Latest build for my main
remove the 6th slot on hecatomp and armageddon imo, voila 2 free slots
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remove the 6th slot on hecatomp and armageddon imo, voila 2 free slots
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I dont need more slots. Besides, these two slots give me 10% toxic resistance and depending on which "6th" enhancement I'd take out I'd also lose attributes on the power itself.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Someone's got to have something to say!
At least suggest an attack chain if nothing else.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Just my opinion that poison resist is not needed,the rest of the build is pretty solid and i like that you have covered the psi hole. Dunno about the attack chain.
The toxic resist might not be needed but it's sure nice when fighting things that actually use toxic attacks. It's much like psi, I could do without the psi def/res before IOs but having it makes my life easier.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
To be honest, I'm quite surprised that no one except TRT has had any comments on this so far.
I'm pretty settled on this build now (will swap the Crushing Impact's Dam/End into Achilles' -res proc), just trying to decide between Sting of the Wasp and Gambler's Cut. Trying to find an optimal attack chain for DPS but havent had much luck so far.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Sorry I dont like how Katana looks so I've taken it on myself to not learn anything about it and thus never be tempted to play the ugly set.
My invul has HO's in all defensive powers so I can slot offensive ones for my set bonus' instead and save on slots. Without knowing Katana I cant comment on the build and as I have no desire to learn Katana...........
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Remove the res/rechg aegis in unstop for a rechg. Put a chance for rechg in kick. Consider taking out the kismet and slotting DA for offense and until +rechg with more crushing impacts. Psi res in energies is optional.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Remove the res/rechg aegis in unstop for a rechg
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Not needed really, and that's the current slotting on unstoppable I have.
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Put a chance for rechg in kick
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I never use kick, would be a waste.
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Consider taking out the kismet
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Nah, you cant have too much +tohit
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slotting DA for offense and until +rechg with more crushing impacts.
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I'll need to figure out an attack chain before I do any changes to DA. I kind of like the idea of having soft capped lethal with 1 application and soft capped melee with 2.
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Psi res in energies is optional.
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Could do this if I replaced the Dam/End in SoTW/GC (whichever I end choosing) with an Achilles -res proc.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Nice build, but you know we never agreed when it comes to Katana/Invuln builds, this is the way I'd like to go with mine, unfortunately I don't have the patience to hoard all the merits needed, but softcapped to energy/negative/fire and cold with just 1 foe into Invincibility range plus over 30% on ranged and AoE to assist against psi dmg should be good, also smashing/lethal defence rises up to 42% when 10 foes on Invincibility range:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Clattuc: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), C'ngImp-Acc/Dmg(9), Mako-Acc/Dmg(40)
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam(43), S'fstPrt-ResDam/Def+(45)
Level 2: Flashing Steel -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(3), C'ngBlow-Acc/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Rchg(46)
Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), HO:Enzym(42)
Level 8: Swift -- Run-I(A)
Level 10: Maneuvers -- HO:Enzym(A), HO:Enzym(11), DefBuff-I(11)
Level 12: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(40)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), RgnTis-Regen+(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/Rchg(25), C'ngBlow-Acc/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(48)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(50)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45)
Level 41: Weave -- HO:Enzym(A), HO:Enzym(42), DefBuff-I(42)
Level 44: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(48)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 49: Unstoppable -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]7,5% DamageBuff(Smashing)[*]7,5% DamageBuff(Lethal)[*]7,5% DamageBuff(Fire)[*]7,5% DamageBuff(Cold)[*]7,5% DamageBuff(Energy)[*]7,5% DamageBuff(Negative)[*]7,5% DamageBuff(Toxic)[*]7,5% DamageBuff(Psionic)[*]6,75% Defense(Smashing)[*]6,75% Defense(Lethal)[*]21,1% Defense(Fire)[*]21,1% Defense(Cold)[*]20,2% Defense(Energy)[*]20,2% Defense(Negative)[*]3% Defense(Psionic)[*]6,75% Defense(Melee)[*]20,5% Defense(Ranged)[*]20,5% Defense(AoE)[*]3,6% Max End[*]4% Enhancement(Heal)[*]9% Enhancement(Accuracy)[*]17,5% Enhancement(RechargeTime)[*]5% FlySpeed[*]60,2 HP (4,5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3,3%[*]MezResist(Immobilize) 7,7%[*]MezResist(Terrorized) 2,2%[*]4,5% (0,08 End/sec) Recovery[*]32% (1,79 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]3,13% Resistance(Negative)[*]25% RunSpeed[*]2,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Aegis[u]
(Resist Physical Damage)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Resist Physical Damage)<ul type="square">[*] 3% Defense(All)[/list][u]Cleaving Blow[u]
(Flashing Steel)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Eradication[u]
(Flashing Steel)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Reactive Armor[u]
(Temp Invulnerability)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[/list][u]Aegis[u]
(Unyielding)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Eradication[u]
(The Lotus Drops)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Cleaving Blow[u]
(The Lotus Drops)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Mako's Bite[u]
(Soaring Dragon)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Red Fortune[u]
(Invincibility)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Scirocco's Dervish[u]
(Golden Dragonfly)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Tough Hide)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 15,1 HP (1,12%) HitPoints[*] 7,5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[*] 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[/list][u]Aegis[u]
(Resist Energies)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Aegis[u]
(Resist Elements)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list]
Cant say that build looks bad but going that way would mean replacing most of my IO sets. Besides I quite like the build how I have it now (havent respec'd yet as I'm missing some IOs) and the build will only improve my current performance.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
So, I've been tinkering with the idea of getting purples in my build to avoid having (I know it's not needed...) to get hasten. I think I managed to plug all the possible holes in the build quite well but many eyes see more than two so I'm posting the build here so that people might catch things I've overlooked in this build.
The main goal for me was to get my general resists quite high (in the mid 20s for all exotic types and mid 60s for S/L), getting defense to good numbers (in the 30s against 5 targets which is quite usual, also just a % shy of the lethal cap with divine avalanche but if I really need that defense it's probably always 2 stacked to get melee defense soft capped.
Regen was also a priority with recharge (might've guessed) along with accuracy. Cost is not a problem as I have all but two of these enhancements at the moment.
I quite like the idea of stacking Winter's Gift with REL's corresponding slow resistances to be at least a bit safer from -rech and -speed.
One thing I'm currently not so sure of is whether I should take Gambler's Cut over SotW. I know Gambler's has higher DPA but I'm not yet sure about the attack chain I'll be using and I'm not planning (at least yet) to use any procs in my tier 1 attack, be it GC or SotW. Dropping 2.5% psionic resistance wouldnt hurt me much seeing as psi is fairly rare and I already have quite high defense against it anyway. Getting an Achille's Heel there might be worth it.
I just need an attack chain for the build now. I slotted DA with some damage to avoid drops in DPS in case I'm fighting something that requires a lot of lethal or melee defense. In other words, an attack chain utilizing DA wont be frowned upon. As a reminder, this is the slotting I'm dead set for GDF and SD. And there's no way I'm going to take hasten.
Finally, the build itself:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46)
Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResPsi(45)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(43)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), LkGmblr-Def(9), HO:Nucle(11), HO:Nucle(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(31)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(43), ImpArm-ResPsi(43)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), RgnTis-Regen+(21), Mrcl-Heal(42), Numna-Heal/EndRdx(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23)
Level 24: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37), Hectmb-Dmg(40)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), RedFtn-EndRdx(31), LkGmblr-Rchg+(42)
Level 30: Kick -- Empty(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), Armgdn-Dmg(34)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), ImpArm-ResPsi(37)
Level 38: Unstoppable -- ImpArm-ResDam/Rchg(A), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
Level 41: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), HO:Cyto(50)
Level 47: Resist Energies -- ResDam-I(A)
Level 49: Resist Elements -- Aegis-Psi/Status(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]6,13% Defense(Fire)[*]6,13% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]16,8% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]9,25% Defense(AoE)[*]6,75% Max End[*]55% Enhancement(Accuracy)[*]72,5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]40,2 HP (3%) HitPoints[*]MezResist(Held) 8,25%[*]MezResist(Immobilize) 4,4%[*]MezResist(Terrorized) 2,2%[*]20,5% (0,34 End/sec) Recovery[*]62% (3,47 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]7,56% Resistance(Fire)[*]7,56% Resistance(Cold)[*]6,25% Resistance(Negative)[*]11,3% Resistance(Toxic)[*]22,1% Resistance(Psionic)[/list]
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein