress depictive effects, because these depict real visuals which are supposed to be happening in the in-game world. You cannot suppress them any more so than you can suppress your weapon effects with weapon sets. In the case of electricity, you are manifesting physical, tangible, visible electricity. Suppressing this cannot be justified.
At the same time, I would support you in arguing for alternate, less obtrusive effects for Electricity, such as "No Fade or Pulse" like what you get for Obsydian Shield, or effects which only fire for a short when you are attacked, but otherwise remain off, or even effects that are easier on your eyes. That's precisely why Sonic Resonance is orange (and not because BABs locked himself in a dark room and yelled until he saw a colour that happened to be orange, despite what he said at the time).
The OP is actually talking about Electric Control I believe.
Personally I would vote for a no-FX option for the various Elec/Dark/Ice/Fire shields though, other than the PBAoEs. I have never bought the explanation that it is critical to show the armor effects visually, and don't personally believe the explanation for any of them has to be "you are wrapped in this element" as opposed to "you are made of this element" or whatever else. Shield Defense is probably the exception case. -
Quote:To clarify, Elec's single target immob has -KB, but the AoE does not.
Correct. Both Gravity and Electric lack AoE -kb. I tend to feel that while Storm made some of Electric frustrating-ish for me, Gravity would actually do worse on the whole. Most of the supposed benefits of Gravity/Storm (e.g. ability to knock down despite immob) are also true of Electric. I guess Gravity can stun stack between Thunderclap/Wormhole, but I'd give Synaptic Overload by itself higher marks than that combo. If they ever fix the animation time on Propel and get serious about gravity's AoE control options it might be a more competitive comparison. -
Quote:All people have said is that they don't see a need for this and suggested existing alternatives. There's been no fighting tooth and nail. and the only overreacting done hasn't been by the people that have disagreed with you.
I'm sorry but six posts later from you and I'm still not exactly sure what it is you disagree with. That a developer might spend time on this instead of something that needs it more? It's just a weird amount of attention to pay to a threadbare topic. I don't care to defend the topic very vigorously because it just isn't that important. But also IMO not really worth a debate about player intelligence and guilt trips for not using existing resources.
Your suggestion to use the test server on a level 6 newbie, BTW, is bizarre. Much more so than anything in my OP. Rerolling or using an alt build would be more realistic. -
I'm sure someone has made it work but in my limited testing on the test server Elec/Storm drove me crazy. Electric is a set that really benefits from tightly clumped enemies and Storm tends to undo that.
On the other hand point for point it is still probably better than Gravity.
Not that I would ever tell someone not to play a combo. It's workable, but has some setbacks. Sometimes setbacks make builds more fun tho, or the character can do weird things that arent obvious at first. -
IMO if they ever decide to allow dual-origins one way to go about it is to have Origin text itself be a text field unconnected to the Origin data bit, and have players select it like they do titles. Magic origin would enable the origin texts like "Magic," (the default) "Magic/Sci," "Magic/Tech," "Magic/Natural" "Magic/Mutation" and so on, but you'd still slot SOs using your "true" origin.
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Well, I should also point out that the purpose isn't just to "fix mistakes" as it works in other games. It's also an opportunity to try out a few of the powers, so that you can configure which ones you start with, but also have some knowledge about the ones you didn't start with but might pick later.
Of course the new tutorial might turn out totally not support this kind of implementation, which would make it moot. Doesn't take away from the hilarity of people saying that only over their dead body should something like this happen, though. -
Actually my original logic was "some other games have this and it looks really polished." You have to exit the tutorial to enter the game anyway. I can see why this might not be implemented (lots of things aren't), but fighting it tooth and nail is just... well to me its like taking a firm stance along the lines of "Under NO circumstances should a Merit vendor be added to Perez Park."
May heaven shine its light on the Suggestions forums.
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Quote:It doesn't show up in mine and hasn't for quite some time. I often forget about putting it there until level 10 or higher. I swear there was a time when it *did* show up.
There was. It did that at least as recently as when I first started playing. If it hadn't I'm sure it would have taken me a long time to find out about it. -
Quote:No. Even recently, I have been on respec teams where people are doing it because they actually need the respec. Shortening the timer on a team that's already struggling will make it even harder.
The proper solution is to change the trigger for the ambushes. Instead of having them on a timer that is based on when you entered the room, they should be based on a timer that counts from the defeat of the previous wave. Probably give about 30 seconds between waves so that teams that need it can have a moment to regen, recharge powers, whatever. That way, fast teams don't sit and wait for most of a half hour, but slow teams don't get needlessly overwhelmed either.
I pretty much agree with your reasoning. I also agree with the OP that the encounter is fairly boring. I think meeting half way by having the waves spawn only after the previous wave is defeated is the ideal combo. -
Quote:I wouldn't be surprised if this were the case. That said, it would be nice, given that it makes very little difference in terms of general play. I've already done similar things to the OP with no real regard for the fact that it mucked with that little icon, but it'd be kinda neat to have it match.
There would have to be something done either about enhancements, or to restrict changing a bit, though, otherwise Yin-Os would become more than a little nutty in the early parts of the game.
I suppose it could force a full respec at the same time, which in turn removes any possibility of slotting illegal invention pieces. I would guess the hardest part is dealing with taking away the temp power and replacing it with a different one.
But this also doesn't seem much more controversial to me than gender switching. -
I'm not crazy about this but not against it either. The data would probably be stored client-side. I don't know what goes into pulling up an edit box in this game or how difficult the Character Select screen code is so standard code rant applies.
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I see no reason not to potentially do this, mainly because zone travel time in this game is mostly about loading screens. The less of those the better. Boarding a boat and ending up on a ferry is way less of a mood kill to me than waiting through multiple preloaders.
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It was a small QoL suggestion, not a complaint in disguise. I don't really see how it could have generated so much controversy. If it happens great, if not, whatever. I think the amount of effort you're going to to say it should never happen is kind of over the top though. Other games have this feature without the world coming to an end or people being guilted out of using it. :P
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It's still a fine choice. Perhaps even still among the "best" AV soloers. It's just that the novelty of being able to solo an AV itself is no longer what it once was.
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Quote:Keys is an awesome Trial if people would pay attention to what needs to be done. I bet alot of people dont know that u can secure the reactors BEFORE Anti even shows up. For that to happen would take the ultimate lvl of cooperation.
To be honest I doubt if at this point more than about half of any Keyes team has any idea what is going on moment to moment. I have read multiple guides and done the trial 4 times (3 successes 1 fail) and still usually have no idea where I am supposed to be going or doing at the appointed time. I tend to see people scattered all over the map, running every which direction because many of them don't know what is going on. My suspicion is the vast majority of Keyes victories are carried by 8 to 12 core league members, with everyone else maybe understanding not to attack the AV and basically just trying to follow the crowd, without any real understanding of what they are supposed to do. I know my first two runs I didn't use a single temp power despite getting 4 or 5 of them dropped on me because it was too unclear what I was supposed to be doing, even after reading multiple guides. The vertical element on the map makes sticking near people much harder than it might otherwise be. -
Quote:After i21, there will be more Keyes runs. They're changing it so that you can't get a Very Rare drop from BAF or Lambda and the chance of a Rare from them will be reduced too, so you'll have to run Keyes and Underground to get any Very Rares and Rares at a fair rate. The idea is that since they all give the same salvage, players will run BAF and Lambda to get their commons and uncommons, then upgrade to the tougher Keyes and Underground to get their rares. From an interview in GamePro.
Please please please tell me this isn't true. At least with the current system I can moonlight my way through a BAF half paying attention in the hopes of rolling a Very Rare while watching something on Netflix. If I have to start farming Keyes for the chance of getting a drop, my grade for this system would drop from D- to a solid F. -
I would give Keyes a grade of B-. The mission itself is fine enough but not so much that I think it should be one of the Three Approved Ways to Continue Advancing Your Character. (The incarnate system as a whole as left me extremely underwhelmed though; I'd give all of it together a D-, for reasons I've explained elsewhere.)
In the case of Keyes specifically, there are two things that I don't like:
- Because much of the movement is vertical, once you get separated it is hard to figure out where the team actually is.
- Trying to quickly click on the person being Disintegrated isn't fun or challenging. It's just something any other number of games do, except with better interfaces. IMO the central challenge of an encounter should not be overcoming a nearly 8 year old UI.
I could overlook it if the iTrials weren't farms. As it stands I have split my money between this game and a few others mainly because the incarnate content is not what I expected or want to participate in. -
IMO this is a good foundation for an feature. I think that to be balanced, the "learned" versions of the powers would need to be weaker than the temp versions. Perhaps nerfed along the lines of APP powers (but even that may not be enough). Keep working with it; you may be able to think of a way to make it more palatable.