NordBlast

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  1. Quote:
    Originally Posted by Sailboat View Post
    Mine are on Guardian (heroside) and Infinity (villainside) principally.



    Is that exploitable somehow? I'd love to be able to pick the level for my random rolls, because I have very specific ideas about what level IOs I want, and it's often something that's not the max or min level. But I don't want to argue for something that turns into some kind of exploit. But so far I haven't thought of any.

    Is there a rational reason the Devs have set it up this way, or is it more of an oversight?
    Well, at least devs allow to select recipe level for direct purchase.

    3 recipes I've ever bought directly were:
    Celerity Stealth lvl 15
    Miracle+ lvl 20
    Numina++ lvl 30
  2. Quote:
    Originally Posted by GavinRuneblade View Post
    Just out of curiosity, how do teams work with regards to Oro merits? I've never managed to talk anyone into joining me so I have no idea. Can two people do an arc together and both get merits the same as you can if you do it together when you both have the contact?
    When i13 hit the servers, many people ran "The Nictus Insurrection" arc non-stop, even after "logout bug" fix. Arc rewarded 29 merits, could be done under 30 minutes, and wasn't affected by DR
  3. Quote:
    Originally Posted by Canis_Lupus View Post
    The truly sad part about this bug is that they disconnected TFs from the team difficulty slider because people were running Master Of.... runs on -1. So now, the ONLY OPTION is at -1.

    If this is how the system runs, please just make the difficulty slider apply again, so those of us that like a little bit of a challenge in our TFs can get it. Anybody doing a Master Of run the last few days has had the "exploit" difficulty level hard-coded in, so what's the point?
    AVs/Heroes on STF and RSF aren't affected by -1 this time around, but ITF, Khan and BSF are
  4. Quote:
    Originally Posted by Rajani Isa View Post
    Which is why invader is a level 1 accessible accolade

    If I remember correctly, it's counterpart is the TF one, although that also has the costume piece. But it's not available until... 35?
    You can do TFC TFs at any time when you at min TF level or higher, even after you hit level 50. But if you missed on any of mayhems except last one, you are out of luck then...
  5. Quote:
    Originally Posted by Master-Blade View Post
    To add to your argument.. with the new SSK feature, we still get XP while EX'd, so there really isn't any reason for us not to help in the low lvl areas.. right?

    I'd propose, once you outlevel a zone.. instead of a "beneath your notice" message, it should become a mini-taskforce introduction screen which will bring you through a certain number of radio missions (determined by the zone ur in), and ending with the safeguard. Then, you will be able to get whichever one you want, whenever you want, at whatever level you happen to be.

    Now THAT's change I can believe in! lol
    I wouldn't mind to have similar funtionality through Ouroboro as well, especially for Villains. While both Saveguards and Mayhems are needed for accolades: Stouthearted has no payload, but Invader has +5% HP Boost attached to it.

    Ohh, and yes: "Devs hate Villains"
  6. Quote:
    Originally Posted by Brawlnstein View Post
    Keep an eye out for generics when you can. 45 generic should not be dropping off 49's let alone 50's.
    Soloed Tavish Bell:"The Code Merlin" arc set for +0/x6/y/n. While majority of mobs were 49, I've never got lvl 45 commons, only level 50. Got few level 49 Set IOs though.
  7. Quote:
    Originally Posted by Zombie Man View Post
    It must be something specific to Ouroboros missions and not generic TF-mode. I just did a Baracuda SF last night, and even though the foes were all 49, all the recipe drops were 50, both generic and Set IOs.
    I've been getting both level 49 and 50 Set IO drops on ITF, LGTF and Khan
  8. Quote:
    Originally Posted by Aggelakis View Post
    Zombie Apocalypse, or Deadly Apocalypse? If the standard Zombie Apoc, I believe this at least is WAI...zombies' "internal level" is 30. (same with the Rikti Invasions)

    I have not participated enough in the Deadly Apoc to know if their spawns have level 30 "internal levels".

    (all critters that obey the "giant monster coding" have an "internal level" that dictates what level their drops are based off of, and also at what level you start doing more damage against them (at a lower level than the internal level, you do less damage))

    ** everything else in your two posts, I have no idea/no comment.
    Deadly Apoc is level 30 (or at least they drop level 30 recipes).
  9. Quote:
    Originally Posted by Flameshot View Post
    A CoH Helper log is more useful than the DXDiag as it condenses the information down to information pertaining to game specifically and any oddities. That might prove more helpful.

    As for the issues themselves, the first one I'm not sure about it. Never seen/heard of this issue.

    The second issue I have come across. I personally came across this issue in Vista rather than in Windows 7. After some quick research, this seemed to happen as often as the crashing due to the memory leak. If I had played a toon for a long period of time and then tried to alt, the game would crash just shortly after the character allegedly zoned. I was also unable to alt-tab and had to CTRL+ALT+DEL to end the task. A couple of times I had to hard boot the machine. I could pretty much reproduce this issue several times.
    I'm having the same issue on WinXP 32bit, except that I can Alt-Tab. When it happens, i'm just switching to task manager and killing CoX. And yes, it is appeared to be related to memory leak. I'd normally see memory utilization of CoX in excess of 1.45GB when it happens.
  10. Quote:
    Originally Posted by Garthalus View Post
    I'm not seeing the most prevalent mission bug I have run into since I16 launched... My apologies if this has been mentioned elsewhere.

    I generally lead teams and my mission settings are generally somewhere around +6 heroes equivalent / Bosses / +2 level opponents / Arch Villains

    Problem I have been seeing over and over again is that missions will spawn at +2/+3 level opponents (nothing unexpected there), but the AV at the end of the mission will be +5 to me. That gets hideous when you think that for the sidekicks on the team, they are +6 to them. Might as well be shooting spitballs and beating on the AV with a wiffle bat...

    I've tried changing the mission settings, etc. but the AV always seems to be spawning at at least 2/3 levels higher than the rest of the mission. This happened on nearly all of the Portal Corps mission arcs (Tina McIntyre, Unai Kemen, etc.) and resulted in me essentially giving up on the arcs. I placed numerous /bug reports and have yet to see any action on it, so I have no idea how widespread the problem may be.
    You may want to look at this thread http://boards.cityofheroes.com/showthread.php?t=197061
  11. Quote:
    Originally Posted by Fiery_Redeemer View Post
    As per many above, yes it's still bugged. At least it's "only" -1, meaning a visit to the mission difficulty change contact can bring it back using +1. Means I don't have all greys to fight.

    However, the above does state that the named bad guys spawn at the proper level, meaning, going to +1 level makes them way harder for me. But, heck, at least I can still play. Hoping they fix this next week...
    As it was reported in different threads, there is AV/EB level bug with different settings. Apparently AV/EB level = mission_level + 2*X, where X is relative level settings. So, setting it at +1 will spawn +2 AV, at +2 it will be +4 AV, etc.
  12. I'll try to be there. Most likely i'll be on NW and I'll bring bio-nuke.
  13. So, if ouro arcs are any indications, "-1" bug wasn't fixed with new patch.
  14. Welcome to the club:

    It happens on Manticore TF as well.
  15. I would support this feature only if it comes with ability to reset mission. Sometimes you would want to reset mission that has stucked NPC or missing glowie and don't want to deal with GM. I'm not even talking about farmers...
  16. Quote:
    Originally Posted by Grouchybeast View Post
    I don't think it's deleted, just hidden, presumably because they don't want to alert even more people to the honkin' great exploit the bug in question offers.
    I'm not sure the "exploit" is that great. At least, running through "Light and Darkness" arc and completing it, didn't wake any desire to run through other arcs for merits. Of course you can run through arcs faster, but I don't think it will be order of magnitude faster.
  17. Quote:
    Originally Posted by Texas Justice View Post
    Okay, it looks like yesterdays patch to Live included items from the patch to Test last week (10/20) and the one from this week (10/26) as well.

    I've looked all over the Test Server forums and see nothing about the Oro problems being reported. Can you provide links please Reiska?
    I wouldn't be surprised if posts were deleted... Like it happened with Ouro Bug thread in this forum
  18. Quote:
    Originally Posted by DitzyBlonde View Post
    When I have my patience glass more full I will attempt some other archs at higher levels this evening to try and verify if the level 1 spawns are just affecting lvls1-29 oro sf//tf's. There really seems to be some sort of BIG problem with all sf//tf's at the moment.
    Don't bother. Higher level arcs are bugged as well.

    There is a thread about Ouro Bug: http://boards.cityofheroes.com/showthread.php?t=197015
  19. NordBlast

    LGTF inquiry

    Quote:
    Originally Posted by Kahlan_ View Post
    Out of curiosity, what happened when BS died? Did the mission fail?
    I had to intervene when he had 20% HP left, so he was saved. But i'm curious as well what would happen if had died.
  20. NordBlast

    LGTF inquiry

    Quote:
    Originally Posted by Ideon View Post
    Katie's Soul... isn't she a Hero-class entity? How do you get her killed on purpose? All the times we've accidently strayed off course and she aggroed something, she usually mops up mobs with no difficulty, but just takes a bit of time due to preferring single target attacks.
    I've seen Black Scorpion almost killed by 5th column on BSF. I assume, Katie can be killed too.
  21. On LGTF and ITF all missions were set at level 49 with level 50 team leader.
  22. Quote:
    Originally Posted by Sailboat View Post
    Well, I was replying to the guy who said "every attack in the game" is a click. If TK counts as an attack, it breaks that rule.

    edit: What I'm getting at is the definition of "attack" -- does it have to do damage?
    Hot feet is a toggle and it does damage.
  23. Quote:
    Originally Posted by Sailboat View Post
    Aw crud, that's a bug? It ought to count as a quality of life improvement.
    I hate losing domination due to this QoL