Obsidian_Force2

Cohort
  • Posts

    372
  • Joined

  1. I know better, I truely do....and yet.

    Here I am again.

    I read through the entire post several times but decided this was the point I would respond to best.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    I'm willing to acknowledge that folks who run Khelds are good players.

    I've not indicated differently.
    True, your just assuming that based on your ultra narrow view of acceptability that the AT of the forum your posting in is horribly broken to the point you feel the need to inform everyone you refuse to play with them. Whats unreasonable about that?

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Sure, there are bad Kheld players. But, as I've said, there are bad scrapper, tank, blaster players.
    True but the Kheldians are so broken that it's totaly distracting. Thankfully your here to warn everyone about the dangers of teaming with kheldians

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Again, you and others here wish to make it personal to me by accusing me of being childish and not knowing how to play the game.
    Your ultra narrow view of acceptable "distractions" is what is getting you pegged as childish. And not just childish but only-childish.

    Lets have a look at your complaints of distractions.

    One mob in some of the groups (which actually replaces a normal mob), which does no more or less damage to you than any other mob must be killed.

    Once in a long while an object appears which any competant group can decimate in under 10 seconds (and gives extra xp) must be destroyed.

    Do you feel the same way about Rikti portals? Sky Raider FF Generators? Demon portals?

    By your narrow view tons of regular missions are rife with nothing but distractions. Do you avoid them too? or are they acceptable distractions?

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Maybe, just maybe, I know the game very well and know how well it can be played without distractions. Maybe I've decided to maximize the game, rather than deal with limitations that you and others are willing to accept.
    I find this unlikely at best. Good players know how to deal with "distractions", bad players will normaly avoid them as they find them too difficult to overcome.

    You have decided to avoid anything that could slow down your easy xp flow at the expense of never becoming good at dealing with everything the game has to offer good and bad because you have a low tolerance for things that do not come easily.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    Try approaching my statements reasonably and not so defensively.
    Your statements themselves are not reasonable, their completely and totaly narrow in their scope and ability to relate much less cope with others (and this coming from ME!).

    You care about YOU and only YOU, because YOU pay for YOUR game subscription and to blazes with anyone else.

    Crazy people never think their crazy.

    Stupid people never think their stupid.

    Completly narrow minded self absorbed tools always feel their well reasoned logical patriots of the individual.

    Quote:
    Originally Posted by Erin Go Braugh View Post
    You are not a Kheld.
    Nobody is arguing with you because they believe they are a space alien, their arguing with you because your completely narrow minded, rude, obtuse, inexperienced, arrogant, and self absorbed with no care outside of your obviously narrow view of acceptability of AT, playstyle, power effects, mob types, and speed of mission complete.

    In short....were arguing not just because we don't like you very much but because your narrow view of acceptability is completely unreasonable.
  2. Interestingly enough my Eye of the Magus is up every 9 minutes with my 180% global recharge.

    I concider it my second teir 9 defence power.
  3. Quote:
    Originally Posted by PrincessDarkstar View Post

    Leaving a team to me without even giving the Kheldian a chance makes me think you are in your early teens. It is a very childish attitude.
    Sadly this attitude is not just something attached to young people, It's a personality type that remains all to common in all walks of life including online gaming.

    Beyond that, the post is exactly what I was thinking myself and just took the low road to say it.
  4. Quote:
    Originally Posted by GavinRuneblade View Post
    The applicable verb that goes with gaming cured me of taking things too seriously long ago. You play games. Play. Not grind. Not obsess over. Not take seriously. Not work at. You play games. If they ever stop being fun, then you should take a break because you're doing it wrong. Play = fun. Play =/= serious.

    Life got so much better after I really learned this.
    While I accept this to be true, I also contend there is a personality type who derives fun from taking things seriously.

    Anything I can take as irrelivant, quickly becomes uninteresting, and therefor unfun.

    I do have to smile when I think what the people I play with would say to the percieved notion that I take things to seriously would be though.

    In any case, my intial reaction was to just let it pass but I find the idea of leaving teams with Kheldians on them or kicking Kheldians from teams (which was not stated but I find it a similar attitude) irritating, ignorant, and inflamitory (which I believe was the intent) and took the bait and responded in kind.
  5. I wouldn't even concider making a build until the mid to late 20's when you have a more accurate view of what your play style will be.

    That said, heavily slotting your high damage and or fast recharging attacks is never a bad plan, and since your going human predominantly I would also heavily slot the heals and shields.
  6. Chilling is a good call.

    I simply tire of tools such as this coming to the Kheldian forums without any knowledge whatsoever of Kheldians spouting totaly inaccurate and or biased crap and then retreating to that coveted moral higher ground of "I live in the real world/It's just a game" when it's pointed out the only real flaws lie in their inability to figure out how khelds work or that they simply lack the "It's not just all about me" philosophy to be able to play with others who don't completely and toaly fit their play preferances.

    Although to be honest I would be laughing too if I could only play competantly with people whos AT's and power sets EXACTLY conformed to my idealized style of play.

    Unreal is right.
  7. I'm sure you would love an appology, but I think your dreaming.

    Things you could have said:

    I don't like the KB, and I personaly am not able to handle the voids and cysts.

    Things that made it personal:

    I leave teams when a kheld joins because them being on the team detracts from my enjoyment.

    You could have listed your problems with the AT factually but chose to make sure everyone knew that you found them such a pox you had to leave the team to maintain your level of fun.

    You apparantly do not have the ability to play well enough to handle cysts and voids when nearly everyone I have ever spoken to who does more than occassionaly dabble in Khelds is able to.

    Thats incompetance.

    You do not Know how to effectively handle voids and cysts, thus you have problems with them.

    Thats ignorance.

    You find the presence of a Kheldian on the team such a detriment on your fun that you have to leave.

    Thats intolerance.

    I could have said it nicely but like you I chose to say it with a little attitude, to REALLY get MY point across.

    I would be happy to accept an appology as well.
  8. It is a game, sadly incompetance, ignorance, and intolerance are not as easy to spot as a Kheldian when it joins a team.

    Then they could just avoid you and save the trouble for all.

    If you are so incompetant you cannot handle cysts and voids your not bringing much to the team to begin with.

    If your so intolerant you cannot tolerate KB without it ruining your "game" enjoyment then again, the team isn't losing much with your absence.

    But thank you for dropping by the Kheldian forums to personaly give us all the fringer.
  9. It's interesting to me because I can usually tell if somebody hasn't build a Kheldian before.

    The first impulse of most new Khelds is to make everything even so you get about equal slotting in all powers.

    I know how people here hate using the term "wrong" when talking Kheldians but I think your going to be best served by finding out what powers you do or do not use alot and slotting the ones you do heavily while letting the ones you seldom or don't use sit on 1 or 2 slots.

    Your only going to find out what you do use by experience and play.

    At this time I have no advice to offer that would be useful to you. Sorry.
  10. Quote:
    Originally Posted by PrincessDarkstar View Post
    Try:

    Human Mire > Dwarf Mire > Smash stuff > Dwarf Mire > Damage capped Quasar
    *Flash of purple lights*

    "Where did everybody go??"

    *sponge up essence with stygian circle*
  11. Normaly i would go off the rails explaining why this is at best poor form and at worst ignorant, but in the end it's your loss not the Kheldians, so...
  12. I'll try to break it down quickly.

    And keep in mind these are only my opinions.

    Shadow bolt,gravimetric snare, gravity shield all look good.

    I would slot a KB ressist into absorbtion

    Dark Nova i believe is over slotted and of an enhancer type not all that benificial. I like using the gaussience chance for build up to suppliment the chance for build up in decimation.

    Black dwarf I would frankenslot with end/ressist and ressists and swap the end mod for a performance shifter chance for endurance.

    Unchain Essence works but I prefer it as a damage attack since the duration on the stun is so short.

    Sunless Mire is almost useless with the current slotting I would dedicate at least 3 slots to it and go Obliteration, focusing on the acc and recharge.

    Dark extraction is alright but I would give it more slots and use the higher level set expedient reinforcement.

    Eclipse looks good except i would give it more accuracy and franken slot more ressist/recharge enhancers.

    Nova attacks i would take a slot from each of the single target attacks to give the AOE attacks a chance for energy damage each.

    Black dwarf smite and strike could lose a slot each to up the slots on sunless mire and dark extraction.

    Black dwarf drain could use drop a crushing impact to gain more healing for better ability to tank.

    Black dwarf antagonize seem heavily over slotted but I see why. I would drop it to 2 slots and swap out tactics or vengence for another concealment power to make up the 7.5% recharge, and add the remaining 3 slots to bolster sunless mire and dark extraction.
  13. A few things I would definantly change but impressive none the less.
  14. Obsidian_Force2

    Can't decide!

    Both are very useful, I give the nod to Unchain Essence as I am a well known AOE damage nut.

    The bind is usefull but I am currently using extract essence to target a dead body, it's a 2 click process but it works well enough.
  15. No problem at all afterimage, I'm just glad it got resolved.
  16. Quote:
    Originally Posted by Smiling_Joe View Post
    Your bind isn't working is because the bozo that originally typed it up in the forums here is an idiot.

    Edit - it's me. I'm the idiot. By the way.
    99 times out of 100 it "IS" operator error. I'll take them odds to the boards everytime.

    And thanks for providing the heads up and taking it on the chin joe.
  17. Just for an experiment i redid all my binds on my main (I don't use a targeting bind so cannot speak of that one) and they are ALL working.

    In resetting the binds (which I have done dozens of times on several Kheldians) I myself made no less than 3 errors typing it out.

    The odds are much better than in hundreds of characters being typed out there is a mistake rather than the binds just stopped working one day for a select few people.

    It IS possible there is a technical problem of course, but they worked fine for me.
  18. I am glad your interested in continuing trying to get your Kheldian to work.

    I know it doesn't sound like it by my post, and I appologize for that. I often forget what the subject of the thread is about in my fervour to get my thoughs out on paper or refute things I have found in the posts I respond to.

    On the matter of the binds, I have a friend who I on occassion need to physicaly come to his house to create binds for him. He says alot of the same things you do (the binds are broken, it's bugged, he copies the binds and pastes them in, he retypes them exactly as they appear in text) but binds are tough even for somebody who does them often.

    One misskey or missing space and the bind falls apart. It sounds like your one of the people who would be greatly benifited by an improved UI or the use of binds and I sincerely hope we can find a way to get you the binds and information you need to make this exciting AT one you can enjoy.

    If there is anything I can do, please do not hesitate to send a PM or to post in these forums and I'll do my best to respond in a timely manner.
  19. This happens to me more often than I like and I use the same method of correcting it, i have no explaination as to why but I have gotten used to it to where if i dont switch on the second key press i'll hit the other form then human afterwards and i lose very little time.

    Sorry, no help to you here but yes your not alone by far.

    Best guess latency of some sort that sticks the bind.
  20. Recharge,recharge and more recharge. Get hasten. After that work on whatever set bonuses you prefer, as with Eclipse you can have capped ressists (perma) that carries over to both forms i have never seen def based builds as the best way to go but then again I don't worry about taking damage much.

    Double miring using human and dwarf is no longer efficient as the dwarf mire no longer lasts long enough to get good effect.

    Use the respec bug (feature) to skip slotting the initial human attacks and go right for the squid and dwarf powers would be my advice. I heavily advocate for skipping slotting any human powers that are weaker versions of the powers you get in the forms.

    Powers I either skip taking or do not slot include:

    The first 2 human blasts
    Orbiting debt
    Gravitic snare
    the shields (yes all of them)
    port foe
    dark detonation

    Powers I always take and slot heavily:

    The attacks in the forms as well as 2-4 slots into the form powers themselves
    Sunless Mire
    Quasar
    Unchain Essence
    Eclipse
    Stygian Circle
    hasten
    Gravitic Emmination
    Extract Essence
    Gravity Well
  21. I was going to post a long winding and annoying post, but I got this hairy eyeball look from my SG.

    So....

    I just checked on my main and all accolades function in the forms including atlas medalion, Portal jockey , Freedom Phalanx reservist,geas of the kind ones, vanguard medal, eye of the magus and elusive mind.

    Squid form needs no hover mode anymore than Siphon Speed and Accelerate metabolism should have a walk mode on it.

    The binds are most likely misstyped as even people who have done the binds a hundred or more times in my experience never get them right on the first try.

    You have been given alot of good advice by a couple of very experienced posters and i'll just quickly thrown in my opinion.

    Kheldians require a very active, very aggressive playstyle to perform well doing what they do. They (if the forms are taken) require split second decisions much like speed chess, of what your willing to sacrifice to get what you need right now.

    This is not a design flaw it simply appeals to a different sort of player and not everyone will (or even should) enjoy that sort of experience.

    I never cared for the lrn2play philosophy but to an extent it is required to perform well on a Kheldian, and if this isn't your bag that in no way means the AT is flawed broken or in need of adjustments.

    Kheldians are not now and should never be, for everyone.
  22. Quote:
    Originally Posted by Blasted_Man View Post
    You're half correct. The 'boost up' mini power that activates is 10 seconds long. But the effects of said power are +72% dmg for 5.25 seconds followed by nothing for the remaining 4.75 seconds. I was looking at the scrapper version, which is how I got the +100% dmg. Assuming about 95% extra dmg from enhancements, a +72% dmg buff equates to an increase in actual damage of about 37%. So with the correct numbers 1+(5.25/200)*0.37=1.0097, less than a 1% increase in DPS over infinite time. Even worse than before.
    This looks accurate but since I lack the skills to confirm I was hoping somebody more skilled could verify these numbers. I would most likely continue to slot this for the "damage spike factor" but i would also be able to both stop advocating as heavily for the damage over time factor and stop quoting the 2.5% improved damage over time in squid form figure.
  23. I believe the binds you listed will flash too fast for hasten to kick in but thats just a guess.

    It could very well also hinder getting back to squid form if hasten does in fact fire off.

    While I love the forms, I just have to ask why you would spend all of your time in squid form when that gives up alot in both control and self buffs?

    If your speaking from a low level Kheldian (pre 20's) perspective it makes more sense, and in that case the question is retracted.
  24. While I "get" what your saying I personaly try to leave out likes/dislikes from questions of performance.

    Having said that likes and or dislikes of procs do not change their value, I simply lack the mathmatical ability to accurately judge their value on performance as were now getting into what I call meta-math. A single proc has a qualifiable percentage but back to back procs follow a very different probability which is beyond me.

    I did once read multiple procs in a single power follow a roughly halved value in succession, meaning a single 33% chance proc in a single power gives 33% chance while 2 in the same power do not give a 66% chance but "around" a 49% cumulative chance of one of the procs firing and 3 in the same power around a 57% chance of one of them firing and not the 99% chance one would think.

    But as I said previously were now into mathmatics well beyond my ability.

    If I were to guess based soley on my subconcious perception of a pattern I would say the procs do a better job.

    As an aside I use the same purple set in Gravity well and left out the end/dam one to keep the damage "capped" in addition to having the proc. I might try running the numbers on that to see how that looks to you.
  25. I just leave mine control clicked and it fires off when I go to human form.