Not_Rhino

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  1. I get this error as well. Just click OK and it goes away. Should I be at all concerned with trying to fix it?
  2. Okay, question, maybe it's been answered and if so I apologize, but I was bumped up 9 months. Does this mean that in 3 months I'll get the next reward, or will I have to wait until I would have actually gotten it (a year from now)?
  3. ST TNG Comic? Was totally not aware of this. Too bad my tiny comic shop probably won't carry it.
  4. Knock what off? Giving suggestions in the suggestions forum? Why don't you stop inciting hostility with me?
  5. Look, I know that making Water sets would take a lot of time and effort. That, in and of itself, is not a reason not to do something, however. Therefore, I will continue suggesting things I would like to see in the game, no matter how difficult or time-consuming it may be to add them to the game. Not because I don't believe the devs when they say it'd be very difficult to do it, but because I do believe them and would like to see them try regardless. If it's wrong to suggest things that aren't being done because they're difficult then sue me. This is called the Suggestions Forum. Not the "easy things to add" forum. Not the "Simple Suggestions" forum. Not the "things you want to see so long as everyone else thinks it's okay and it's not a big project" forum. I like to think BIG with some of my suggestions. I know Water powers or Elasticity powers will probably never happen, but that doesn't mean I can't keep wishing for them and suggesting them.

    If the devs come in and tell me it's not worth the effort to make something, I'd completely understand. That doesn't mean I don't want to see it, however, and if other people feel the same way they should continue suggesting it with the hopes that the devs might change their minds. I simply disagree with anyone who feels all Suggestion threads should end with "so and so dev said it wasn't going to happen, ergo it won't happen /end". My thought: who cares? Give your own feedback on the idea. Don't let whether something may or may not happen influence your opinion on whether or not you'd enjoy having it in the game. Be optimistic, FFS. That's really all I'm trying to say. Sorry if that upsets some people.
  6. Quote:
    Originally Posted by Sharker_Quint View Post
    obviously you don't read posts or you would have seen the answers i and techbot gave you. so i'll ask this, how do you damage someone with water? you turn it into ice. water does not make sense. again, pm a dev about it and you will get pretty much the same answers we have given you.
    Drown them? Scald them? Smash them? Can someone really be this naive? With enough force and pressure, being hit with water can feel like getting hit with concrete.

    How does "dark" hurt people? It's not even a real thing, so nobody questions it. Honestly, who cares? You insist devs would give the same answers you are, that water can't hurt anyone, yet as you yourself even said, they originally intended Energy Blast to be Water Blast? I highly doubt any devs have called the destructive nature of water into question. More than likely, anything said on the subject was said due to technological or manpower restraints. Restraints which may no longer apply, or may be loosened in the future.
  7. Yes. Indeed. It's "to" bad. Too bad that you can't understand that water = a smooth liquid and ice = big blocks of solid chunks and spikes all over your chest. If I were to make a water-themed character it would be more fitting to use Energy Aura than it would to use Ice because at least Energy Aura can kind of look like water.

    And what "answers" have you given me? Besides pure "lol ur ideaz r dumb cuz they wud look stoopid" type of BS?
  8. Quote:
    Originally Posted by Sharker_Quint View Post
    *cough* ice armor/melee *cough cough*
    Now you're just trying to make me mad.
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    And it will either never happen or not happen with the current tech they have. It has been said, by the Devs that are in charge of powers and animation, that elastic limbs and water, to name but a few, are not possible with the current engine and resources. Ergo, it will not happen.
    It won't happen so long as people keep coming in and telling everyone to SHUT UP IT WILL NEVER HAPPEN whenever they make a valid suggestion in the Suggestions forum (especially when they even describe a valid way that it could be done).

    Maybe you don't recall, but for the longest time the devs also said that power customization wasn't a possibility.

    These suggestions are being made to show that there is interest. Coming in to say "THIS WON'T HAPPEN" is neither constructive nor helpful to the development process. Suggesting something isn't for my benefit or for yours; it's to let the devs know what players want to see. If enough people wanted to see water or elastic limbs or even Fish melee it might open up doors and suddenly become possible.
  10. Great that you don't like it, and that you don't think being bombarded with vast amounts of dense liquid is an acceptable form of combatting a thug. Your argument that water powers don't look right is based on Energy Blast, which was originally designed as a water blast set. In 2003 when the game was being developed it didn't look right, so they labeled it as Energy Blast. It's 2010 now. Your basis for arguing that they wouldn't look right is based solely on conjecture and opinion based on the fact that they didn't like the way water looked when developing the game 7 years ago. I think it's time to give water powers another shot.
  11. Quote:
    Originally Posted by Sharker_Quint View Post
    which makes it NOT elastic. and water powers did not and still would not "look" right. in fact they make no sense. what are you going to do, dampen the bad guy to death? make it look like he peed his pants in an attempt to disgrace him? or wait, make his girlfriends hair wet, yeah that'll cause him to submit to you.
    http://en.wikipedia.org/wiki/Hydro-Man

    Do you really doubt the power of water? I don't even want water blast sets. I am more interested in armor and melee powers.
  12. * cough * water aura defense powerset * cough cough *
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    how do you doubt that? if it doesn't look right or good it is a waste of time. that is fact. and water based powers are already in the game. they're just called energy based powers. water did not look right so they changed it up a little to give us energy. if you really want to get picky, ice is frozen water so there are actually 2 water based sets(the first being changed to energy because it didn't work right or look right) in the game.

    what you are proposing is, in actuality, a a matter propelant/projection power which still wont work the way you are thinking.
    Oh yes, the old "ice is water therefore we don't need water sets" argument. About as valid as saying "assault rifles are guns therefore we don't need pistols" or "broadsword is metal therefore we don't need claws or dual blades". Water, and water-based comic characters, act quite different from ice or freeze rays. It doesn't freeze you, for example. It's a liquid, not a solid, is another one.

    And why wouldn't Elasticity, as I've described, "work the way I am thinking"? I keep hearing people say it's "not possible" to code. Well, of course it isn't, if you're a proponent of wanting stretching limbs that match your character's costume. That's not what I'm suggesting. It's an animation. That's about it. Nothing special besides that. I never once mentioned your arms disappearing while you did the animation or your arms extending out to slap the enemy in the face. It's basically a projectile with some polygons in it and some particle effects surrounding it, all of which can be colored to better match your costume. If it helps, you could think of it as teleportation melee or a super-speed punch or even anime-style "chi fist projection" crapola or something like that.

    I just know that, if given a powerset like that, I would totally use it to make a rubberman.
  14. Not_Rhino

    Plant Armor!

    I recall this being suggested-- and shot down-- several times in the past. Wonder why people are being so... positive... this time.
  15. I've always wanted to play gravity but always got too frustrated with how bad it was. I'm on board for any and all positive changes to the set.
  16. Quote:
    Originally Posted by Sharker_Quint View Post
    and it would be the most underused set because it does not match what elastic limbs is meant to be. this would be a waste of developer time that could be spent elsewhere.
    I doubt that. If it was done properly it would look very stylish and could feature some very unique attacks. The only other powersets I'd like to see first are Electric Control and Water-based powers. Other than that, what else do we need?
  17. Quote:
    Originally Posted by Thirty-Seven View Post
    Explain to me how a fist not connected to the body is going to look anything less than stupid? Because, I don't see how they can get it to match up to and cover the fist of the avatar so that no one can see it... AND get the glove on the end to match the glove you are wearing.

    And, well, SCR still applies.
    The same way the flaming whip animations work. You throw out a fist, a fast-moving projectile is launched. It won't be able to look exactly like your glove, but who cares? It will move fast and be covered in effects, so it won't really matter. I imagine you're thinking of an extending arm slamming into the enemy. Think more of like the "Focus" animation from Claws, with the rippling crap that flies at the enemy. The fist doesn't have to be a big blocky arm either. It could just be a single, balled fist with effects trailing behind it to indicate your arm. Of course, since you could color it, you could make it resemble your costume with fair approximation. I don't think it would look stupid at all so long as it happened quickly enough.

    I'll admit, it's not the ideal solution to an elastic limb set, but it's probably the closest we could get with the game engine.
  18. But I already explained how it could be done. Please continue reading.
  19. Sorry to bump an old thread here, but I'm a big proponent of elasticity. Elastic Melee is completely possible. Don't know about "control" though... seems like an odd choice. For melee you could simply have regular punch/kick/whatever animations, then throw out a projectile FIST or LEG or something, faded out at the end and with some blur and rippling effects so as to keep it from looking awkward. It would look like a generic gloved/booted limb, but with power customization, we could change the color of it so it would look fine considering it'd just be a quick-moving projectile. Tier 9 could be a spinning whirlwind of fists with a decent range.

    Not sure if it should be considered a Blast or Melee set, though...
  20. Ah, issue 5... the death of Invuln tanks. They never fully recovered, did they?
  21. "Pure" tanks that do nothing but absorb damage are not as useful as tankers that can kill stuff, especially since killing stuff grabs aggro. You should reconsider your outlook. This is not the type of game where a "pure healzor" or "pure tank" is appreciated on a team over someone who can do that while simultaneously contributing damage.
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    Part of the problem with patterns, though, is that many of them *don't* match up except with their mates - I know I've used a belt for a cheat (to hide that the sides, for instance, don't "really" match up, without the belt there'd be a step) more often than not.

    I'd love to see some of the patterns redone, frankly, so that there were only a couple of "join points" - you know X set of tops would match bottom 1, 2, 6, 7, 10, 14-20, and so forth.

    (Admittedly, that's a problem with some of the textured ones, as well. I think Assassin bottoms and the Angelic top are probably the ones I've used the most that "work" with more of the side stripes, top paterns, etc. as well as the older sets.)
    Even without the patterns, I always use a belt because the connection just looks awkward without one. Kinda wish it didn't, but eh, I like belts and CoH has a nice variety of them so I am not too bothered by it.
  23. Quote:
    Originally Posted by Golden Girl View Post
    I think you've misinterpreted this thread:

    http://boards.cityofheroes.com/showthread.php?t=197390

    It can fit either thread, just gotta remove the extra g. Anyone else find it funny that the CoH data files have the extension pigg? Made me laugh the first time I saw it, anyways.
  24. Quote:
    Originally Posted by IanTheM1 View Post
    Except that we don't. Out of the pieces you mentioned, only Ulterior (and perhaps Enforcer in regards to layout) is anything like this. Not to mention that for all we know it could be an NPC costume piece.
    Well, maybe your eye is more discerning because you actually use these pieces, but I rarely use them because I don't like being locked into the generic, single-pattern look, so I rarely use them, and I can't see a huge difference between things like Ulterior, Enforcer, Exoproto, Vanguard, etc. Are there differences in the details? Sure. But I could still use virtually any one of them to accomplish a robot suit theme or whatever I'm going after.