NightErrant

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  1. Quote:
    Originally Posted by Cynical_Gamer View Post
    Not for VEATs.
    Well, at least they -get- epic power pools.

    [/Kheldians]
  2. You know what would be nice?

    Random incidental NPCs in City Hall to go with each of the origins.
  3. Quote:
    Originally Posted by Vexen777 View Post
    They would have to be put somewhere else so that vigilantes can have access to them. Hence why the Patrons are in Grandville for Rouges and Villains. My suggestion is maybe a new section of City Hall or maybe a heroic super building somewhere is Paragon where the heroes are gathered. But don't put the building in Atlas, it has enough to deal with.


    On another note, if this happens, there has to be a villain side to Ancillary Power Pools.
    Well, Villains do get access to Ancillary pools, don't they?

    As for PPPs being limiting, they're supposed to be more Lore related than the generic powers that APPs give. I wouldn't mind more APPs as well, but I really do enjoy the story behind this game, and feel that CPPs would be a fun way to get involved.
  4. So, this was kind of inspired by a discussion I read about here, and it's by no means a new idea.

    Currently, the way Epic Power Pools are set up, everyone gets access to Ancillary Pools, but only people who have completed the Patron Arcs can access Soul, Leviathan, Mu, and Mace Mastery.

    So, in the interests of balance (and because it's really cool), why not introduce a heroic equivalent?

    The Patrons are significant because the powers they grant are similar to those seen throughout the rogue isles. Mako and Ghost Widow offer some of their own powers, while Black Scorpion and Scirocco offer powers used by various NPC groups seen throughout the Rogue Isles.

    The Freedom Phalanx and the Vindicators, however, lack that same distinction. Most of them draw power from the same pools as players do (though in unorthodox combinations), and they lack the unique appearance and lore of the four patrons.

    In addition, the idea of buttering up a more powerful member of an organization to gain power is a rather villainous concept. A Villain seeks Power, but Power seeks a Hero.

    ...Crazy Wells non-withstanding, anyway.

    So, I propose that the Hero Exclusive Epic Power pools be called Crisis Power Pools.

    Rather than earning the favor of a powerful patron, these powers are obtained in the process of preventing a crisis of some kind. Similar to how the Terra Volta trial uses the radiation as an excuse to explain how your powers fluctuate, a Crisis Power Pool bestows the potential for new powers upon you as a side effect of you preventing or resolving a Crisis.

    Like Patron pools, these would need to be tied into the lore. Some possible examples.

    Umbral Mastery
    -You have been exposed to the Nictus Fragments used by the council to empower their Galaxy Soldiers. As a result, you have begun to exhibit some of the power of a Nictus.
    The Nictus are a cool enemy group, and I personally loved the arc in Cap Au Diable where you played host to a Nictus for a short time. So being able to obtain some of their powers in an Epic Pool would be very inciting.

    Technological Mastery
    -
    You have obtained a cache of Praetorian technology. These highly advanced devices are years ahead of their Primal equivalents, something you can use to your advantage.
    Praetorians get loads of cool toys, and many of them don't require any special mutation or power change to explain. This not only lets players use powers normally exclusive to Praetorian mobs, it's also perfect for Tech and Natural heroes.

    I'm opening the floor for other suggestions, but what do you think?
  5. I understand it. And since I've already payed for every pack, (Except the Party Pack, which I got for free. ) it's not as big a deal for me personally.

    Also, A la carte options make more sense. I know that if the various boosters were available a la carte from the start, I wouldn't have purchased any of the female costume pieces as I have no female toons to use them on.

    Plus I prefer getting a new update every few weeks over one update every few months.
  6. NightErrant

    SS/WP Build Help

    This is what I came up with. How's it look?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vincent Morse: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (17) Reactive Armor - Resistance/Recharge: Level 40
    • (19) Healing IO: Level 50
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (5) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (19) Reactive Armor - Resistance: Level 40
    • (21) Reactive Armor - Resistance/Recharge: Level 40
    • (21) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (25) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 6: Fast Healing
    • (A) Numina's Convalescence - Heal: Level 50
    • (29) Numina's Convalescence - Heal/Endurance: Level 50
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (13) Kinetic Combat - Damage/Endurance: Level 35
    • (13) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (29) Luck of the Gambler - Defense/Recharge: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Recharge Speed: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Rise to the Challenge
    • (A) Doctored Wounds - Heal: Level 50
    • (33) Doctored Wounds - Heal/Endurance: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Endurance/Recharge: Level 50
    • (36) Taunt Duration IO: Level 50
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (36) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod: Level 50
    • (36) Performance Shifter - EndMod/Recharge: Level 50
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (23) Kinetic Combat - Damage/Endurance: Level 35
    • (23) Kinetic Combat - Damage/Recharge: Level 35
    • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 24: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (46) Reactive Armor - Resistance/Endurance: Level 40
    • (46) Reactive Armor - Resistance/Recharge: Level 40
    • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Recharge: Level 50
    • (43) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense/Recharge: Level 50
    Level 30: Air Superiority
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (31) Kinetic Combat - Damage/Endurance: Level 35
    • (31) Kinetic Combat - Damage/Recharge: Level 35
    • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 32: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (43) Obliteration - Accuracy/Recharge: Level 50
    • (45) Obliteration - Damage/Recharge: Level 50
    • (45) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 38: Strength of Will
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Resistance: Level 40
    • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 41: Gloom
    • (A) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (42) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    Level 47: Dark Obliteration
    • (A) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Damage/Recharge: Level 50
    • (50) Positron's Blast - Damage/Endurance: Level 50
    Level 49: Taunt
    • (A) Taunt Duration IO: Level 50
    Level 50: Musculature Radial Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Paralytic Total Radial Conversion
    Level 50: Warworks Radial Superior Ally
    Level 50: Ageless Total Core Invocation
    Level 0: Demonic Aura
    Level 0: High Pain Threshold
    Level 0: Elusive Mind
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (48) Miracle - +Recovery: Level 40
    • (50) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (9) Performance Shifter - Chance for +End: Level 50
    • (11) Performance Shifter - EndMod/Recharge: Level 50
    • (11) Performance Shifter - EndMod/Accuracy: Level 50
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 30.5% Defense(Smashing)
    • 30.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.6% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 3% Defense(AoE)
    • 4% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 47.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 208 HP (13.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 18.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 64% (4 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 10% RunSpeed




    Code:
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  7. NightErrant

    SS/WP Build Help

    Hrm... it's not bad, but I'm keen on keeping at least one travel power. I like leaping from rooftop to rooftop.
  8. NightErrant

    SS/WP Build Help

    The time has come for me to update my build.

    I have 3 level shifts, hundreds of millions of influence spread out over several toons, and two purples that I'm not sure are doing much.

    Here is my current build

    Vigilante Plan by Mids' Vigilante Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vincent Morse: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Vigilante Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(5), Zinger-Dam%:50(7)
    Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(9), ResDam-I:50(9), ResDam-I:50(11), ResDam-I:50(11)
    Level 2: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15), Zinger-Dam%:50(17)
    Level 4: Fast Healing -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(19)
    Level 6: Mind Over Body -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-EndRdx/Rchg:50(19), TtmC'tng-ResDam:50(21), TtmC'tng-ResDam/EndRdx:50(21)
    Level 8: Knockout Blow -- Hectmb-Dmg:50(A), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(27)
    Level 10: Indomitable Will -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(27), S'dpty-Def/EndRdx/Rchg:40(29), S'dpty-Def:40(29)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 14: Super Speed -- Run-I:50(A)
    Level 16: Rise to the Challenge -- Heal-I:50(A), Heal-I:50(31), DarkWD-ToHitDeb:50(33), DarkWD-ToHitDeb/EndRdx:50(33), Dct'dW-Heal/EndRdx:50(33)
    Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
    Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(34), P'Shift-End%:50(36)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 24: Super Jump -- Jump-I:50(A)
    Level 26: Boxing -- Empty(A)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36), LkGmblr-Def/Rchg:50(37)
    Level 30: Tough -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-EndRdx/Rchg:50(37), TtmC'tng-ResDam:50(37), TtmC'tng-ResDam/EndRdx:50(39)
    Level 32: Foot Stomp -- Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(40)
    Level 35: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(40), S'dpty-Def/EndRdx/Rchg:40(42), S'dpty-Def:40(42)
    Level 38: Strength of Will -- ResDam-I:50(A)
    Level 41: Resurgence -- EndMod-I:50(A)
    Level 44: Gloom -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Hold%:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Dev'n-Acc/Dmg:50(46), Dev'n-Dmg/Rchg:50(46)
    Level 47: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(48), DarkWD-ToHitDeb/EndRdx:50(48), DarkWD-ToHitDeb:50(48)
    Level 49: Soul Tentacles -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(50), Posi-Dmg/EndRdx:50(50), Posi-Acc/Dmg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Heal-I:50(A), Mrcl-Rcvry+:40(42), Numna-Regen/Rcvry+:50(43)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(43), P'Shift-End%:40(45)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 3.75% Defense(Psionic)
    • 3.13% Defense(AoE)
    • 54% Enhancement(Accuracy)
    • 30% Enhancement(RechargeTime)
    • 213.6 HP (14.3%) HitPoints
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 4.4%
    • 9% (0.15 End/sec) Recovery
    • 40% (2.5 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)


    Now, I would -very- much like to improve upon this.

    Here are the two major issues

    Defense. It's currently at 23%. I can soft cap briefly if I pop an accolade, and I can -feel- the difference. It's like being invincible.
    I'd to boost my survivability if at all possible, and the soft cap seems like a fine way to do it.

    Recovery. For whatever reason, I still find myself running out of Endurance if I don't pop Ageless every so often. I don't think I can fix that anymore than I have, though. It's just a side effect of multiple rage and hasten crashes.


    I think I have around 300-400 million. More if I pawn off the used IOs. I can also make more influence fairly easily now.

    So, what should I do?
  9. I'd be upset if access to the latter half of the incarnate tree was paygated.

    Specifically the latter half. You see, I already purchased Going Rogue, and I've gotten a lot of good use out of it. I also understand that it is a requirement for Incarnate access, and I'm not upset that VIPs get free Going Rogue access either. (As I've said, I've gotten a lot out of it.)

    But if the final five incarnate slots were also paygated, I'd be upset. I'm fine with them being VIP only (Though, admittedly, once we have Free and Premium level 50s there will be a visible power gap between VIPs who can solo Lord Recluse, and Non-VIPs who lack the quick powerboosts the incarnate system provides.)
  10. Oh! Right.

    Swan.
    (IMG From Paragon Wiki, Hosted on Photobucket so I don't steal Tony's Bandwidth)


    ...That's very TV-MA, isn't it?

    Now, Swan was designed before there were actual wings in the costume creator. So using new parts, I tried to recreate that lacy, angelic, but still fanservicey feel. :P



    Obviously, it could use some work. But at least it's clear she's wearing clothing now.
  11. Hrm...

    Oh, while we're here.

    Valkyrie.


    Old Ugly:
    http://wiki.cohtitan.com/w/images//t...x-Valkyrie.jpg


    New Hotness:
    http://wiki.cohtitan.com/w/images//c...ttleMaiden.jpg

    Valkyrie has a costume set with her name. May she please use it?
  12. What about gifting Paragon Points?

    ...Like through cards? There will be cards, yes?

    I hope so.
  13. Hrm...

    Well, Citadel and Luminary look a bit bland compared to Siege and Nightstar.

    Siege and Nightstar look like the pinnacle of Clockwork tech.

    Citadel and Luminary, who should be the pinnacle of Primal Robotics, look... like people in robot costumes, somewhat. At least the in game models do.

    Back Alley Brawler is really cool, though I do think some new hair to keep in line with his art wouldn't hurt. I mean... he has the same hair as Doc Aeon right now.

    Statesman has that classic heroic look, but (and maybe I'm biased, as I tend to make large characters), he looks kind of... small.

    I mean, look at this art (that you drew!)

    http://wiki.cohtitan.com/w/images//1...sman_Comic.jpg

    http://www.ncsoft.com/newsletters/co.../en/banner.jpg

    He looks like this big, imposing guy. Not as huge as Back Alley Brawler or Citadel, but -big-.

    Now look at his in game model.

    http://wiki.cohtitan.com/w/images//t...-Statesman.jpg

    He's got good definition, yes. But... well. He's kind of small. People always comment on how short he is.

    And look: http://wiki.cohtitan.com/wiki/File:Synapse1.jpg

    He's got very similar proportions to Synapse. A bit more muscular, but -very- similar.

    Now look at someone like Reichsman, who is supposedly the same person.

    http://wiki.cohtitan.com/wiki/File:Reichsman1.jpg

    What I'm trying to say is that the Primal Statesman looks like kind of a wimp and really needs to be bulked up a bit to keep in line with his doppelgangers and official artwork.
  14. I always assumed the Thorn Wielder issue was a case of Linear Warriors Quadratic Wizards.

    Over time, the more mundane followers of the Circle get mashed together into just Guides, and everything else you face is either a spirit, demon, or mage.

    I do admit though, that the Circle is wonky at times. There are levels where it seems like the group is composed primarily of demons.
  15. Quote:
    Originally Posted by Tenzhi View Post
    I haven't run into an A/S/L'er around here since the days of PDP. Which was also the last time I saw anyone ask others about themselves as a player. As I recall, my reply was 99/X/Ice Station Zebra.
    I've never run into anyone who has asked my real gender in ages. Of course, as a male, I'm not the best example.

    But I know quite a few females who play this game, and they never seem to have problems with harassment. I agree that yes, harassment based on gender is wrong.

    However, over the internet, it's much easier to avoid, and it would be impossible to enforce a Gendered server anyway.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    Are we sure?

    ...Are you going to check? Because I'm not.
  17. Quote:
    Originally Posted by Amy_Amp View Post
    Purely on SOs, I would look at /elec and /regen. I think both are fairly efficient without IOing them out. /fire and /dark need IOs for KB protection unless you want to use Acro instead. /dark is end heavy enough to where you want at least the +end proc. /sr needs a little bit of IO investment just to make end usage on soft capping easier. I think /sr fits Claws the best, but you said you are trying to avoid IOs. I know /invul gets better with IOs, but it should be decent without them.

    In terms of AT, I tend to push towards brutes these days, but I also prefer the feel of the faster recharging Claws powers on a scrapper.



    Defense based sets offer no advantage over other sets in terms of generating Fury. The soft cap for def is 45% for all ATs. Considering how easy it is for a /sr scrapper to hit the soft cap, there's really no advantage there for a brute. In terms of the scaling resist that /sr gets, then yes.
    Well, I do use IO's -eventually-, but I'm not too big on them.
  18. Quote:
    Originally Posted by Anti_Proton View Post
    I just assumed the Rikti have no soul to posses and are so foreign that they can't be devoured.

    ...

    Hurt: Wound: Deep.


    Rikti are basically mutated humans, so there's no reason for them to be immune to these things.
  19. Quote:
    Originally Posted by Noble Savage View Post
    No one was dead in that picture...just trans-substantiated into cake. :P

    mmm...cake.
    Mmmm... cannibalism.
  20. Quote:
    Originally Posted by Rangle M. Down View Post
    I'm still trying to figure out why Zwillinger is holding the Pikachu.
    That is not Zwillinger.

    Zwillinger is a male.
  21. Well, I want to make a Claw character, and I've found there to be an -extreme- lack of guides in that regard.

    So I wanted to ask a few questions.

    First and foremost, what secondary (Aside from Willpower. I've got 5 already) would one recommend?

    And two, scrapper or brute?

    I want something durable, fun to level, and reasonably powerful that isn't Willpower. (I love Willpower, and I'm sure Claws/WP is amazing, but between SS/Will, MA/Will, Dark/Will, Kin/Will, and Mace/Will, I -seriously- need to branch out.)

    Also, I don't particularly care for IOs or set bonuses as a core part of the build. I don't want something that only comes into it's own after you fill it with set bonuses and LotGs.
  22. Quote:
    Originally Posted by Zwillinger View Post
    Please insert one dirty Master Ball joke here.

    Or not. Because Desdemona is a CLASSY LADY. >
  23. Quote:
    Originally Posted by Cobalt Azurean View Post
    This would basically be the opposite of the current Combat option, which is where an aura activates in those circumstances. I want to be able to have an aura go away in those same circumstances.

    And, specifically, I want this option to be enabled for Celestial Wings. I know, not an aura, but see below.

    I want to be able to give the impression that when going in battle, the energy of the Celestial Wings wrap around my character's form protectively. With the current Combat option for auras, this would look like the Wings become the aura as the Wings suppress and the aura becomes active. I think, especially with Victorian Decor that I use, this would look amazing.

    I understand that this won't make it into Issue 21, but I'd like to see it as an option in the future, and maybe not just for auras and Celestial Wings either, but other costume pieces as well.

    I -think- Celestial Wings suppress when you're on the ground (Haven't seen them in action), but you can always fire a costume bind if you need.
  24. NightErrant

    The Dead Pool

    Quote:
    Originally Posted by Redlynne View Post
    Statesman was the "First To Die" in that forum game, and people are already dancing on his grave (starting around post #63 in thread).

    The fun part of that game is that only Numina and Citadel dropped below their starting HP, while everyone else's HP went up. Statesman though, went down like a cheap stuffed animal in the hands of a rampaging 2 year old.
    Statesman is very unpopular, I guess.

    Despite being the signature hero for the game. I wonder why.
  25. Numina: 21
    Synapse: 33
    Citadel: 26-1=25
    Statesman: DEAD
    Back Alley Brawler: 50
    Manticore: 36
    Positron: 35+1 = 36
    Sister Psyche: 39