Oedipus_Tex

Legend
  • Posts

    3840
  • Joined

  1. Quote:
    Originally Posted by Mistress Rue View Post
    As it happens the MO (Master of) Lambda badges are designed around precisely the opposite condition - on 3 separate runs, you have to collect all the temps without using any, collect the acids only and not use any, and collect all the grenades, again without using any.

    So, having them use themselves would break that mechanic (not that I don't think it's broken anyway *shameless plug for the return of the old 'bugged' MOLambda conditions*), so it's not likely to happen.

    Yes. That is why I am saying to design those sorts of badges in a way that doesn't make the trial itself turn into a suckfest when you try to include players who are not the best. If they wanted to make this thing work for Masters runs, they could have just had a switch somewhere in the trial that you throw. Or just about anything. It really did not have to be tied to temp powers assigned to random team members.

    Remember that the original design of these trials was intended for us to largely join anonymously via the LFG tool. Very little about the design of the actual trials supports this. The more I play the more I want to just find a dedicated group and never again deal with the frustration inherent in their open design--which gets worse, not better, in the later trials (although not all of this has to do with just temporary powers).
  2. Wait, Statesman dies?


    THIS IS THE BEST NEWS EVER.



    Quote:
    Originally Posted by G_Savior View Post
    The hate for states is all because of the dev who had the same name.

    No, it's because Statesman casts a shadow over every man, woman, and robot in the city. He is the best at EVERYthing. If he has a simple lawnboy alter ego in another dimension, I can guarantee you it comes from a world covered in thick grass where lawn mowers are the last providers of oxygen necessary to keep the world breathing and only he has the strength to operate it--although he wants to retire, he suffers in loud and perfect silence. The man is so perfect he's even the best at being indifferent. When you encounter Arachnos on the STF does he say "I'll even defeat those incredibly strong heroes who made mincemeat of my best henchmen?" No, he waxes eloquent about "even mighty Statesman" not being able to defeat him now. When you go incarnate, do you get to see your own, very powerful, character being respected? No, you see two or three versions of Marcus Cole.

    Hopefully whatever kills Statesman does it in the most undignified, unheroic way possible and the character is simply remembered as "that generic super strength dude who is now dead although no one remembers who killed him or why."
  3. There are a lot of frustrations I have with the incarnate trials, but I want to point out a particular one: the overuse of temporary powers to achieve things that ought to just happen.

    If I am in a Lambda and the team has 10 acids, I shouldn't need to worry that the person who randomly got them doesn't speak English, isn't listening, got disconnected, or just wants to grief the league. One of two things should happen:
    1) Any team member can close the gate by clicking it
    2) Even better: The gate is simply shut on its own (this assumes badges aren't designed specifically around the opposite condition, which in itself is unnecessary)

    These powers are confusing and its incredibly lame when a league fails a trial because the game handed the temp power to the one player who refuses to use it or can't for some reason.

    On a somewhat related, somewhat not note, its really amazing to me how quickly playing the incarnate content makes me feel increasingly hostile towards this game and its raid content. I had stayed away from it for a while, recently waded back in, and once again am feeling like this game is looking for a very different kind of player than me.
  4. Oedipus_Tex

    Katana/Fire

    Thank you all for the replies! Assorted comments below.


    Quote:
    Originally Posted by PleaseRecycle View Post
    Consider dropping the botz from super speed and putting the winter's gift there instead. You save a slot and you lose four points of -KB. In my experience the first four points you get do 99% of the lifting from there on out. In a build where you're trying to squeeze out every bit of goodness you can, that kind of sacrifice can be well worth it.
    I've actually been running the incarnate trials with just Mag 4 slotted so far to help me deal with knockdown. Unfortunately, I get knocked back kind of a lot. Both Marauder and Nightstar have attacks that put me on my back about once every 30 seconds. I think I've read that around Mag 12 is needed to prevent that. Do you happen to know? I'm not crazy about burning the slots, but it is kind of embaressing being the Brute who is constantly being thrown around all over the trial.


    Quote:
    On a similar note, the last two IOs of mocking beratement are a tough sell. In terms of hasten's permanence, that last 7.5% bonus is barely worth one second. Obviously it has an impact on your other powers as well but when you have hasten nine seconds off perma the diminishing returns are already hitting you hard. I don't feel that perma hasten is worth it unless it's almost incidental to the number of recharge bonuses you have. A gap in hasten when you're already swimming in global recharge does not realistically matter for a meleer. Thus, if you save two slots there too, you now have three discretionary slots.
    I can see your point, although this also drops me below the 45% soft cap for AoE defense + Barrier on the low end (+5%). I have been wondering whether it would be more effective to drop that down though and work on Ranged defense, in order to push it up to where one purple insp puts both at the cap. Any ideas where'd you move the slots? IMO if I'm going to drop the final 2, I might as well drop all 6, one-slot for Taunt duration, and find a good place for the left over 5 slots.


    Quote:
    I thought of another thing: Something other than reactive for interface would probably be good since there are plenty of options now. Reactive is in no way bad, but since you already do loads of fire damage, why not make it negative or toxic or something instead?
    I think I'm staying with Reactive for now. I definitely want one of the damage ones. The confuse and especially the immobilize ones are at cross purposes with a desire to herd enemies (in trials mainly). The Confuse one adds the indignity of backfiring in TPN Campus, because if you confuse the enemy they could attack a camera or civilian. Plus Reactive has a fire graphic that I think fits best here.


    Quote:
    Originally Posted by Bunny Anomaly
    Why Cardiac?
    What do you suggest instead? I have the Cardiac already slotted up. Prior to doing that, I did run into endurance issues pretty regularly, especially in long fights against a single target (i.e. the incarnate AVs, where there isn't anything around a lot of the time to use Consume on). I have been very happy with Cardiac but would be willing to consider switching if offered a strong argument for a different Alpha.
  5. Oedipus_Tex

    Katana/Fire

    Hi all,

    I've built plenty of Controllers and Dominators, but never a melee character. I've recently been playing a Katana/Fire Brute and really like the way the character plays in incarnate trials. My goal is to add some more survivability to her, close the knockback hole, and keep her damage relatively high.

    My current plan for the incarnate path is:

    Alpha: Cardiac
    Destiny: Barrier
    Interface: Reactive

    I built the character using Tier 4 Destiny Barrier as the low point of performance for calculating defense. That should put AoE defense at the cap for most normal gameplay. Melee/Lethal are in the low 50s after 1 Divine Avalanche, crossing the incarnate cap with 1 purple inspiration, or for about 30 seconds worth of Barrier every 2 minutes.

    I'm unsure about my Ranged defense. At the low point of Barrier, it sits at 22%. How important is raising this? More or less important than AoE? I'm especially concerned about incarnate enemies more so than normal ones, although Malta Sappers might be an occasional issue, if they get me before I can activate end drain reduction in Consume.

    I'm aware of how expensive some of the sets I have slotted are. I'm prepared to chase many of these using incarnate trials.

    Also note some powers are slightly underslotted (Build Up, Fiery Embrace, Stamina, Hasten, etc). My plan is to purchase Enhancement Boosters for each of these from the Paragon store. This will put Hasten at 9 seconds from perma.

    Thanks for any feedback you can provide!


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Joan: Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership

    Villain Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam/EndRdx(9), S'fstPrt-ResKB(11)
    Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Dam%(15)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 6: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23)
    Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), HO:Lyso(23), HO:Nucle(25)
    Level 10: Build Up -- RechRdx-I(A)
    Level 12: Dragon's Roar -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
    Level 18: The Lotus Drops -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
    Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(34)
    Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(42), Winter-ResSlow(43)
    Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Rise of the Phoenix -- RechRdx-I(A)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), Ksmt-ToHit+(48)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
    Level 47: Super Speed -- Zephyr-ResKB(A)
    Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-End%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1446;660;1320;HEX;|
    |78DA6594DB72D250148677481039953385626985B6B4801CDADE54EB74D4B6CEB4C|
    |561C607C0D86E014560806AAB573E40EB71C6B7F0CEB3BE89AFE0E15E2BAE64FDA2|
    |33C9C07CC9DAEB5FEBCFDA492A07EB9E57571FAD09C57DA5A5F7FBB5CBBDFD81B45|
    |7F47A73571542685B1DBDEDA093A0B950ABC89694856D7DA0B7F51887D6E52DD9EE|
    |CBC26653F60E6B97F67BBAF0563B9D1605EA8D41B35D779957D7BB52EE79CCD31DA|
    |97729EEFB7BB1277BFD46B31BDFE836770B1B6DD9AB1FD62A7A7F60D4337BC4C8C0|
    |1CFD8FC202C75013199B10654DD8E6C105A6960573CCD746BA626AEC62593163A7C|
    |AE022F3F4125862BA62C4494D1C8721A57ECA3DC16B0F989E03F09039F690F996A0|
    |723F4DDDE67A633B4C7F15AC3083D7986F28DB0E8D1D7D82E813BE0FA25F14FD9E9|
    |03787628886364784EB44578C2D53456C95F998729CEC5F3873AC7B4A3137C7ECEE|
    |06CF28D6644EDC06EF30CFB4C0BB4C859E042FEA7927B8DE7B820FDE7D985F12F34|
    |D62BE49CC771AF37F461E02986B60856B4F9F072F30CFAE8217991F283B64EEC650|
    |091D63ED88A992AF083C44E0210D0F697848C3C30C3CA44833CE1A651CB399019F9|
    |3BF38FCC56F1052B4A633E76E82BBE01E6B3E1212986BE227FBCA0C41A1327FF1F5|
    |C209F89B19252F93ECC53689BD5CF8C26BD9046B5F90A729D49F42FD2CEA67513F8|
    |FFA79D4CFA3FE27C32AF62D857BFC4C98456C16318D7CCC638EF3F0712E0CFAC110|
    |B37822CC7724409A1C6BD41C3445688AD094A149536E013D0BB8BF777455C23E94C|
    |6F9BD2B2FAA26BFBAE8FDE335A10CE910DFFF8F6CD1494613DF2C593FFE4514659A|
    |EFADFC12CFB236FA86D0CFC8CE5A22254BA46C892C5922CB96C8A636FAF60C772CA|
    |B556DF475816FA75F183B69E6AF85C82EB47F0094B3DC24|
    |-------------------------------------------------------------------|
  6. Something just happened in game that made me come back to share a story.

    A semi-full group of us were headed into the BAF. The Enter button showed up, everyone loaded in, and suddenly were very confused. It turned out the leader had accidentally queued us for TPN instead. There was a brief discussion about what to do. So we pulled together as a team and...

    ...all agreed to exit the trial and start over.
  7. Quote:
    Originally Posted by Golden Girl View Post
    ...and level shifts for us and the NPCs means that there's no cap now on how high we can go...

    Level shifts were a bad idea. A very bad idea. The content should have been balanced around what a +3 experiences right now. We've reached an end point here; one more level shift and this whole thing is going to come crashing down on our heads, because level shifts undo everything the sidekick system was set up to do (specifically: keep characters close together in level so one person isn't bored while another gets slaughtered). I hope we never see another level shift in the game again. Or at least level shifts that only apply in specific segments of the incarnate content and don't stack infinitely.
  8. Quote:
    Originally Posted by Energizing_Ion View Post
    May I ask do you (did you) have a leader that knew what to do and was communicating that to others?

    I've had mostly nothing but good leaders. In some cases frustrated ones who spammed League chat in all caps, but overall pretty good. But EVERY time I have run this thing there are multiple sections of people shouting at each other, calling each other idiots, someone running ahead and blowing the bombs up, a person who has Desdemona and doesn't know what to do, people who don't understand when or how or why to pick up and use temporary powers, or whatever.

    And IMO there is only so much blame that can be put in players for all of this. Some players are not very good, sure. But to me that's not the whole of the problem.
  9. I'm actually running a UG right now, and it's impressive to me just how much more I dislike it every time I play it. It's just a pile of incredibly frustrating mechanics your league either sails through or stands around screaming at each other because you are losing and NO ONE CAN TELL WHY, except that someone on the team is doing something wrong. It's just absolutely god awful. I did win it this time (I am around 2 out of 8 wins) but the ONLY reason I would be willing to play this again is for the less grindy slot unlocks.
  10. Quote:
    Originally Posted by Arcanaville View Post
    I've found Ramiel to be sometimes easy and sometimes hard, but I've honestly not come across a powerset combination that at level 50 with reasonable inspirations and tactics couldn't do it. However, I build everything to solo reasonably well, and that includes ensuring that by high levels I can generate enough damage to take down a reasonably strong Elite Boss with normal insps for assistance. Without that level of damage, I could see many more support-oriented builds having extreme difficulty with Trapdoor, or being stuck at the end in the Rikti portal room.

    For whatever reason, my Force Field/Ice Defender simply could not kill Trapdoor, even with enough IOs to put him at about 32% ranged defense. I beat him rather handily with most other characters. I'd get him to around 50% health and then the rate at which his adds showed up would outpace my endurance.

    The Honoree was another story. He two-shotted many of my characters. I usually auto-complete that mission due to his presence. When I do play it, I also cheat and run the objectives out of order so I'm not facing waves of adds while dealing with a flying, unmezzable, unknockback-able, Elite Boss with stuns in his attacks and the ability to kill me in two lucky hits.
  11. OK the thread title is trolling kind of.

    Even if I kind of agree with it, in a twisted way.

    Whenever this power is recharged I feel like "I can do anything. I have a get out of jail free card." So, while it doesn't increase your stats or anything, the amount of freedom it provides constantly surprises me. And I find myself sometimes wondering if dying and rezz nuking isn't sometimes my greatest contribution.

    So much love.
  12. I have two or three favorites. I'll spare you all and only talk about one of them.

    Joan of Arkansas (also seen below, in my sig) is the only melee character I ever took to 50. I liked her so much I rerolled her and played her to 50 a second time. She was previously a Broadsword/Fire Scrapper, is now a Katana/Fire Brute. Although Katana has kind of a samurai-infused theme to it rather than medieval Europe, I really Katana's animations much more (especially gripping the sword with both hands). The Brute AT also casts her more easily into the role of "leader" she is meant to play.

    Her story is partly a joke, partly not. She is a girl from rural Arkansas who began hearing voices telling her she was destined to lead Paragon to victory over an invading force. She discovered she was gifted at swordcraft, and also that she could light herself on fire and withstand great pain. As a superhero, she is somewhat embarrassed of her powers. She is aware of her connection to the historical Joan of Arc, and thus is "in on the joke," but she is nervous about her future given what happened to her predecessor. (She has reason to worry, IMO; a story with this kind of character can only end in one possible way.)

    The message I try to send with the character (and I'm not sure I'm 100% successful) is that real life heroes are often gathered from humorous places, and just like people in the days of Joan of Arc would have derided her as a peasant, so Joan of Arkansas emerges as unlikely, if slightly more plucky, heroine.

  13. After playing the trials many times on different kinds of characters, I've come to the conclusion their biggest issue is how long it takes to get level shifted. Once you slot the level shifts in my experience it's like flipping a switch. But you spend a long, long time playing the trials as a lower level character and it magnifies all of the frustration of being one-shot many times over. The overall feeling I get is that in order to get to where the trials are somewhat comfortable you have to be murdered repeatedly and spend hours being a mostly ineffective pity spot.

    To roughly steal an idea from Arcanaville, I think the level shift should come when you slot Tier 2 anything. You would still only get up to +2 total but you could get it from Judgment or Interface. Plus that way I wouldn't feel like I have to intentionally bypass Interface and Judgement while waiting to unlock the next tier, because the level shift from Lore is more important to playing the trials than anything else you get except the Destiny power.
  14. I disagree that this is a "spoiler." It's a line of text taken from an offhand remark made by a mission giver that has very little to do with the arc. It's not like you run a series of missions and then the contact says, "Now it's time to let you in on a secret." It's a statement like "As you know, Synapse spent his teen years in Kansas."

    IMO simply discussing the content of a mission is not a "spoiler." In fact I think the insistence that we never talk about our day to day missions is a negative mark for RP in this game, and why most of it revolves around hanging out in a bar. Screw "story"; give me coherent (or at least semi-coherent) continuity and stop trying to shoehorn a single player storyline into a multiplayer game with repeatable content (looking at you, incarnate trials). When I can't even tell who is alive or dead in the current continuity (and even TALKING about someone being dead is a "spoiler"), ERP with catgirls in the D suddenly looks like great world-building in comparison.
  15. Quote:
    Originally Posted by Siolfir View Post
    Which means it will likely be like the difference in leveling up by fighting +2/x8 vs +4/x8 for incarnate XP... you get less reward per enemy but kill them so much faster and more than make up the difference (because you're not waiting around for trials to start). Of course the drop rate will be the real issue - if you can get incarnate salvage faster on trials even accounting for the dead time, that's probably going to be the way people go. Fortunately, you can get incarnate salvage on any of the trials, including the easy ones - which is why they're run so often.

    What I think is likely is many people will take both routes at the same time. That's assuming the solo-ish path drops the same components that the trials do. Run around and do the solo-ish missions, treat the trials more or less like Task Forces to be done every so often.

    I just hope that the implementation of "solo path" isn't literal. What I want is something that is solo-possible but still team-friendly. Basically, something along the lines of Peregrine Isle pre-incarnate content.
  16. Quote:
    Originally Posted by Arcanaville View Post
    I just think this.

    What's crazy is that prior to this movie and a few others like it from that time period, "awesome" was a word in the same class as "exalted" or "beatific." Its surge to everyday popularity thanks to 80s Valley-speak has now made it acceptable to invoke it for such things as ways to use Thanksgiving leftovers, build website wireframes, build an indoor moss terrarium, or just lower your taxes.

    On a sidenote, I wonder if there is an alternate Earth timeline where "groovy" edged out "awesome" as the go-to adjective to use when selling something to a slightly informal audience.
  17. Quote:
    Originally Posted by all_hell View Post
    Iirc, this already has hundreds of years behind it.
    It does. However there are still huge debates about whether singular "their" is acceptable in modern formal writing. The general consensus is currently to avoid it, not so much because it's horribly wrong but to avoid the red pens of ivory tower grammarians. As of 2011, I would never write it intentionally in a business proposal.


    Quote:
    Hasn't the same thing, more or less, happened to "peruse"?

    Yep.
  18. Quote:
    Originally Posted by Primary_Unit View Post
    I don't think it's necessarily pseudo-intellectualism or ignorance. I'm a copy editor, and what I often see in colleagues is a belief that English and its proper usage are reasonable, rational and sensible -- or maybe a need for that to be so. So they cling to any facts that seem to allow the use of reason in dictating usage. "Deci" means a tenth so decimate must refer to a tenth of something. "Over" and "above" are spacial concepts, so they don't mean "more than." Same with "under," "beneath" and "less than." I'm still waiting for "autopsy" to be banned from our paper for (supposedly) not meaning what everybody thinks it means. I roll my eyes a lot.

    I would love for new terms and usages to catch on only when they are truly clever or useful. I want "literally" never to mean "virtually" and "virtually" to not mean just "in software and/or on the Internet." But I don't feel the need to stop language from changing or to make it always sensible. That would lessen the fun of it for me.

    You can write, and sometimes get away with editing, in a way that makes you feel safe and secure, if that's your preference. I don't see the point, but I don't think that makes a person a fake or uninformed. Just sometimes annoying.

    Language changes, and even the editors at the most influential publications or publishing houses (certainly not me), the professors at the greatest universities, and even the stuffiest of old English teachers (who may have the most influence of all) can do no more than tap the brakes.

    Great post.

    I'll add that there a few words/definitions I think we can predict becoming acceptable in formal writing within the next 100 years, simply due to force of will. Two I would place bets on are singular "their" as an acceptable synonym for "his or her," and "alot" becoming as acceptable as "another" already is. I would also bet on "hopefully" as a synonym for "I hope" if that horse weren't already pretty much past the finish line.

    Meanwhile the word "scan" appears on track to lose its original meaning entirely, at least when applied to humans. From the 16th century, this word very specifically meant to read something very closely. Now it usually means the opposite: to glance over quickly. The OED says the first use of "scan" in this way didn't happen until 1926, so the change has happened over a period of less than 90 years.

    The fate of the word "awesome" hangs in the balance as well. If you were born before the 60s, you might remember when "awesome" was used mainly to refer to happenings on the scale of awe-inspiring acts of divine intervention. In just 30 years this word has picked up a primary popular meaning of simply "impressive, good." While most readers still understand what it means to "fall down before the awesome power of god," there is a possibility that in a not very distant future people will find it comical.

    None of these words are there quite yet, but I expect there to be many battles about them to come, and split opinions about their use as they continue to gain traction in the day to day language of the unwashed masses.
  19. The game itself is fun.

    The message boards give me something to do even when I'm not playing.
  20. I just participated in a successful run of the trial using more or less this method, although we did leave some players outside to eliminate the Seers, and a small group to keep Maelstrom busy outside.

    IMO what really makes the difference between this run and previous ones for me is pulling or repelling enemies away from Technicians instead of fighting where they stand.

    One small thing I did note is that you don't actually need a Taunter to peal enemies away from the Technician. Any character can do it (especially a ranged character) by hitting one of the enemies and ducking for cover. My Ice/Fire Dominator pealed a couple of groups back by doing this when for some reason a Tanker or Brute wasn't there to do it. Some Controllers, Defenders, MMs and Corruptors can pull this way by casting a debuff on the enemies (for their safety). And Trick Arrow can hide behind a wall and shoot Disruption Arrow around a corner, since that power will alert enemies but not slow or control them in any way.

    This is also the first piece of content I seriously wished my character had a Repel power. Sometimes enemies end up just a short distance inside the radius of protection. Levitate, Force Bubble, or Hurricane can push them back a couple of feet very quickly and save the team a lot of time.
  21. Quote:
    Originally Posted by Winterminal View Post
    Phase 4.1:Once again, you will be following the same building pattern as in Phase 3.1, ignoring the outside threats. (Again, provided you follow the pattern, you should be gaining more Public Opinion than you are losing.) The one difference is that Maelstrom will be present and he likes to one-shot league members as they are exiting buildings with his version of Vorpal Judgement. Ignore him, and if you are unlucky and he hits you, simply hit the hospital and join the rest of the league in the current building as soon as possible. Follow the pattern and you should be at 500/500 Public Opinion after a couple building rotations.

    Thanks for sharing this. The part above is where the leagues I've been on have floundered. The strategy we used was having one team outside and two teams inside. Reading your explanation, I can see how your version could work better, because your only way to increase Public Opinion is doing the buildings. The more people assaulting a building, the faster you clear it. And as long as everyone is in a building, there are fewer opportunities for someone to make a mistake and kill a civilian.

    I'm curious to see this strategy in play.

    [EDIT: Removed a stupid question because it was answered by actually reading. ]
  22. I thought about putting this in the Suggestions section, but I'm unsure of the technical details here so I figured I'd start here first.

    I'm just curious about whether it is possible to have a power that causes knockback only when the target dies from the attack. The idea is mainly for visual appeal, specifically with powersets like Super Strength and Titan Weapons. Would the current powers system support a huge knockback contingent upon death? Is it similarly possible for powers like Nova to multiply the KB even higher when the target dies? I'd love to see things go flying huge distances, but mainly dead things.

    (One possible route would be for any power with knock up or back in it to do something like (base value x 3) + Mag 6 knockback if the target dies from the attack.)
  23. Quote:
    Originally Posted by Hopeling View Post
    I think "really" or even maybe "seriously" carry the extremity of the statement without saying that it is factually true. I dislike "literally" being used for this because it cuts into the normal use of the word, when using it to say "this thing that could be taken as a metaphor/exaggeration is not actually one." If either meaning is correct, it's sometimes hard to know which one the speaker intends. Going to hell and back is obviously metaphor, but using it with a phrase like "makes me want to kill him" is potentially not.

    I can see why some people feel that way. Although I do think it's funny that "really" also often means "extremely" and not actually "real."



    EDIT: Apparently someone has a blog devoted to tracking "misuse" of the word. Viewable here: http://literally.barelyfitz.com/page/2/

    Counterpoints from a dictionary writer in an article for Slate magazine are here: http://www.slate.com/articles/life/t...e_to_hate.html
  24. Quote:
    Originally Posted by Kioshi View Post
    Situational I know, but it was nice. In pre-i13 pvp when I used her I loled hard when a blaster was running from me, he supersped past the drones in RV and still typed 'I'll get you next time asdfafggewq' (that's when he died because my psi lance finally hit him lol)

    I just LOLed too. I wish I could have seen that players face when the psychic wave graphic casually floated past the drones.
  25. Quote:
    Originally Posted by Firemoth View Post
    Nimrod used to be one of the most popular boys names in the Victorian era....
    It turns out Nimrod is the name of a great-grandson of Noah (as in the one who built the Ark.) The modern meaning is very recent.


    Quote:
    Originally Posted by Tenzhi
    I think that the issue is only confused because "literally" is so often used figuratively in statements of hyperbole.
    I agree to an extent, although I think "literally" is often not directly interchangeable with "figuratively." A statement like "I've figuratively been to hell and back today" has a different tone. I actually can't think of a word to replace "literally" in that sentence that indicates that the speaker is aware that the statement is technically false but so extreme as to be almost true.