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I hope you plan to make that cape available at lvl 1 like you did for the aura's, since no matter how you slice it people will be paying for this content, whether they bought the box set or the pieces separate in early 2009.
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Good call, with lessons learned from the Cyborg Pack (and Vet Rewards to a lesser extent). -
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Exclusive Valkyrie Costume set - Costume pieces include two varieties of wings, a cape, a skirt/kilt, pants, boots, shoulders, chest, gloves, belts, and helmet with multiple details.
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*facepalm*
So, out of curiosity, when are you going to stop this policy of "pay us inordinate amounts of money so your character can have another look"? It is my opinion that full size costumes should never require payment like this. Neat helmets, a neat aura, something to that effect, sure, but this is a pay-to-play MMO. We pay for a reason. That reason is to have additions doled out to us at a regular basis, otherwise we're just another free-to-play Korean MMO that'll charge you money to buy in-game items.
Not that it matters, since you'll likely make a pretty penny off it nevertheless, but that's my feedback on the matter.
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Angry_Citizen is still angry. Check! -
It uses OpenGL, so IMHO it wouldn't be too much of stretch
But I post this as a Linux "idiot savant."
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1) Will non-mac users be given access to the bonus power and costume in the future.
2) How will this affect people who have macs and already have accounts? (I dont have a Mac, I'm just wondering)
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Yes, just like the Good vs. Evil edition of the game, the Macintosh version will include some special in-game items, including:
<ul type="square">[*]Mission Teleporter Power - Players can save time and get right into the action by teleporting directly to their active mission.
[*]Exclusive Valkyrie Costume set - Costume pieces include two varieties of wings, a cape, a skirt/kilt, pants, boots, shoulders, chest, gloves, belts, and helmet with multiple details.[/list]These items will be available separately for purchase in early 2009 for customers who are not playing on a Mac. Well have further details of these exciting options, including screenshots, in the near future.
We'll have the above posted in a separate forum announcement, along with information about the closed beta test of the Mac version, shortly.
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Wow! Color me a little envious in the meantime, but I can dig it
This is great news - no longer will Mac users need to have Boot Camp or emulators to play the game. Bravo guys! -
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Roger Lighthouse.
*drags back to topic*
Anyway I found it an good read about the process but especially interesting in the sidebar of 'similar news'
http://www.tentonhammer.com/node/47128
Artist David Nakayama Joins CoX Team
Was this announced here, and I just missed it ?
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Awesome news. That alone could have warranted its own announcement post.
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Does an unofficial announcement count? -
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In a clarification from Bruce Harlick, the picture caption Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs. that you reacted to was not written by him. Likely it was added in by Marketing or by TenTonHammer in the placement of the pictures.
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I want to sincerly thank for that response Lighthouse.
Instead of simply dismissing me as a troll you took the time to actually speak to Bruce about this issue and then post a response to me. I honestly appreciate that.
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Yes, always the victimThat might sound trollish, but given the OP's posting history and writing style, it's hard for me to have any sympathies. Being combative then claiming to be the victim when "Newton's law" inevitably occurs is not being victimized. Heck, you don't even have a rooster to catch the flack for you
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I think you're reading to much into things, chicken-hawk.
But just to throw this out there, since we're talking about absolutes like "never in any way shape or form evolved"...
Calvin Scott.
Sure, just one little contact, not that I can think of anything else off the top of my head at the moment, but that's all I need to debunk an absolute statement. -
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I guess this all depends on who you ask, but it's not being honest based the current sentiment and feedback regarding these changes. Some of it constructive, yes indeedy.
Lastly there's really not much new here. It just doesn't seem to be announcement worthy. The QOL changes fall way short from the tremendous job done in i12 (again my opinion).
But at least we're getting some more ski runs for the Winter event.
[/ QUOTE ]So more the content than anything else. Given it's an interview about Issue 13 specifically and not for anything beyond that, I'm not surprised. It's mostly public relation stuff, or news for the uninitiated.
But gads, don't get me started on the City Vault. I've looked everywhere for that thing and still can't figure out where the devs could have lost it -
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Sorry to be negative, but why would we get non Co-Op arcs in a Co-Op zone? I just think that is really stupid. If the new arcs are not CoOp and are all about time travel....shouldn't the contacts be in Ouroborus? I just feel like if your hanging out in a CoOp zone, it's most likely because you wanna CoOp.
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I know that many villain players are tired of being co-op'ed with heroes. The main reason is because the mission becomes homogenized in writing, often making villains feel as if they're being "deputized" instead of being villains in their own right. Also, the writing for co-op arcs and TFs has been slanted towards heroes, giving them more of a "blue" feel instead of "gray". Here's an example from Laventera in the first RWZ co-op arc:
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I know the Rogue Isles doesn't seem like a place worth saving, but it is, if only for the fact that the Rikti want to attack it.
The Vanguard's mission is to stop the Rikti anywhere, any time. So, if you thought you signed up for something else, I'm sorry. You should have joined Longbow instead.
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Not exactly what some villains would put up with if someone was "smack talking" their home turf.
Just because a zone is open to both factions doesn't mean that all activities therein must be co-op. I prefer this style as opposed the the linear story arcs that cater more to heroes due to stifled writing. Of course the writing could be better, but villains would still be stuck palling around with heroes. Sure, there's only so much to offer with a Teen rating, but offering different contacts, or the same contact with the new non-linear system, can do much to solve the problem of offering some "villain-only" arcs.
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Also, why do we have to recycle everything? Why do we have to have a "Positron" and "Ghost Widow" in Cimeroa? It would be nice to just get some new characters involved in the storylines without making them just reincarnations of existing characters.
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Although I agree, I also think that it's interesting that "This has all happened before, and will happen again." Does that mean that time is cyclical? -
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From the Ten Ton Hammer interview:
"Like writing a novel, mission arcs in CoX constantly evolve and spawn even more arcs."
What??? Since when? Please name one mission arc that's ever changed, ever. The above quote from the Ten Ton Hammer page is quite simply an untrue statement. The mission arcs in CoH/V have never evolved.
BTW, you're still calling Issue 13: Power and Responsibility? I ask because it's a new week and I was wondering if it wasn't time to rename Issue 13 yet again.
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Hey, I love satire! Your posts are getting funnier and funnier! Keep up the "good work" -
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My guess is that the updater uses embedded IE to display a web page there.
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That is my biggest fear, and if true, a bad design IMHO. Although some may dislike it, it's just one more reason to integrate the launcher into the PlayNC launcher (which does use the default browser).
Speaking of which, City of Heroes RSS news feeds no longer appear (at all) in the PlayNC launcher. Just FYI Lighthouse and web team -
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A blind Shot at my hardware Is a Ignorant shot in the dark. Kudos to youyes i do use MoZilla as well as IE6. By default when you click on hyperlinks in the updater, it uses IE by default. My pointing out the forgotten code did indeed usher the correction of the code in the page, Much to the fanboy dissmay.
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Call me a fanboy all ya want pops; you'll just have to forgive my use of satire (which probably went over your head)
However, I do agree that the IE thing is irritating, and something I've been asking to have changed for years. So kudos to you for sharing my frustration over this irksome issue.
Plus, my bad for not accounting previously for those stuck with IE6 at their jobs due to draconian IT admins who refuse to upgrade systems to something less prone to malware. So apologies in order for those who have no choice in upgrading. -
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One of the things that's always bugged me re: the launcher that, instead of using your default browser, it always opens up linked pages in IE instead.
Take for example the Halloween event being advertised on the launcher. When I click the picture, it opens up IE7 instead of my default browser, Chrome.
I know this has been brought up several times in the past, but since we're on the subject, isn't it time someone cleaned up the HTML on the page to use a user's browser of choice? -
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Very Nice ! Now the Page wont load & Locks up Internet Explorer! Gj Guys.
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You either need to upgrade your browser or feed the hamster in the big metal box I reckon. Or get one of them new-fangled Pentiums I hear the kids talking about.
But yes, looks like NCNC forgot to code for IE6. In their defense, it's a shame people still need to support that "malware hotel" of a browser. Of course, I'm completely biased against MS browsers in general, so take that as you will.
I even here that IE7 is Jester approved -
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Thank you LH and the web development team! This is just what a lot of us have been asking for. -
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[u]The Bad[u]:
As has been previously and repeatedly posted, the spawning rate for Spirits is abysmally low. I can understand the lower rates for Vampires and Werewolves, since they require fewer kills to get the badge. But the Spirit spawns are unnaturally low. I cannot help but wonder if this contributes to players clicking on a door and leaving the spawn behind - players won't much care to fight enemies if they've already reached their quotas for zombies, witches, vampires, and werewolves.
Likewise, I feel that the rare spawning rate of Jack-In-Irons doesn't serve any point, save frustration.
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I agree, esp re: Jack. IMHO, Jack's spawn should be 1/5 at the least, vice 1/10. -
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Just wanted to chime in here since I just returned to Paragon City last night. So here's my intial reaction (not having the opportunity to try it out previously on Test):
Wow... I didn't realize how fun the zombies would be! It feels like more of them spawn than per the Rikti invasions, just adding more of a thrill as you try to beat down the zombie hordes coming after you. I love their outfits too Jay!
The lag is a little more intense than the Rikti invasions, but I only ran into major problems in Talos "on the hill" with quite a few players.
Trick-or-Treating seems cooler this year too, with each door on its own timer. I larger group can still camp a spot with four doors, but eventually the doors won't give out any more, forcing you to move on. Some may not like having to move doors, but I feel it can help break up the monotony, especially if you're helping those players or characters who are in it for the long haul if they haven't done it in seasons past.
Here's to another festive Halloween! -
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The URL you provided leaves everything to be desired.
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He meant this.
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Indeed, thanks LeoAlso, OP is fixed!
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argh - at work - can't see it. Youtube anyone?
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Buffering makes sad pandas. Someone please youtube it!
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Vidoe's not available on the official site yet, but I downloaded the video from MMORPG.com until I can replace it with the official vid. Voila!
(You'll have to wait untiil the upload is approved, however)
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Gargoyle - for parking yourself on the top of most tall buildings.
I'm not sure who would use that though... >.> -
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I posted a similar response on another thread, but I feel this is the best interpretation of my viewpoint I may type:
The purpose of the Badge system, as stated by Posi on several occasions, was never to be able to obtain all the badges on a single character. Obviously, many players don't feel this way, but that's the design philosophy stated by the devs.
In an RP sense, your character is working during the day - one could even call it a career. One doesn't get ahead in a career by being lethargic- one has to dedicate time and effort to make a career worthwhile. Eventually, the hard workers are rewarded for their dedicated service.
One argument is that it rewards people for doing nothing. However, how is this any different from Veterans' Rewards? Both require active accounts over X amount of time.
One difference is that Vet Rewards are earned for total time, not just offline time. However, it's usually a given that a player will eventually log off, or at least play another character. Really, the system is geared more for altitis, but badges in general are each geared for specific activities (healing others, taking damage, persistent hunting, etc.). It might not be so beneficial for players who don't play many characters, but there again, healing badges aren't so beneficial for my Tank.
When compared to the Vet Reward badges, the requirements for these badges are nothing. I can literally earn them in my sleep, and at a faster rate than Vet Rewards.
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Huh. It never said you have to be logged out for 24 hours, it just said you have to log out in a certain place each day.
Am I to assume that if I log out in 3 or 4 places per day then I would be working towards all 3 or 4 badges at the same time?
If so, I don't forsee the big problem with these taking so long.
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Time in the article is stated as non-consecutive. So I imagine there's probably some hidden or visible progress bar, just like any other badge. That would mean you don't have to concentrate at any specific location and fear loosing progress if you don't park there again before logging, as far as I can guess. That sort of thing wouldn't be good for sudden DCs or a rush logout anyhow. -
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With day job outfits, will there be another costume slot for our civilian attire? -
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i remember seeing some where that the day job badges were linked to costumes
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Day job badges are NOT linked to costumes.
The day job related costumes are free, unlocked at the start, content in Issue 13.
And the 30 days is what we are initially going with. The values may change in beta.
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Thanks Posi!
Edit: here's the post in question. BAB mentions Jay working on "day job related costume sets". I think some implied that the costumes were tied to Day Job badges, when in fact the costumes are only being made because of day jobs. Just a misinterpretation.