Nightmarer

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  1. [ QUOTE ]
    Tbh, IOs are seeming more and more like such a chore. It might be a nice add-on for 50s or such, and sometimes Insanely useful (KB resist in VEATs and my Ninja stalker...) but its NOT friendly in any way to those who dont have the bloomin time to crunch certain arcs/TFs over and over to get merits. ESPECIALLY when Merits arent earnt doing other peoples arcs.

    [/ QUOTE ]

    Not really, I like(d) start my IO sets from 35 onwards, with the lack of high end content, I can really see no point in waiting to lvl 47 to enjoy bonuses for just 3 levels. After merits, the "need" of setting around lvl 32 was even bigger to retain bonuses when exemplaring down for mid level TF's, besides the obvious one you mentioned for -KB or the Kismet +ToHit, or Miracle +Recovery or Numina Unique, or the other +regen from some healing set, or the Performance Shifter +end... tbh set IO's shouldn't be an add on for 50's, if they were supposed to, all sets would be lvl 50 and just equipabble at lvl 50 like purples.

    [ QUOTE ]
    You will NEVER stop in-game farming. Real-money trading should be hunted down and stamped on, sure, but in-game stuff shouldnt be a bugbear. If some people want to play the game that way, so LET them. It SHOULDNT be a factor that influences everyone else who plays, often for the worse.

    [/ QUOTE ]

    Real money trading is going down in this game, it's probably the only good consequence from merits, no point in having a billion inf if there's nothing you can purchase with such inf.

    Agreed on the bit we shouldn't be farming same TF's over and over with SAME char (or maybe two merit hoarding chars) to fully kit our toons, purple recipes were supposed to be the uber scarce items which really made the difference on a build. Seems to me not only poor implementation of the merit system by devs but also poor design of the ingame shinies.

    As per solutions, I'd make costume parts, purple recipes and rare sets (or rare recipes inside an uncommon set) the only things purchaseable by merits and everything else dropping from normal mobs bearing in mind the ratios, it is, far more chars have access to melee and ranged attacks than to confuse, immobilize, slow etc... so drop rates should be tweaked accordingly.

    Also, to replenish the market, the random roll should be brought back maybe while keeping the option to work for desired goodies, it was suggested that TF's should give both rewards in the following way:

    Positron TF, 64 merits - Make it 3 random drops and 4 merits

    That could be a solution but probably the easiest solution would be, keeping the rewards as they are, INCREASE the cost of recipes in merits and make a random roll cost 5 merits, if that doesn't encourage people to random roll, I honestly don't know what will do it.

    It would also help informing people about how merits work and how to obtain them, there's a percenteage of the playerbase who just don't use merits because they don't have a clue of what they are (try logging in Freedom and you'll be asked 3 or 4 times a day about merits) and make the Merit vendor interface a bit more user friendly.

    In the meantime, no matter how much Mr. Zelesky tweaks the rewards, he can waste his time as he wishes, but increasing rewards, change reward formulas and datamining median times will not replenish the market.
  2. Nightmarer

    Hover buffed

    [ QUOTE ]
    Superjump is kinda like a gimped fly. It works in a half-@$$3d way. It isn't quicker than fly but it has significant disadvantages over fly - ask anyone who's ever landed in a mob bigger than them

    [/ QUOTE ]

    You must be playing a different game than anyone else
  3. Nightmarer

    STF EU record.

    [ QUOTE ]
    keep running TF,s at speed and they will not be worth doing ,dev,s will say they are getting easy and cut the merits

    [/ QUOTE ]

    People are entitled to run TF's at any pace they like, how to react to that is up to devs, they're grown enough to know their actions cause reactions as per updated merit list where almost every merit reward except a few story arcs and Justin Augustine TF have been increased.

    You don't really think they increased merits on things such as ITF, Positron and haven't decreased Manticore because people suddenly stopped fast running them, do you?

    @Demonic Judgement: I can haz fast STF pl0x?
  4. Yeah, he was a Fire/DA that got to 46 but deleted all my toons from second acccount when I decided it was not worth having two accounts for dualbox farming. He's also my DM/Fire Brute Project in US, but hey, I liked both the name and the concept
  5. Nightmarer

    spines/sr

    I'd say Achilles Heel Procedure would be a must for AV killing, no idea whether it's unique or not, if not, the more you toss into your build the better.-
  6. I still think the more merits we get, the emptier the market will be, specially if you lower down merit prices in the mix. Agreed it was unfair just to have a random roll system where unlucky people never got their shiny, but we're gone to the opposite extreme, current system only helps people who only want 1 shiny, they can get it just by getting TF Commander Accolade and that's it. Not saying this is bad, but I think the ideal solution would be some kind of combination between merits drops and random rolls on TF's, this way market could still be supplied and people could still work towards the desired recipe... unless what devs are really after getting rid of the market, that'd make influence meaningless and the only valid currency would be merits, which are untradeable and hard to get, both before and after this new list.-
  7. [ QUOTE ]
    You know... Judging by all the "how to fix auctions" bright ideas here and on US boards (one half of those would've made those same proposing players mass-quit if they were part of the original I13 and two thirds of the rest would make situation worse if implemented...) I'm all for doing baby steps and relying on datamines more and gut feelings less. The situation needs a good dose of evidence-based medicine, not voodoo.

    Seriously, Synapse said that
    1) Villains indeed get less merits, there's objective evidence of that.
    2) He's thinking how to fix that.
    3) I 14 would ease diminishing returns from TFs.
    4) Shared an actual formula aand some data.

    In other words, he does his job and does it well. What else anyone expected? What devs have perfect economical theory? If they do, I nominate Positron for POTUS and Synapse for his Secretary of Treasury. (Or we may try and coax them to become PM and CoE.) What they would act on wild guesses? Come on, situation isn't THAT desperate. They do exactly that they ought to do, IMVHO.

    [/ QUOTE ]

    I think you are mixing two things, the shortage of recipes in AH/BM is related to the institution of merit system because the majority of players are not using the random roll, or if they're using them, they're keeping most of the recipes and not putting them for sale in the market, while the datamining Synapse is doing is mainly around TF completion times and his new formula 1 merit per 3 TF minutes.

    Besides the moaning (justified I think) in US forums regarding the unbalance between hero/villain merits, what is being discussed there is quite unrelated to how many merits you earn per TF, since, as I said, no matter how many merits people get, if they don't produce random rolls and leak them to the market, the AH/BM will continue almost empty, in fact, if not random rolling, the more merits, the emptier the markets will be since it will make easier to get most of the recipes solely by merits.

    Some of the solutions proposed are good imho, others are plainly stupid, but in any case they are questioning the merit system itself, not the quantity of merits you get from X or Y TF (mainly).

    You may propose Positron for King if you wish, what is undeniable so far in my humble opinion is that devs misjudged greatly the amount of players who were going for the instant gratification of the random roll. At the current recipe prices in merits, it is silly to even consider getting every single set IO recipe through merits, the market should still be the main source and merits act as a complement for those elusive/unbelievebly expensive recipes but that's not happening. It was of course predicted when I13 was on beta, but devs got it their way, the fact that they're increasing now the merits rewards somehow proves that misjudgement, but again, for that to be an effective solution people should be more involved using randoms and they are (understandably) not doing so.

    Of course you can think the situation is not THAT desperate, for everyone who just sticks to SO's, the situation is pretty much same than before I9, for everyone who just uses a -KB recipe or a Numina Unique in their builds, the situation is great, they only have to run the TF Commander accolade et voilĂ , but for people who like using serious set builds, the situation is THAT desperate.

    You may argue that set builds are not required for playing this game since it's balanced around SO's, and it's true, but then neither are Pool Powers or badges since it's not balanced around Hasten, Stamina or Accolades and yet they are an important part of the game.

    For some of us, sets are a very important part of this game, if devs felt a full set build should take longer to achieve, fair enough, but the fact that they are increasing rewards shows in my opinion that they have gone too far and they are trying to make amendemnts. If this increase will be effective or not, remains to be seen, I don't think it will, in fact I think the more merits they give, the less recipes will be available for purchase because the problem of the merit system is not the concept of allowing people working towards a determined goal but the way it's been implemented.-
  8. I hope you guys take Djinnies, which looks magic/hellish enough. Got my Fire/Fire Blaster, Gene Djinnie (David Bowie pun included) to 5 and he should be 14 by tomorrow if all goes well for the Posi run.
  9. [ QUOTE ]
    DM/SR solo's AVs fine, both the others owuld too if you proc'#d for -res and had lots of recharge. My DM/SR build only cost 350 Mil though and cant take down a few of the AVs

    [/ QUOTE ]

    *Cough*
  10. Nightmarer

    dm/invul

    Tbh this build is still not tested, it's intended for my upcoming DM/Invuln Scrapper project US side, but should do as starting point to get ideas from.
  11. Thanks mate, will roll something later in the week since I missed the GoEH ppl too much and need to team with them. Will probably go for Fire/Fire or Fire/MM blaster, I need something I am comfortable with without using sets, so melee chars are a no-no.

    Pity I already have a Cold/Dark defender already at 50 stateside, that toon was fun indeed, but not enough to recreate twice...

    Edit: Don't count on me for the long run, my US account is still alive and well, I just missed the GoEH ppl among many others too much as well as my chars here.-
  12. [ QUOTE ]
    She'll either work non-standard hours to comply with the EU timezones, or forum modding will have an 8 hour lag

    [/ QUOTE ]

    Non standard hours are big money in California, so I guess it'll be the 8 hour lag moderation.
  13. Guess my PM got lost in the PM prune
  14. Nice build, but you know we never agreed when it comes to Katana/Invuln builds, this is the way I'd like to go with mine, unfortunately I don't have the patience to hoard all the merits needed, but softcapped to energy/negative/fire and cold with just 1 foe into Invincibility range plus over 30% on ranged and AoE to assist against psi dmg should be good, also smashing/lethal defence rises up to 42% when 10 foes on Invincibility range:


    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Clattuc: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    Level 1: Gambler's Cut -- Achilles-ResDeb%(A), C'ngImp-Acc/Dmg(9), Mako-Acc/Dmg(40)
    Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam(43), S'fstPrt-ResDam/Def+(45)
    Level 2: Flashing Steel -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(3), C'ngBlow-Acc/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Rchg(46)
    Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A), HO:Enzym(42)
    Level 8: Swift -- Run-I(A)
    Level 10: Maneuvers -- HO:Enzym(A), HO:Enzym(11), DefBuff-I(11)
    Level 12: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(46)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(40)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), RgnTis-Regen+(39)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/Rchg(25), C'ngBlow-Acc/Rchg(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
    Level 28: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(48)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(50)
    Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36)
    Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45)
    Level 41: Weave -- HO:Enzym(A), HO:Enzym(42), DefBuff-I(42)
    Level 44: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(48)
    Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
    Level 49: Unstoppable -- ResDam-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]7,5% DamageBuff(Smashing)[*]7,5% DamageBuff(Lethal)[*]7,5% DamageBuff(Fire)[*]7,5% DamageBuff(Cold)[*]7,5% DamageBuff(Energy)[*]7,5% DamageBuff(Negative)[*]7,5% DamageBuff(Toxic)[*]7,5% DamageBuff(Psionic)[*]6,75% Defense(Smashing)[*]6,75% Defense(Lethal)[*]21,1% Defense(Fire)[*]21,1% Defense(Cold)[*]20,2% Defense(Energy)[*]20,2% Defense(Negative)[*]3% Defense(Psionic)[*]6,75% Defense(Melee)[*]20,5% Defense(Ranged)[*]20,5% Defense(AoE)[*]3,6% Max End[*]4% Enhancement(Heal)[*]9% Enhancement(Accuracy)[*]17,5% Enhancement(RechargeTime)[*]5% FlySpeed[*]60,2 HP (4,5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3,3%[*]MezResist(Immobilize) 7,7%[*]MezResist(Terrorized) 2,2%[*]4,5% (0,08 End/sec) Recovery[*]32% (1,79 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]3,13% Resistance(Negative)[*]25% RunSpeed[*]2,5% XPDebtProtection[/list]------------
    [u]Set Bonuses:[u]
    [u]Aegis[u]
    (Resist Physical Damage)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
    (Resist Physical Damage)<ul type="square">[*] 3% Defense(All)[/list][u]Cleaving Blow[u]
    (Flashing Steel)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Eradication[u]
    (Flashing Steel)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Doctored Wounds[u]
    (Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Reactive Armor[u]
    (Temp Invulnerability)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[/list][u]Aegis[u]
    (Unyielding)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Eradication[u]
    (The Lotus Drops)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Cleaving Blow[u]
    (The Lotus Drops)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Mako's Bite[u]
    (Soaring Dragon)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Red Fortune[u]
    (Invincibility)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Reactive Armor[u]
    (Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Scirocco's Dervish[u]
    (Golden Dragonfly)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Luck of the Gambler[u]
    (Tough Hide)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 15,1 HP (1,12%) HitPoints[*] 7,5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[*] 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[/list][u]Aegis[u]
    (Resist Energies)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Aegis[u]
    (Resist Elements)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list]
  15. Nightmarer

    dm/invul

    There you go, softcapped for Energy/Negative/Fire Cold with just 1 foe into Invincibility range, for psi you'll have to rely on ranged and AoE positional and for smashing/lethal in your defence/resistance combination. Downsides are no Hasten but Siphon Life should help you until Dull Pain is up again and a bit high on end consumption unless you manage to get +end accolades, ran out of slots for Dark Consumption I'm afraid:

    Villain Plan by Mids' Villain Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Utopic DM-Invuln Brute: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Villain Profile:
    Level 1: Smite -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/EndRdx(39), P'ngS'Fest-Dmg/Rchg(40)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42)
    Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
    Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
    Level 6: Swift -- Run-I(A)
    Level 8: Siphon Life -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg(43)
    Level 10: Combat Jumping -- HO:Enzym(A), DefBuff-I(46), Ksmt-ToHit+(48)
    Level 12: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(19)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), RgnTis-Regen+(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(23)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Rchg(45)
    Level 28: Invincibility -- S'dpty-EndRdx(A), S'dpty-Def(29), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(50), S'dpty-Def/EndRdx/Rchg(50)
    Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 32: Midnight Grasp -- Mako-Dmg/EndRdx(A), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
    Level 38: Weave -- HO:Enzym(A), DefBuff-I(39), RedFtn-Def/EndRdx(39)
    Level 41: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(42)
    Level 44: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
    Level 47: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(48), RedFtn-Def/EndRdx(48)
    Level 49: Unstoppable -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]5,5% Defense(Smashing)[*]5,5% Defense(Lethal)[*]20,5% Defense(Fire)[*]20,5% Defense(Cold)[*]22,1% Defense(Energy)[*]22,1% Defense(Negative)[*]3% Defense(Psionic)[*]4,25% Defense(Melee)[*]17,7% Defense(Ranged)[*]19,3% Defense(AoE)[*]5,4% Max End[*]5% Enhancement(RechargeTime)[*]12% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]118,1 HP (7,88%) HitPoints[*]MezResist(Held) 3,3%[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 2,2%[*]MezResist(Terrorized) 2,2%[*]1% (0,02 End/sec) Recovery[*]24% (1,5 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]20% RunSpeed[*]4,5% XPDebtProtection[/list]------------
    [u]Set Bonuses:[u]
    [u]Pulverizing Fisticuffs[u]
    (Smite)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Pounding Slugfest[u]
    (Smite)<ul type="square">[*] 8% (0,5 HP/sec) Regeneration[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Steadfast Protection[u]
    (Resist Physical Damage)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
    (Resist Physical Damage)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Eradication[u]
    (Shadow Maul)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[*] 33,7 HP (2,25%) HitPoints[*] 2% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Doctored Wounds[u]
    (Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of the Nictus[u]
    (Siphon Life)<ul type="square">[*] 28,1 HP (1,88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Mako's Bite[u]
    (Siphon Life)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 22,5 HP (1,5%) HitPoints[/list][u]Reactive Armor[u]
    (Temp Invulnerability)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[/list][u]Aegis[u]
    (Unyielding)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0,75 HP/sec) Regeneration[/list][u]Eradication[u]
    (Dark Consumption)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Eradication[u]
    (Soul Drain)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Cleaving Blow[u]
    (Soul Drain)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Serendipity[u]
    (Invincibility)<ul type="square">[*] 4% (0,25 HP/sec) Regeneration[*] 11,2 HP (0,75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Reactive Armor[u]
    (Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Mako's Bite[u]
    (Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 22,5 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Aegis[u]
    (Resist Elements)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Aegis[u]
    (Resist Energies)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Red Fortune[u]
    (Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[/list]
  16. I don't think the -tohit from DM applies to AV's, I think they are resistant to it, anyway, my choice would be DM/SR with Dark mastery so you can use the combo Smite-Siphon Life-Dark Blast-Midnight Grasp ad nauseam, the ideal combo would be Smite-Siphon Life-Smite-Midnight Grasp, but that needs quite some recharge on your build, but Fire/SR is probably the best bet for AV soloing except maybe Infernal and Envoy of Shadows.
  17. Need a rad for leader team? can do with Radiant Howler, Rad/Sonic Defender. If you prefer something else, take your pick:

    Great Lebowski, Inv/Nrg tank
    Miniblast, Ice/Elec blaster
    Agent Magnum, Earth/Rad Controller
    Darkmantler, Dark/Dark Defender
    Nightmarer, DM/SR scrapper
    Clattuc, Kat/Inv Scrapper
    Magnus Ridolph, DM/DA scrapper
    Satanas Corpetit, DM/SR scrapper
    Toximus Mini, Spines/WP scrapper
  18. Ya guise taking part time lowbies?
  19. Don't think devs have put I14 on Test to avoid uncomfortable questions from EU players tbh, the way I'd manage it if I were a dev would be "if it's an NC West corporate decision, let them deal with that". Devs are in enough trouble in US Forums due to merit system and market's lack of supply, check the "Market" section in US forums if you have time and you'll see they're under constant fire, that's the reason I think they've put I14 on test, trying to get a break and hope people will forget about it.

    Regarding promises for shinies in the future, at this point not even devs themselves think we buy it when they come with that, for me it translates as "shut up man" every time they throw it to us.
  20. Nightmarer

    IO sets for /SR

    Hey Fosca,

    Sorry I couldn't reply earlier, but just renewed my sub, spent a few months in US servers and in WoW. That build I posted is not active anymore, this is the one I'm using now, which is both soloing and teaming friendly. Regarding your build, I'd change the slotting in Siphon Life since after the changes made ot it in I13, it's a pity not to slot some dmg on it. Hasten on SR scrappers is a pet hate of mine, not saying it is not useful, but the priority for leaving in auto is Practiced Brawler so I'd forget clicking Hasten most of the times, making it a useless choice FOR ME on a SR scrapper. Flurry is as good as any other power for using as a set mule, I personally prefer Air Superiority, but hey, Flurry is the right choice if you want Super Speed as travel power, nothing wrong in that. As per soloing AV's, can't get much better than Werner's builds that you can check in US servers, the man is a genius, but for my taste, his builds are too oriented to just AV vanquishing solo and spending 10-15 min against an AV clicking same 3 powers over and over is frankly not my thing tbh.

    Anyway, this is the build I'm using now for Nightmarer if you want to take a look at it. This build proves of course that I am a genius, so I'll take a look at what can I do for my other DM/SR since Focused Accuracy is a wasted power after last nerf and will post it here when I get something I like, in the meantime:

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Nightmarer I13 cheap version: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(34)
    Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(43)
    Level 2: Focused Senses -- S'dpty-EndRdx(A), S'dpty-Def(3), S'dpty-Def/EndRdx(5), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(9)
    Level 4: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx(31)
    Level 6: Combat Jumping -- Ksmt-ToHit+(A), DefBuff-I(42)
    Level 8: Swift -- Run-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Siphon Life -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(15), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Rchg(43)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(37), LkGmblr-Def/Rchg(37)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), RgnTis-Regen+(40), Numna-Heal/EndRdx(45)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Quickness -- Run-I(A)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), RechRdx-I(31)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 30: Agile -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(43)
    Level 38: Weave -- S'dpty-EndRdx(A), S'dpty-Def(39), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(40)
    Level 41: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Rchg(42)
    Level 44: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 49: Lucky -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]15,5% DamageBuff(Smashing)[*]15,5% DamageBuff(Lethal)[*]15,5% DamageBuff(Fire)[*]15,5% DamageBuff(Cold)[*]15,5% DamageBuff(Energy)[*]15,5% DamageBuff(Negative)[*]15,5% DamageBuff(Toxic)[*]15,5% DamageBuff(Psionic)[*]9,88% Defense(Smashing)[*]9,88% Defense(Lethal)[*]6,75% Defense(Fire)[*]6,75% Defense(Cold)[*]11,1% Defense(Energy)[*]11,1% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]15,5% Defense(Ranged)[*]10,5% Defense(AoE)[*]31% Enhancement(Accuracy)[*]2,5% Enhancement(Held)[*]28,8% Enhancement(RechargeTime)[*]3% Enhancement(Immobilize)[*]4% FlySpeed[*]145,6 HP (10,9%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Held) 6,05%[*]MezResist(Immobilize) 13,8%[*]MezResist(Sleep) 1,65%[*]MezResist(Stun) 1,65%[*]2% (0,03 End/sec) Recovery[*]60% (3,35 HP/sec) Regeneration[*]3,47% Resistance(Fire)[*]3,47% Resistance(Cold)[*]5% Resistance(Negative)[*]4% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Touch of Death[u]
    (Smite)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 20,1 HP (1,5%) HitPoints[*] 2,5% DamageBuff(All)[*] MezResist(Held) 2,75%[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Red Fortune[u]
    (Focused Fighting)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Serendipity[u]
    (Focused Senses)<ul type="square">[*] 4% (0,22 HP/sec) Regeneration[*] 10 HP (0,75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Multi Strike[u]
    (Shadow Maul)<ul type="square">[*] MezResist(Sleep) 1,65%[*] 0,95% Resistance(Fire,Cold)[*] MezResist(Stun) 1,65%[*] 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)[*] 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)[/list][u]Mako's Bite[u]
    (Siphon Life)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Touch of the Nictus[u]
    (Siphon Life)<ul type="square">[*] 25,1 HP (1,87%) HitPoints[/list][u]Luck of the Gambler[u]
    (Dodge)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 15,1 HP (1,12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[*] 25,1 HP (1,87%) HitPoints[/list][u]Scirocco's Dervish[u]
    (Soul Drain)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
    (Agile)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[/list][u]Mako's Bite[u]
    (Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Red Fortune[u]
    (Evasion)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Serendipity[u]
    (Weave)<ul type="square">[*] 4% (0,22 HP/sec) Regeneration[*] 10 HP (0,75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Lockdown[u]
    (Petrifying Gaze)<ul type="square">[*] 3% DamageBuff(All)[*] 2,5% Enhancement(Held)[/list][u]Thunderstrike[u]
    (Dark Blast)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Enfeebled Operation[u]
    (Tenebrous Tentacles)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1,88% Resistance(Negative)[*] 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)[*] 3,75% Enhancement(RechargeTime)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list][u]Luck of the Gambler[u]
    (Lucky)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 7,5% Enhancement(RechargeTime)[/list]
    Edit: Oh, just noticed, if you are going to keep Hasten, please remove Flurry and use Midnight Grasp instead, you can allocate the Touch of Death set in Midnight Grasp and you'll gain more dmg (FAR FAR more dmg), you can get Boxing at lvl 12, Whirlwhind (or Maneuvers) at 24 and Midnight Grasp at 32.

    With whirlwind you can create a fun concept, just saw a char named Ipkiss on Freedom whose cossie was like "The Mask" and he used to change costume when using whirlwind, was fun
  21. EU servers populations are great and better than ever, there's no need to merge servers, everyone who thinks a server merge is a good idea is wrong because EU servers populations are great and better than ever and they're increasingly non stop plus the devs have plans that will unfold soon to dramatically raise the populations not only in US and EU servers, but also to re-open Korean servers and anyone who thinks otehrwise is wrong. The fact that people complain about low populations on EU servers on almost a daily basis means nothing since I joined a team last week.


    What? Couldn't let pass the opportunity to become a forum "gud boy" even if I am not in NCSoft payroll like some forum posters seem to be
  22. Still think a full fury bar should do the trick tbh.
  23. [ QUOTE ]
    DM/SR should be ok soloing EBs, but imo not AVs. AVs have stupidly high accuracy, so not even the -acc from DM and the defense buff for SR from i13 will help you

    [/ QUOTE ]

    I've tanked a lvl 54 AV (Ghost Widow) with a soft capped DM/SR scrapper, she did only hit me once, so DM/SR gets my vote for AV soloing on a Brute.-
  24. [ QUOTE ]
    Dark/Sonic 2
    Cold/Sonic 2

    Simple... Dark

    [/ QUOTE ]

    The Force is strong on this one