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Posts
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Quote:Tennant was dating the lovely Miss Moffett for awhile as well.I believe the debate in this board on whether or not she's actually a time lord was left undecided when that episode first aired.
The thing is the head writter who is taking over the series didn't want her to die so he can use her during his run of the series which is sort of why she came back.
As for regenerating without regenerating, just wait.
And by the way, she really is the Doctor's daughter, the 5th Doctor, Peter Davidson. Small universe.
Yes, the Doctor was dating The Doctor's Daughter.
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Firewasp appears to have had a meltdown/ragequit over in the Defender forum.
To answer his question, "utility" isn't the only thing that motivates people.
Style and looking cool are important too.
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Quote:And so is the Brigadier!I'd definitely see Brigadier Lethbridge-Stewart as a companion. He was very much a main character with Doc #3 and popped in from time to time for long after.
But are you only counting the age at start of companionship? 'Cause Sara Jane is still around.
Still kicking **** well into his retirement.
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I think R rotates pieces.
I haven't seen any others.
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"C" to bring up your chat window works, so you can actually chat while in edit mode.
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Quote:Well, there ARE a lot of computer LCD monitors that have HDMI and other video inputs, but no built in TV tuner.I have heard rumours of people getting TV's without the relevant bits in to recieve the signals and only using them for Video/DVD/Games etc but it's always been a bit of an urban legend tbh.
I imagine those wouldn't need a licence?
You'd need an audio receiver to hear the sound, though.
Quote:I've always wondered how the detection vans work. A television set, by it's very nature, is a receiver not a transmitter - passive, not active. So the vans are scanning for . . . what exactly, with those big antenna?
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Quote:You are assuming they are motivated by money.Also wanted to ask, what's that about BBC hating Dr Who? Why would any suit hate a show that makes them money?
With a state-subsidized system, not so much.
In the BBC, a massive amount of decisions have resulted purely from internal politics and sometimes personal wars between department heads.
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Okay, now that I think about it, I can totally see Hugh Laurie seriously playing the Doctor.
He wouldn't even have to do the fake American accent.
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Quote:There's a difference between need and want.I figured this out years ago. You don't need a mansion with tables and junk that no one will ever see or use. Rooms that go miles away, that no one will look at beyond the designer.
You don't NEED to play an MMOG either.
Just sayin.
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1. Walls
2. Floors
3. Single room that can contain any item, filling the entire base plot, twice as tall as the existing rooms.
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Shove a bonfire under the dirt piles.
The fire effects will make it look like smoking flaming lava.
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Note this has always been this way.
Fortunately, base plots of the same size cost the same, whether hidden or secure. So if your base in on one of the bigger plots, you can just swap it.
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Quote:Just have em put in a "wall" item and a "floor" item.I would love to know if there is any plan to fix the data size limets. With costs of items now it gave us the chance to get bigger bases. Bigger bases gave us more room to put items and the bases started to break. There are a lot of amazing builders out there that im sure are at or close to item cap. I would love to have the Devs get a chance to see these bases and this side of coh. For whoever is going to hero con talk these up and see if they can get noticed so changes to bases can happen and we will all be happy with them.
Base item counts will immediately plummet.
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Well, I had a floor of desks right over another floor of desks, both near the ceiling. It is extremely difficult to place items between the two without Hover.
This can be true wherever you have to place stuff in tight spaces high up. Otherwise objects can block the view.
Then again, most of my bases have two or three floors everywhere, with secret rooms stuck in every conceivable nook and cranny.
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I have found hovering is invaluable when you are placing a bunch of stuff up high near the roof, especially if you need to get between layers of desks or what have you.
Also, when you've already completely blanketed the walls with cabinets. Swinging the camera around won't help a lot when there's stuff in the way.
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Quote:Er, it does not matter if you use safes or accent lamps.Yeah, but that's not the problem. What I mean is I can use the accent lamps to get a greater range of heights to place things at. It's not about how high, but like, how many "levels" within that height I can get.
With safes everything ends up slightly too high or slightly too low for me.
In the same range of space, the "steps" you can place items at are the same.
There are exactly 48 steps from the lowest floor to the highest ceiling, evenly spaced. What you use to float objects does not alter the position of these steps.
If you stack two safes next to an accent lamp you will find that the internal steps exactly match each other.
Accent lamps require less items to make a vertical slider, but safes have a wider top surface and are sometimes less finicky in placing stuff on them.
It's up to people's personal preference what to use, but the idea that one item will allow you to have different placement step heights than the other is just false.
Quote:Also, are slow fields supposed to animate? Or is that rippled effect the best we can get in terms of "water"?
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Wall items stick to the sides of cubicles. Use cubicles to "float" wall items anywhere you want. Including next to stone blocks so it looks like they are attached.
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Well, each letter needs to be a a different banner.
Like S goes on Medium Arcane Banner 1, U on Medium Arcane Banner 2, etc.
What gets displayed on any given symbol item is determined by the symbol on the last placed copy of that item. So if I use the Diamond symbol on Small Tech Banner 1, it changes ALL the existing Small Tech Banner 1s in my base.
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He's just hiding the top part of each window so the symbol can't be seen.
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What exactly are you trying to stack? Only certain objects can stack.
Desks stack, but have this problem where once placed, if anything is on top of the desk, it will refuse to be moved further. You can trick the base editor into letting you move a desk from under another object by dragging it to another room, but that can get to be a pain if you have to do it over and over.
Floor Safes from the Room Details tab can be stacked on, and don't care if they have anything stack atop them, so are easier to use sometimes.
The Floor Tile can also be stacked on, and also can be moved if something is on top of it, but is zero steps high so you have to use a floor safe or something to elevate it. It's useful for putting a bunch of objects at a particular elevation.
Some of the lights can be stacked, notably the Accent Lamps.
Most everything else cannot be stacked on, at least as far as floor-based objects. You have to use one of the objects listed above to elevate an object, then put the non-stacking item under it so it LOOKS like it's stacked (but really the top item is floating in air).
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So you have your answer, sorta - the beacons are technically non-functional, but the telepads don't care.
It's possible that there simply isn't a system in place for one device to stop operating based on a different device's status.
In which case, I suspect that it will stay this way unless something compelling causes the Devs to NEED to add such code in. It's extra work, and the sort of thing that wouldn't be bothered with unless they have a good reason to mess with it.
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