Obsidian_Force2

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  1. The game was designed for freedom of build. And yet in every single other section of the forums, if I ask for build advice I get straight informed and backed up with numbers facts on what powers and build DO work best. Yes in each and every section involving AT and power set I can get this information, except this one.

    Because here were all special little snowflakes who cannot make mistakes or build badly.

    In the scrapper forums a person comes in for advice on his build and they point out he skipped his status ressist toggle, they call him a retard when he says he doesnt like how it looks. Not here, he isn't wrong, he didnt build badly he excersiced his right to an alternate build and play style. Its dumb, totaly off the charts dumb.

    Were not special snowflakes, were the dumb kid who can do what the other kids can do but refuses and is told he is special anyways.

    Some builds and choices will ALWAYS outperform others, some powers are better picks than others, some slotting works better than others. Accept it.
  2. Obsidian_Force2

    Cheap WS Build

    Honest question, honest answer. Thank you.
  3. Quote:
    Originally Posted by LordXenite View Post

    It's not that I won't or don't min/max, I simply do not obssess about it like some others do, and that's why I emphasize gameplay skills over building-skills such as min/maxing, they're simply not that fun for me and it's a personal preference.
    And that is all fine and good, and yet when somebody asks about build, not giving them concrete facts also prevents THEM from building a strong character assuming they have the resources and inclination to do so.

    The information should not only be available, but easily found and agreed apon by the more savy Kheldian players. This is exactly opposite of what we have now.

    If I was a new Kheldian player and came here looking for information on how to min/max my Kheldian I would get 15 different answers and over half of them would be blatantly wrong, and then things would devolve into whats fun and enjoyable, none of which would help me in my stated goal to build a good tough Kheld.

    And in my opinion this is all because everyone (myself included) wont suck it up and admit that some of their slotting and power choices are not based on logical performance based decisions which can be measured with mathmatics and would rather divert the conversation with talks of fun and the millions of different ways we can make a substandard character. Their not asking about all the ways to make a Kheldian their asking for one solid good way that will make their teamates go "WHOAH, I gotta make me one of them!".
  4. Obsidian_Force2

    Cheap WS Build

    Not to quibble but I would like to ask your honest opinion on why Orbiting Debt is a good power.

    By my reckoning I can just chain one aoe squid attack and surpass O.D.'s damage by miles and miles.

    Not trying to be insulting, I am just honestly wondering what it is about that power you like.
  5. Hmmm I had export datachunk checked...lemme see.

    Ok, try that.
  6. Done and done. The power order isn't correct nor the level of the enhancers used but the build should be exact otherwise.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1573;774;1548;HEX;|
    |78DA6594594F135114C76FDB29A574A356B6B2AFA52D2D54C 5B805440809040291C|
    |544C1665A06195307EC1422AE687C300AA84FC6EDCD077D36 6EF1A3F82D7C75A967|
    |B9945127E9F9DDF9CFFF9E7BCF9D339DBC36E215626B50D8F CC339D534D3E7D4BCB|
    |9A22E69AE99ACAE1959CD3F9531F5255D355A4657F359CD25 8468DEF3A4A7969735|
    |C3D437B4E4DC954C5ECDA5CF408E4253E9F988F6CFF3A1F5B C1A1C3356B4BC66149|
    |27B03EFF4EA6A2E39A1A96BBA71896F46F582A1996605DDCC AC69DA52908663C686|
    |6EEA193DA71736452D6C260ABFBB50025F45214E011487584 7CD26B55A18348A7B5|
    |EA9806493B60DD01CD2E6E887414454438D4E69735691E404 C9255DAE8440A90D24|
    |37BBECEE3849157FE13E64F64883E7AD1D25EF1BC63BC2033 0F8684345BBEF3749F|
    |E9F8C5F844D3004E4AA01DEC84390829C540946C1951207BA 1911C2C12E469C7003|
    |EC21B63B4249AE2ECE88116A1304171453C52BD9ABE6F9C90 09D59789CEE6E42A21|
    |ADEABB3E629ED2EFC84D0B0CDD821343D66EC121EC1AC3A5E DE5637493B6A9A206C|
    |C3937A5947FD7B3AAF964F8C0F8C8F84D6CF8472D85FA33C8 9465E7007323473066|
    |7F31025ED38CD1824740D308619DF69D62ECC6A93EBB6F161 478A0C7E03113EFAE8|
    |0FC216D83BB96CA5934B8B726951AE3EC665C7F8486E83BD5 B764E7798767E0BA4B|
    |894E2DFC8751DA4A42C265943A77C07A43E5E47F48DD18937 28969E2EC22526144B|
    |47BB29D5B462E96832B5D034CA541CB7A6E0B5679552D70AB 79F9B4D29F5A9E2794|
    |69BB6BF64BC2028CF19AF083EABBD97CEB62CC94810CA7B18 2942A5D5DECFD211C6|
    |6142EB21C65142C06AE7BE68E7BE68E7BE68E7BEE8907DA15 8FAFB3C49B14542CF0|
    |2234D28FBDFD7C3BE04FB1217084EF2F12719E2F648705FF4 725F28FB899CA1659A|
    |D37B99A113522B8C397A89A919FEBCF6678950BD03258755B A4AB9BF94FEC5DC672|
    |BE01DCE4210D3389AC7B080B78B38BA88231547190C590CC5 AFA5D98163F8DE8F63|
    |3881E124866D9CE3C2A3F560F062F061F0630860A8C410C25 08D218CE13586E21F5|
    |A09D72F|
    |-------------------------------------------------------------------|
  7. Quote:
    Originally Posted by PrincessDarkstar View Post
    Also Stygian Cirlce is imho one of the best endurance recovery powers in the game (And one of the best self heals), so it is perfectly possible to run even a human only build without stamina and not have to worry about endurance.
    Sorry about my chatty nature today but it's my day off and i'm bored.

    Stygian is in fact one of, if not the best end recover/healing powers in game but it requires slotting to become so.

    Many people posting on the kheld forums say 1-2 slots is plenty but honestly the end cost is nearly as much as the recovery with just 1 end mod/end reducer so the first slot your barely breaking even. The base recharge is 30 seconds, which in combat might as well be an eternity or two.

    At 15 seconds recharge it is starting to become an up every mob group power so now your up to 3 recharges and an end mod/end reducer and it's still just now recovering a bit of endurance.

    This slotting is reduced if you have global recharge but even with that and hasten your still going to need more than 2 slots for this power to be the monster it is designed to be. With 2 bodies it should fill your end bar and 1 body should be enough to get you through the fight from a nearly empty endurance bar situation.
  8. Obsidian_Force2

    Cheap WS Build

    Oddly enough with hasten I just found out by actually reading my mids build that my eclipse has 18 seconds of overlap time, thats with a global recharge of 73.8%+70% from hasten.

    I assume my thinking mine wasn't perma is because i'm lazy about getting into human for consistant hasten buffs.

    If I were to hazard a guess I would say another 5% global recharge would do you fine. Probably give you 3-6 seconds overlap on eclipses.

    I am truely against the medicine pool (no secret there) as I can easily get the rezz from the day job accolade, but as was pointed out by my Kheldian Arch-Nemesis after 40 filler powers are actually good as it saves slots for actually usefull powers, so I will no longer dispute the use of medicine pool in a post 40 level choice.

    In an attempt to begin giving out actual hard numbers I reccomend a global recharge on mid level build WS's of 40-50% and high end builds to have at least 65-70% to attain the kind of performance that will make WS's contenders.

    If my fellow Kheldian number crunchers find fault in the estimates I have given I expect them to be along shortly to not only correct me but substantiate their reasons why.
  9. Excellent. *twiddles tentacles menacingly* I await your insight.

    There are a couple things I have been contemplating changing but for the most part the build allows me to Tank AV's without support and blast nearly as well as our top IO'ed Blasters but I am curious what changes you would make.
  10. Honestly Kheldians are about perfect, mainly the Warshades, Peacers could use a small buff/tweak.

    Were (Warshades) like sharks we have all the tools to be a nearly perfect predator so long as we keep moving, attacking, shifting and healing/buffing.

    The problem is in my opinion people make a Kheld because it's different, it's cute, and their content to treat them as the keitch/concept characters of the AT's and not the potential predator they were designed to be.

    I find the whole "It doesnt matter how you build your Kheldian because it's not like their ever gonna be REALLY good anyways." mentality so frustrating that it actually sends me into board rants.

    I am usually the first person into every group of mobs on an ITF and our support will generaly ignore me to keep the blasters healed and buffed because they know I dont need to be helped. I am "The Squid" and they would rather I bring squiddy than my kinetic or my scrapper or my blaster because they know the squid is more usefull.
  11. But I love my invulnerability tanks costume. Why should I have to have it obscured by all them ugly auras? I shouldnt be penalized for my play style. :P

    Same darn thing. Exactly.

    The tanker forums would beat me down with torches and pitchforks for even saying this because they would concider this beyond stupid. Why is this even an arguable point in this section of the forums?
  12. HAH! I finaly found something to dissagree with! (ok it's minor but still)

    Between accuracy slotting and global accuracy I try to maintain a 90% total on the outside chance you also like to set your difficulty slider way up (as all good WS's should :P). So I do not believe 70% to be overkill.

    Otherwise *deep sigh* Darkstar is correct again. (dammit!)

    Oh as a side note at some point I would like Darkstar's views on my build (posted in some other part of the kheld section) as I am curious what another similarly minded, skilled, number focused WS builder would do differently.
  13. You say that like it's a bad thing. :P

    Honestly though without getting into my usual heavy longwinded rants.

    If all the other AT sections handled builds and slotting the same way the Kheldian section is, we would be playing alot different game, most of the strong power builds would never have been found and things like the hammi raids and the hard Tf's and challenge missions would still be uncompletable.

    It in my mind is why the Kheldians are lagging behind the other AT's in popularity and desirablity on teams.
  14. I find the biggest mistake made by people new to tri-forming is they try to make all 3 forms combat viable and equal.

    IMHO on a tri-form, human form is your pit crew, they buff up and heal for the other two combat forms. The human form has a few useful attacks like gravitic emmination, and gravity well but otherwise it is your buff the combat forms form.

    This is just my observation and opinion. All things do not need to be equal on a tri-form.
  15. Obsidian_Force2

    Cheap WS Build

    My quick look and opinion is as follows.

    *The shield is over slotted. alot. Eclipse is your friend please give it a hug.

    *I do like to take stamina but more than a slot with a well slotted Stygian Circle seems overkill.

    *Dwarf form attacks are way under slotted especialy the heal.

    *lack of Quasar and a very poorly slotted Unchain Essence kills alot of your ability to insta-kill groups of mobs.

    *I personaly HATE Gravimetric Snare, I find it to be the second worst WS power to take second only to Orbiting Debt.(This is a personal dislike not really a "fault" in your build)

    *You do have alot of Global Acc but slotting an acc in Inky and Gravimetric to capitalize on their aoe hits would do better than adding a couple seconds of stun to the ones you do hit.

    *Find more slots to put into dwarf unless your ignoring it as anything but a breakfree.

    *Use more sets even cheap ones will give you more milage on powers with 1-2 slots in it than your common IO's (Again this is opinion not fact).

    *Ignore the human blasts using the Kheldian respec ability to slot form powers before you actually get the powers, and ignore human powers duplicated by the forms. (Aside from Mire. [This is again my personal build preferance and not a hard fast rule of making Kheldians] and other 1 slot wonders used to use up power picks and leave more slots for the powers you actually need).

    Thats all I have for now.

    {The opinions expressed in this forum are not necessarily the veiws of the Kheldian Empire nor any affiliated Galactic empires, caution is advised, this poster could be crazy}
  16. If I were to do mine over again I might try 2 Efficacy Adapters. Acc/Recharge and Acc/End Mod/Recharge(?) with 3 from Impervium Armor. Recharge/Ressist, Recharge/Ressist/End Reduction and Ressist
  17. Darkstar is pretty much dead on (It's so weird to find myself agreeing with anyone...).

    I dont feel Eclipse "needs" to be perma, but I admit I like it to be pretty darn close (I think I have somewhere between 6 and 12 seconds of downtime on it.) but I do keep my Stygian Circle slotted well for both recharge and endurance mod, so the every 6 seconds Stygian covers me in the downtime since I make sure to have alot of damage (30% global damage) to make corpses with.
  18. *High fives Princess Darkstar*

    I might not always agree with some of your stuff but this is as spot on of a "rant" as I have ever seen on these forums.

    We are NOT gimp because we lack power we are gimp because the Kheldians have become the "concept character build" due to not having hard fast and heavy numbers proving what is and is not the most efficient builds/slotting/whatever to make the Kheldian AT the scary ***** contender it should be.
  19. Well since I already have sufficient acc/dam/recharge/end reduction and a proc on each attack I find the use of the Build Up proc well worth the investment of one slot.

    I might be overestimating the usefulness of said proc on the average build, but you are most certainly minimizing it to all builds.

    If I play for a night and do around 20,000 points of damage in squid form to me the 2.5% increase is well worth it. I will not argue that other slotting or a damage proc might not be as good. I have not done the math on that. What I "DO" know is that in situations where you cannot mire and must rely on squid damage the procs improve my damage regularly to the point I can nearly 2 shot groups of mobs with my AOE's.

    If the arguement was if it is the wisest use of slots I wouldn't have bothered getting into it, but as always the golden nugget of wrong was thrown in (it will not proc often enough to be of use) and this is not only oblivious it is just plain incorrect. And that will draw out my trollish tendencies every time.
  20. Quote:
    Originally Posted by Extor_Prime View Post

    Oh, and another thing.

    Kheldians are meant for teamplay. It's disgusting, but it's also true.
    So are Tanks, Controllers,Blasters and Defenders, all of whom can solo both easily and ultra effectively with a decent build and playing skills. A WS/PB is no different at all, we simply become MORE awesome on teams..
  21. Whipped this up quick. I can refine it when I have more time.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Test PB build: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment

    Hero Profile:
    ------------
    Level 1: Gleaming Bolt
    (A) Devastation - Accuracy/Damage: Level 40
    (3) Devastation - Accuracy/Damage/Recharge: Level 50
    (9) Devastation - Chance of Hold: Level 50


    Level 1: Incandescence
    (A) Steadfast Protection - Knockback Protection: Level 30
    (17) Steadfast Protection - Resistance/+Def 3%: Level 30


    Level 2: Gleaming Blast
    (A) Devastation - Accuracy/Damage: Level 50
    (3) Devastation - Accuracy/Damage/Recharge: Level 50
    (9) Devastation - Damage/Recharge: Level 50


    Level 4: Essence Boost
    (A) Numina's Convalescence - Heal/Recharge: Level 50
    (5) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    (5) Numina's Convalescence - Heal: Level 50
    (43) Miracle - Heal/Recharge: Level 40
    (43) Miracle - Heal/Endurance/Recharge: Level 40


    Level 6: Hasten
    (A) Recharge Reduction IO: Level 50
    (7) Recharge Reduction IO: Level 50
    (7) Recharge Reduction IO: Level 50


    Level 8: Swift
    (A) Run Speed IO: Level 50


    Level 10: Bright Nova
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    (27) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


    Level 12: Radiant Strike
    (A) Mako's Bite - Accuracy/Damage: Level 40
    (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    (43) Mako's Bite - Damage/Recharge: Level 40


    Level 14: Build Up
    (A) Adjusted Targeting - Recharge: Level 50


    Level 16: Shining Shield
    (A) Impervium Armor - Resistance: Level 40
    (17) Impervium Armor - Resistance/Endurance: Level 40
    (48) Impervium Armor - Resistance/Recharge: Level 40


    Level 18: Incandescent Strike
    (A) Mako's Bite - Accuracy/Damage: Level 50
    (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    (42) Mako's Bite - Damage/Recharge: Level 50


    Level 20: White Dwarf
    (A) Impervium Armor - Resistance: Level 40
    (46) Impervium Armor - Resistance/Endurance: Level 40
    (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (46) Impervium Armor - Resistance/Recharge: Level 40


    Level 22: Reform Essence
    (A) Numina's Convalescence - Heal/Recharge: Level 50
    (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    (23) Miracle - Heal/Recharge: Level 40
    (48) Miracle - Heal/Endurance/Recharge: Level 40


    Level 24: Pulsar
    (A) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    (25) Absolute Amazement - Accuracy/Recharge: Level 50


    Level 26: Glowing Touch
    (A) Numina's Convalescence - Heal/Recharge: Level 50


    Level 28: Conserve Energy
    (A) Recharge Reduction IO: Level 50


    Level 30: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
    (31) Numina's Convalescence - Heal: Level 50
    (31) Regenerative Tissue - +Regeneration: Level 30


    Level 32: Dawn Strike
    (A) Armageddon - Accuracy/Damage/Recharge: Level 50
    (33) Armageddon - Accuracy/Recharge: Level 50
    (33) Armageddon - Damage: Level 50
    (39) Armageddon - Damage/Recharge: Level 50
    (42) Armageddon - Chance for Fire Damage: Level 50


    Level 35: Restore Essence
    (A) Healing IO: Level 50


    Level 38: Light Form
    (A) Recharge Reduction IO: Level 50
    (39) Recharge Reduction IO: Level 50
    (39) Recharge Reduction IO: Level 50


    Level 41: Solar Flare
    (A) Obliteration - Accuracy/Recharge: Level 50
    (45) Obliteration - Accuracy/Damage/Recharge: Level 50
    (45) Obliteration - Damage: Level 50
    (45) Obliteration - Damage/Recharge: Level 50


    Level 44: Stealth
    (A) Luck of the Gambler - Recharge Speed: Level 50


    Level 47: Quantum Shield
    (A) Impervium Armor - Resistance: Level 40
    (48) Impervium Armor - Resistance/Endurance: Level 40


    Level 49: Thermal Shield
    (A) Impervium Armor - Resistance: Level 40
    (50) Impervium Armor - Resistance/Endurance: Level 40


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Cosmic Balance
    Level 1: Energy Flight
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


    Level 10: Combat Flight
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


    ------------
    Level 10: Bright Nova Bolt
    (A) Decimation - Accuracy/Damage: Level 40
    (11) Decimation - Accuracy/Endurance/Recharge: Level 40
    (11) Decimation - Accuracy/Damage/Recharge: Level 40
    (37) Decimation - Chance of Build Up: Level 40


    Level 10: Bright Nova Blast
    (A) Entropic Chaos - Accuracy/Damage: Level 35
    (13) Entropic Chaos - Damage/Endurance: Level 35
    (13) Entropic Chaos - Damage/Recharge: Level 35
    (36) Entropic Chaos - Chance of Heal Self: Level 35


    Level 10: Bright Nova Scatter
    (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
    (15) Ragnarok - Accuracy/Recharge: Level 50
    (15) Ragnarok - Damage/Recharge: Level 50
    (34) Ragnarok - Damage: Level 50
    (50) Ragnarok - Damage/Endurance: Level 50


    Level 10: Bright Nova Detonation
    (A) Positron's Blast - Accuracy/Damage: Level 50
    (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    (21) Positron's Blast - Damage/Recharge: Level 50
    (34) Positron's Blast - Damage/Range: Level 50
    (50) Positron's Blast - Chance of Damage(Energy): Level 50


    Level 20: White Dwarf Strike
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (40) Crushing Impact - Damage/Recharge: Level 50


    Level 20: White Dwarf Smite
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (40) Crushing Impact - Damage/Recharge: Level 50


    Level 20: White Dwarf Flare
    (A) Obliteration - Accuracy/Recharge: Level 50
    (25) Obliteration - Accuracy/Damage/Recharge: Level 50
    (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (40) Obliteration - Damage: Level 50


    Level 20: White Dwarf Sublimation
    (A) Numina's Convalescence - Heal/Recharge: Level 50
    (21) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    (37) Regenerative Tissue - Heal/Recharge: Level 30
    (37) Regenerative Tissue - Heal/Endurance/Recharge: Level 30


    Level 20: White Dwarf Antagonize
    (A) Perfect Zinger - Chance for Psi Damage: Level 50


    Level 20: White Dwarf Step
    (A) Winter's Gift - Slow Resistance (20%): Level 50


    ------------
    Set Bonus Totals:
    12% DamageBuff(Smashing)
    12% DamageBuff(Lethal)
    12% DamageBuff(Fire)
    12% DamageBuff(Cold)
    12% DamageBuff(Energy)
    12% DamageBuff(Negative)
    12% DamageBuff(Toxic)
    12% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    6.75% Defense(Psionic)
    3% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    6.75% Max End
    33.8% Enhancement(RechargeTime)
    71% Enhancement(Accuracy)
    5% FlySpeed
    156.6 HP (14.6%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Confused) 2.75%
    MezResist(Immobilize) 13.8%
    MezResist(Stun) 4.4%
    26% (0.43 End/sec) Recovery
    70% (3.13 HP/sec) Regeneration
    20% ResEffect(FlySpeed)
    20% ResEffect(RechargeTime)
    20% ResEffect(RunSpeed)
    6.62% Resistance(Fire)
    6.62% Resistance(Cold)
    9% RunSpeed
  22. I would have to say if you have any interest in PB's to try them first. Why? Glad you asked.

    Because once you go black you never go back...
  23. This is the build I am currently using. though I am thinking of tweaking it...grudgingly.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Obsidian Force: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    ------------
    Level 1: Shadow Bolt HO:Nucle(A)
    Level 1: Absorption S'fstPrt-ResKB:30(A)
    Level 2: Ebon Eye HO:Nucle(A)
    Level 4: Gravity Shield Aegis-Psi/Status:40(A)
    Level 6: Combat Jumping LkGmblr-Rchg+:40(A)
    Level 8: Swift Run-I:40(A)
    Level 10: Hasten RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(11)
    Level 12: Dark Nova GSFC-ToHit/EndRdx:40(A), GSFC-ToHit:40(13), GSFC-Build%:40(13)
    Level 14: Sunless Mire Oblit-Acc/Dmg/Rchg:40(A), Oblit-Acc/Rchg:40(15), Oblit-Dmg/Rchg:40(15)
    Level 16: Shadow Cloak LkGmblr-Rchg+:40(A)
    Level 18: Gravity Well Hectmb-Acc/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Dmg/Rchg:50(19), Hectmb-Dmg:50(21), Hectmb-Dam%:50(21)
    Level 20: Black Dwarf TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/Rchg:40(23), TtmC'tng-ResDam/EndRdx:40(23), TtmC'tng-ResDam/EndRdx/Rchg:40(25)
    Level 22: Health Numna-Regen/Rcvry+:40(A), RgnTis-Regen+:30(25), Mrcl-Rcvry+:40(27)
    Level 24: Stygian Circle Efficacy-EndMod/EndRdx:40(A), Efficacy-EndMod/Acc:40(27), Efficacy-EndMod:40(29), Efficacy-EndMod/Rchg:40(29), Efficacy-Acc/Rchg:40(31), Efficacy-EndMod/Acc/Rchg:40(31)
    Level 26: Gravitic Emanation Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(31)
    Level 28: Unchain Essence Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(33), Posi-Dmg/Rchg:40(33), Posi-Dmg/Rng:40(33), Posi-Dam%:40(34)
    Level 30: Stamina Efficacy-EndMod:40(A)
    Level 32: Dark Extraction S'bndAl-Acc/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(37), S'bndAl-Dmg/Rchg:50(37), S'bndAl-Dmg:50(39), S'bndAl-Build%:50(39), ExRmnt-Acc/Dmg/Rchg:40(39)
    Level 35: Quasar Oblit-Acc/Rchg:40(A), Oblit-Acc/Dmg/EndRdx/Rchg:40(40), Oblit-Acc/Dmg/Rchg:40(40), Oblit-Dmg/Rchg:40(40), Oblit-Dmg:40(42)
    Level 38: Eclipse Efficacy-Acc/Rchg:40(A), Efficacy-EndMod/Acc/Rchg:40(42), Efficacy-EndMod/Acc:40(42), Efficacy-EndMod/Rchg:40(43), Efficacy-EndMod/EndRdx:40(43)
    Level 41: Inky Aspect Acc-I:40(A)
    Level 44: Nebulous Form Zephyr-Travel/EndRdx:40(A)
    Level 47: Twilight Shield S'fstPrt-ResDam/Def+:30(A)
    Level 49: Stygian Return Mrcl-Heal:40(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth:40(A)
    Level 2: Rest Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step Zephyr-Travel/EndRdx:40(A)
    Level 10: Shadow Recall TSM'n-Rng:40(A)
    ------------
    Level 12: Dark Nova Bolt Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Build%:40(5)
    Level 12: Dark Nova Blast Apoc-Acc/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Dmg/Rchg:50(7), Apoc-Dmg:50(9), Apoc-Dam%:50(9)
    Level 12: Dark Nova Emanation Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Dmg:50(34), Ragnrk-Dmg/EndRdx:50(34)
    Level 12: Dark Nova Detonation Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(36), Posi-Dmg/Rchg:40(36), Posi-Dmg/Rng:40(36), Posi-Dam%:40(37)
    Level 20: Black Dwarf Strike T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(45), T'Death-Dam%:40(45)
    Level 20: Black Dwarf Smite T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(45), T'Death-Dmg/Rchg:40(46), T'Death-Dmg/EndRdx:40(46)
    Level 20: Black Dwarf Mire Oblit-Acc/Rchg:40(A), Oblit-Acc/Dmg/Rchg:40(46), Oblit-Dmg/Rchg:40(48)
    Level 20: Black Dwarf Drain Mako-Acc/Dmg:40(A), Mako-Acc/Dmg/EndRdx/Rchg:40(48), Mako-Acc/EndRdx/Rchg:40(48), Mako-Dmg/Rchg:40(50), Numna-Heal:40(50), Numna-Heal/Rchg:40(50)
    Level 20: Black Dwarf Step Winter-ResSlow:40(A)
    Level 20: Black Dwarf Antagonize Zinger-Acc/Rchg:40(A)
    ------------
    Set Bonus Totals:
    30% DamageBuff(Smashing)
    30% DamageBuff(Lethal)
    30% DamageBuff(Fire)
    30% DamageBuff(Cold)
    30% DamageBuff(Energy)
    30% DamageBuff(Negative)
    30% DamageBuff(Toxic)
    30% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    2.25% Max End
    73.8% Enhancement(RechargeTime)
    57% Enhancement(Accuracy)
    5% FlySpeed
    184.7 HP (17.2%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Held) 4.4%
    MezResist(Immobilize) 11.6%
    MezResist(Sleep) 2.2%
    MezResist(Stun) 8.8%
    20% (0.33 End/sec) Recovery
    64% (2.86 HP/sec) Regeneration
    20% ResEffect(FlySpeed)
    20% ResEffect(RechargeTime)
    20% ResEffect(RunSpeed)
    8.19% Resistance(Fire)
    8.19% Resistance(Cold)
    2.25% Resistance(Psionic)
    5% RunSpeed
  24. If you really want to use HO's go for it, but in less than 20 minutes I could mids you a PB build based on your desired budget with some impressive results....Just sayin.
  25. Obsidian_Force2

    Idea...

    I agree with Timeshadow.

    These truely are the end times..