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Did I ever say they did? No, I did not. My comment has complete relevance to what was being said. Try reading for comprehension next time before saying something is irrelevant.
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Quote:Who cares if its not 100% reliable, I sure as hell don't. I don't give damn if it hits 10 out of 10 or 2 out of 10. With 1 hit out of 10 I will still get 714 hit points on my Scrapper and additionally I don't care if the set doesn't have KB, my Scrapper has 10 points of KB protection so I am guaranteed to not get knocked back thus your example is negated.Great. DR is a good heal because that is what it is for. But it is not and never will be 100% reliable and infallible. You *can* miss with it, you can be debuffed so that's more likely to miss. Hell, you can be *KNOCKED AWAY* while trying to use it since the set doesn't have KB protection. These are *ALL* taken into account when balancing the power.
[quote]And I've never had a single moment where Energy Drain missed or failed to return my endurance to full and return a bit of HP. Wow, what's your point?[quote]
Rather than single out one sentence in the post why not go apply it all and you will see my point since its very clear. You go on about DR not being reliable and my ENTIRE post [the above sentence included] is providing examples of why it is as reliable if not more reliable than ED.
Again this is NOT a comparison topic on ED and DR, this topic is thought about my original question.
Quote:And *this* is false. I have and you can and unless the team is packing defense debuffs (it's been a while since I was on a team that actually had a noticable amount) or ToHit buffs (which is quite possible). I know this because I play Dark Armor on a Stalker too. And he's an AoE stalker so teams and solos for mass foes. A simple glue patch can be extremely debilitating since, if he's knocked back, it'll take him that much longer to get close and heal himself.
Quote:That said, Energy Drain isn't a heal. It's an Endurance management tool with various other utilities. Its meager heal is to give it more HP regen over time, not to burst heal you to full. You won't ever get such utility out of ED without special situations and you *shouldn't* because it wouldn't be *BALANCED*. Or do you fail to understand how stupidly out of balanced an END refill + Burst heal + END drain on a 30 sec timer is?
I do understand how unbalanced it would be if it was a burst heal, but DID I EVER SAY that ED should be a burst heal? No I didn't so that ends that. Look at my original post, I said make it more like DR, not make it DR. As I have pointed out numerous times I don't care about the endurance aspect of the power, I find it pointless since the set is endurance-lite already. ED could afford to drain less endurance in exchange for a boost to the healing aspect. Hell I would be completely happy if the power provided 0% heal and 0% recovery until slotted with either healing or end mod enhancements. At least that way you get the option of what you would like.
Quote:Because Ice armor is Energy armor's equivalent. They're both typed defense sets with some resistance and neither have a moderate recharge heal. Hoarfrost is close but its recharge will ensure it's not up that often. That is to say, they both *can* burst heal but under certain circumstances.
ED is fine as is. Maybe a slight adjustment to the +HP per target (like 6% on the 1st target and 3% on the rest) so you get a slightly bigger bang with a few foes, but you should *NOT* be able to get a big heal and a big endurance return while draining the enemy.
If you think it fine, bravo, but I don't. It's obvious you have it stuck in your mind that I am asking for ED to become DR with that isn't the case at all. Asking for a power to be "LIKE" another power is not the same as asking for it to "BE" that power. -
I agree, comparing the two powers is pointless and that is not why I created the topic in the first place. I just wanted thoughts on the idea and it seems like people just took it upon themselves to start comparing the two powers rather than discuss the idea.
In my opinion Energy Drain would be a much better power for the Stalkers if it mimiced Energize or if they just increased the heal portion of it. Energy Aura is light on endurance cost so having ED and CP is a bit overkill in my opinion. -
Quote:Fair enough to you, but in my experience I can say it and it holds true 100%. I've never had a single moment where I had DR completely miss all enemies and not heal me completely. True CoT can debuff you, but you are speaking about single enemies which if you solo sure that will be an issue, but I don't solo and even in the times I have soloed on my FM/DA Scrapper I still have never had an issue with being debuffed.You really can't say this because it just isn't true. One weakness of Dark Armor is ToHit debuffs. Sure you can IO yourself out the rump with Accuracy and use Focused Accuracy + Tactics + Kismet or whatever, but I've been in situations vs CoT or Rogue PPD and many other enemies in the process of leveling and had my ToHit drop into the 20s or lower. Stacked Dark powers or flashbangs *will* cut the reliability of Dark Regen and since you're a resist set, you *will* get hit with these powers and this will directly affect more powers in that set other than Dark Regen.
In your examples you have valid points, but those examples are easily overcome because while leveling up you rare face any enemies that will debuff your accuracy or to-hit to the point where DR doesn't heal you off of at least one enemy.
Quote:As a heal? Yes, DR is more powerful and decently reliable...it also costs 1/3 of your endurance to use.
Quote:But Energy Drain isn't just a heal. If you *need* a heal, you can just do what SR does and pick up the medicine pool or use lots of protection toggles to protect you better. But even being a drain and a +END power, it can also heal you for potentially 60%. Not even Ice Armor gets a heal that it can use to spot-fix itself when needed. -
Quote:I can honestly say that I have never found myself in a 1v1 situation on my Fire/Dark Scrapper where I needed to use DR so missing has never been an issue.The problem is that if you're 1v1 on low health, you'll hit DR and expect to be healed. At the accuracy cap you've got a 5% chance of missing. On an /EA you would know that ED will only negligibly heal off a single enemy, and wouldn't bother with it, opting for mez, running away or killing it. You EXPECT to be healed using DR and it can let you down. With ED you are never let down, ever (unless you yourself fail to catch any enemies in the pbaoe, though of course DR is the same in this respect). Therefore Energy Drain is indeed more reliable. This does not mean more effective of course, as similarly using a Respite will be more reliable a heal than having a pocket empath, however (with a competent player of course) there is no question which tool is better for long term survival.
Though on a personal note, I will add that I LOVE filling both hp and endurance bars at the same time. It feels so efficient!
Personally I find Energy Drain to be a terrible power because it personally doesn't offer me any benefit on my Stalker. I don't have endurance issues and the heal is so terrible I can just pop a small green and I gain a lot more health than if I used it in a group full of enemies.
I completely disagree with you regarding the reliability of each power. Enemies run and you can easily miss them in ED, with DR you are likely to NEVER miss a single enemy with Cloak of Fear or Opressive Gloom running. DR is infinitely more reliable than ED in my opinion and I have used each power extensively to compare them. In terms of long term survival you're right there is no question which is better, Dark Regeneration is without a doubt, but you are entitled to your opinion as am I so to each their own.
Quote:My new Fm/Ea Brute that I created from the remains of my stalker (Pulled all the IOs out of a Spines/Ninjitsu stalker) gets over 1000 HP every 15 seconds from Energy Drain.
I cannot complain at all.
Sorry you people who stick with the stalker AT don't like Energy Drain.
It serves my brute wonderfully.
Did I mention I get combat stealth which is superior to Hide in most cases on a brute too? -
Quote:So help me understand this. You find a power that heals for virtually nothing more reliable than a power that even with base accuracy only will still hit at least one enemy and heal you for more than 50% of your health?Dark Regeneration heals for more because it requires accuracy slotting. Energy draining doesn't, and as a result, I find it more reliable than DR.
Quote:No way. The whole concept of energy aura is that you have unlimited energy. Conserve power isn't up enough to simulate that, but drain is.
I understand where you are coming from, but even increasing the heal a little more in Energy Drain would make it a lot better power and a lot more useful to someone like me. -
Quote:Just curious but why are you using +4's are your example? Unless you plan on running against +4's in everything you do in this game it's kind of pointless to use that as your measuring stick.The biggest problem I see with your build jshmoe, is the final chance to hit for Smite and MG. Without Soul Drain, MG is at 56% and Smite is at 63% vs +4's. The minor issues are that I don't particularly want fire as my epic and that the top DPS chain has a gap. I can live with the second, even though I would have to fill with an AOE when hasten is down. The first issue is easily enough solved with a one for one swap to darkness mastery.
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Lately I have been playing my EM/EA Stalker whom I love playing and I got to thinking about the power Energy Drain. Do you think it would overpower Stalkers if the power was changed again and made more like Dark Regeneration?
I personally find the healing aspect of Energy Drain to be completely useless and I remember when it didn't heal at all. I know the power is there for restoring endurance primarily, but I think it would balance the power set perfectly if the power were changed to mimic Dark Regeneration.
Thoughts! -
Quote:Fair enough. 8 seconds is a very long time for a power, that much I will admit, but seeing as I don't always use the power it doesn't really bother me that much.What's SAD is waiting for 8s for a Snipe to go off...
I may settle for 4s but not 8s.
I don't think Stalker is "un-fun". I may be one of the players here that have the most high level Stalkers in the forum right now. I enjoy Stalkers but it doesn't mean I can't have problems with their design.
I am up there with you on Stalkers, I have 2 level 50 Stalkers, a 38, 32, and 30. I love Stalkers for various reasons. -
Quote:As others have pointed out, numbers aren't everything. I don't care about DPS, burst damage, etc. As long as what I attack is defeated that is what matters to me. My role in a team when I play my Stalker has never been questioned and I have led Lady Grey's, Statesman, etc with my Stalker to great effect. Too many of you approach playing Stalkers or the game in general from a numbers view and that is your metric in determining if a character is fun/efficient. In my opinion that is a sad way to play, but to each their own.For example?
Animation time factors in how much dps you can do, which relates to how efficient your "burst damage" can be, which relates to your how good your role is on a team.
Spending 8s to snipe, placate (1s) and then run in to the boss (while not being hit by minions around him) and then set up AS for another 4s.
May I ask what do you care when you play Stalker? -
Quote:I'm sorry to hear that you don't like your Peacebringer, that's too bad. I personally love mine and have always loved mine. Peacebringers are an acquired taste and unfortunately one that many people don't acquire.I have a level 50 peacebringer. He is level packed with my wifes toon. We leveled to 40 before I gave up playing him and ran another toon with my wife until she hit 50. Now that I have a PB leveled all the way up what do I do with him. Any suggestions other than deleting him? I'm not overly happy with how weak the class is compared to others.
My Peacebringer is full IO'd and I love playing her. I do need to redo her build because its about 5 issues old, but nevertheless she still holds up very well. A lot of people go with the tri-form style, but I personally hate forms so I only play Peacebringers in human form because they are so deadly. If you look at building your character for +rech and add in about 10-15% positional or typed defense you will see a drastic increase in survivability. My build is completely built for recharge, health, and some defense and she can go toe-to-toe with +2 AVs as well as handle +2/x6 missions with bosses when solo.
If you haven't already invested in IO's with your Peacebringer I wouldn't worry about it at this point because the market prices are so screwed up you would end up spending a fortune. If you are really interested in making it better you could do like people do and just build up your hero merits and then use either the resulting IOs or selling those IOs for money to then build your character. -
I absolutely love Moonbeam on my EM/Nin Stalker. Being able to 2 shot +3 bosses when opening with Moonbeam and then AS is absolutely heavenly.
I don't care about the animation time like most people do, there are far more important things to worry about. -
Quote:That is impressive.2770 Total Hitpoints, 96 hp/s with one in rttc, 5 sec footstomp, and a ~small purple from softcap for ranged and meele....but i spent billions (I can't wait for my Very Rare Spiritual, more recharge and healing FTW!)
I reworked my build and have her up to 78.61 hp/sec with one in range of RttC and 2564 HP with the accolades and IOs factored in. Good thing is that I still don't have to spend anything since I already have all of the IO's I reworked into the build. I was able to get the smashing, lethal, fire, cold and melee defense to 20.1% and 23.2% respectively so that is much better than what it was and I only lost 2% regen from my previous build. -
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My Spines/Willpower Scrapper is built for regen and defense, but I decided to go health and regen for this Brute mainly because there are other mitigating powers that can make up for a lack of capped defense. I plan on using Foot Stomp to keep enemies on the ground and also Hand Clap. A lot of people find Hand Clap useless, but I like it for a mitigation power since it can basically floor minions which only leaves Lt's and Bosses to attack and they can't really overcome my regen at the moment.
I have seen some of the billion influence builds and they are exceptional, but I refuse to spend that much on any character. This is an expensive build but still in the hundreds of millions (before inflation hit the game). Based on the current prices this build would be in the billions, but she has been around for a good minute and I had basically all of the IOs and recipes already.
Once she hits level 50 her HP will be 2540 which is still short of the cap by a lot, but I can't imagine how people are getting 3212.7 on a Brute.
I will see what I can change around to see what I can eek out in terms of more defense, but unless I completely redo the build I will be lacking on defense. I typically carry an entire tray of lucks since I never need greens or blues. -
Quote:I'm not anywhere near spending billions on her, I built her for regeneration, recharge and health. I know people tend to do defense with Willpower, but I figure the more I can keep Foot Stomp that will more than make up for lower defense since an enemy laying on its back can't attack anyway.Yea 70 is good. Im at just under 81 and have pourd billions into my build. If I did not get all the HP accolades then I would be around 71 something with 1 enemy in range. I would suggest build HP and Def. The regen set bonuses normally have HP bonuses in there as well so no need to build just for regen, that part kinda just shows up on its own.
Excellent. Yes with one enemy in range its 70.71 hp/sec and I hope to have that up to 75-80 once I start getting he the accolades.
I assumed that is what you meant, but I didn't want to be set on that. Thanks for clarifying. -
I am speaking in general terms. Obviously WP shines against some groups and not against other, but on average I am asking if 70.71 hp/sec is a good number using only 1 enemy from RttC to buff you?
Since I posted this question I took my SS/WP Brute on the Maria Jenkins arc and she shined better than I would have expected. -
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I was curious if any of you experienced SS/WP Brute users could let me know if 70.71 hp/sec is a good rate for a level 50 Brute?
I have Willpower Scrappers and Regen Scrappers, but since they have lower hp caps I can't really use them as a comparison to the Brute. -
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Quote:Actually it is something that is easily skipped. This game was played well before global recharge came around and it is still easy to play without having +20% recharge. The build has 61.25% global recharge which is more than enough recharge for a build that isn't dependent on having super high recharge. The build has a very fluid attack chain without needing that additional +20%. Would I like to have +20% more? Sure, but since I am going complete Blood Widow it is not something I am too concerned about not having.You know, I would buy everything in your list as skippable except mental training - 20% global recharge is NOT something that is easily skipped. You may not be gimp without it, but you are going to have to work hard to make up the difference. I also don't buy your explanation for NOT taking it - can you prove that blood widows DON'T have an extra 20% global recharge?
I don't see how you can't buy an explanation that is common sense. NPC Blood Widow's do not have mental training, Night Widows do. What is so hard to understand about that? There is nothing to prove because it is quite obvious that they DON'T have it. Do Blood Widows use Mask Presence, Mind Link, Placate, Vengeance, or Elude? The answer is no and since Mental Training is part of the Widow Teamwork block, Blood Widows do not use those powers.
Regardless if you buy it or not, it doesn't matter to me because my build as I mentioned before is pure Blood Widow with no Night Widow influence. If I want to use Night Widow powers I will just log onto my Night Widow. -
Quote:There is nothing gimp about not taking Mask Presence, Mental Training, or Mind Link. If you are playing based on pure concept like I am Blood Widows do not have those powers period.A night widow vs blood widow does not have that issue. If folk want to gimp themselves by avoiding mask presence, mental training and mind link from the widow teamwork pool; or slash and eviscerate from the night widow training line and call that a "Blood Widow" thats cool.
If you take MP, ML, or MT then YOU AREN'T a Blood Widow or else there would be a Blood Widow on the game that actually used those three powers. People who chose to take those powers are in fact a Night Widow plain and simple. -
Interesting. I've never used the summoned Blood Widow so I had no idea they used more powers than the NPC version. Thank you for making me aware of this because this allows for some very nice changes.
I would agree with you on what separates Blood Widows from Night Widows. Eventually I will be dropping Mental Training and Mind Link because those are both Night Widow things in my opinion. I look at Blood Widows as being completely natural with no super powers, i.e. Mental Blast, Psychic Scream, Mind Link, etc. I wish I could take Mask Presence, but even that is a NW power.
Well I just dropped Mental Training, Mind Link and Mask Presence. I added Spin, Eviscerate, and Smoke Grenade. I ended up dropping from 90% recharge to 61.3% recharge and my defense dropped to 54.2% melee and ranged from 58.1% melee and ranged before hand.
All in all a very solid build still and now completely Blood Widow now that I removed all of the Night Widow powers. -
Good point. I guess if it's not broke then don't fix it. I just had this thought because I notice that this power tends to crit quite often for me. I know it doesn't have any more of a change to crit, but I guess I just use it a lot more often than it seems and when I do it happens to crit.