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Posts
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Joined
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Quote:I agree. New patterns are much more useful, new textures are extremely limited and very situational, and tend to make your character look very generic since there isn't a whole lot of flexibility with them.I'd rather see new color PATTERNS added rather than new textures. New patterns can be added onto almost any texture and make it good to look at no matter how plain.... but when the TEXTURES are complex, they look like CRAP when joined with complex patterns that aren't "designed" for them. It really restricts the possible good looking combinations.
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Every issue or so we get a boring new armor layer pattern just like that. I'd like to see some different new costume options. Why does it matter if it is released or not? I see a picture of a new armor set, I give my opinion. Am I not allowed to express my opinion? Or only if it's positive? I don't think I was particularly harsh, it's just not my cup of tea.
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Another ho-hum layered armor tight pattern. Because Ulterior, Justice, Enforcer, Stealth, Valkyrie, Onomichi Warrior, etc. aren't enough, I guess for some people.
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Quote:They're cool the first time you do them. When you're on a PUG and a zone event starts and one or two members of the group want to do the event so the entire team is expected to drop the missions they're doing to go do a zone event (especially those really, REALLY long zombie ones we had during Halloween) it can get tiresome, especially when you've done said events ten times already.I'm on the fence about these zones events, they are usually cool the first few days but the luster wears off shortly after.
In the future I'd like to see special holiday TFs along with the zone events. For example for Halloween, you would have your zone activity such as ToTing, but there would be a special TF playable during the events duration. This year the TF would have incorporated the Deadly Apocalypse along with a fleshed out story. At the end of the event, the TF contact would disappear. -
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Quote:I see a lot of those posts as well, but the typical poster of such things has very few forum posts and doesn't read the forums much. Many of the, uh, "high post count" folks tend to have a ridiculously positive, almost blind view of the game. I've been in lots of heated discussions on the forums before, usually with people ganging up on me when I disagree with something the devs do or express dissatisfaction over something in the game. Such behavior is neither mature nor constructive, but it happens. Look at the guy who made this thread, and how much negative rep he got as a result. And it's not like he was trolling, or being inappropriate or rude. He just expressed his disappointment, and he was bombarded with negativity, name-calling and just immature, destructive responses in general.
Alright. Seems like I misunderstood your post. I sounded like you were accusing me of something. I'm sorry for that.
Back to the point at hand, however, it's just a matter of exprience. I'm honestly shocked that you think the elitist members are defending the game. I've seen countless people with the "I'm a veteran in CoH. I don't like how CoH is doing. My opinion is better than your opinion! And if you don't listen to me, I'm unsubscribing."
I just think your examples back there was extremely over-the-top, and that you're having a biased view on things. And as I said, anyone who believe the opinion of their opposition should be disregarded is really just plugging their ears and screaming "LALALALALA!"...which is not really something mature human beings generally do. -
Quote:I did not say Going Rogue was a bag of crap, nor did I suggest anyone else thought so. I was merely expressing how I view many of the elitist members of this forum, who have a tendency to defend the game and the developers even to the point of pretense, and give a ridiculous example in which that kind of attitude would be extremely unhelpful. I did not make any accusations, nor did I ever say I was disappointed personally with this game. You crack a joke about my supposed inability to comprehend classical debate techniques (something I admittedly have no interest in), but your inability to even read my previous posts in full before commenting on them is obvious. I did not come here to debate. I did not come here to make accusations. I have not done either, at least not intentionally. I was merely trying to offer another perspective to those who are unable to comprehend the idea of disappointment with the new expansion and its announced features. And someone DID say that the opinions of anyone who is disappointed with GR's announced features should be "disregarded", in fact it was on the very last page. What was also on the very last page was a post by me, in which I expressed my own personal excitement over some of Going Rogue's features.
I don't remember ever doing that. But I do believe that opinions don't matter in a debate over something, such as the earlier debate over whether or not games are artforms. I think you should go research some before accusing people.
No one here stated that those who thing GR will be a "Bag of Crap" are stupid or their opinions are worthless. If they did, then they have invalidated each and every single opinion/argument they've brought to the table by refusing to listen to the opposing side.
I really don't give a crap about whether or not you like GR or not. But if you come to the forums to discuss whether or not you like GR and try to announce your opinion, expect others to announce their opinions as well and question yours. That is true for both sides of this "argument". If everyone always agreed on all things, the term "debate" would be meaningless. -
Staying positive is one thing. Telling people who disagree with you or who are disappointed by some things that are announced that their opinions "don't matter" is not staying positive, it's being totalitarian.
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Quote:Yes, let's all talk about classical debate techniques instead of the topic at hand. A classic maneuver on these forums that I've seen used countless times in some bizarre effort to try and show everyone what an intellectual you are. And then, neg rep me and tell me to get out and call me stupid. That will teach me to express a differing opinion, or rather, simply to express how I can see things from a differing opinion, won't it?
See I wanted to give him a link to an article that describes that fallacy, but I thought it'd be too much for the poor guy to handle.
See you in game. -
I'm not arguing, just stating my opinion. Maybe you don't notice it, but I do. Anyone who expresses any disappointment about anything; new issues, new expansions, whatever, is immediately shot down on these forums. That's not helpful to the game in the long run.
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These forums are so crazy. Instead of everyone complaining about every little thing, like most MMO forums, everyone defends everything the devs do so vehemently that they are unwilling to see things from anyone else's perspective. It's a nice change of pace, the positivity and support for the devs, I mean, but it gets annoying in situations like this, where it is oft taken to the extreme.
I am just envisioning a scenario. Late 2010, Hero Con. Going Rogue was a massive success, so work begins on another expansion. Positron gets up on stage: "We're proud to announce City of Heroes: Bag of Crap™ as our next paid expansion. New features include poo-themed costumes and a power that lets you leave a sack of dog crap at the foot of a door when you click on it. This dog crap will summon enemies from the door, who then step in the crap and suffer debilitating knockdown and damage resistance debuff effects. We intend for this to replace all instanced missions. City of Heroes: Bag of Crap™ will retail for $19.95 and will be released around Q3 2011." Those in attendance at Hero Con go wild, and people start reserving Poo-themed names on their servers, waiting for the expansion to be released. People who have played the game since launch head to the forums to express their disappointment with the obviously ridiculous new expansion that was just announced, and are neg-repped to death and shot down by the forum community, who believe that anyone who doesn't absolutely love everything about City of Heroes: Bag of Crap™ is irrelevant and their opinion, invalidated.
Funny as that is, it's not that hard to believe for someone who's been lurking these forums for a long time... -
Quote:No, I get that. But think about this. CoV had over 10 new powersets introduced, and I mean, entirely new, and then a bunch more that were created using powers from existing sets (the Dominator assault sets). Going Rogue has 2. Could there be new powersets announced for it? I guess. Do I think there will be? Probably not. Does that upset me personally? Not really, I think Dual Pistols looks cool though I would have preferred just about anything over Demon Summoning, but that is of course personal preference, since I don't play Masterminds and I'm not into the occult. If they announce one more power set, say... Electric Control... I'd be a very, very happy camper. Again, I am totally going to get Going Rogue, and will love the crap out of the graphic upgrade and the ability to move my characters around, I am just explaining that I totally understand people who feel disappointed.I don't get the point of being disappointed with information on a project as far away from release as GR is.
Is there a ton of stuff they aren't telling us yet? Yes, because that's how things work these days. They tell us as little as they can get away with at first and gradually release more details as release draws near, and even then keep some stuff back so the product can be perceived as over-delivering instead of under-delivering.
Any 'disappointment' felt by a segment of the customer base indicates either a profound misunderstanding of modern promotional realities, or a comically unrealistic set of expectations.
In either case, it can safely be ignored as misguided and irrelevant.
So, you don't understand it. That's fine. But I think everyone is entitled to express certain disappointments as much as you are entitled to express excitement. And I don't think it's fair for such expression of disappointment to be ignored or thought of as misguided. Everyone has opinions, and just because not everyone who plays this game is a blind fanboy sheep who never gets frustrated or disappointed with the direction the game's updates are taking, doesn't invalidate their opinion. -
I don't need people to keep explaining this to me. Open your ears and your eyes and listen to what I am saying. I am not saying this for my own benefit, I am trying to get across to you the feelings that OTHER PEOPLE may have. I am not ARGUING about it, simply giving some explanation or clarification. If you want to tell me I'm wrong, go right ahead, but it doesn't matter if you think I'm wrong or if you think people who are disappointed are "wrong". What matters is that they're disappointed, and I am just trying to help those of you who are upset try to understand why.
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Quote:CoV was what, 30 dollars at launch? And this was, of course, in 2005, when CoH was still fresh and had a higher price point. If this expansion is the same price, or even 20, accounting for the fact that CoH is getting up there in years, why shouldn't people expect a lot of stuff? Standalone or not, CoV set the precedent for expansions in CoH. Following it up with an expansion that has a lot less content is bound to disappoint people.So the fact that one was marketed not as an expansion but as it's own game that happened to connect to this one at certain points means nothing? Even though they eventually merged them, Posi has always made it clear, as recently as last week at Hero Con, that there's a difference between an 'expanshalone' and an expansion.
They're different products with different scope and design goals. Finding one lacking because it doesn't have as much as the other is specious reasoning. -
Quote:...Because they're both paid expansions for the same game? Why wouldn't anyone compare them? Apples and apples.Am I the only person that sees the comparison between a product that was in development for 2ish years and a product that will have been in development about a year as inherently flawed?
I mean, of course CoV has more. They worked on it longer, and had more people doing it. Why bother comparing the two? -
I gotta say, Going Rogue looks pretty cool (especially the graphics upgrade) and I'll be picking it up. On the other hand, though, I can't blame people for being a bit disappointed with what they've seen so far. Consider simply this: our last (and first) expansion granted us an entirely new 1-50 experience (okay, 1-40 to start with), 5 new archetypes, around 12 entirely new powersets (Elec for Brutes came a little later) and many more that were reworked/created from existing powers (___ Assault for Doms), PVP zones, et. al. Compared with announced 1-20 content (do we NEED more content for a level range you can get through in two days, even if you aren't trying really hard?), no new archetypes and two powersets, it's entirely understandable for some people to be disappointed.
Again, I am excited about Going Rogue, primarily because Praetoria looks really cool, though for me the whole side switching thing is a bit of a novelty and I'll likely use it mostly to get out of the more annoying redside content. -
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Quote:Not to brag, but I'm of the last type of Empathy Defender you listed. I only heal when it's needed and give buffs to who I think will use them best, AB to whose endurance is bad or who could use the recharge the most, and, sometimes coupled with fort, to who takes the most damage so that I don't have to keep healing them (I avoid healing whenever possible, and buffing a person every 2 minutes is a lot easier than healing them every 10 seconds). Sad thing is, I'm not a Defender. I'm an Illusion controller.Empathy has sort of an odd learning curve, I think. It's not like Storm, which has a learning curve of "ThisSucksThisSucksThisSucksThisSucks...THIS ROCKS!" It's more like a series of plateaus, with a steep slope looming over them.
Basic healing is easy, and Empaths get praised for it early on, which I think leads far too many players to stop there, on the Aura Rocker plateau. On the edges of the plateau, you'll find a few more adventurous types playing Whack-A-Mole with health bars. The problem is, that sucks, and the suckage increases with level. They usually don't notice.
Aura buffs are also pretty easy to use, and they form the next plateau. This is where the Gatherers live. You can hear them calling out to their teams whenever the RAs recharge. This, of course, interrupts whatever the teams are doing, but at least they get some really nice buffs out of it.
Single-target buffs require a lot more work than auras. You have to pick targets, and renew the buffs often. It involves a lot more clicking, which distracts one from the game of Health-Bar Whack-A-Mole. This leads to the plateau where the Tank Polishers live. The Polishers choose a Tank and attach themselves, remora-like. This allows them to simplify their single-target buffing by only buffing the Tank (whether the Tank needs that buff or not), and they get to feed on the bits of xp the Tank drops (Tanks are messy eaters).
On the slopes above all the plateaus, you find the real Empaths. These defenders use their powers dynamically, firing auras on the fly when the natural flow of combat clumps the team for them, covering as many of the team as possible with single-target buffs based on an every-shifting set of efficiency and safety critera, spot-healing when bad luck or mistakes open holes in the team's defenses, and contributing with damage and control. Not all of them are equally skilled in these endeavors, but they have all abandoned the easy life on the plateaus for the sake of their teammates. They do not ask for praise for their "healz", nor do they demand special treatment. To make such a sacrifice, they might say, is simply the way of the Defender. Treat them with the respect due a fellow hero, and maybe they'll make you a god for a little while. -
Here's my fix to vigilance, and look, it's not even that hard to explain:
Gradually ramp up buff/debuff/heal values as your teammates suffer damage. Maybe even damage a little bit for those who are more damage oriented and who wouldn't be helped a lot by ramped up buffs (Force Field, for example, unless the player was smart and reapplied shields when everyone was taking damage). Better yet, maybe Defender shields/buffs could be dynamic, increasing their own values to match the bonus rather than requiring re-application... don't think this is possible, though, unless it was a constantly ticking buff that looked at team health similar to SR's low-health resistance. Endurance discount too? Sure, why not... -
Quote:Forgive my ignorance, but what is DN/RI/EF? (Dark Niasma? Radiation Imission? Eorce Field?) Furthermore, how am I supposed to use these primary powersets' debuffs when I already have Traps as my primary?aye, ive never used it, but timing and application is key in this power....
A def soloing or tanking which has a debuff toggle (DN/RI/EF, even SS w/ good timing) basically can preset a few tripmines and then a time bomb on a corner, and just pull a herd w/ the toggle around the corner - voila! BOOM! -
Quote:Your logic is flawed in many aspects. Defenders are 60% of Blaster damage, so a 30 would be a more proper number, and you aren't taking into consideration that a team of Defenders will spend anywhere from 20 to 50% of their time buffing and debuffing, while a Blaster is going to spend 90 to 100% of their time blowing **** up.Defenders (as well as Controllers and Corruptors) are force multipliers.
When you bring a Blaster onto a team, you get a Blaster's damage output. Just for argument's sake, let's say that output is 50. They also bring a small amount of force multiplication where they improve the overall performance of a team by (again, for argument's sake) 20%.
Now, the Defender will bring less total damage output (say, 35) but brings a much higher multiplying effect due to the debuffs and buffs. Let's put that around 50%.
So what happens when you get a team of 8 Blasters?
(50 x 8) x (20% x 8) =
(400) x (1.6) = 640
And what of the Defenders?
(35 x 8) x (50% x 8) =
(280) x (4) = 1120
So while Defenders solo, or just in small numbers, may seem rather meh, when you bring like-and-like (in this case, more force multipliers) together, they make for a very potent combination. -
Cool story bro.
Quote:He was level 20. A lot of people don't bother wasting money on DOs, especially at that point when SOs are 2 levels away.The Deflection shield was at only 15%. This was a level 20 Defender. This 15% is the unslotted base. So I look at his info. He trained only two of his PRIMARY powers???
Quote:Which were of course unslotted or not used at all. Most of the trained powers were the blasts. He should have rolled a Blaster that has these powers as a Primary. Which as you know are 20% more damaging then the Defender’s Secondary blasts. -
Running out of endurance can sneak up on you if you aren't using Power Sink a lot, even with stamina. That being said, yes, power sink really IS that good, and you could definitely get by without stamina, but you WILL have to use power sink far more frequently than you otherwise would, and if doing damage all the time is a major concern, it will somewhat deter from that, since you'd likely be using it every 30 seconds. With Energize up once a minute (more if you're going for a heavy recharge build) you COULD potentially have a 60% endurance discount half the time, though I personally save Energize from when I need the heal rather than using it for the endurance discount, speaking from my limited play on my Elec/Elec Brute since I16 launched.
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Still no fix for AVs spawning several levels higher than the mission level, (resulting in +5, +6 or even +7 AVs)?
I suspect it's coming though.
Thanks for the shield charge buff... even if it is only miniscule for my tanker... -
Had this happen to me also. Very annoying, it goes off with every tick.