Anyone have a good Warshade TriForm IO Build?


Anilo

 

Posted

What I'm really looking for is a good IO build that will maximize Tankability in Dwarf form, but still provide at least minor benefit to Nova and Human forms in the way of recharge, regen and/or recovery. Just a build that will really make all three forms shine a bit more, with emphasis on the Tankability primarily. Thanks much.


 

Posted

Here's mine, an orange/yellow set that can get you started.

Hasten/SS are the only pool powers you really need, the rest can be changed. I'm thinking swift and hurdle would have been better choices.

Human form is mostly used for mire, eclipse and stygian return but there are a few good other powers there.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

natural mystic final 2: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Medicine

Hero Profile:
------------
Level 1: Ebon Eye Acc-I(A)
Level 1: Absorption S'fstPrt-ResKB(A)
Level 2: Gravimetric Snare Acc-I(A)
Level 4: Gravity Shield Aegis-Psi/Status(A)
Level 6: Dark Nova GSFC-Build%(A), P'Shift-End%(50)
Level 8: Starless Step Acc-I(A)
Level 10: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 12: Sunless Mire Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(13), M'Strk-Dmg/Rchg(13), Sciroc-Acc/Dmg(15), Erad-Dmg/Rchg(15)
Level 14: Shadow Cloak LkGmblr-Rchg+(A)
Level 16: Super Speed Run-I(A)
Level 18: Gravity Well Lock-Acc/Hold(A), Lock-Rchg/Hold(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg(50), Dmg-I(50)
Level 20: Black Dwarf TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(21), ResDam-I(21), P'Shift-End%(45)
Level 22: Stygian Circle P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(27), RechRdx-I(27)
Level 24: Nebulous Form RechRdx-I(A)
Level 26: Unchain Essence AirB'st-Dmg/Rchg(A), Det'tn-Dmg/EndRdx(36), AirB'st-Acc/Dmg(37), Det'tn-Acc/Dmg(43), ExStrk-Dam%(46)
Level 28: Gravitic Emanation Rope-Acc/Stun(A), Rope-Acc/Stun/Rchg(42), Dsrnt-I(43)
Level 30: Grant Invisibility LkGmblr-Rchg+(A)
Level 32: Dark Extraction ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Quasar Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(36), M'Strk-Acc/Dmg(36), M'Strk-Dmg/Rchg(45), ExStrk-Dam%(45)
Level 38: Eclipse RechRdx-I(A), Efficacy-Acc/Rchg(39), P'Shift-Acc/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-ResDam/Rchg(40)
Level 41: Stygian Return RechRdx-I(A)
Level 44: Stimulant RechRdx-I(A)
Level 47: Aid Other Heal-I(A)
Level 49: Resuscitate RechRdx-I(A)
------------
Level 1: Brawl Dmg-I(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step EndRdx-I(A)
Level 10: Shadow Recall Winter-ResSlow(A)
------------
Level 6: Dark Nova Bolt Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Dark Nova Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Dark Nova Emanation Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 6: Dark Nova Detonation Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 20: Black Dwarf Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Smite C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 20: Black Dwarf Mire Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Black Dwarf Drain Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(29), Nictus-Acc/Heal(29), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(46)
Level 20: Black Dwarf Step EndRdx-I(A)
Level 20: Black Dwarf Antagonize Taunt-I(A)
------------
Set Bonus Totals:
15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
2% Enhancement(Knockup)
2% Enhancement(Knockback)
41% Enhancement(Accuracy)
48.8% Enhancement(RechargeTime)
84.3 HP (7.87%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 9.1%
MezResist(Immobilize) 11.3%
MezResist(Sleep) 10.2%
MezResist(Stun) 4.7%
MezResist(Terrorized) 2.5%
5% (0.08 End/sec) Recovery
60% (2.68 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
3.15% Resistance(Fire)
3.15% Resistance(Cold)
3.13% Resistance(Negative)
2.25% Resistance(Psionic)






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Posted

Thank you for the updated guide. Before the forums went down, I was able to print out some of the Kheldan guides. I was playing a Pb, but then got distracted by another toon. Now I am working on a Warshade. I have been looking at the guides and some of them have Stamina in the build, while others like yours, don't have it.
Will I be alright without it?


 

Posted

I'm all right without stamina. Slotting end reduction into dwarf/nova attacks helps, and the performance shifter procs in dwarf and nova help as well. Stygian Return is great for turning dead bodies into endurance, same with eclipse and live enemies.

You can also easily add stamina instead of
I updated the above build as it had a few mistakes in it.


 

Posted

Quote:
Originally Posted by ArcWeld View Post
Stygian Return is great for turning dead bodies into endurance
Nitpick, you're thinking of Stygian Circle. Stygian Return is the Soul Transfer-esque rez warshades get.


Paragon Studios, thanks for all you've done. You've made this a great game, and a great community. I see this as six years well-spent. NCSoft, I'm seriously disappointed in you. This is not how you get or keep customers.

 

Posted

This is the build I am currently using. though I am thinking of tweaking it...grudgingly.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Obsidian Force: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
------------
Level 1: Shadow Bolt HO:Nucle(A)
Level 1: Absorption S'fstPrt-ResKB:30(A)
Level 2: Ebon Eye HO:Nucle(A)
Level 4: Gravity Shield Aegis-Psi/Status:40(A)
Level 6: Combat Jumping LkGmblr-Rchg+:40(A)
Level 8: Swift Run-I:40(A)
Level 10: Hasten RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(11)
Level 12: Dark Nova GSFC-ToHit/EndRdx:40(A), GSFC-ToHit:40(13), GSFC-Build%:40(13)
Level 14: Sunless Mire Oblit-Acc/Dmg/Rchg:40(A), Oblit-Acc/Rchg:40(15), Oblit-Dmg/Rchg:40(15)
Level 16: Shadow Cloak LkGmblr-Rchg+:40(A)
Level 18: Gravity Well Hectmb-Acc/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Dmg/Rchg:50(19), Hectmb-Dmg:50(21), Hectmb-Dam%:50(21)
Level 20: Black Dwarf TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/Rchg:40(23), TtmC'tng-ResDam/EndRdx:40(23), TtmC'tng-ResDam/EndRdx/Rchg:40(25)
Level 22: Health Numna-Regen/Rcvry+:40(A), RgnTis-Regen+:30(25), Mrcl-Rcvry+:40(27)
Level 24: Stygian Circle Efficacy-EndMod/EndRdx:40(A), Efficacy-EndMod/Acc:40(27), Efficacy-EndMod:40(29), Efficacy-EndMod/Rchg:40(29), Efficacy-Acc/Rchg:40(31), Efficacy-EndMod/Acc/Rchg:40(31)
Level 26: Gravitic Emanation Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(31)
Level 28: Unchain Essence Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(33), Posi-Dmg/Rchg:40(33), Posi-Dmg/Rng:40(33), Posi-Dam%:40(34)
Level 30: Stamina Efficacy-EndMod:40(A)
Level 32: Dark Extraction S'bndAl-Acc/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(37), S'bndAl-Dmg/Rchg:50(37), S'bndAl-Dmg:50(39), S'bndAl-Build%:50(39), ExRmnt-Acc/Dmg/Rchg:40(39)
Level 35: Quasar Oblit-Acc/Rchg:40(A), Oblit-Acc/Dmg/EndRdx/Rchg:40(40), Oblit-Acc/Dmg/Rchg:40(40), Oblit-Dmg/Rchg:40(40), Oblit-Dmg:40(42)
Level 38: Eclipse Efficacy-Acc/Rchg:40(A), Efficacy-EndMod/Acc/Rchg:40(42), Efficacy-EndMod/Acc:40(42), Efficacy-EndMod/Rchg:40(43), Efficacy-EndMod/EndRdx:40(43)
Level 41: Inky Aspect Acc-I:40(A)
Level 44: Nebulous Form Zephyr-Travel/EndRdx:40(A)
Level 47: Twilight Shield S'fstPrt-ResDam/Def+:30(A)
Level 49: Stygian Return Mrcl-Heal:40(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth:40(A)
Level 2: Rest Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step Zephyr-Travel/EndRdx:40(A)
Level 10: Shadow Recall TSM'n-Rng:40(A)
------------
Level 12: Dark Nova Bolt Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 12: Dark Nova Blast Apoc-Acc/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Dmg/Rchg:50(7), Apoc-Dmg:50(9), Apoc-Dam%:50(9)
Level 12: Dark Nova Emanation Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Dmg:50(34), Ragnrk-Dmg/EndRdx:50(34)
Level 12: Dark Nova Detonation Posi-Acc/Dmg:40(A), Posi-Acc/Dmg/EndRdx:40(36), Posi-Dmg/Rchg:40(36), Posi-Dmg/Rng:40(36), Posi-Dam%:40(37)
Level 20: Black Dwarf Strike T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(45), T'Death-Dam%:40(45)
Level 20: Black Dwarf Smite T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(45), T'Death-Dmg/Rchg:40(46), T'Death-Dmg/EndRdx:40(46)
Level 20: Black Dwarf Mire Oblit-Acc/Rchg:40(A), Oblit-Acc/Dmg/Rchg:40(46), Oblit-Dmg/Rchg:40(48)
Level 20: Black Dwarf Drain Mako-Acc/Dmg:40(A), Mako-Acc/Dmg/EndRdx/Rchg:40(48), Mako-Acc/EndRdx/Rchg:40(48), Mako-Dmg/Rchg:40(50), Numna-Heal:40(50), Numna-Heal/Rchg:40(50)
Level 20: Black Dwarf Step Winter-ResSlow:40(A)
Level 20: Black Dwarf Antagonize Zinger-Acc/Rchg:40(A)
------------
Set Bonus Totals:
30% DamageBuff(Smashing)
30% DamageBuff(Lethal)
30% DamageBuff(Fire)
30% DamageBuff(Cold)
30% DamageBuff(Energy)
30% DamageBuff(Negative)
30% DamageBuff(Toxic)
30% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
73.8% Enhancement(RechargeTime)
57% Enhancement(Accuracy)
5% FlySpeed
184.7 HP (17.2%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 4.4%
MezResist(Immobilize) 11.6%
MezResist(Sleep) 2.2%
MezResist(Stun) 8.8%
20% (0.33 End/sec) Recovery
64% (2.86 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
8.19% Resistance(Fire)
8.19% Resistance(Cold)
2.25% Resistance(Psionic)
5% RunSpeed


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Here's mine for another example. A little cheaper with no purples, but still not exactly "cheap". Human is mainly just for buffs, or for the occasional opener with Grav Emanation or Grav Well. Unchain Essence and Quasar are slotted as such since I'll only use them after a good Mire (or two). I've found Stamina to be useful when soloing and your Stygian circle may only have one or two bodies around, but its not difficult to do without. The last two powers are just fillers.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Ebon Eye -- Thundr-Acc/Dmg:40(A)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Gravity Shield -- ResDam-I:40(A)
Level 4: Shadow Bolt -- Thundr-Acc/Dmg:40(A)
Level 6: Dark Nova -- Efficacy-EndMod/EndRdx:40(A)
Level 8: Hurdle -- Jump-I:40(A)
Level 10: Hasten -- RechRdx-I:40(A), RechRdx-I:40(15), RechRdx-I:40(25)
Level 12: Sunless Mire -- Acc-I:40(A), RechRdx-I:40(13), RechRdx-I:40(13), RechRdx-I:40(15)
Level 14: Super Speed -- EndRdx-I:40(A)
Level 16: Health -- Heal-I:40(A)
Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), HO:Perox(19), Lock-Acc/Rchg:40(36), Lock-Rchg/Hold:40(48), C'ngImp-Acc/Dmg/Rchg:40(48)
Level 20: Black Dwarf -- ResDam-I:40(A), ResDam-I:40(21), ResDam-I:40(21), Efficacy-EndMod/EndRdx:40(50)
Level 22: Stygian Circle -- P'Shift-EndMod/Rchg:40(A), P'Shift-EndMod:40(23), Efficacy-EndMod/Rchg:40(23), Dct'dW-Heal/Rchg:40(25)
Level 24: Stamina -- EndMod-I:40(A)
Level 26: Shadow Cloak -- EndRdx-I:40(A)
Level 28: Gravitic Emanation -- Stpfy-Acc/Rchg:40(A), Stpfy-EndRdx/Stun:40(29), Stpfy-Acc/EndRdx:40(29), Stpfy-Stun/Rng:40(43), Stpfy-Acc/Stun/Rchg:40(43)
Level 30: Nebulous Form -- EndRdx-I:40(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:40(A), ExRmnt-Acc/Dmg/Rchg:40(33), ExRmnt-EndRdx/Dmg/Rchg:40(33), ExRmnt-Acc/Dmg:40(33), Dmg-I:40(34), RechRdx-I:40(34)
Level 35: Stygian Return -- RechRdx-I:40(A)
Level 38: Eclipse -- Acc-I:40(A), Efficacy-Acc/Rchg:40(39), RctvArm-ResDam/Rchg:40(39), Aegis-ResDam/Rchg:40(39), TtmC'tng-ResDam/Rchg:40(40), ImpArm-ResDam/Rchg:40(40)
Level 41: Quasar -- Sciroc-Dmg/Rchg:40(A), M'Strk-Dmg/Rchg:40(42), C'ngBlow-Dmg/Rchg:40(42), Dmg-I:40(42)
Level 44: Unchain Essence -- Dmg-I:40(A), Dmg-I:40(50), Dmg-I:40(50)
Level 47: Grant Invisibility -- EndRdx-I:40(A)
Level 49: Starless Step -- Acc-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng:40(A)
Level 10: Shadow Recall -- EndRdx-I:40(A)
------------
Level 6: Dark Nova Bolt -- Thundr-Acc/Dmg:40(A)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(43), Thundr-Dmg/Rchg:40(45)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(3), Posi-Dmg/Rchg:40(7), Posi-Dmg/Rng:40(9), Posi-Acc/Dmg/EndRdx:40(11), RechRdx-I:40(17)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(3), Posi-Dmg/Rng:40(5), Posi-Dmg/Rchg:40(7), Posi-Acc/Dmg/EndRdx:40(11), RechRdx-I:40(34)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(45), C'ngImp-Acc/Dmg/Rchg:40(46), C'ngImp-Acc/Dmg/EndRdx:40(46), C'ngImp-Dmg/EndRdx/Rchg:40(46)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx/Rchg:40(31), C'ngImp-Acc/Dmg/Rchg:40(31), C'ngImp-Dmg/Rchg:40(36), C'ngImp-Acc/Dmg/EndRdx:40(37)
Level 20: Black Dwarf Mire -- Sciroc-Acc/Rchg:40(A), Sciroc-Dmg/Rchg:40(27), M'Strk-Acc/Dmg/EndRdx:40(27), M'Strk-Dmg/EndRdx:40(31), M'Strk-Dmg/Rchg:40(37), M'Strk-Dmg/EndRdx/Rchg:40(45)
Level 20: Black Dwarf Drain -- Nictus-Acc/Heal:40(A), Nictus-Heal:40(36), Nictus-Acc/EndRdx/Heal/HP/Regen:40(37), H'zdH-Heal/EndRdx/Rchg:40(40), Dmg-I:40(48)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng:40(A)
Level 20: Black Dwarf Antagonize -- Zinger-Dam%:40(A)
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 2.25% Max End
  • 3% Enhancement(Stun)
  • 41% Enhancement(Accuracy)
  • 41.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 76.3 HP (7.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 9.65%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 4.15%
  • MezResist(Terrorized) 2.5%
  • 7.5% (0.13 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 5% RunSpeed


 

Posted

Quote:
Originally Posted by ArcWeld View Post
You can also easily add stamina instead of
.
Instead of what?


 

Posted

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Originally Posted by ArcWeld View Post
I'm all right without stamina. Slotting end reduction into dwarf/nova attacks helps.
Would slotting an endurance reducer in dark Nova instead of putting them in the 2 Dark Nova AOE attacks have the same effect?

Currently I have Dark Nova slotted with a Flight and a To Hit Buff (which nullifies the need to burn 4 slots to get an accuracy in each attack), and then I put an endurance reducer in the two big squid attacks. Would replacing those 2 endurance reducers with a single one in Dark Nova itself be a better idea? I wouldn't mind freeing up a slot that way if the net effect is the same.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Would slotting an endurance reducer in dark Nova instead of putting them in the 2 Dark Nova AOE attacks have the same effect?
No, endredux in dark nova will only reduce the cost of the "dark nova" toggle which isn't much as far as I remember. Having endredux in your nova attacks is crucial to be able to blast for any long period of time.

Quote:
Currently I have Dark Nova slotted with a Flight and a To Hit Buff (which nullifies the need to burn 4 slots to get an accuracy in each attack), and then I put an endurance reducer in the two big squid attacks. Would replacing those 2 endurance reducers with a single one in Dark Nova itself be a better idea? I wouldn't mind freeing up a slot that way if the net effect is the same.
The same for tohit vs acc. ToHit buff in Dark Nova is a good idea. Accuracy in your attacks will stack and you won't miss. I wouldn't pass myself on the accuracy in the attacks unless you are very low in level. In the early levels, the accuracy is not such a problem (unless you intend to be active in AE +4 farms) as the dark nova inherent acc buff is plenty sufficient already. This is not the case in the later levels when the mobs have def buffs and are significantly higher than you most of the time.


 

Posted

Quote:
Originally Posted by Willowpaw
Would slotting an endurance reducer in dark Nova instead of putting them in the 2 Dark Nova AOE attacks have the same effect?
The simple answer is no.

I haven't got the exact figures to hand so may be slightly out but Nova costs about .26 end per second, and recovers the same amount, so basically it breaks even out of the box.

If you put and endrdx in the form it will cost you about 0.2, saving you a tiny 0.06 end per second.

If you put that same endrdx into one of the attacks it will save you 2-3 end every time you attack, which works out a lot more effective than slotting the form itself.

The same goes for endmod in the form, you can get the form to recover about 0.4 and cost about 0.15 with enough slots (4-6), but the total 0.25 end per second recovery is still nothing compared to one endrdx in each power.

Edit:
Quote:
Originally Posted by Willowpaw
Currently I have Dark Nova slotted with a Flight and a To Hit Buff (which nullifies the need to burn 4 slots to get an accuracy in each attack), and then I put an endurance reducer in the two big squid attacks. Would replacing those 2 endurance reducers with a single one in Dark Nova itself be a better idea? I wouldn't mind freeing up a slot that way if the net effect is the same.
I personally wouldn't slot the tohit either, I think out of the box you are getting +15% to hit, and if you need any more than that to hit an enemy the likelyhood is they have massive defence (Stacked veng on Nemesis for example) and your slotting still wont make a difference.

However tohit does multiply the effect of accuracy so it is still a good idea to have an accuracy in each attack, but that depends on the level of mobs you go up against, if you run around on anything below 3rd difficulty you can still probably get away without.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
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Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

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Originally Posted by Falcon8
Instead of what?
I haven't looked at the builds above but I thought it worth mentioning just in case you didn't know; but Stamina doesn't work when you are in either Nova or Dward form, so if you are looking for more recovery when in either form Stamina isn't really the way to go.

Also Stygian Cirlce is imho one of the best endurance recovery powers in the game (And one of the best self heals), so it is perfectly possible to run even a human only build without stamina and not have to worry about endurance.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Also Stygian Cirlce is imho one of the best endurance recovery powers in the game (And one of the best self heals), so it is perfectly possible to run even a human only build without stamina and not have to worry about endurance.
Sorry about my chatty nature today but it's my day off and i'm bored.

Stygian is in fact one of, if not the best end recover/healing powers in game but it requires slotting to become so.

Many people posting on the kheld forums say 1-2 slots is plenty but honestly the end cost is nearly as much as the recovery with just 1 end mod/end reducer so the first slot your barely breaking even. The base recharge is 30 seconds, which in combat might as well be an eternity or two.

At 15 seconds recharge it is starting to become an up every mob group power so now your up to 3 recharges and an end mod/end reducer and it's still just now recovering a bit of endurance.

This slotting is reduced if you have global recharge but even with that and hasten your still going to need more than 2 slots for this power to be the monster it is designed to be. With 2 bodies it should fill your end bar and 1 body should be enough to get you through the fight from a nearly empty endurance bar situation.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

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My Stygian is 5 or 6-frankenslotted to bring me from nearly empty HP and Endurance bars back to full power with 3 bodies on the floor. I often given Healers heart attacks, kinda like MoG, in reverse, almost...


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

My Stygian Circle has a 6-slot Efficiency Adaptor (level 25) and all it needs is 3+ minions to bring me nearly back to full health and endurance. 4+ minions is "overheal" on it.


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