Nightmarer

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  1. [ QUOTE ]
    So...
    Rerolled Claws/WP as Claws/Inv

    [/ QUOTE ]

    Hmmm, both great combos indeed, I'd say Claws/WP is a better performer with just IO's while a Claws/Inv with the right sets (I always end up with crazily expensive builds for /Inv) is probably the toughest scrapper. The advantage of claws is that its sustained DPS works well with any secondary.-
  2. Hmmm what has been said is very right. I also know a DM/SR scrapper who removed ALL his accuracy enhancements from attacks when he got Focused Accuracy and put some recharge on them, he claims ths base accuracy of the attack plus the toHitbuff from Focused Accuracy is enough for PvE purposes.
  3. Tweaked it a bit for you

    Hero Plan by Mids' Hero Designer 1,40
    http://www.cohplanner.com/

    Twilighter: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Hack -- Acc-I:50(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(15)
    Level 1: High Pain Tolerance -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/Rchg:50(7), Numna-Heal:50(9), Numna-Heal/EndRdx:50(9), Heal-I:50(15)
    Level 2: Slice -- Acc-I:50(A), Sciroc-Acc/Dmg:50(11), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Rchg:50(13), Sciroc-Acc/Dmg/EndRdx:50(17)
    Level 4: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(17), ResDam-I:50(19), TtmC'tng-EndRdx:50(48)
    Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(19), Numna-Heal/Rchg:50(21), RgnTis-Regen+:30(48)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Indomitable Will -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(46), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-EndRdx:50(50)
    Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
    Level 14: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(21), Heal-I:50(23)
    Level 16: Rise to the Challenge -- DarkWD-Slow%:50(A), Numna-Heal:50(23), Numna-Heal/EndRdx:50(25), DarkWD-ToHitDeb:50(25), Numna-Heal/EndRdx/Rchg:50(42), DarkWD-ToHitDeb/EndRdx:50(43)
    Level 18: Whirling Sword -- Acc-I:50(A), Sciroc-Acc/Dmg:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(31)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), EndMod-I:50(31)
    Level 22: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), EndMod-I:50(33)
    Level 24: Super Jump -- Jump-I:50(A)
    Level 26: Disembowel -- Acc-I:50(A), C'ngImp-Acc/Dmg:50(33), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(36)
    Level 28: Kick -- Empty(A)
    Level 30: Tough -- TtmC'tng-ResDam:50(A), ResDam-I:50(36), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-EndRdx:50(46), S'fstPrt-ResDam/Def+:30(50)
    Level 32: Head Splitter -- Acc-I:50(A), Sciroc-Acc/Dmg:50(37), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
    Level 35: Weave -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(39), S'dpty-Def/Rchg:40(40), S'dpty-Def/EndRdx/Rchg:40(43)
    Level 38: Heightened Senses -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(40), S'dpty-Def/EndRdx/Rchg:40(40), S'dpty-Def/Rchg:40(43)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit:50(45), AdjTgt-ToHit/Rchg:50(45), AdjTgt-ToHit/EndRdx:50(45), AdjTgt-EndRdx/Rchg:50(46)
    Level 47: Strength of Will -- ResDam-I:50(A)
    Level 49: Resurgence -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff(Smashing) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Lethal) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Fire) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Cold) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Energy) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Negative) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Toxic) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+4% DamageBuff(Psionic) for 10,8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3% Defense(Smashing) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Lethal) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Fire) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Cold) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Energy) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Negative) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Psionic) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Melee) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Ranged) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+12,4% Defense(AoE) to Self for 10,8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+20% Enhancement(RechargeTime) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+56% Enhancement(Accuracy) to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+210,8 HP (15,7%) HitPoints to Self for 10,8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Immobilize) 6,6% to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Sleep) 6,6% to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2,5% (0,04 End/sec) Recovery to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+86% (4,81 HP/sec) Regeneration to Self for 10,3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1,26% Resistance(Fire) to Self for 10,8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1,26% Resistance(Cold) to Self for 10,8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1,26% Resistance(Energy) to Self for 10,8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+10,6% Resistance(Negative) to Self for 10,8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Hack)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
    (High Pain Tolerance)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Numina's Convalescence[u]
    (High Pain Tolerance)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Scirocco's Dervish[u]
    (Slice)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Titanium Coating[u]
    (Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Numina's Convalescence[u]
    (Fast Healing)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[*] 25,1 HP (1,87%) HitPoints[/list][u]Red Fortune[u]
    (Indomitable Will)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Dark Watcher's Despair[u]
    (Rise to the Challenge)<ul type="square">[*] 20,1 HP (1,5%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[/list][u]Numina's Convalescence[u]
    (Rise to the Challenge)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[*] 25,1 HP (1,87%) HitPoints[/list][u]Scirocco's Dervish[u]
    (Whirling Sword)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Efficacy Adaptor[u]
    (Stamina)<ul type="square">[*] 15,1 HP (1,12%) HitPoints[/list][u]Efficacy Adaptor[u]
    (Quick Recovery)<ul type="square">[*] 15,1 HP (1,12%) HitPoints[/list][u]Crushing Impact[u]
    (Disembowel)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
    (Tough)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Scirocco's Dervish[u]
    (Head Splitter)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Serendipity[u]
    (Weave)<ul type="square">[*] 4% (0,22 HP/sec) Regeneration[*] 10 HP (0,75%) HitPoints[*] 3% Enhancement(Accuracy)[/list][u]Serendipity[u]
    (Heightened Senses)<ul type="square">[*] 4% (0,22 HP/sec) Regeneration[*] 10 HP (0,75%) HitPoints[*] 3% Enhancement(Accuracy)[/list][u]Adjusted Targeting[u]
    (Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1,26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1404;690;920;|
    |&gt;-JE4VM/$T$4G6VW%OJDO`H%I$!YM72!;SX231!-3"!!6\$'4)=V*$V:;M,22_WD#\"|
    |?H$;]#R;*;]-Z[SU3C/&amp;CF_:&lt;F;OGSKU[9F;W8CNBU+O[RHH]J+OM=JE0;KG-IFZ%BK|
    |I\UO#J7K4;*G9J]5KU[%RW@DJI5%]2VM5UK9VMEN=62H6.UZK\&gt;;6M3W6CK9V#6KW&gt;]|
    |#JZE7C&lt;.-,MW3AW^H/(GN?5G4&gt;U\X9NMS'9T6ZSUJA&amp;S1LJ2;.0S`I-K2N)A\U:V=GR|
    |*MW2KMNF?KH3U-`J_4O&lt;F3R]@$H1;2K?:Y`K9)^`RD*QBM`^9UDFR[$X=",+R@D-/`,|
    |]$8IE),L-FB3*LE`K]`;4$8I&lt;@+I"0V^%#BC+CUI^/VH-H=;PF@C6UV7VG'0!HPN@[C|
    |"Z&amp;"T(K=\CFE$!T@6A4\&amp;\K/""0H,(V8,A$&gt;?#R(D*;&lt;9`&lt;:%QDH?-"N&amp;?BA&lt;-4BB*D|
    |"^*XJ,H/HYO?TF"N&amp;7)M\&gt;O?/(&amp;@@G()[Y)&lt;+4HL^P/F6G*2AC'$G`L!&lt;=2&lt;&amp;P:CDW#|
    |L9MP;("R1DPS(Y&gt;RT,WWH+0(7I%@S`C&amp;($A#D(8@28 (DZJKDBH1.*31I6IE$*VD&lt;E#D|
    |&lt;E#D&lt;E#D&lt;E`4&lt;%!]E39F%IGKT*#]%9HS7,]C.!&gt;SC`G8UC^W&lt;3,IN54D^:\K.HFP&amp;#F|
    |3@0`8.+,&amp;!)3A@4]:\.0OS/AHLJZ5?BFFY)Y2U)'A(ND6C6X1NV&gt;@@R$(^3[H58]A*3|
    |DJL_D4G),BA33OW5:Q&lt;^PCZ!/HBE/\L=$QRQ]CBX.N/*+1A0AM8=-J^OIOT8_-V_HGL|
    |V==W2ED2F;6O[^9_/=\C_74&amp;GX8(BPQ[!-8^CPX9CGAZS".71R&lt;,99[VKB+]3N.WN*'|
    |;#'&lt;8[C)&lt;LB@8)@@S1!BB##&amp;&amp;.,,0PPC#.$.*X0-#[S&gt;BK?KM|
    |-------------------------------------------------------------------|</pre><hr />
  4. Soz couldn't check the build but yes, the best place to slot a Numina Unique and a Regenerative Tissue unique is either Fast Healing if available or Health.-
  5. Thanks all for a great evening, 3 TF's in a row. Looking forward to repeat.-
  6. Gtz mate, never underestimate the power of debt!!
  7. Nightmarer

    Set Bonus

    [ QUOTE ]
    When viewing the powers of another player instead of getting the "War And Peace" version of Set bonuses listing every bonus they have it would be better to see a percentage accumulation.

    [/ QUOTE ]

    Agreed, nowadays feels like reading a phone book or something
  8. Heya,

    I'd like to join with The Great Lebowski, lvl 33 Inv/Nrg Tank if still space available
  9. Ouch, pity I cannot commit to regular team these days, we had fun in the regular Union team a while ago.

    Anyway, good luck with the team, I'm mainly on Defiant these days. Despite occasional Union runs, always been a Defiant player (in fact, Agent Magnum is on Defiant now).

    Give me a shout if you need anything mate.-
  10. [ QUOTE ]
    Spine/WP (dont tell Nightmarer, its a secret)

    [/ QUOTE ]

    Mwahahahahahahahaha

    [ QUOTE ]
    Deleted
    DM/DA

    [/ QUOTE ]

    Pity
  11. Dark/Dark
    Dark/Psi
    Rad/Sonic
  12. Nightmarer

    Your Blasters...

    Fire/Mental
    Elec/Nrg
    Ice/Elec
  13. Ah, scrappers now, there we go:

    DM/SR (x2 )
    Kat/Inv
    Spines/WP
    DM/DA
    Claws/Fire
    BS/WP
    Fire/DA
  14. Nightmarer

    Your Tankers...

    Wp/Axe
    Inv/Nrg
    Ice/DM
  15. Earth/Rad
    Fire/Rad

    And waiting for a secondary I like for Ice
  16. Nicely explained and extremely helpful, thanks Cognito
  17. Hmmm, went back to 169.25 driver and so far the dcing problem hasn't happened again so I guess that the 175.16 is also bugged for Vista 32 bit
  18. OK, this is the closest I could get with typed defense, as Cynic said, too many types to handle, closer one was Energy def with 42.5%
    The slotting and power selection are totally gimped and this build lacks accuracy everywhere, it was just a theoretical test to see how close I could get to defense cap:

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Claws-WP: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42)
    Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(13), Heal-I:50(48), Heal-I:50(50)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(7), RctvArm-EndRdx:40(7)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), RgnTis-Regen+:30(5)
    Level 6: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg:50(39)
    Level 8: Follow Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(13), KntkC'bat-Acc/Dmg:35(15), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
    Level 10: Indomitable Will -- EndRdx-I:50(A), DefBuff-I:50(11), DefBuff-I:50(11)
    Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(50)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Boxing -- Acc-I:50(A)
    Level 18: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(19), Mrcl-Heal/EndRdx:40(19), Mrcl-Heal/EndRdx/Rchg:40(25), Numna-Heal:50(25)
    Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Focus -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Acc/Dmg/Rchg:50(23), Mael'Fry-Acc/Dmg:35(46), Mael'Fry-Dmg/EndRdx:35(46), Mael'Fry-Dmg/Rchg:35(46)
    Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), RctvArm-EndRdx:40(42), RctvArm-ResDam:40(43), RctvArm-ResDam/EndRdx:40(43), RctvArm-ResDam/Rchg:40(43)
    Level 26: Maneuvers -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), GftotA-Def/EndRdx/Rchg:40(27), DefBuff-I:50(48), DefBuff-I:50(48), DefBuff-I:50(50)
    Level 28: Eviscerate -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(29), C'ngBlow-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(45), Sciroc-Acc/Dmg:50(45), Sciroc-Acc/Rchg:50(45)
    Level 30: Heightened Senses -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), GftotA-Def/EndRdx/Rchg:40(31), DefBuff-I:50(31), DefBuff-I:50(37)
    Level 32: Spin -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Acc/Rchg:50(33), C'ngBlow-Dmg/Rchg:50(33), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Acc/Rchg:50(34)
    Level 35: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), DefBuff-I:50(36), DefBuff-I:50(37)
    Level 38: Strength of Will -- ResDam-I:50(A)
    Level 41: Resurgence -- RechRdx-I:50(A)
    Level 44: Hover -- DefBuff-I:50(A)
    Level 47: Conserve Power -- RechRdx-I:50(A)
    Level 49: Laser Beam Eyes -- Acc-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+15,2% Defense(Smashing)[*]+7,7% Defense(Lethal)[*]+3% Defense(Fire)[*]+4,88% Defense(Cold)[*]+11,8% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+4,25% Defense(AoE)[*]+85,4 (6,38%) HitPoints[*]+MezResist(Immobilize) (Mag 18,2%)[*]+10,5% Recovery[*]+44% Regeneration[*]+6,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+3% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Kinetic Combat[u]
    (Strike)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +3,75% Defense(Smashing)[/list][u]Crushing Impact[u]
    (Strike)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[/list][u]Reactive Armor[u]
    (High Pain Tolerance)<ul type="square">[*] +MezResist(Immobilize) (Mag 1,1%)[*] +1,25% Defense(Energy)[*] +1,25% Defense(Lethal)[/list][u]Reactive Armor[u]
    (Mind Over Body)<ul type="square">[*] +MezResist(Immobilize) (Mag 1,1%)[*] +1,25% Defense(Energy)[*] +1,25% Defense(Lethal)[*] +1,25% Defense(AoE)[/list][u]Numina's Convalescence[u]
    (Fast Healing)<ul type="square">[*] +12% Regeneration[/list][u]Kinetic Combat[u]
    (Slash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +3,75% Defense(Smashing)[/list][u]Crushing Impact[u]
    (Slash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[/list][u]Rectified Reticle[u]
    (Follow Up)<ul type="square">[*] +0,945% Def( Smash, Lethal)[/list][u]Kinetic Combat[u]
    (Follow Up)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +3,75% Defense(Smashing)[/list][u]Numina's Convalescence[u]
    (Rise to the Challenge)<ul type="square">[*] +12% Regeneration[*] +25,1 (1,88%) HitPoints[/list][u]Miracle[u]
    (Rise to the Challenge)<ul type="square">[*] +2,5% Recovery[/list][u]Thunderstrike[u]
    (Focus)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[/list][u]Maelstrom's Fury[u]
    (Focus)<ul type="square">[*] +3% RunSpeed[*] +1,88% Defense(Cold)[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] +3% Def(All)[/list][u]Reactive Armor[u]
    (Tough)<ul type="square">[*] +MezResist(Immobilize) (Mag 1,1%)[*] +1,25% Defense(Energy)[*] +1,25% Defense(Lethal)[/list][u]Gift of the Ancients[u]
    (Maneuvers)<ul type="square">[*] +2% Recovery[*] +2,5% Resistance(Fire)[/list][u]Cleaving Blow[u]
    (Eviscerate)<ul type="square">[*] +1% Recovery[*] +1,25% Defense(Energy)[/list][u]Scirocco's Dervish[u]
    (Eviscerate)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[/list][u]Gift of the Ancients[u]
    (Heightened Senses)<ul type="square">[*] +2% Recovery[*] +2,5% Resistance(Fire)[/list][u]Cleaving Blow[u]
    (Spin)<ul type="square">[*] +1% Recovery[*] +1,25% Defense(Energy)[/list][u]Scirocco's Dervish[u]
    (Spin)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[/list][u]Red Fortune[u]
    (Weave)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list]


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  19. I get a similar problem, after an hour or so playing game crashes and my screen goes blank, I can hear the game sound looping but that's pretty much it, I have to press the computer restart button since I can't do anything else not even Ctrl+Alt+Del works).

    It started happening since last patch, but then, I also downloaded the 175.16 Nvidia drivers for a 8800GTX at roughly same time. I tried reinstalling them but nothing. I'll try using an older version before petitioning and see how it goes
  20. Hmmm, on top of my head, 3% from CJ, 3% Steadfast Protection Unique, 4% from Maneuvers and 5% from Weave makes 15% to all. If I am not wrong, from WP you can get around 15% def to all typed but psi in one power and around a 10% psi def on the mez prot toggle, that leaves us with a 30% def all and 25% psi. We can squeeze Hover for an additional 3%... but it's Hover on a scrapper, prolly not the best choice.

    From there, most of the sets I used gave bonuses for positional defenses, although there are a couple resistance sets that give some bonuses for typed. The Gaussian Synchronized Fire Control gives 2.5% def only to positional defenses, hence does not help much here. Mako's Bite, Touch of Death, Scirocco's Dervish, Red Forune, Serendipity, Titanium Coating, Aegis, all them grant positional bonuses so they don't apply here either since we need to go typed def.

    Gah, will take a look at it when I get back home but atm don't think soft cap can be achieved unless maybe as a theoretical exercise which imo would be quite gimped on play.

    Anyway, achieving a 25% - 30% defense plus resistances and regeneration is quite good achievement, let's bear in mind that before inventions, a SR scrapper with just SR powers was in the 27.5% - 30.4% defense level (I can never remember if 30.4% was including Combat Jumping or not) and they were good enough for PvE anyway, so having that defense plus resistances plus a massive regeneration makes WP quite a tough PvE scrapper.
  21. [ QUOTE ]
    a) get combat jumping, weave, possibly maneuvers and slot for positional defenses. In this way he could reach as high as 20-22% defense to aoe, melee and ranged.

    [/ QUOTE ]

    I'd strongly agree with that in sets such as DA or Fire Armor where you can have a self heal on top of that. On the Elec Armor case, I'd go for Tough plus a well slotted Aid Self, making your pools travel, fitness, fighting and medicine.

    I'd look for other forms of dmg mitigation on top of that, such as end drain, +regen (lots of sets give you +regen when two SIO's plus there are the uniques from Numina and regenerative Tissue), KB/KD and/or tohitdebuff.
  22. [ QUOTE ]
    3) I remember Nightmarer saying he had a Blaster (or something of that ilk) with nearly 45% positional def

    [/ QUOTE ]

    Hehe, that was just a theoretical execise and it involved Vengeance and was quite a gimped build.

    Not sure which defence cap can be achieved with WP, I'd say it's typed, at least when I was planning sets for my Spines/WP I was going for typed.

    Anyway, it wouldn't surprise me if def cap could be reached on a WP.-
  23. w00t! you da man!!

    Big gtz on your new 50 mate, your first (and hopefully not last) tanker!!
  24. Hmmm that's an interesting rule, is there anything similar for trollers and blasters? If not full 5 seconds, at least blasters could wait till everyone in the team says "ready" before using their AoE. Trollers would be a bit more complicated, their countdown should start after the tanker taunts or something
  25. [ QUOTE ]
    [ QUOTE ]
    Nightmarer

    [/ QUOTE ]Elec is a pure Resistance set.

    [/ QUOTE ]

    Noted, thanks. Will have to try it and see how it goes.-