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Posts
1811 -
Joined
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Please put me as a reserve with Blastafari, lvl 15 Fire/Mental Blaster. 6 pm is too tight for me but I might make it if lucky.
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[ QUOTE ]
With the claws changed my Claw/Elec plan might become either DM/Elec or MA/Elec now
[/ QUOTE ]
MA/Elec would had been my 1st choice but I guess it would be too similar (to an extent) to my MA/Fire. If I keep my MA/FA and don't turn him into a DB/Fire will go MA/Elec, otherwise I'll stick to Dm/Elec
Gah, you knew I'll try them all didn't you? -
Damn you Alvan, you always come up with the good ideas
. Now I can't stop longing for /elec to be ported to scrappers to try a Dm/Elec with similar concept.
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[ QUOTE ]
Dark Consumption
Consume
DC has 1 second faster activation time and gives 25% endurance / target
[/ QUOTE ]
Ooops, forgot about that one, DC is 1.03 activation and Consume is 2.03 secs, very true.
Still, I'm pretty sure I saw 20% both on Mids (didn't check Red Tomax). Again, I might be recalling wrongly (very possible) or there is a mistake somewhere.
Edit: Also the range was 10 feet in Mids for DC and 8 feet in Red Tomax, not that it'll make a difference, but I am bored and not in the mood to work yet -
[ QUOTE ]
Actually, the main difference for me was (according to mids') that DC is 25% endurance/hit and Consume is 20% endurance/hit. I reasoned that at the point where I need endurance, I might have not that many enemies left to begin with. Most likely facing off a single enemy.
[/ QUOTE ]
Hmmmm, I am pretty sure it showed 20% unless it was 25% after slotting or I recall uncorrectly. As far as I remember, the only two differences were the damage and the radius, will check again when back home. -
Already thought about it, but then noticed in Mids that Dark Consumption is moderate damage and Consume is minor damage so I guessed Alvan is trading range for damage.
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The lack of group fly worries me, but I guess a platoon of parachuting imps would make the build too overpowered.
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Earth is very weak in the damage department
[/ QUOTE ]
Thats not quite true.
I farm with an earth/storm controller and i get huge damage from earth alone if you build it properly.
[/ QUOTE ]
Same here with my earth/rad troller and hope to do same with my earth/fire domi when getting him to 50. As you say, the right build can squeeze much damage from Earth set (thanks for sending me the build)
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Just made a couple tweaks to improve your Acc and ToHit. 3 KB Prot IO's should be enough unless you want to PvP of course. Also tweaked Midnight Grasp, not worth slotting DM attacks for ToHitDebuff except Touch of Fear. Afraid lost a bit of dmg in Shadow Punch but its damage is so low that shouldn't be noticeable, boosted its acc instead, don't think the DPS will be that affected. There was also something bothering me, it was Dark Consumption, with Weave off (shouldn't make any difference imo) I don't think you need an end replenishment, if foes last that much to drain your blue bar, probably you will be faceplanted much earlier since this scrapped is based in fast damage, so got your swift back and got a Performance shifter chance for +end on Stamina, that should keep you covered for end (well, it allowed my DM/DA to keep on Dark Embrace, Murky Cloud, Obsidian Shield, Combat Jumping, Cloak of Darkness, Cloak of Fear, Oppressive Gloom, Tough and Weave, together with the Numina Unique, had to add a Miracle Unique when respecced in Death Shroud). I know you are losing some AoE damage by removing Dark Consumption, but the damage is pretty low and it almost a minute recharge anyway.
Also managed to improve resistances a bit the cheapest way.
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Wicker Maid: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Dam%:50(5), Mako-Acc/EndRdx/Rchg:50(5), Hectmb-Dam%:50(7)
Level 1: Fire Shield -- ImpSkn-Status:30(A), ImpSkn-ResDam/EndRdx/Rchg:30(3), ImpSkn-ResDam/EndRdx:30(7), ImpSkn-ResDam/Rchg:30(9), ImpSkn-EndRdx/Rchg:30(11), ResDam-I:50(17)
Level 2: Smite -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(17), Mako-Acc/EndRdx/Rchg:50(40)
Level 4: Blazing Aura -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(19), Sciroc-Dam%:50(19), Armgdn-Dmg/EndRdx:50(40), Armgdn-Acc/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(43)
Level 6: Healing Flames -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-EndRdx/Rchg:50(37)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(46)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Plasma Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(23), ImpSkn-EndRdx/Rchg:30(25), ImpSkn-ResDam/EndRdx/Rchg:30(25), ImpSkn-Status:30(36), ResDam-I:50(45)
Level 18: Health -- Numna-Regen/Rcvry+:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(23), P'Shift-EndMod:50(34), P'Shift-End%:50(46)
Level 22: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 24: Swift -- Run-I:50(A)
Level 26: Soul Drain -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Rchg:50(27), Sciroc-Dam%:50(27), Sciroc-Acc/Dmg:50(36), C'ngBlow-Acc/Rchg:50(37), C'ngBlow-Dmg/Rchg:50(37)
Level 28: Boxing -- Amaze-EndRdx/Stun:50(A), Amaze-ToHitDeb%:50(29), Amaze-Stun/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(31), Amaze-Acc/Rchg:50(34)
Level 30: Burn -- Sciroc-Dmg/Rchg:50(A), M'Strk-Dmg/Rchg:50(31), Armgdn-Dmg/Rchg:50(31)
Level 32: Tough -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(33), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(33), ImpSkn-Status:30(34), S'fstPrt-ResKB:30(46)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Midnight Grasp -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(45)
Level 41: Web Grenade -- GravAnch-Immob/EndRdx:50(A), GravAnch-Acc/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Hold%:50(43)
Level 44: Caltrops -- ImpSwft-Dam%:30(A), Posi-Dam%:50(45)
Level 47: Exploding Shuriken -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]4% Enhancement(Heal)[*]91% Enhancement(Accuracy)[*]5% Enhancement(JumpHeight)[*]5% Enhancement(FlySpeed)[*]90% Enhancement(RechargeTime)[*]5% Enhancement(JumpSpeed)[*]5% Enhancement(RunSpeed)[*]95,4 HP (7,12%) HitPoints[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 22,5%[*]MezResist(Held) 22,5%[*]MezResist(Immobilize) 28%[*]MezResist(Sleep) 29,1%[*]MezResist(Stun) 22,5%[*]MezResist(Terrorized) 24,7%[*]21% (0,35 End/sec) Recovery[*]10% (0,56 HP/sec) Regeneration[*]13,9% Resistance(Fire)[*]13,9% Resistance(Cold)[*]3,13% Resistance(Negative)[*]6% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[/list][u]Impervious Skin[u]
(Fire Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7,5%[/list][u]Crushing Impact[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Blazing Aura)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Plasma Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7,5%[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% Enhancement(Movement)[/list][u]Steadfast Protection[u]
(Temperature Protection)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Scirocco's Dervish[u]
(Soul Drain)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Cleaving Blow[u]
(Soul Drain)<ul type="square">[*] 1% (0,02 End/sec) Recovery[/list][u]Absolute Amazement[u]
(Boxing)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7,5%[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Hecatomb[u]
(Midnight Grasp)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Web Grenade)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Exploding Shuriken)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Weave)<ul type="square">[*] Knockback Protection (Mag -4)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
I really like this buzzsaw idea, might be a nightmare to lvl up and get the inf, but this may become one of the most rewarding scrappers at lvl 50.
Task Force Commander, Freedom Phalanx Reserve, Portal Jockey and Atlas Medallion should be a must for this scrapper, should take him around 1700 HP plus the always welcome +end. -
Oh come on Shannon
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As usual, this is not a leveling build and the order of powers might not be the perfect one (haven't thought of exemplaring on this).
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Switch your Impervious Skin for the 4 rez impervium armors. Gives you +recovery and +max end. Both useful to keep you going longer.
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But that would mean skipping out on three +5 recharges, which pretty much works against the chainsaw build concept.
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True, I guess there must be some way of providing a bit more resistance without loosing the +recharge, that 3 seconds only downtime on Soul Drain makes me cry of joy -
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Yeah, I have a BS/DA, I'm not touching that secondary again in a while
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I know what you mean, /DA is very rewarding but takes a lot of to lvl one up, I am no slowly working towards my Fire/DA but still not diving into it, my DM/DA's last adjustments are still too recent.
As I said, I think it can be an interesting idea, the more I think about it, the more I drool about the Soul Drain+Blazing Aura+Caltrops combo.
The only thing that prevents me of trying one is the huge amount of inf, I have too many expensive build running on atm -
[ QUOTE ]
Am guessing you're unlikely to have a claws at 50 now at any point?
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For sure not any of the Claws/ I wanted including Claws/Elec if elec ever gets ported.
With the new higher DPS I guess Claws/DA is the only one I'd roll (darn, deleted one at lvl 30 last year) but he'd be too Shockwave dependant with the new changes for my taste. if only shockwave was KD, I wouldn't care much about the Focus change then.
[b[Edit:[/b] Naaaah, Claws/DA after the nerf would mean drop Focus which is the cool factor of Claws, can't play it. -
Mmmm I must be misunderstanding your meaning because I don't see any dmg bonuses from sets. Major flaws I see are low resistances and low regeneration. The end drain might be a problem, although doesn't seem too bad.
The DPS seems to look good though and the AoE looks covered with the proc in Blazing Aura. As yous Soul Drain only has 3 secs downtime, perhaps the Scirocco's proc in Blazing Aura would be good.
I find it a bit squishy for my taste, it will depend mainly on how fast can you get rid of foes with Soul Drain + Blazing Aura + Caltrops plus your cursos should never get far from healing flames.
I'd get rid of the Chance for build up on Soul Drain and would slot it with 4xScirocco's Dervish and 2x Touch of Death to increase accuracy and recovery, still you'd only have a 3.7 secs downtime on it. Instead of Acrobatics, once in the zillions inf range, I'd get Health and use some KB prot IO's reducing your end consumption and boosting your regeneration:
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Wicker Maid: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Dmg/EndRdx/Rchg:40(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), C'ngImp-Dmg/EndRdx/Rchg:40(3), Mako-Dam%:40(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Hectmb-Dam%:50(7)
Level 1: Fire Shield -- ImpSkn-Status:30(A), ImpSkn-ResDam/EndRdx:30(7), ImpSkn-ResDam/Rchg:30(9), ImpSkn-EndRdx/Rchg:30(11), ImpSkn-ResDam/EndRdx/Rchg:30(45), S'fstPrt-ResKB:30(46)
Level 2: Smite -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(17), Mako-Dam%:50(40)
Level 4: Blazing Aura -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(40), Armgdn-Acc/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Dmg:50(46), Sciroc-Dam%:50(46)
Level 6: Boxing -- Amaze-EndRdx/Stun:50(A), Amaze-ToHitDeb%:50(13), Amaze-Acc/Rchg:50(25), Amaze-Stun/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(37)
Level 8: Swift -- Run-I:50(A)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(17)
Level 14: Tough -- ImpSkn-ResDam/Rchg:30(A), ImpSkn-EndRdx/Rchg:30(15), ImpSkn-ResDam/EndRdx:30(15), ImpSkn-ResDam/EndRdx/Rchg:30(23), ImpSkn-Status:30(25)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc:50(A), P'Shift-Acc/Rchg:50(19), P'Shift-EndMod/Acc/Rchg:50(19)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(34)
Level 24: Health -- Numna-Regen/Rcvry+:50(A)
Level 26: Soul Drain -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Rchg:50(27), Sciroc-Dam%:50(27), Sciroc-Acc/Dmg:50(36), C'ngBlow-Acc/Rchg:50(37), C'ngBlow-Dmg/Rchg:50(37)
Level 28: Healing Flames -- Dct'dW-Rchg:30(A), Dct'dW-EndRdx/Rchg:30(29), Dct'dW-Heal:30(29), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal/Rchg:50(34)
Level 30: Burn -- Sciroc-Dmg/Rchg:50(A), M'Strk-Dmg/Rchg:50(31), Armgdn-Dmg/Rchg:50(31)
Level 32: Plasma Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(33), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(33), ImpSkn-Status:30(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Midnight Grasp -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(40), DampS-Rchg/EndRdx:50(45)
Level 41: Web Grenade -- GravAnch-Immob/EndRdx:50(A), GravAnch-Acc/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Hold%:50(43)
Level 44: Caltrops -- ImpSwft-Dam%:30(A), Posi-Dam%:50(45)
Level 47: Exploding Shuriken -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% Enhancement(JumpHeight)[*]91% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]5% Enhancement(JumpSpeed)[*]5% Enhancement(FlySpeed)[*]90% Enhancement(RechargeTime)[*]5% Enhancement(RunSpeed)[*]100,4 HP (7,5%) HitPoints[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 22,5%[*]MezResist(Held) 22,5%[*]MezResist(Immobilize) 28%[*]MezResist(Sleep) 29,1%[*]MezResist(Stun) 22,5%[*]MezResist(Terrorized) 24,7%[*]21% (0,35 End/sec) Recovery[*]10% (0,56 HP/sec) Regeneration[*]13,9% Resistance(Fire)[*]13,9% Resistance(Cold)[*]3,13% Resistance(Negative)[*]6% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 3,3%[/list][u]Impervious Skin[u]
(Fire Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7,5%[/list][u]Steadfast Protection[u]
(Fire Shield)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Crushing Impact[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Blazing Aura)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Boxing)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Impervious Skin[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7,5%[/list][u]Performance Shifter[u]
(Dark Consumption)<ul type="square">[*] 5% Enhancement(Movement)[*] 25,1 HP (1,87%) HitPoints[/list][u]Scirocco's Dervish[u]
(Soul Drain)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Cleaving Blow[u]
(Soul Drain)<ul type="square">[*] 1% (0,02 End/sec) Recovery[/list][u]Doctored Wounds[u]
(Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Plasma Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7,5%[/list][u]Hecatomb[u]
(Midnight Grasp)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Web Grenade)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Exploding Shuriken)<ul type="square">[*] 4% (0,07 End/sec) Recovery[*] 2,52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Weave)<ul type="square">[*] Knockback Protection (Mag -4)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Looks like an interesting experiment, but I still think it feels a bit squishy, rather go Fire/DA.- -
[ QUOTE ]
I wonder how a Spy AT would work?
[/ QUOTE ]
You going to roll one if available? -
[ QUOTE ]
Hah, you have more than me now so I can call you an addict
[/ QUOTE ]
And all that after deleting my Claws/Inv and my Claws/Fire!!
-
There you go mine, works for me:
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Darkmantler: Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Acc-I:50(A), Acc-I:50(3), Numna-Heal:50(3), Numna-Heal/Rchg:50(5), Mrcl-Heal:40(5), Mrcl-Heal/Rchg:40(7)
Level 1: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(13), P'ngTtl--Rchg%:50(23), ImpSwft-Dam%:30(40)
Level 4: Gloom -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Acc/Dmg:50(15), Thundr-Dmg/EndRdx:50(17), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(31)
Level 6: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(50)
Level 8: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(9), DarkWD-Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(36), DarkWD-ToHitDeb/Rchg:50(48), DarkWD-Slow%:21(50)
Level 10: Shadow Fall -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), S'fstPrt-ResDam/EndRdx:30(11), S'fstPrt-ResDam/Def+:30(19), Aegis-Psi/Status:50(39)
Level 12: Air Superiority -- Acc-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(50)
Level 22: Tenebrous Tentacles -- Acc-I:50(A), Acc-I:50(23), DarkWD-ToHitDeb:50(27), DarkWD-ToHitDeb/Rchg:50(29), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(42)
Level 24: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-Acc/EndRdx:50(25), Abys-Acc/Fear/Rchg:50(25), DampS-ToHitDeb:50(27), DampS-ToHitDeb/Rchg:50(29), Abys-Dam%:50(36)
Level 26: Petrifying Gaze -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Acc/EndRdx:50(37), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(39), G'Wdw-Dam%:50(39)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 30: Tactics -- EndRdx-I:50(A), HO:Cyto(31), HO:Cyto(37), GSFC-Build%:50(48)
Level 32: Dark Servant -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(33), DarkWD-ToHitDeb/EndRdx:50(33), DarkWD-ToHitDeb/Rchg:50(33), G'Wdw-Acc/Rchg:50(40), G'Wdw-Acc/Hold/Rchg:50(48)
Level 35: Recall Friend -- IntRdx-I:50(A)
Level 38: Night Fall -- Acc-I:50(A), Acc-I:50(42), DampS-ToHitDeb:50(42), DampS-ToHitDeb/Rchg:50(43), DampS-ToHitDeb/Rchg/EndRdx:50(43), DampS-ToHitDeb/EndRdx:50(46)
Level 41: Oppressive Gloom -- HO:Endo(A)
Level 44: Dark Embrace -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/Rchg:50(45), TtmC'tng-EndRdx/Rchg:50(46), TtmC'tng-ResDam/EndRdx/Rchg:50(46)
Level 47: Hover -- DefBuff-I:50(A)
Level 49: Vengeance -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4,58% Defense(Fire)[*]4,58% Defense(Cold)[*]8% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]5,5% Defense(Melee)[*]8% Defense(Ranged)[*]3% Defense(AoE)[*]4,05% Max End[*]5% Enhancement(JumpHeight)[*]5% Enhancement(JumpSpeed)[*]5% Enhancement(FlySpeed)[*]5% Enhancement(RunSpeed)[*]15% Enhancement(RechargeTime)[*]23% Enhancement(Accuracy)[*]2,5% Enhancement(Held)[*]2,75% Enhancement(Terrorized)[*]8% FlySpeed[*]99,2 HP (9,75%) HitPoints[*]8% JumpHeight[*]8% JumpSpeed[*]MezResist(Held) 2,75%[*]MezResist(Sleep) 2,2%[*]MezResist(Stun) 2,2%[*]15,5% (0,26 End/sec) Recovery[*]12% (0,51 HP/sec) Regeneration[*]2,5% Resistance(Negative)[*]9,88% Resistance(Psionic)[*]23% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Numina's Convalescence[u]
(Twilight Grasp)<ul type="square">[*] 12% (0,51 HP/sec) Regeneration[/list][u]Miracle[u]
(Twilight Grasp)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[/list][u]Thunderstrike[u]
(Dark Blast)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2,5% Defense(Ranged)[/list][u]Thunderstrike[u]
(Gloom)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2,5% Defense(Ranged)[/list][u]Dark Watcher's Despair[u]
(Darkest Night)<ul type="square">[*] 15,3 HP (1,5%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[*] 2% DamageBuff(All)[*] 3,75% Resistance(Psionic)[/list][u]Aegis[u]
(Shadow Fall)<ul type="square">[*] 5% RunSpeed[*] 1,58% Defense(Fire,Cold)[*] 3% Resistance(Psionic)[/list][u]Steadfast Protection[u]
(Shadow Fall)<ul type="square">[*] 1,5% (0,03 End/sec) Recovery[*] 3% Defense(All)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% Enhancement(Movement)[/list][u]Dark Watcher's Despair[u]
(Tenebrous Tentacles)<ul type="square">[*] 15,3 HP (1,5%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Fearsome Stare)<ul type="square">[*] 2,75% Enhancement(Terrorized)[*] 19,1 HP (1,88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Dampened Spirits[u]
(Fearsome Stare)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Ghost Widow's Embrace[u]
(Petrifying Gaze)<ul type="square">[*] 5% RunSpeed[*] 19,1 HP (1,88%) HitPoints[*] 2,25% Max End[*] 2,5% Enhancement(Held)[*] 3,13% Resistance(Psionic)[/list][u]Dark Watcher's Despair[u]
(Dark Servant)<ul type="square">[*] 15,3 HP (1,5%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
(Dark Servant)<ul type="square">[*] 5% RunSpeed[/list][u]Dampened Spirits[u]
(Night Fall)<ul type="square">[*] 2% DamageBuff(All)[*] 1,8% Max End[*] 2,5% Resistance(Negative)[/list][u]Titanium Coating[u]
(Dark Embrace)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 15,3 HP (1,5%) HitPoints[*] MezResist(Stun) 2,2%[*] MezResist(Held) 2,75%[*] 2,5% Defense(Melee)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I have to update my list anyway
DM/SR x2
Kat/Inv
DM/DA
Spines/WP
BS/WP
Fire/DA
MA/Fiery Armour
DB/SR -
[ QUOTE ]
No.Do other missions if you want or dont join pug farm teams.
[/ QUOTE ]
^ This
Leave freaks as they are.- -
[ QUOTE ]
Mmmm, I'm a scrapperholic. My current scrappers are:
Defiant
50 DM/Inv
41 Kat/SR
36 DB/WP
29 MA/Regen
12 Fire/Fire
Union
22 BS/DA
[/ QUOTE ]
Only? booo -
Let's face it, you've got to be a man to wear tights...
-
Iirc, a perception capped scrapper (FA+Tictacs+set power perception, not sure if the later can be compensated with the +perc IO)against a stealth capped stalker in RV will allow him to see the stalker when at 10 ft distance... which may be too late BUT a BS/Regen can always hit Dull Pain+Build Up+Head Splitter and if he lands a critical, then I guess the scrapper can giggle for a while, although I wouldn't count on the stalker to stay idle after AS
-
I think now both /hide and /unhide display same window where you select/unselect the hiding options.
Maybe the options file was saved on a hidden toon and the file is loaded upon logging? -
On top of my head, I am calculating you get the following defence:
19% AoE def
22% melee def (without Parry)
24% Ranged def
(please correct me if I am wrong, don't have Mid's here)
Imo, BS could do with less Melee Def and more Ranged/AoE. I'd personally remove the Touch of Death set from disembowel (too good power for such a low acuracy set) and put a Mako in there plus, I'd remove one or two of the Multi Strike sets and use Scirocco Dervish sets replacing the proc with an Acc/Dmg from either Multi Strike or Cleaving Blow. You'd gain Accuracy and Damage for Disembowel and better Ranged / AoE def. The melee def you will lose can be overcome with Parry plus with BS, your melee foes shouldn't last that long anyway -
I think the only reason why some magic salvages have dropped in price is because now Council drop both magic and tech salvage. Being Council a faction that everyone faces from lvl 1 to 50 makes lots more magic salvage available hence the price drop. Not that I am against farming myself, I do farm (heck, recipes are also expensive) but I think the real reason for salvage prices lowering is the Council.
Haven't seen purple sets, Luck of the Gambler, Numina's Convalescence, Regenerative Tissue, Scirocco's Dervish going lower on price (actually Numina's unique fluctuates wildly sometimes), so not sure the impact farming has to either low or raise prices.