Where is the best place to slot +Regen ?
Soz couldn't check the build but yes, the best place to slot a Numina Unique and a Regenerative Tissue unique is either Fast Healing if available or Health.-
this is pretty much the bog standard health slotting (ignore the slot levels) for those that have the drops or cash:
(A) Numina's Convalescence - Heal/Endurance: Level 50
(19) Numina's Convalescence - Heal: Level 50
(33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(33) Regenerative Tissue - +Regeneration: Level 30
(33) Miracle - +Recovery: Level 40
Hello Guys N Gals

/BHDS*T)"K.K2:H5+$Z'>QRGTQ[EQL03C5DA_BU0R|
I was wondering if someone could help me please, I have a MA / WP Scrapper and I am wondering where the best place would be to slot Numina's +Regen & +Recovery along with Regenative Tissue +Regen please. At the moment I have them both slotted in Fast Healing. I have posted my present build, I hope i have done it right as this is my first time posting a build. Thanks for your help guys
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick -- Acc-I:50(A), Mako-Acc/Dmg:50(3), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Dmg/EndRdx:50(21), Mako-Acc/EndRdx/Rchg:50(21), Dmg-I:50(33)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(5), Aegis-Psi/Status:50(5), Numna-Heal:50(23), Numna-Heal/EndRdx:50(34), Numna-Heal/Rchg:50(34)
Level 2: Mind Over Body -- EndRdx-I:50(A), ResDam-I:50(9), Aegis-ResDam/EndRdx:50(9), Aegis-ResDam:50(46), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 4: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Heal-I:50(7), RgnTis-Regen+:30(43)
Level 6: Swift -- Run-I:50(A)
Level 8: Crane Kick -- Acc-I:50(A), Mako-Acc/Dmg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dmg/EndRdx:50(13), Mako-Acc/EndRdx/Rchg:50(13), Dmg-I:50(15)
Level 10: Combat Jumping -- EndRdx-I:50(A)
Level 12: Indomitable Will -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(15), RedFtn-Def/EndRdx/Rchg:50(17), RedFtn-EndRdx:50(45), RedFtn-Def/Rchg:50(50)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal-I:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx:50(40)
Level 18: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Heal-I:50(19), ToHitDeb-I:50(31), DampS-ToHitDeb/EndRdx:50(34), DampS-ToHitDeb:50(36)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(29), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/Rchg:50(50)
Level 22: Quick Recovery -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(23), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/Rchg:50(48)
Level 24: Crippling Axe Kick -- Acc-I:50(A), Mako-Acc/Dmg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(25), Mako-Dmg/EndRdx:50(31), Mako-Acc/EndRdx/Rchg:50(33), Dmg-I:50(36)
Level 26: Dragon's Tail -- Acc-I:50(A), Sciroc-Acc/Dmg:50(27), Sciroc-Acc/Dmg/EndRdx:50(27), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Rchg:50(33), Dmg-I:50(36)
Level 28: Heightened Senses -- RedFtn-Def:50(A), RedFtn-EndRdx:50(29), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(48)
Level 30: Focus Chi -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(39), Rec'dRet-Pcptn:20(48)
Level 32: Eagles Claw -- Acc-I:50(A), Mako-Acc/Dmg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(39), Dmg-I:50(40)
Level 35: Assault -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 38: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(43), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-ToHit/EndRdx/Rchg:50(46)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Strength of Will -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45)
Level 47: Super Speed -- Run-I:50(A)
Level 49: Caltrops -- Slow-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+22% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+22% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.73% Defense(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.73% Defense(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+18% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+135.5 HP (10.1%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Immobilize) (Mag 17.6%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% Perception to Self for 10.3 seconds [Non-resistable]
Effect does not stack from same caster[*]+3% (0.05 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+78% (4.36 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.52% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.52% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Energy) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4.39% Resistance(Negative) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.25% Resistance(Psionic) to Self for 10.3 seconds [Non-resistable]
Effect does not stack from same caster[*]+15% RunSpeed to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
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Will look forward to looking at what you think. Dont flame me to much im very soft hearted.