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Posts
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I enjoyed it. Will watch the sequel.
The opening "rest all your powers down to zero" felt SO much like a videogame sequel trope, though I guess in this case it's kinda appropriate given the subject matter.
I was amused the T virus apparently is actually shaped like like "T"s.
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Quote:Having spoken with one of the Cryptic Devs, it is in fact an evolution of the same engine.I'm pretty sure the new Cryptic engine is a completely new engine, or pretty close to it. It doesn't even use the same API as the old one.
There's obviously been some changes, updates, alterations, but we specifically discussed the Camera Tool for filming in-game movies, and he mentioned the code for it was actually still in the Star Trek game engine left over from when it was the CoH engine, just not turned "on", and that he'd been updating it, adding features.
Public part of the conversation: http://forums.startrekonline.com/sho...40#post2343940
We had a few PMs about it as well, but those were mostly technical conversations on how to patch in the upgraded camera tool so I could test it out.
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I crafted one Heroside cos it looks nifty.
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Immortality without agelessness would suck.
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Quote:This is what's called "being a killjoy".While you may be right, why take away the most positive interpretation? What's the gain?
People sometimes do it because it gives them a sense of smug intellectual superiority.
People who do it often generally don't realize they're doing it, nor why others get annoyed, irritated, or upset about it.
I tend to attribute it to a deficiency of tact and empathy.
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Quote:I suspect that, if folks think about it, they aren't necessarily liking one film over the other, its that they like Gene Wilder better than Johnny Depp.You mean the one that's way more faithful to the original story that Roald Dahl wrote? The one that was considered a box office hit compared to that gross derivation of the original story made in 1971 that was initially considered a box office flop and which Dahl was very disappointed with and hated the changes so much that he refused to allow the sequel book to be made into a movie? The one where, when Tim Burton went to visit the author's former house to get an idea of what the guy was like and immediately recognized it as Charlie Bucket's house, Liccy Dahl declared that, finally, somebody got it! That version?
I personally like the subtle air of malevolence Wilder put into his performance, even if it wasn't true to the book. He's just fun to watch.
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I see a robo-chick in that picture.
Wonder if it's a new character or one of the existing named ones.
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Probably, yeah.
For clarification, it was not, in fact, Tom Cruise.
It was a pixie driving around a robot drone that LOOKED like Tom Cruise.
Also! I just figured out the character could technically have enough of a dice pool to pull off Levitating her battlevan. Sustain that sucker and she no longer has a problem getting her gear to various places around the world for jobs.
"Wait... pilot, did you just say the intruder is a flying RV, with Tom Cruise sitting on the roof?"
"Um. No, control. I see nothing at all. Nothing. In fact, I'm heading back to go get a drink."
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Quote:If you don't have enough background info to understand what the hell is going on, how can you have any sort of substantial critical discussion of the movie?I just think with everything that comes along with a story, we can find better things to criticize than how much background information we're given or how gently we're eased into the world.
If it was just a bare handful of folks complaining about the lack of set-up, I could understand not dwelling on how much of it there was. But I'm seeing a rather significant number of folks and reviews complaining about this exact thing. Which means, overall, they missed their mark on how well they explained what was going on to the general audience.
The movie almost assumes you know the story before you go to see it. And that's not a good thing to assume.
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I had a lot of fun at DragonCon too.
I was the guy playing Tom Cruise.
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Quote:What you say is completely, utterly true.Well that's the only point I was making: that you can trace all of those elements back to the writer's whim. There may be a setup of internal logic, character motivation, etc, but all of it comes down to elements that were put there because the writer made it so. It just comes down to the degree of in-story setup and explanation.
It also happens to be completely, utterly irrelevant.
We're not talking in some abstract philosophical terms. We're talking about what you as a writer need to do to engage your audience. You need to get your audience to connect with your story. They need to know "why?", and in story terms, not in abstract writing terms.
Of course everything in a story happens because the writer wanted it that way. Duh.
You might as well proclaim the sky is blue or that water is wet.
What matters is that if you present some odd thing in a story that is outside the audience's normal worldview, you HAVE to put in SOME in-story explanation of why that odd thing is happening in order for the majority of the audience to connect with the idea.
You know that little scene where Scott has a moment with a visually depicted mental switch, that goes from "clueless" to "gets it"? The audience needs that moment too.
Some stories, the setting itself is the explanation. Fantasy and science fiction settings have built-in reasons why odd stuff happens. Audiences already are primed to expect these kind of things in fantastical settings. "A wizard did it" is cliche but folks generally suspend disbelief as long as it fits the setting.
If you're putting your story in a more 'mundane' setting, you generally need to insert other clues as to what's going on.
The only time you can really get away with not doing so is if the audience is SUPPOSED to be confused and unsure of what's actually going on. Archetypal of this is the aforementioned movie Groundhog Day. Part of the main thrust of that movie is that the audience is supposed to be as baffled and confused as the main character.
Confusion is not the main thrust of Scott Pilgrim. The audience is supposed to "get it" fairly early on but they don't really get a whole lot of explanation to help them to get to that state.
Thus, the commentary on "why?".
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Flight via explosive burning diarrhea.
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Quote:Well, to be fair, Kirk HAD been putting on a little weight.Also,
Captain Kirk's death in Generations.
They build up how important taking risks are to living life, and how Picard needs Kirk in order to win the battle, and after all that what do we get?
He throws a few punches, quips a joke, then falls to his death when the scaffolding beaks under his weight.
Really? Seriously?
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I was mildly interested when I heard it was coming out.
Then I found out it was just an oversized iPhone and lost interest.
I'd consider getting one if it'd had been a full Macbook running MacOS, but not the way it is now.
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Quote:I don't necessarily disagree with you. But as I said, I've seen numerous folks on both sides of the arguement.That interpretation really makes no sense to be honest. Shouldn't that Edge spent on a 1 hit test be as effective as one spent on a complete failure? Don't just look at the wording, look at the intent of the rule. Is Edge intended to increase the odds of success, or is it just meant to be insurance against failure?
Most of the time, if you see extended arguements over any given rule, it means the rule is unclear, not that the folks arguing are being unreasonable.
Quote:Besides, if there is a question as to what the rule is, then the GM decides. House rules override official rules, after all.
Also, some games, like the official Shadowrun Missions campaign, cannot use house rules.
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A smartphone is never, ever, EVER about NEED.
It's about WANT. So telling someone "you don't need one" is kinda pointless.
I for one am posting this message from a Motorola Droid.
I like it.
Earlier today I used it to locate a wall stud for hanging a picture, then used it to level the picture so it sat straight.
Yesterday I used it as a flashlight.
Last week I used it to roll dice and keep track of my character in a tabletop roleplaying game.
I get all my e-mail when I'm away from home via the Droid. It also syncs with my calendar on my computer and keeps my daily schedule straight. Plus, web browsing and looking up stuff who on the go is convienient.
I also sometimes make phone calls with it. I know, shocking.
Could I do all this by other methods, without the smartphone?
Sure.
But I don't WANT to.
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Quote:Both interpretations are grammatically correct.You see, your second interpretation is simply a way of expressing the first when all dice fail to hit. In other words, BOTH interpretations are correct. In both cases, you are re-rolling FAILED dice (in other words, dice that did not score a hit).
hope this helps.
However, under the second interpretation, if you score even one hit on the test, you CANNOT use Edge to re-roll ANYTHING. You're stuck with just adding Edge dice to the roll, which can suck if your Edge score is low.
I've seen enough people on both sides of the arguement to conclude the rule is simply worded badly.
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Quote:It's expensive if you spend more time base editing than actually playing the game.The ratio isn't that ridiculous. If you made it too much better people would just stay out of SG/VG mode all the time and convert everything. With Fulmens' support its actually quite cheap.
And honestly....what else are you going to do with your excess inf?
:P
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I have, playing a druid, actually collapsed an castle into a sinkhole.
It was an oversized Fire Giant castle too.
Being able to transform yourself into a Delver and then eat away all the foundations helps.
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Also, note that in raising and lowering room segments (not building floating floors out of desks or whatever), the system often doesn't like it if any objects are even touching the area being adjusted.
I've yelled at my screen, "WHY? WHY WON'T IT MOVE?" when it turns out I have an object stuck UNDER the floor in the area hidden from view.
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