Obitus

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  1. Quote:
    Originally Posted by Obitus View Post
    I don't want to be contentious, but neither of the above-quoted statements is necessarily true. Combustion's full cycle time isn't any faster than the once-per-10 seconds proc check on toggle powers. At best, it's a tie: 3.168 activation time + ~4.3 recharge time + 3.168 activation time = 10.636 seconds.
    Just want to note that I didn't quite characterize the quoted comparison fairly. The cycle time of Combustion in this instance is ~7.46 seconds, not ~10.6. Over a longer period of time, spammed Combustion will yield more procs.

    My point was that Combustion isn't noticeably better over the short term, and is arguably worse in the final analysis because of the opportunity cost of tying yourself up for 3+ seconds per cast. Combustion isn't something you're likely to cast lightly, whereas Hot Feet stays on no matter what you decide to do. Usually I'd tend to advocate putting a proc in a click power rather than a toggle, but in this case I think the specifics favor Hot Feet rather heavily.

    And that's a lot of words thrown at a relatively small slotting decision. Apologies
  2. Quote:
    Originally Posted by Dr_Dismemberment View Post
    Quote:
    Originally Posted by Lifewind
    But I would really rather slot combustion with a Armageddon set rather than the Oblits. Since it is up more often, and would proc more than if you slotted armagedds in hot feet.
    I agree with this. Also, Hot Feet really needs a slot to cap slow. Without it, it turns a good power into a mediocre power.
    I don't want to be contentious, but neither of the above-quoted statements is necessarily true. Combustion's full cycle time isn't any faster than the once-per-10 seconds proc check on toggle powers. At best, it's a tie: 3.168 activation time + ~4.3 recharge time + 3.168 activation time = 10.636 seconds.

    That's assuming you cast Combustion every single time it's available, which isn't a given either. Combustion's activation time alone represents a fairly high opportunity cost, whereas Hotfeet works in the background regardless of what attacks you use. Also, Combustion's area of effect (15 feet) is significantly smaller than Hot Feet's (20 feet).

    Enhancing Hot Feet with slow is nice, but the lack of slow enhancement certainly doesn't make it a mediocre power. That's why God invented Fire Cages.

    Armageddon has marginally more Endurance reduction than Obliteration has, and unfortunately there aren't so many slots available on this build that you have much leeway to use any other sets in your PBAoE powers. I think Doc's slotting of Hot Feet is probably the best option -- 5 Armageddon + 1 Microfilament. The Microfilament only fits in sensibly because Doc did use Armageddon and not Obliteration for the other five slots, though.
  3. My Mastermind orders my Dominator to run it for him.
  4. Yeah, there's a little leeway in there to shore up Incinerate's slotting if you want. Off the top of my head, the second slot in Consume or the second slot in Embrace could easily go to Incinerate. (Probably for a Dam/Acc/End IO from any old set.)
  5. And here's an updated version of the Melee/Ranged DEF variant:

    Click this DataLink to open the build!
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    No Imps this time (Combustion instead), and less Smash/Lethal RES (52.8%). Endurance is more a concern for this build than it is for the one in the previous post, but still surprisingly manageable considering that this build runs Maneuvers. It's no worse than the Endurance on the build Silas is playing now, unless I'm misremembering something. (3.6 recovery + Performance Shifter versus 1.42 drain)

    More survivable by an indefinable amount than the S/L DEF builds, simply because Melee/Ranged DEF covers you against more stuff, but the global recharge is still markedly lower than the other builds we've been discussing (clocks in at 177.5% including Hasten, or anywhere from 16-20% less than the various S/L DEF builds). Domination is not perma without the use of Hasten.
  6. Quote:
    Originally Posted by Dr_Dismemberment View Post
    Personally, I'd do something more like this:

    It gets rid of the wasted power mule power RoF and mule slotting for Consume and picks up Combusion. I'm actually liking the looks of this one, I may go with this rather than capped S/L. It loses SS, but just cope with Ninja Run 8-).
    Finally got some time to myself on a computer with Mids' installed. I like where Dr_Dismemberment is going. Here's something similar:

    Click this DataLink to open the build!
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    Only major advantages are that I skipped Imps in favor of Super Speed, and scraped up about 9% more S/L resistance. There are some minor slotting discrepancies otherwise, a little extra HP, a very tiny amount more net recovery, 3% less global damage, 6.2% less global recharge, a little more uptime on Embrace of Fire.

    All of the above are matters of preference. Personally, I'm probably a little out of my depth here because my instinct is to emphasize recharge less.

    Nice build btw, Doc.

    Given what you (Silas) have said about your recovery situation, I don't feel the need to go through the kind of haphazard methodology I did last night to determine a good threshold -- and in any case, these two new builds (Dr's and mine) both have very slightly better net recovery than the build I posted last night. (which passed my largely arbitrary standard of sustainable ST attacks during Domination's downtime.)

    (Edit: Oh, and a minor point, but probably worth mentioning just for the sake of consistency: The builds Silas posted earlier were using the T3 Cardiac boost, so that's what I've been using. Doctor's posted build uses the T4. Neither Incarnate abilities nor Accolades are turned on by default in the version Mids' I'm using, which is worth mentioning too.)
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Perhaps you missed "Incarnates". Or maybe "Godlike power". Or maybe the intention to reduce (but not eliminate) the differences between the classes by giving each AT a limited bit of what makes the others so powerful.
    I'm kind of on the fence about this, for what it's worth. On the one hand, the devs seem to have done a good job of getting the above-quoted result, and I like the goal of "[reducing] (but not [eliminating]) the differences between classes" through Incarnate content.

    On the other hand, and just from a thematic/conceptual standpoint, I'm not sure I like that so much of the extra power available comes from a pet. Scratch that; I know I don't like it. As someone else said earlier in the thread, I didn't submit my superhero registration to watch someone else do the work. I'm also not entirely sure that the Lore pets are balanced properly among themselves, but that's a separate issue and a different thread.

    None of the above is to take anything away from the OP. Lore is a legitimate power as the game is presently constituted, and soloing a GM is a pretty crazy accomplishment for a Tanker under any circumstances.
  8. Quote:
    Originally Posted by Silas View Post
    Well, I've taken the build from a few posts above out on TFs but more importantly, farming. So in a situation where I'm running all my toggles and spamming my AoEs, I do burn a crapload of endurance but Consume is more than enough to compensate.

    Which two builds were you using for friend's original and tweaked? The build a friend did for me that I tweaked (2 posts up) I didn't post the original one he sent me.
    Heh, sorry. When I said original friend's build, I meant the version of the build that was original to me. The way I try to juggle builds from the forum is to save one as 'original' and a second (the one I mess with) as 'revised.' So I guess I was projecting my file system here.

    Yeah, Consume use is largely subjective. If using it often is doing the job and you don't mind it, then it's all good.

    Thanks for the clarification on the other stuff. Will keep in mind. Any thoughts on Combustion? Like, dislike?
  9. Quote:
    Originally Posted by Silas View Post
    This is what I've got from tweaking a version a friend worked on. [snipped for brevity]
    Just a few tweaks to your friend's version, most of which are lateral or debatable moves:

    Click this DataLink to open the build!
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    Highlights: 32.7% Smash/Lethal DEF, 55.6% Smash/Lethal RES, 3.68 EPS recovery (before Performance Shifter proc), 1.34 EPS toggle drain.

    The downsides are that you lose 5% in global recharge (still leaving Domination perma by about 1 second without using Hasten at all), 2% in global damage, and 1.9% in HP. You gain meaningfully in the endurance and RES categories, but not so much that I'd consider either build a slam dunk.

    End really is the issue. Having run some really basic numbers (added for completeness, below), you should be fine with your melee single-target attack chain even with Hotfeet on, and even without Consume. (Domination should recharge before you run dry.) Consume is a damn nice power to have, but I'd want to minimize my reliance on it. YMMV.

    Friend's original build: Blaze-Blast-Incinerate for a total damage of 885.18 and a total End cost of 18.11 in 4.488 seconds, or 197.23 DPS, and 4.03 endurance per second.

    Add toggle cost of 1.4 EPS, Hasten cost of 0.125 EPS, and subtract from 3.52 EPS in recovery + 0.225 EPS from Performance Shifter proc to get a net drain of 1.81 EPS. Total Endurance is 112.5, so time to empty is 112.5 / 1.81 = about 62 seconds. Domination with perma-Hasten recharges 66.67 seconds.

    Tweaked friend's build: Blaze-Blast-Incinerate for a total damage of 877.1 and a total End cost of 18.11 in 4.488 seconds, or 195.43 DPS, and 4.03 endurance per second.

    Add toggle cost of 1.34 EPS, Hasten cost of 0.125 EPS, and subtract from 3.68 recovery + 0.225 EPS from Performance Shifter proc to get a net drain of 1.59 EPS. Total Endurance is 112.5, so time to empty is 112.5 / 1.59 = 70.7 seconds. Domination with perma-Hasten recharges in 67.8 seconds.

    My rough calcs don't take into account the spamming of AoE powers, though, nor do they (lest you worry) really measure DPS except as a curiosity; I didn't account for Hot Feet or Embrace of Fire as I was more concerned with endurance drain.

    The one thing I do wonder about though is that you don't have Fire Imps. Personally I can't stand the way Fire Imps look -- the way they move, the sounds they make, dunno -- and so I wouldn't rush to make the claim that they're essential, but would you prefer to have them? I take it you don't really want Ring, which -- though a decent power -- doesn't really serve much purpose in the build as presently constituted (not slotted as an attack).

    I'll see what I can come up with pet-build-wise. Also may have a slightly improved version of the ranged/melee build posted previously.
  10. Obitus

    Spider-Man

    Quote:
    Originally Posted by Rabid_M View Post
    But, that means that.... Thanos wants to hook up with Aunt May.

    Eww...
    The fact that he wants to hook up with the embodiment of death wasn't disturbing enough already?
  11. Quote:
    Originally Posted by ArcticFahx View Post
    That's one of the worst positions possible. If I make a TV show that's a pretty blatant ripoff of, say, Mage: the Awakening, and later White Wolf makes a TV show based on WoD, including Mage, that doesn't mean they're ripping me off.
    Context and timing are everything. If you demonstrate that a Mage-style product is successful in a television format, and your competitors decide to cash in on that success shortly afterwards -- even by releasing an adaptation based on a prior creation -- then yeah: they're making a transparent and cynical copy-cat move.

    Perhaps "rip off" is technically the wrong term, but it encapsulates the situation nicely.
  12. Quote:
    Originally Posted by Oedipus_Tex View Post
    Sorry, not being flippant. Something about the way I write comes off that way. I wish I could say it's because English is a second language, but I actually have an undergrad degree in English, so no dice there. I don't mean to be disrespectful. I actually sort of enjoy these sorts of debates. I apologize if I came across too harshly.

    Anyway, if you ever want to team with me on Virtue and meet the various Ice and Earth (and Elec and Mind and Fire and all those others) send a tell my way. I promise I'm a lot milder in person.
    No problem, man. Some loss in the translation is natural on the internet. I know I often come off as more strident than I intend. It's just that -- and this isn't a shot at you or anyone else in particular -- I feel like these mechanical balance discussions too often devolve into a subjective pissing match about who's better at playing what.

    Perhaps I'm too sensitive to that trend.

    I don't play on Virtue, but likewise, I'll extend an invitation to play with me on Triumph. Or perhaps sometime we could get together on Test and compare notes. I admit it's been quite some time since I played my Ice Controller; I played her almost exclusively for about two years before finally deciding that there were more fun-to-play options to take through the Incarnate grind. Then again, and to be fair, after that much time playing any one character, I can't very well say that it owes me anything. Perhaps it's natural that I'd tire of her.

    Anyway, I may be rusty, but I'd be happy to do some Ice controllering with you sometime. On the few occasions that I've been privileged to see it, stacking Arctic Air was very impressive.
  13. Quote:
    Originally Posted by Hyperstrike View Post
    The dirty cynic in me worries about having now created a martyr.
    You know the best thing about martyred enemies?

    They're dead.
  14. Quote:
    Originally Posted by High_Jinks View Post
    I still wanna' know why the Silence weren't rockin' more casual duds. It's like no one's going to remember you, why not dress with a little flair?
    It's a riff on the Men in Black -- mysterious people dressed in black suits that exist on the edge of perception.
  15. Quote:
    Originally Posted by Cass_ View Post
    Or viewed as a younger sibling, who is free of our baggage yet seems set on repeating all of our most grievous errors.

    The history of Europe is a litany of horrific crimes against our selves and others, just getting our leaders to stop randomly massacring "troublesome" groups and kicking the church out of affairs of state took us a thousand years.
    Thank you for elaborating on the wider context I referenced. You do yourself a disservice, however, by arguing that the USA is intent on repeating "all of [Europe's] most grievous errors." Just read your second paragraph. Read it again.

    We are not free of your baggage, btw. The Middle East remains to this day marked by European meddling. For instance, whose bright idea was it to put the Kurds inside Iraq's at-the-time arbitrary border? Hell, extremists over there are still angry about the frelling Crusades. Which isn't Europe's fault, but it is worth mentioning.

    Also, and this may sound like a nitpick, but it addresses a bit of a peeve: America as a cultural entity is much much younger than its cousins in Europe. The United States as a continuously running government is no younger than most of the current systems in place in Europe, and significantly older than a lot of them.
  16. Quote:
    Originally Posted by Oedipus_Tex View Post
    Fixed that for you.

    I am pretty much done talking about this. I don't know what to say at this point except that I will try to suck more with my Ice characters in order to meet expectations. No harm done in any case.
    If you're done then that's fine. I'm not paying you to talk with me about this, after all. Still, if you're done, then you'd have been better served by not saying anything at all, rather than the above-quoted flippancy.

    Needless to say that in my opinion, the disadvantages of AA offset the disadvantages of VG, just as in your opinion, AA's lack of an opportunity cost is a "specific advantage."

    No one said that your Ice characters sucked.
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    Are you talking about "slow" or -Recharge? Or both? If it's -Recharge, this is a very complicated topic. Suffice it to say that tanking Recharge and keeping it tanked are two different things. You are also assuming that every enemy is going to be kind enough to stand conveniently in your auras.
    I'm assuming that if the battle even lasts long enough for the full extent of Ice's slows (here used as a catch-all for slow and recharge) to be relevant, the fact that the foes might scatter around a bit probably isn't going to make or break you.

    Quote:
    I was talking about Arctic Air.
    Fair enough. AA can be detoggled, though, and requires you to stand in the middle of the action. Those downsides are sufficient to offset the flaws of VG by comparison.

    Also, a PBAoE hold in a set that doesn't feature a stealth power is, by definition, not an alpha breaker. An alpha is a first strike.

    Quote:
    And to point out a specific advantage of AA: there is no lost opportunity cost. There is never a group where you will say "Maybe I should save this for the next group," because it is always there. I do not think that this makes Ice "better" or "superior" or whatever else. It is just a fact about the set.
    Over-time, sustainable control is obviously Ice's strength. The question is whether that's a worthwhile strength in a game that generally features fast-paced combat.
  18. Quote:
    Originally Posted by Zikar View Post
    There are some horrible, horrible countries and governments out there, a million times worse than the US, but that doesn't change the fact that these thing took place and one of the things that make our countries better is that when evil things are done, they should be exposed and punished, not covered up and allowed to continue.
    Absolutely they should be punished. And they almost always are punished. There's a difference between saying that the United States should act honorably and openly and saying that the private correspondence of individual diplomats should be open for all to see, though. Diplomacy is about putting a nice face on. How'd you like your boss to have access to recordings of your every off-the-cuff mutter?

    Quote:
    Also, well done for slipping a "you're just jealous of us" message in there.
    Jealousy has in large part characterized the balance of power since time immemorial. My observing that the greatest world powers have always been targets of envy and fear isn't a personal insult directed at you or anyone else in particular. In fact, some amount of jealousy is healthy in these interactions, because it leads weaker countries to band together against larger threats even before those threats become obviously threatening.

    Quote:
    I don't hate America or Americans, far from it. But it often feels like you deceive yourselves into thinking America is pristine and shouldn't be criticised by outside sources.
    And it often feels like outside sources take great pleasure in ignoring the weight of world history when evaluating the most charitable and restrained major power ever. We have countless manifest flaws, and our position encourages criticism of those flaws. We are an easy target for the charge of hypocrisy, but just do try to keep in mind that our practical hypocrisy is obvious in large part because our ideals are so high.

    The world is not a pretty place.
  19. Quote:
    Originally Posted by Zikar View Post
    So basically, "We can do what we like, because we're the righteous good guys and if anyone has proof that we're not, they're as evil as the eeevil badmen we're trying to stop."

    Also, I highly doubt anyone was killed because of these, all identifying information was removed. I think the newspaper's probably wouldn't have published them themselves otherwise.
    Yeah, that's right, the newspapers published these things as well, or do you support censoring the press too "for the greater good"?

    You should be angry at your own government for doing these things, not wikileaks for uncovering them.

    Then again, I suppose ignorance is bliss.
    Yes, because clearly, the United States is a terrible blight on the world, a blight that should be undermined at every opportunity. No government takes espionage lightly. Frankly, a lot of Americans are fed up with their government for various reasons, but it's hard not to get just a little defensive when everyone else in the world is piling on too. Our government is a damn sight better than most any of the alternatives; it takes an extraordinarily perverse view of history to harp endlessly on the USA when the far worse flaws of her enemies are staring everyone in the face. Or, perhaps it's just cowardice: after all, the USA never threatened to decapitate a cartoon artist over a caricature.

    FWIW, my problem with Wikileaks is that it's so obviously fishing for embarrassing details to release. If there are real abuses to reveal, then fine, cloak yourself in that peculiarly European self-righteousness that comes after 70 years of relying on the United States to provide free defense. Go to town. But releasing private diplomatic dispatches? What higher purpose could it possibly serve to let the wider world know that a US Ambassador thinks another country's king is a dweeb? Those kinds of details are gratuitous, purely intended to undermine what could be important relationships.

    This is typical balance of power stuff here; the United States is seen as worse than it is -- viewed with jealousy and/or fear -- simply because it is the most powerful. It's hard to do, but I'd urge you to sit down and think -- really think -- about what every other powerful nation in history has done by contrast. Or, if you prefer, just wait awhile. We may very well see what happens when the United States loses its place in the world sooner rather than later. That won't be a happy day, not even for the most wild-eyed UCLA poli-sci professor.

    In the meanwhile, I'd like to give a hearty shout out to our forum-moderator overlords.
  20. Quote:
    Originally Posted by Oedipus_Tex View Post
    No insult implied. I don't think either set is superior. Both characters do things the other can't.
    Fair enough.

    Quote:
    This is not how I look at it. IMO the relationship between the two sets is a lot more complex. Roughly speaking, though, you can eyeball it like this:

    Ice Slick <----> Earthquake
    Arctic Air <----> Volcanic Gasses
    Glacier <----> Stalagmites
    Shiver <----> Quicksand
    [-Recharge, Slow] <----> [-Defense]
    Jack Frost <----> Stoney
    LOLFlash Freeze<---->LOLSalt Pilars
    It wasn't my intention to get into a power-for-power comparison. I don't believe that that leads anywhere useful, because there's a temptation to get caught up in whether this-or-that power is most appropriately compared to another -- rather than an examination of the whole set's capability. For instance, I could go on at length about why I feel that Glacier is more analogous to Volcanic Gasses than Stalagmites, but to what end?

    The point I was making is that Ice is given, in your words, a utility debuff that has no purpose but to pile on the same effect Ice gets elsewhere for free, and in ridiculously large quantities. Even the pet's alleged strength is more slow, with very little else going for it.

    What's fascinating to me is that the one power without an attendant slow debuff is Flash Freeze, which by its name alone would tend to imply a deep slow, and which is so pathetic otherwise that you could frankly fold Shiver into it without any fear of throwing off the over-arching balance of the set.

    Quote:
    [*Addendum: I realize I am probably jumping into a pit by saying Glacier is comparable to Stalagmites due to the recharge differences in these powers. It is worth noting, however, that Earth doesn't have a standard AoE hold, having traded it for VG. Ice dropped it's "Stalagmites-like" power to get both a VG-like pulse patch and an AoE hold in one set. Glacier (like Cinders) is a monster of a power with an enormous size, covering over 1000ft more area than comparable ranged holds. It is not an "every spawn" power, but with the right build it is up every 60 seconds. I am not saying they are exactly comparable, because they aren't, but I also see this as a Seeds of Confusion <> Mass Confusion situation where the whole story is not told on a power by power basis, particularly due to Ice's debuff secondary effect.]
    No, no pit. I do wonder why you keep acting like Ice Slick is more than one power though. You've already stipulated that Ice Slick is Ice's version of Earthquake, and yet here you seem to be saying that Ice Slick is also Ice's version of Volcanic Gasses. ("VG-like pulse patch")

    Then you act as if having both Ice Slick's "VG-like pulse patch" and a normal AoE hold is so uniquely powerful that it's basically an end in itself. How about having Earthquake's "VG-like pulse patch" and VG itself? Volcanic Gasses, by the way, has the same monstrously large radius that Glacier does. Volcanic Gasses is not a point-blank power.

    Suffice to say that I don't agree with your theory that having a typical PBAoE Hold on a 240 second timer instead of Volcanic Gasses is an advantage worth crowing about. As you say, they're different powers; you can make the argument that a Volcanic Gasses clone would be less helpful to Ice, because what Ice lacks is definitive hard control otherwise, but Earth doesn't really have that problem.

    The bottom line is that no other control set that is so heavily penalized on the damage front lacks as much as Ice does for alpha mitigation. It is a very effective set over time, provided you can leverage Arctic Air consistently. No one should stop playing it purely on the basis of forum demogoguery, but there are caveats that are relevant to a new player, just as there are for many sets. For instance, Ice's heavy bias towards close-quarters combat.
  21. Quote:
    Originally Posted by Oedipus_Tex View Post
    If what I posted came across as "I'm the best Ice player ever and everyone else sucks" then you are correct, that is not what I meant to say. However, I don't really know what alternative I have available than to report my actual experiences with the set. If someone says they think Ice is weaker than Earth, but I feel like I get the same performance from both of them, I don't feel like saying that is overstepping a boundary. If I am guilty of painting with a broad brush as you describe, then I feel that so is everyone else who has said that Ice Control is unarguably one of the worst control sets. I don't feel that it's controversial to say that one's opinion of a set depends on the actual experiences you've had with it.
    I was referring to your comment at the end, where you said that people's complaints arise in large part from not knowing how to play the set correctly. You're obviously free to feel that way; you're obviously free to express those feelings, even -- but those feelings don't lead to a constructive or even necessarily a civil conversation.

    My reading of it was that you didn't mean to be abrasive, that the comment in question was just a gratuitous capper to an otherwise valid description of your personal experiences.

    Quote:
    FWIW, I don't think Ice is "superior" to Earth Control. I think it is different, but still effective.
    I hate to keep harping on wording, but what you said in your previous post implied rather heavily to me that you felt Ice is outright superior. To paraphrase: "After I figured out how to play Ice, I found myself pushing into situations with Ice that repeatedly killed my Earth character."

    At the very least, you seemed intent to play up Ice's situational superiority, and gave no indication that you think Earth has offsetting situational superiority over Ice. I was wondering if you'd go into further detail about the situations where Earth dies easily, and Ice chugs along. (Which is why I asked you to explain why you felt Ice is superior.)

    I don't think there's a lot of disagreement between us on this issue. I believe that Ice is serviceable too, or to use your word, I believe that Ice can be "effective." Ice does have a bit of a learning curve; like you, I frequently run into players who don't have Arctic Air, or even a halfway accurate idea of what the power does. It seems to be a common misconception that AA is a melee-biased analogue for Shiver, which isn't close to true.

    That said, in the grand scheme of things, Ice Control is not a particularly skill-intensive set, if for no other reason than that it comes packaged with relatively forgiving ATs. It ain't no Storm Summoning. Once you a have a basic grasp of what the powers do, it's not difficult to figure out how to use them, or indeed what kind of performance you can expect from them.

    Quote:
    Earth and Ice are the only two control sets that even get an every-spawn knockdown patch and a mezz patch with unbreakable mezz type (Electric gets the sleep mezz patch but it is broken easily).
    Maybe I'm being dense (wouldn't be unusual for me even on a good day, and right now I'm on very little sleep ), but "unbreakable mez type" seems like a rather bizarre standard by which to judge power sets. I'm not even sure exactly what you mean by unbreakable. You list knockdown patches along with unbreakable mez as if they're two different things, and yet Ice Slick is the closest thing I can think of to an unbreakable, every-spawn mez effect in Ice Control -- and it's also a knockdown patch.

    Clearly unbreakable doesn't mean simply that you can attack controlled targets without fear of reprisal, because almost every set gets one of those on an every-spawn basis (or near enough to every spawn, once slotting is considered). Even Mind Control indirectly gets that on an every spawn basis at sufficient levels of recharge, because it can alternate Mass Confuse with Total Dom.

    You're also probably not trying to say that somehow soft control is unresistable, because that isn't true. Knockdown-resistant mobs may be comparatively rare, but the game isn't exactly overflowing with hold-immune mobs either. Ditto slow-resistant mobs. If I had a penny for every time I gritted my teeth while playing my Ice Controller against a spawn of Warwolves, I'd be a richer man.

    So anyway, could you please elaborate on the standard of comparison you're describing here? Apparently it favors Ice Control in a way I hadn't previously considered.

    Quote:
    Ice is also one of only two sets that gets a secondary effect relevant to control (Electric being the second; the -Defense is Earth is helpful but not a "control").
    The problem is that slow isn't just a secondary effect for Ice. Sure, it's nice to have. If it were just a matter of comparing, say, Frostbite with Stone Cages, I'd be happy to concede that the slow debuff is very helpful and controllerish.

    Ice's overall control ability was apparently designed around what you call a secondary effect. Where Earth gets an every-spawn AoE stun, Ice gets a wide-cone slow. Where Earth gets a sturdy pet with an aggro-control effect on its attacks, Ice gets a pet with ... a slow aura.

    Now, can you cherry pick a situation where all of Ice's copious and redundant slows are useful? Sure. But slow isn't even a particularly relevant stand-alone control/debuff effect to begin with through the vast majority of the game's content, because it takes a fairly long time to pay its potential dividends. You can't delay an attack that's already recharged.

    Quote:
    As to the thread I posted asking whether the set needed a buff, it is worth noting that the set received a virtual one from the wide availability of mezz protection and recharge (to make it perma) that came with incarnate content.
    Ok, but you did make a similar list of proposed fixes in this very thread. Again, I don't think we disagree as much as it may seem. We seem to differ on how clear it is that Ice deserves a buff of some sort, but with respect to the magnitude of that buff, we're at least on the same page, though perhaps not in the same paragraph.

    Uh, and wow, that's a long post. Sorry.
  22. In the immortal word of Dr Song, spoilers:

    My gut reaction is that this first two-part episode was too much foreshadowing, and not enough self-contained plot. I get that Moffat is setting the table for an entire season, but watching those two episodes didn't really leave me wanting more; it left me wondering why it had to be two episodes in the first place.

    Then again, I was a little distracted while watching tonight, so I might have missed something. For instance, it's not clear to me exactly what anyone gained by going through the capture charade at the beginning of part two. At first I assumed that the Silent had brainwashed the authorities against the Doctor and crew, but then it became clear that Nixon was on the Doctor's side throughout. So was it just the official-looking dudes at Area 51 who were, for no obvious reason, intent on capturing the Doctor? If so, how'd they hook up with our friend the disgraced former FBI agent? If getting Nixon to visit the top-secret base and exonerate the Doctor worked later, then why didn't the Doctor do that in the first place? For that matter, what narrative purpose was served by that bit of the episode?

    Don't get me wrong; the chase montage made for an interesting atmosphere to open the episode, and in general I'd have to say that the way in which the Silent were portrayed was impressively creepy -- but the pacing seemed off, purposelessly frenetic, and the plot scattered.

    As for the revelation at the end, again I find myself kind of numbed. Maybe by that point I'd overdosed on all of the obviously yet-to-be-addressed foreshadowing that came before. I've lost track of the loose ends in these two episodes, the eventual tying of which we're supposed to anticipate with 'bated breath. I guess it doesn't help that the last, biggest loose end Moffat thrust on us was a reminder of another unresolved loose end from before Moffat took over (the other Doctor's Daughter). For all I know, this latest ersatz Time Lord is related to the other Doctor's Daughter in some way, and this is Moffat's nod to that other loose end -- but that reminder, coming on the heels of such an orgy of foreshadowing left a bad taste in my mouth.

    Or, more correctly, an ambivalent taste in my mouth. "Tastes like literary chicken."

    I'm also not sure I dig the whole reversed-timeline-relationship thing with River Song. It was a neat theory, and made for a poignant parting scene for the Doctor and River in this episode -- but as the concept is fleshed out it seems to me less and less plausible that the relationship will reach a sensible conclusion. If what we've been led to believe about Song is true -- at the very least, that the Doctor shared his name with her, which is apparently a very big deal -- then the relationship seems to be moving way too slow. And yet, oddly too fast at times; the Doctor went from pointedly questioning River's trustworthiness in this season's opener to flirting with her like a man ****, to acting all awkard in that last scene when she kissed him for the first/last time.

    I don't know. This is all speculation, but I get the feeling that River's knowing the Doctor's name will turn out to be a cop out, some sort of extraordinary circumstance wherein he had to tell her his name to save the universe from the Macguffin du jour. Or the writers may handwave a lengthy romance as having occurred between episodes when they want to get rid of River. Or I could be giving them too little credit altogether.

    (Also, we know of at least one future instance in which the Doctor sees River out of order: He has to give her his screw driver before she goes to the Library to get pixellated in the computer. That one little inconsistency isn't a big deal by itself, but it does lead me to question the over-arching premise of the relationship, and the reliability of what we see of those two on screen -- and come to think of it, the poignancy of the last kiss scene in this most recent episode.)

    Sorry for rambling.
  23. Quote:
    Originally Posted by Silas View Post
    Yeah, that's what I'm also considering. Full recharge build with s/l res from Tough and Fire Shield. Would be in the low 60s for resist, with the Rebirth Destiny and controls should be pretty sturdy. If I wanted defense I could always pop some purples, not like they're hard to come by
    Absolutely. You could also shoot for 20% DEF (or ~18.9% if you have the Inspiration-boosting Vet Badge) to the relevant types/positions. It's the same principle as the 32.5%, just less.

    My Dom has ~19% DEF to everything but ranged (which is soft-capped). Comes in handy when I find myself (as I frequently do) sitting on a stack of medium Purples (~26% DEF each, for me).

    Quote:
    What I could do is get 90-100ish recharge since that'd be enough for permahasten while giving me more build flexibility. I have FoN so if I take Blazing Bolt I can snipecancel my way to Dom even if Frenzy isn't up.
    Yeah, was wondering about that actually. I wanted to add Snipe in there somewhere because of that little quirk with Dom, but I was already hemorraging Recharge and couldn't think of a safe thing to drop other than Tactics/Vengeance (which would lose you an LoTG). I also like Rise of the Phoenix if you're going to take Fire Mastery anyway; I never plan on dying and rarely do, but RoTP is great to have in your back pocket in a hectic team situation where you do die -- plus it looks damn cool, and takes a number of useful set bonuses if you can squeeze out the slots.

    I couldn't squeeze out the slots though, so that idea went bye-bye Will look over the build(s) again after I get in my fix for the hilariously powerful Reactive-boosted Rain of Fire.
  24. Oh, and just a thought, more aligned with the original post's topic than most of my ramblings:

    I think building up a character for high DEF and then using Barrier to give yourself the last 5% is a waste of resources. In my view, if you're going to go through the trouble of giving yourself lots of DEF through IOs, then you should put yourself in a position to take advantage of the other, excellent Destiny buffs -- the layered mitigation from Rebirth Destinty, or the recovery/recharge from Ageless.

    Barrier's strength is its up-front burst of mitigation. Barrier's over-time benefits are not so hot when you look at their equivalent opportunity cost. In other words, getting 7.5% or 5% DEF from IOs is trivially easy; getting the same amount in RES is more difficult, but not impossible -- and arguably not even worthwhile unless you're flirting with the cap to begin with. Rebirth, by contrast, offers you a bonus that's extremely hard to equal through other means, even at its weakest point. +200% regeneration (though not terribly effective on a ~1200 HP Dom with no mitigation) is equivalent to eight Regen Tissue procs.

    So if you're gonna go with Barrier, I'd say go naked otherwise: That is, balls-to-the-wall recharge with a powerful panic button power (and preferably a Patron/APP shield of some sort, but that's given). Builds can be crafted to lean on Luck Inspirations otherwise.

    And please understand, I'm about as soft-cap crazed as they come. Waving a build that's even the slightest bit apt for the soft cap is like waving a red flag in front of a bull; my instinct is to pursue that magic number almost to the detriment of all else. But I've also played enough different characters long enough to know that the soft cap isn't a panacea, and especially not if it's just the S/L soft cap. You will come up against opponents that bypass your DEF in one way or another, and it will happen fairly often.

    Destiny is your opportunity to diversify your capabilities, an extra tool that fits those situations. Reducing Destiny to the equivalent of a couple of set bonuses is cheating yourself.
  25. Quote:
    Originally Posted by Johnny_Butane View Post
    True, but Ageless would take care of the endurance needs, and a Reactive DoT would mean you were still dealing damage over the crashes, if not using Judgement or vet powers. Seems like it could be a hassle clicking all the time, but insane results none the less.
    Yes, Ageless and Reactive make double-Rage more attractive. I hadn't quite thought of it that way. Still, that'd be a very offensive-slanted build, which isn't necessarily a bad thing; it's just not a step I'm prepared to take on a Tanker. Not when Rebirth adds so much extra survivability.

    FWIW, my INV/SS Tanker used to roll with very nearly perma-double Rage, and I couldn't stand it. It seemed like every time I blinked my damage was -9999%. I found after a time that I was purposely waiting til the last possible second to refresh one copy of the buff (and avoid the DEF debuff from the crash), and so eventually I respecced into a more survivability-focused build.

    Like so many build considerations, this question is subjective. Hell, there are a handful of people over on the Brute forum who insist that they can't stand one Rage crash. But then, as so aptly noted in this thread, Brutes have more damage bonuses and so Rage doesn't provide as much proportional benefit as it does for Tankers. That goes double for double-stacked Rage, because the extra crash frequency offsets the over-time benefit of the extra damage buff. Anyway, for me, one crash every two minutes is just about right from a purely subjective point of view.

    YMMV.