Invention Power Pool


Adeon Hawkwood

 

Posted

So here is an idea... a new power pool that has zero actual powers.... Instead it has power slots that you can fill in with the inventable powers you get as drops. Keep the tier system intact so as the 4th tier power you would have the "pet" powers maybe have tier 2 as the travel powers and mezzes and the tier 1 slots you have the weapon powers like pistol or whatnot. Have the power "slots" enhanceable. Let us switch the powers out as we like from invention tables to add an element of strategy.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

Thing is, a lot of the invention powers are actually really good, and they'd only get better if you had unlimited uses and the ability to enhance them. They'd be heads and shoulders above other power pools.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

IMO this is a good foundation for an feature. I think that to be balanced, the "learned" versions of the powers would need to be weaker than the temp versions. Perhaps nerfed along the lines of APP powers (but even that may not be enough). Keep working with it; you may be able to think of a way to make it more palatable.


 

Posted

I can see a gadgets Power Pool before i see this coming.

Something that can basic gadgets and gizmos that aren't normally available (would have to make sure it didn't take powers from weapon mastery, body mastery, /devices or /traps, which pretty much cuts the powers down a lot) but it could work, especially for those 'natural' origin characters that don't want something like fighting, or leadership..


 

Posted

I've suggested as much before, actually. I would not be in the slightest opposed to an Inventions power pool with its own power picks and slots outside of the regular build system. This would constitute a small pool with slots for powers unlocking as you level up (and possibly doing a mission), as well as enhancement slots that open up in a similar fashion. You would, in essence, have a "template" pool that you fill up with things that you "invent."

As a point of fact, I wouldn't be entirely opposed to an entire powerset of these things. Nine powers, call it nineteen extra slots between them, and a much larger selection of tempermanent Inventions powers. That's actually the path to some serious customization, as you very much CAN have a Scrapper with rifle or a Blaster with a sledgehammer or a Defender with some extra shotgun support. So long as these powers obey AT mods and are balanced separately from limited-use temps, I'm absolutely in favour of this.

I'm a bit biassed, though - I want Dual Pistols attacks on my Katana Scrapper


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Hrm.. an interesting concept. I suppose if every temp power was somehow flagged as a tier 1 through tier 5 power for the pool, you could then go through and when you first select the pool, set a tier 1 or 2 power just like we currently would get on a normal pool set. Further, the set could have additional limitations such as only one summoning power, so if you set your T3 power as a snow beast, you could not then have a T4 RV Heavy or something like that.

It would require significant balancing but I think this would be a very enticing and versatile power set.


 

Posted

Quote:
Originally Posted by Vanden View Post
Thing is, a lot of the invention powers are actually really good, and they'd only get better if you had unlimited uses and the ability to enhance them. They'd be heads and shoulders above other power pools.
Agreed. I can see it being ok for the temp powers that just clone a relatively basic attack but unlimited charges of things like Backup Radio and Recovery Serum are going to be very powerful.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Agreed. I can see it being ok for the temp powers that just clone a relatively basic attack but unlimited charges of things like Backup Radio and Recovery Serum are going to be very powerful.
It wouldn't even be okay for those. The Gabriel's Hammer and St. Louis Slammer powers have around 2 to 3 times the DPS of a normal t1 pool power attack.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
It wouldn't even be okay for those. The Gabriel's Hammer and St. Louis Slammer powers have around 2 to 3 times the DPS of a normal t1 pool power attack.
And some of them are affected by damage buffs, meaning a brute, and full fury, at level 1, can one shot a +4 boss with a baseball bat, assuming he hits. Its kinda insane.


 

Posted

I assume that if an "Inventions Power Pool" were ever put into the game as a system, it would come with its own, specially-balanced powers. To ask that the existing temps - balanced with the notion that they run out - be used perpetually is just absurd. That's bad game design. But that doesn't mean that we can't have a power pool that you create powers for via the Inventions system nevertheless.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.