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Posts
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Joined
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While there are a few positive aspects of AE there have been way more negatives.
Positives-
Story/mission creation.
Ease of toon IOing through tickets.
Improved availability for common to mid range recipes on the market making prices decrease.
Negatives-
Disruption of game flow.
Limited story/mission creation options.
Noobs Pling that have no clue.
Most teams are now mixed level pugs which makes for a terrible mission experience.
Mostly farm farm farm even after bans.
Terrible first impression for noob players.
The cost of purples are way up.
My overall impression of AE is that it should have stayed a good idea on the drawing board until it was thought out more thoroughly.
Edit*
Negative-
Getting together a decent team to successfully run most missions.
Amount of crashes entering AE missions.
Bugs where some teammates cannot enter a mission forcing a reset. -
There are many different scenerios and variations of survivability depending on build, but in general it is easier to kill or temporarily take out opponents (make them phase/hyper/hiber) with this new system.
Also, it is not a coincidence that more and more melee ATs are making use of phase these days. -
LOL you forgot to mention the new ranged Kings and Queens... The Domiblasternator!
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I have a great idea. We should all delete our comments before Mod 8 starts snooping around here.
OK Ravens you first. -
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I'll slow it down since you seem to be a downy.
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Really, who is -----? The guy who does not understand your point because of lack of information or the guy after the 4th post starts to provide more detailed information for discussion?
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I showed i was able to jump into a pack of foes 10+ player controlled toons, score three or so kills, and escape with out being defeated, while not only them but npc heavies attempted me from not doing just that. The original premise was that this new pvp was to stop people from being able to do just that, so all these changes was forced upon us. Where in i12 the rad debuff i encountered and the cold movement debuff , and the fact i was held with not a single BF, would have been enough to keep me there for the kill. Instead i just took my kills and left.
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Is that plain enough for you dimwit?
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You are getting clearer with each post, GJ! -
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the point of this exercise is to show the devs with actual numbers that what they have created is no better off than what we had, with one exception before it was atleast fun and felt free.
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???????????????????????????????????
Honestly Ravens you are not making any other points clear aside from having killed a few preoccupied heroes and travel suppression sucks.
The thread may have had potential if you put more thought and effort into it, but I give it 2 thumbs down. -
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Devs dont care what we think, its just kinda.... generally true
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This is a historical and current PvP fact. -
LOL at people still complaining about being droned.
Whining about it only shows how low your mental capabilities truely are. Really.
OK resume crying. -
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At any rate, when I read the OP I thought for sure this was a thread about an offline Costume Creator.
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An there lies the fundemental difference between you, _Enos_ and I. Both of you do not pay attention to what is written down in front of your face so I wouldn't expect either of you to have the brain capacity to understand professional business practices and good customer service. -
I did not write "play properly", I wrote "PLAN properly".
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in sum...what are you talking about?
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I answered that already. -
Umm yeah, they should lock in all the employees and cancel all other projects until this is done.
Sharker wake up please.
I appreciate the volunteer effort but we should not have to rely on it.
It is time for this 4+ million dollar per year company to provide this service for their customers. -
Unfortunately this is all we get.
We should send a fruit basket and a letter thanking them for thier continued effort to ignore the PvP community.
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PVP
Capped the base duration of all mezzes in PvP zones and Arena to 4 seconds. Strength mods can still increase the duration of the mez beyond 4 seconds.
Fixed the bug where powers were being cleared when entering and leaving PvP zones.
Stun duration for all versions of Rise of the Phoenix is now correctly set to 2 seconds in PVP.
Arenas
Removed the minimum cap on the number of players allowed to play on an Arena map. Now two players are allowed to play on every single map. The maximum cap remains because of technical limitations.
Now displaying the number of kills needed to win in the nav bar in Individual Kills Arena matches.
Significantly increased the flight speed of the spectator camera.
Fixed the bug where individual kills arena matches would have one more life per player than they should have.
Sudden Death has been enabled for all timed Arena matches.
Fixed the bug where sometimes an Arena match with a Lives victory condition would give the victory of the match to the wrong side.
Observers can now see the time remaining in timed Arena matches.
Altered Sudden Death in Arena matches to set all pets (including Gladiators) to 1 HP, like it does to players.
Added 20 and 10 second notifications to the end of a timed Arena match.
Clicking on another player and selecting 'Invite to Arena event' now works correctly.
New Arena Terminal options: No Inspirations, and No Temp Powers.
Added a separate No Heal Decay option to the arena.
Improved the Swiss Draw UI:
Clicking on a Kiosk while in a tournament will bring up the current tournament standings.
Notifications are given during tournament intermission that let the players know when the next round is starting at 2 minutes, 15 seconds, and 5 seconds.
Fixed a bug that would stop a player from being able to observe an Arena match that was created in a different zone.
Fixed a bug that would sometimes stop a player from being able to join an Arena match in a slot that was designated for their Archetype.
Altered the Buff period during a Gladiator match to a shorter preparation period where the Gladiators are spawned but the players cannot use buffs.
Masterminds can no longer inspire Gladiator pets.
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These are exactly the types of reasons I would like an OFFICIAL COX CHARACTER BUILDER.
The players want something up to date with correct numbers and values so they can plan thier toons properly.
This service should be provided by the company who creates this game. -
Mid's is way out of date.
Mid also stepped down and the project has been adopted by someone else.
I would like something official, with up to date and correct numbers so I can plan my toons properly. -
official CoX character builder?
Please?
Soon but not with the (tm)?
Please? -
Hey macskull, do you like my new Super Sig?
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Super Sig
The_Reactor
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Hmmm...I still play the exact same toons I've always played in pvp: my nrg/nrg blaster, my MA/SR scrapper, my rad/rad defender, my human only PB, my empath/psi defender, my nrg/dev blaster, my fire/nrg tanker, and I just added an ice/storm controller (without hurricane) to the mix.
I remember the old pvp and how unbalanced it was. The toggle dropping and the unresistable damage. I remember how devastating the old ET was, and it was unfairly overpowered. I remember the old 40 foot range on spines and how everyone would be knocked out of the sky in old pvp (that was soooooooooooooo lame). I remember holds being waaaaaaaaaaaaaaaaaay too long. I remember how unresistable assassin strike and the unresistable blaster damage was. I remember how fallout on my defender was uber, how I messed up 2 MMs, 3 brutes, and 4 stalkers with it (and the Vangaurd Medal FTW!!!) one time, because it was a debuff, hold, huge damage AND was unresistable. I remember how the widows were unhittable, did damage with which most people didn't have any resistance, and how overpowered they were.
I played through all of this stuff. I remember the times I would get killed over and over and over, by the same three powers on an enemy, and I could still tell the player had no skill, but they thought they were the bomb. I remember the players that I could tell did have skill, and they would be good tough to fight regardless of whether they had a FoTM build or a 'off flavor' build. They were still good; they understood tactics and how move in and out of combat. They didn't always win, but they didn't lose a lot either.
I also remember something that players like the above guy don't realize or won't accept. When a player on one toon has to do a huge number of things to get a win when another toon simply has to push 3 buttons, that's broken. Toggle-based builds are viable in PvP. In old PvP, players kept toggles to a minimum, because players want to attack and defend themselves against each other NOT attack and defend their power tray. I got killed a lot, I never won more than I lost, but I also refuse to make a spines/regen or an ice/em tanker for pvp, not because I don't want to pvp with them, it's simply taste: I like playing flying characters and with old pvp, I still played flying toons, and I suffered with them. But that's what I wanted to play. And a spiner or ice tank or ice blaster doesn't interest me...I repeat, it just ain't my cup of tea. The players that play them builds love 'em, well, I love my flying scrapper thank you very much.
Villain Epic ATs are wonderful. The devs did a great job of making them very good. Unfortunately in the old PvP, the hero ATs really stunk in PvP, unless they had an empathy defender with them. The entire heroside was totally dependent on having empaths. Once the empaths left the zone, the heroes were at a marked disadvantage, this too was broken.
I laughed at all the players that complained about ED and the GDN; because I knew way back then, the devs had something coming that was wonderful: IOs. And now I laugh at the pvp whiners; the devs actually do know what they are doing. PvP is fair now. The players that are complaining are simply the players that had an unfair advantage in pvp, not because they were better (they were definitely NOT better) at pvp, it was simply they got a 'built in' advantage just because they chose certain powers with which to pvp. Players like me, that build their character according to their 'character conception' rather than always taking phase shift, because it allows escape, and always taking hybernate, for the same reason, or taking the sharks pool, just because its 'the pvp thing to do', play a 'notch down' in power because we want to play our characters in pvp the way we want to play, not because we have to have the same sets all the 'clone' pvp players use.
So, in conclusion, if you make a FoTM, more power too you. But expect players, especially champions pen and paper players, to take your statements with a grain of salt. Because when I see a FoTM in pvp with a toon name that has nothing to do with comic books built just like every other FoTM, I know you aren't very good. Or when a player makes a toon whose name is intended to insult other players, you wouldn't last 15 minutes in my champions campaign, you got nothin'. So the players that are complaining that new pvp is horrible...good for you, there are a lot of other things in the game to do. Have fun.
But there are players out there that love their characters and love pvp. And those players want to play. They don't care if they win or lose, but they do want a fair fight and know that the outcome is not predetermined before the first shot is even fired. And if you try to put words in my mouth, or flame me for what I'm saying, I'll laugh at you for that too. I know what my toons can do and win or lose I also can tell if another player is any good. Just like Seraph said in the Matrix: "You can never trully know someone, until you fight them."
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Sigh, somehow I thought this was a thread about CO release.
Oh well, back to City of Suppression, Diminishing Returns, Heal Decay, Mez Resist only, removal of-Max Run Speed, base 4s Mez attacks for all (except for NPC critters) and improved Arena options with faster +perception cameras that can be used as an exploit to locate hidden/stealthy enemies! -
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Well, this sucks. So i spent a ton of influ on something that is useless for my imps.
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Ahh, this brings back I13 PvP memories. All 9 of my PvP toons powers and sets (totaling over a billion inf) were gutted in the interest of balancing for the newbies and cry babies.
The Devs alway provide an alternative though, just like we can get PvP recipes for 100-200 kills or purchase them for a low low cost of 50-700 mil per recipe. Just use up a free or vet respec if you have any, or buy one for 20mil and purchase a new set for your pets. Problem solved YAY!
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I really need some clarification on this.
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The Devs don't care about the paying customers time spent in game to build their toons. Just go with it and praise them a lot.
Hmm perhaps we should send a food basket with a thank you letter. -
I was very glad to hear that a Dev popped in on test and told players that more Arena options are in the works but what about us zoners?
Clearly the majority, yes the majority, are not in favor of this new system so where is our little debuff free sandbox hmmm?
Is it coming?
Not gonna happen?
Would be nice to know. -
Sorry but you don't have the right to LOL anyone with comments like these.
LOL The_Reactor at his/her (whatever it is) best. Read and behold the almighty intellect and wisdom.
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Hmmm...I still play the exact same toons I've always played in pvp: my nrg/nrg blaster, my MA/SR scrapper, my rad/rad defender, my human only PB, my empath/psi defender, my nrg/dev blaster, my fire/nrg tanker, and I just added an ice/storm controller (without hurricane) to the mix.
I remember the old pvp and how unbalanced it was. The toggle dropping and the unresistable damage. I remember how devastating the old ET was, and it was unfairly overpowered. I remember the old 40 foot range on spines and how everyone would be knocked out of the sky in old pvp (that was soooooooooooooo lame). I remember holds being waaaaaaaaaaaaaaaaaay too long. I remember how unresistable assassin strike and the unresistable blaster damage was. I remember how fallout on my defender was uber, how I messed up 2 MMs, 3 brutes, and 4 stalkers with it (and the Vangaurd Medal FTW!!!) one time, because it was a debuff, hold, huge damage AND was unresistable. I remember how the widows were unhittable, did damage with which most people didn't have any resistance, and how overpowered they were.
I played through all of this stuff. I remember the times I would get killed over and over and over, by the same three powers on an enemy, and I could still tell the player had no skill, but they thought they were the bomb. I remember the players that I could tell did have skill, and they would be good tough to fight regardless of whether they had a FoTM build or a 'off flavor' build. They were still good; they understood tactics and how move in and out of combat. They didn't always win, but they didn't lose a lot either.
I also remember something that players like the above guy don't realize or won't accept. When a player on one toon has to do a huge number of things to get a win when another toon simply has to push 3 buttons, that's broken. Toggle-based builds are viable in PvP. In old PvP, players kept toggles to a minimum, because players want to attack and defend themselves against each other NOT attack and defend their power tray. I got killed a lot, I never won more than I lost, but I also refuse to make a spines/regen or an ice/em tanker for pvp, not because I don't want to pvp with them, it's simply taste: I like playing flying characters and with old pvp, I still played flying toons, and I suffered with them. But that's what I wanted to play. And a spiner or ice tank or ice blaster doesn't interest me...I repeat, it just ain't my cup of tea. The players that play them builds love 'em, well, I love my flying scrapper thank you very much.
Villain Epic ATs are wonderful. The devs did a great job of making them very good. Unfortunately in the old PvP, the hero ATs really stunk in PvP, unless they had an empathy defender with them. The entire heroside was totally dependent on having empaths. Once the empaths left the zone, the heroes were at a marked disadvantage, this too was broken.
I laughed at all the players that complained about ED and the GDN; because I knew way back then, the devs had something coming that was wonderful: IOs. And now I laugh at the pvp whiners; the devs actually do know what they are doing. PvP is fair now. The players that are complaining are simply the players that had an unfair advantage in pvp, not because they were better (they were definitely NOT better) at pvp, it was simply they got a 'built in' advantage just because they chose certain powers with which to pvp. Players like me, that build their character according to their 'character conception' rather than always taking phase shift, because it allows escape, and always taking hybernate, for the same reason, or taking the sharks pool, just because its 'the pvp thing to do', play a 'notch down' in power because we want to play our characters in pvp the way we want to play, not because we have to have the same sets all the 'clone' pvp players use.
So, in conclusion, if you make a FoTM, more power too you. But expect players, especially champions pen and paper players, to take your statements with a grain of salt. Because when I see a FoTM in pvp with a toon name that has nothing to do with comic books built just like every other FoTM, I know you aren't very good. Or when a player makes a toon whose name is intended to insult other players, you wouldn't last 15 minutes in my champions campaign, you got nothin'. So the players that are complaining that new pvp is horrible...good for you, there are a lot of other things in the game to do. Have fun.
But there are players out there that love their characters and love pvp. And those players want to play. They don't care if they win or lose, but they do want a fair fight and know that the outcome is not predetermined before the first shot is even fired. And if you try to put words in my mouth, or flame me for what I'm saying, I'll laugh at you for that too. I know what my toons can do and win or lose I also can tell if another player is any good. Just like Seraph said in the Matrix: "You can never trully know someone, until you fight them."
Hehehehe...This guy has got a good read on PvP, unlike the whiners in the "Can we fix PvP" thread. Hey Ares, I'd like to put a toon in your SG as well: global - @galactor.
IOing out your toon for pvp is expensive, BUT a player can PvP just fine with SOs and do quite well if you team with a buffer or two. Nothing equals out IO set disparities better than a good buff or two. Then, while teamed with a buffer, when you get a pvp IO drop or two you can sell em for big bucks and use the funds to fully IO out your pvp toon. Good luck and have fun. PvP is a blast...it's what I do with my toons mostly, I love it so much.
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Tell me this, in fact tell all of us, how has Suppression, DR, Heal Decay, Mez Resistance, removal of -Max Run Speed and overpowered NPCs helped to make PvP viable and fun for all ATs?
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7thCynic
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3 posts in a row just to ask this? How weak considering its already been answered. And ironically by one of those fluffy pad posts of yours: Simple, to slow it down.
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Pretty weak answer there.
This community would like to see the answers in your own words. Now unless you are a complete idiot, I'm sure you can come up with something better then what you have provided up to this point.
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7th, could you please explain why you disliked the old PvP so much? Just wondering.
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7thCynic
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Thats a loaded question based on my original, and really only, point.
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No, that's a pretty straight forward and simple question. Once again we would like to see your answers, not all the gibberish and spin doctoring of these subjects.
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So if I were to list the issues that made original PvP broken, most of those said people would just disagree with me.
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If you don't want to be conisidered an troll I suggest you provide more information for this community to discuss.
Also, If you can't stand up for your "issues" or what you believe in, then you are a pretty pathetic individual.