-
Posts
2861 -
Joined
-
My gut feeling says Musculature. Not only you don't really get a lot out of any of the other alphas, come I20 (which is next week) Musculature is going to be great, boosting Judgement and Lore.
-
I'd make TFs launchable by a soloer. If it proved to be too much to do in a single day, I'd just lower the requirements to 2 persons to start any TF - that one should be just a matter of changing a few number entries, I suppose.
-
Additionnally, you have to fully switch to villain to be rewarded with any villain accolade (you can work on the badges as a vigilante, you just won't get the accolade until you're a villain).
Might be too much/not needed information, but I got burned by this and so did a few of my friends, so I figure it doesn't hurt to mention. -
is too low
2800, please! And 80% res while you're at it.
(Just answering to the topic title.)
-
If I recall correctly we had
Rad/Son defender
Fire/SS tanker
Mind/Fire dom
MA/Shield scrapper
SS/Fire brute
All levelshifted, some IOed out of the wazoo and everyone at least partially IOed.
Our friend who joined us on the ship was a level 37 fire/rad corruptor.
We didn't really decide to get a specific team setup, just playing our favorite characters save for two of us - the rad/son usually plays an elm/sd, I think he picked this one for the fantastic -res debuffs and PBed Veng, and my own favorite character is a DB/inv, I picked the SS/Fire brute because I thought we'd need as much DPS as possible.
The point I'm trying to make is we aren't fantastic players and we weren't playing fantastic builds (although admittedly the team roster doesn't look too bad), after this experience I believe most teams of 8 coordinated friends should have a reasonable chance at doing a successful MS raid. The complete lack of lag easily makes you two, three times as efficient as you'd be in a normal raid. The only iffy part for us was splitting up on the ship to place multiple bombs - leaving team meant less buffs. Splitting up in general resulted in swift deaths, but standing as a team we steamrolled everything. All in all we came out with about 350 vanguard merits, which is less than good normal raids but still a reasonable amount I think (esp. considering the preparation time was basically "we're bored, hey let's do this guys").
As for duo raids, this is obviously on another level entirely. High damage ATs (through sheer DPS, -res debuffs or preferably a mix of both) is what you want, as you need to defeat the 18 pylons in less than about 40 minutes, including travel time. -
Claiming Aid Self is invalid because it isn't popular is certainly one of the most hilarious arguments against it I've ever seen.
-
I've done a mothership raid with friends yesterday, just the 5 of us (plus my second account as a vengbot on the ship, and a sixth friend who joined us at that point). Originally thought we'd barely get time to get on the ship and plant some bombs, but it turned out we sat on the ship for a good thirty minutes, defeated the GM, stood in the bowl, and so on.
I know MS raids have been done as a duo, and I don't claim what we did is any accomplishment, but regardless, doing team tasks with a much smaller number of players than the norm always feel pretty awesome to me. Another plus side is there was absolutely no lag at all, most enjoyable raid I've ever done by far. The point where it felt really cool was when someone asked on broadcast "any room on a raid team?", probably seeing the speed at which we were defeating pylons on the map and assuming a real raid was taking place (we were in RWZ 2 and except for us the zone was almost empty). -
I'm not talking about the low health pet nuke, but the normal summon he uses as soon as he is aggroed. This summon is interruptible and prevented by having a constant effect on him ; RI being a toggle debuff works for that purpose.
That's besides the point. The important thing is it is completely impossible for your RI to cause LR to ignore her PA and gun for her. The game simply doesn't work like that. -
You're right and she was wrong. The aggro generated by any power goes to the caster, not to some random person. The most likely scenario is that illusion controller was tanking with Phantom Army, then it vanished and the aggro went to her. RI had nothing to do with her death. If anything, it only helped as RI prevents LR from using his bane summon power.
-
I'll have to go with a SS/Fire brute. It's the ultimate easy mode character for me, with resistances (no need to pay attention), PBAoE attacks (no need to position), aggro control (no need to chase stuff) ; and on top of being so straightforward to play, it does very good damage.
-
"lf [task]"
This way, I assume I'm filtering at least some build elitists, and if I don't, they had to go through the effort of looking up my AT themselves. Win/win.
(Please don't see any statement or aggressiveness in this. If people want specific ATs for their teams, that's their choice, but I'd rather not play with them and in more laid-back teams instead. Plenty of different teams for different players out there.) -
Quote:You can't run a seamless FS Burn EF BL attack chain, so more recharge can always help.
It seems to me that one only really needs as much recharge as it takes to get a seamless attack chain of FS/Burn/EF/BL and any more would be of questionable value, especially in light of the diminishing returns on higher and higher levels of recharge. Anyone know how to calculate attack chains? How much recharge per power is needed for seamlessness?
BL base recharge is 32s ; the lowest you can get it to recharge is 32/5 = 6.4s, that's being at the recharge cap (+400% recharge).
FS animates in 2.244s
Burn in 2.244s
EF in 1.32s
So you'd want BL to recharge in 5.808s
Ultimately, as you say yourself recharge hits diminishing returns. Past some point you're going to look at some pretty huge sacrifices for a minimal speed increase. If that alt has only a single purpose, AE farming, why not. Otherwise I wouldn't bother. -
Thirding Deacon's advice. Dark miasma comes with great control/debuffing tools, and using them correctly will get you through content before you even care about building in a specific way.
-
Recharge, definitely. In a farm, on a tanker, you are likely to be damage capped all the time with red inspirations, so Musculature does nothing, zero, zilch, nada for you.
Even for someone who doesn't use inspirations, I agree with your analysis. On a Fire/SS one is already going to run between 280% and 360% damage (1 or 2 rages). Adding an additional 32.5% (net boost from T4 musc after ED on ED capped powers) damage isn't going to do much.
Fire/Fire is a bit different as it doesn't have damage boosts from the secondary save for BU, which isn't up most of the time. I could see Musc possibly providing a bigger bonus than Spirit here, on a high recharge build.
But, again, let's stress that this is all without using inspirations - which is kind of shooting yourself in the foot generally, and right in the head when it comes to farming. -
I always get sound loops, often see someone crashing (sometimes myself) at the exact spot Bionic Flea describes.
-
It's truly sad how bad you're trying to twist my words as to turn this thing personal. I'll ignore all the obvious misinterpretations of my position and address the things that actually relate somewhat to the main topic.
Clicking two doors, having to run 80 feet, having to destroy/release 3 objects/hostages rather than 2 is a good 15-20 seconds waste of time. When we're discussing runs that last 2 or 3 minutes, that's a significant portion of the total time. There's little point caring about numbers at all if you're going to write off a 10% difference as "irrelevant".
The only frame of reference needed to compare builds is inf (from kills) per time. I never said times can vary greatly running from mob to mob in older farms. I said there is a wide performance difference between some combos on one setup compared to another, due to different radius on attacks. The point of that, which I thought was obvious enough, was to say radius does matter, and so using an inefficient AE ambush map where mobs aren't as tightly bunched up in other, better farms will yield distorted results with some combos not performing as well as they actually can, and others performing just as well and looking better than they should in comparison.
In the end, here's a quick tip for you : if you don't want me to answer, stop bagging on me for not answering. Also, try not to blatantly distort my words. -
Quote:My SD/DM does about ~200 DPS. My Fire/SS/Soul does ~240.
With Shield Charge and AAO, SD beats all other tank primaries on damage.
This is just ST. The Fire tanker pulls way ahead in AoE damage, with FE, BA and Burn. SC and AaO aren't even close. A SD/SS tanker would still be left behind. I will go further and say even a SD/SS/Mu would be slower than a Fire/SS/Soul.
Opinion schmopinion. Those are facts, not going to bother proving them, do the work yourself if you don't believe it. -
I leave the team if I promised some spots and can't deliver, but if I'm just sending tells and people reply after the team is filled, I apologize and turn them down saying it's full.
I've never had anyone express annoyance over being turned down because of a full team ; however, friends occasionally get irked at me leaving my spot to a stranger. -
Quote:As already said, by two different posters:
I don't see any proof of numbers anywhere.
Quote:That information was plainly stated on the video. You can see the influence before and after right on the video. Quote:I viewed the video you're comparing ... the poster was running with bosses (as opposed to your run without), and it clearly showed beginning and ending influence. The poster in question did generate 2.68M in influence per minute.
So long. -
I farmed with bosses. That information was plainly stated on the video. You can see the influence before and after right on the video.
I'm not doubting your numbers. I never ever said that, implied that or hinted at that in any way, shape or form. Your numbers are low average and there's no reason to doubt these.
How can you ask for pics when you can already see the information you're asking for? Can you not do basic arithmetics or something?
Do you want me to take a picture of the video and post it? Would that make it better for you?
Do you want me to run you through the calculations?
What's your excuse for not willing to give the bet influence to a third party?
Last chance for you to post something sensible - after that, I'm done with you. -
Quote:Our videos, screenshots and numbers aren't proof, but yours are? Again, interesting logic there.
So i've seen your SS/fire/Mu's saying your doing 2.6-3.0million influ per minute with no pics of anything for proof.
Quote:Nihilii why don't you show us your numbers since you seem to be an expert or do the challange you said you could do with ease? i'll even make it 4 minutes still 4 billion influ bet.
As for the bet, for the third or fourth time, with you unwilling to give the money to a neutral third party, I'm 100% sure you would run away never to be seen again after I won. Stop issueing "challenges" if you're going to be a chicken that won't commit to his word.
Quote:it *is* nice to get actual data, and to see challenges to the folks that keep forum PVPing with you and don't bother to show the same effort by doing the same with their toons. Regardless of whether or not a map is the most "efficient" is irrelevant for doing comparisons. A standardized map at +999/"Hall of Fame" is something most know and can be an effective benchmark utility.
As far as I'm concerned, every new person popping in and going "omgz stop the presses ss/fire/mu isn't the best farm build" is just pointless spam. Much more interesting to discuss were the post-levelshift numbers back when it was new, or the different ticket uses people have.
Quote:Regardless of whether or not a map is the most "efficient" is irrelevant for doing comparisons. A standardized map at +999/"Hall of Fame" is something most know and can be an effective benchmark utility.
Take a SS/Fire and Claws/Fire. Run them both through an ambush map. Now run them both through an oldschool map (i.e. demon farm, BM map). You're going to see wide differences, because the Claws/Fire benefit a lot more than the SS/Fire from mobs being close together, due to lower radius on its attacks.
If you're talking about the very best farmer, the only metric that matters is how fast can you go - or how much influence per kills per time you make. Asking for specific rules, be it a map choice or something else, is silly at best. The only thing that matters is the end result. -
Quote:There is no need to kill stuff fast as to not give them time to run on an ELM/SD, because stuff doesn't run against such a scrapper. Shield comes with AaO, which is a strong enough aggro aura to keep things glued to you (and indeed, more often than not strips aggro from lazy tankers or brutes).
the elec/SD scrapper would fair better since they work differently(ie instantly kill thus not given them time to run)
Regardless and despite that, ELM/SD isn't anywhere near the second spot. Nowhere near enough sustained damage, and burst damage is essentially pointless on a farm.
Claws/Fire arguably is - and that answer was already given on post #38. -
Quote:I find it funny that you can't trust anyone with your influence, but people are apparently supposed to just believe that you won't run away if you lose the bet.
no way i'm giving that influ for someone to hold
Needless to say, between that and the discrepancies with the terms I was willing to agree with, I'll pass (although it would be pretty easy to win your challenge, even on that inefficient map... You didn't say "bosses enabled").