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MajorTractor

 

Posted

The time has come for me to update my build.

I have 3 level shifts, hundreds of millions of influence spread out over several toons, and two purples that I'm not sure are doing much.

Here is my current build

Vigilante Plan by Mids' Vigilante Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Vincent Morse: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Vigilante Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(5), Zinger-Dam%:50(7)
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(7), Heal-I:50(9), ResDam-I:50(9), ResDam-I:50(11), ResDam-I:50(11)
Level 2: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15), Zinger-Dam%:50(17)
Level 4: Fast Healing -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(19)
Level 6: Mind Over Body -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-EndRdx/Rchg:50(19), TtmC'tng-ResDam:50(21), TtmC'tng-ResDam/EndRdx:50(21)
Level 8: Knockout Blow -- Hectmb-Dmg:50(A), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(27)
Level 10: Indomitable Will -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(27), S'dpty-Def/EndRdx/Rchg:40(29), S'dpty-Def:40(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Rise to the Challenge -- Heal-I:50(A), Heal-I:50(31), DarkWD-ToHitDeb:50(33), DarkWD-ToHitDeb/EndRdx:50(33), Dct'dW-Heal/EndRdx:50(33)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(34), P'Shift-End%:50(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36), LkGmblr-Def/Rchg:50(37)
Level 30: Tough -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-EndRdx/Rchg:50(37), TtmC'tng-ResDam:50(37), TtmC'tng-ResDam/EndRdx:50(39)
Level 32: Foot Stomp -- Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(40)
Level 35: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(40), S'dpty-Def/EndRdx/Rchg:40(42), S'dpty-Def:40(42)
Level 38: Strength of Will -- ResDam-I:50(A)
Level 41: Resurgence -- EndMod-I:50(A)
Level 44: Gloom -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Hold%:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Dev'n-Acc/Dmg:50(46), Dev'n-Dmg/Rchg:50(46)
Level 47: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(48), DarkWD-ToHitDeb/EndRdx:50(48), DarkWD-ToHitDeb:50(48)
Level 49: Soul Tentacles -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(50), Posi-Dmg/EndRdx:50(50), Posi-Acc/Dmg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Mrcl-Rcvry+:40(42), Numna-Regen/Rcvry+:50(43)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(43), P'Shift-End%:40(45)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 3.75% Defense(Psionic)
  • 3.13% Defense(AoE)
  • 54% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 213.6 HP (14.3%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • 9% (0.15 End/sec) Recovery
  • 40% (2.5 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)


Now, I would -very- much like to improve upon this.

Here are the two major issues

Defense. It's currently at 23%. I can soft cap briefly if I pop an accolade, and I can -feel- the difference. It's like being invincible.
I'd to boost my survivability if at all possible, and the soft cap seems like a fine way to do it.

Recovery. For whatever reason, I still find myself running out of Endurance if I don't pop Ageless every so often. I don't think I can fix that anymore than I have, though. It's just a side effect of multiple rage and hasten crashes.


I think I have around 300-400 million. More if I pawn off the used IOs. I can also make more influence fairly easily now.

So, what should I do?


 

Posted

This is my current live build. I went with Energy Mastery so I dont have to worry about endurance. If your keen on Hasten you can swap it for something. The kinetic combats weren't as hard to aquire as I thought and help with the softcap. I initially had combat jumping in there but didnt like the animation. I found that rage and fury gave enough damage to only warrant attacks at 4/5 slots and freed up slots for other tasty set bonuses.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Sullster: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: High Pain Tolerance -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), Heal-I(39)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 4: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx(9), S'fstPrt-ResDam/Def+(40)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(43)
Level 12: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(15), Zinger-Taunt(23), Zinger-Taunt/Rng(27)
Level 14: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15)
Level 16: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(46)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(50)
Level 35: Vengeance -- SW-ResDam/Re TP(A)
Level 38: Strength of Will -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(5), Numna-Regen/Rcvry+(7), Numna-Heal(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(42)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 31.8% Defense(Smashing)
  • 31.8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.2% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 45% Enhancement(RechargeTime)
  • 157.4 HP (10.5%) HitPoints
  • MezResist(Immobilize) 15.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 2% (0.03 End/sec) Recovery
  • 74% (4.62 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 4.26% Resistance(Fire)
  • 4.26% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)

I have 45% soft cap s/l and can go afk in +4/x8 maps and still be alive when I come back. This is based off a build posted by DoctorWhat in earlier forum posts


47 Month Vet
Main: Sullster: Level 51 STJ/SR Speedster

 

Posted

Hrm... it's not bad, but I'm keen on keeping at least one travel power. I like leaping from rooftop to rooftop.


 

Posted

This is what I came up with. How's it look?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Vincent Morse: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (17) Reactive Armor - Resistance: Level 40
  • (17) Reactive Armor - Resistance/Recharge: Level 40
  • (19) Healing IO: Level 50
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (19) Reactive Armor - Resistance: Level 40
  • (21) Reactive Armor - Resistance/Recharge: Level 40
  • (21) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (25) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 6: Fast Healing
  • (A) Numina's Convalescence - Heal: Level 50
  • (29) Numina's Convalescence - Heal/Endurance: Level 50
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (13) Kinetic Combat - Damage/Endurance: Level 35
  • (13) Kinetic Combat - Damage/Recharge: Level 35
  • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (29) Luck of the Gambler - Defense/Recharge: Level 50
  • (33) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Rise to the Challenge
  • (A) Doctored Wounds - Heal: Level 50
  • (33) Doctored Wounds - Heal/Endurance: Level 50
  • (34) Doctored Wounds - Heal/Recharge: Level 50
  • (34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (34) Doctored Wounds - Endurance/Recharge: Level 50
  • (36) Taunt Duration IO: Level 50
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (36) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod: Level 50
  • (36) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (23) Kinetic Combat - Damage/Endurance: Level 35
  • (23) Kinetic Combat - Damage/Recharge: Level 35
  • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 24: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (46) Reactive Armor - Resistance/Endurance: Level 40
  • (46) Reactive Armor - Resistance/Recharge: Level 40
  • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Recharge: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Recharge: Level 50
Level 30: Air Superiority
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (31) Kinetic Combat - Damage/Endurance: Level 35
  • (31) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 32: Foot Stomp
  • (A) Obliteration - Damage: Level 50
  • (43) Obliteration - Accuracy/Recharge: Level 50
  • (45) Obliteration - Damage/Recharge: Level 50
  • (45) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Strength of Will
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (39) Reactive Armor - Resistance/Recharge: Level 40
  • (39) Reactive Armor - Resistance: Level 40
  • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (42) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 47: Dark Obliteration
  • (A) Positron's Blast - Damage/Range: Level 50
  • (50) Positron's Blast - Damage/Recharge: Level 50
  • (50) Positron's Blast - Damage/Endurance: Level 50
Level 49: Taunt
  • (A) Taunt Duration IO: Level 50
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Paralytic Total Radial Conversion
Level 50: Warworks Radial Superior Ally
Level 50: Ageless Total Core Invocation
Level 0: Demonic Aura
Level 0: High Pain Threshold
Level 0: Elusive Mind
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (48) Numina's Convalescence - Heal: Level 50
  • (48) Miracle - +Recovery: Level 40
  • (50) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (9) Performance Shifter - Chance for +End: Level 50
  • (11) Performance Shifter - EndMod/Recharge: Level 50
  • (11) Performance Shifter - EndMod/Accuracy: Level 50
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 30.5% Defense(Smashing)
  • 30.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.6% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 4% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 208 HP (13.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 18.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 7% (0.12 End/sec) Recovery
  • 64% (4 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 10% RunSpeed




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Posted

Hi NightErrant

I've played around a little with your revised build and come up with something that might serve you better.

Higher defence across the board, better health & higher overall end recovery - while it looks like a higher end use initially that's mainly due to the Focused Accuracy.

Global recharge is slightly lower but it shouldn't really affect you. At the least it should give you a couple different ideas to play with ^-^

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Vincent Morse: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(19), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 6: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx:50(25), Numna-Regen/Rcvry+:50(29)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(29), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(33), Numna-EndRdx/Rchg:50(34), Mrcl-Heal:40(34), Mrcl-Heal/EndRdx/Rchg:40(34), Taunt-I:50(36)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/EndRdx:50(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/Rchg:50(40)
Level 30: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 32: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(45), C'ngBlow-Acc/Dmg:50(45), C'ngBlow-Acc/Rchg:50(45), C'ngBlow-Dmg/EndRdx:50(46)
Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/Rchg:50(37), LkGmblr-Def/EndRdx:50(37)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 41: Taunt -- Mocking-Taunt/Rng:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(50)
Level 44: Superior Conditioning -- EndMod-I:50(A)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Focused Accuracy -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(50), GSFC-ToHit/Rchg/EndRdx:50(50)
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Paralytic Total Radial Conversion
Level 50: Warworks Radial Superior Ally
Level 50: Ageless Total Core Invocation
Level 0: Demonic Aura
Level 0: High Pain Threshold
Level 0: Elusive Mind
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(9), P'Shift-EndMod/Rchg:50(11), P'Shift-End%:50(48)
------------
Set Bonus Totals:

  • 29.9% Defense(Smashing)
  • 29.9% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.4% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 6% Enhancement(Heal)
  • 36% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 337.3 HP (22.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 17.1%
  • 7.5% (0.13 End/sec) Recovery
  • 86% (5.37 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% RunSpeed

Code:
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Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

Is it really worth it to slot things like Stam with the End Mod sets? Ive been flip flopping on it in my mind cant decide.


 

Posted

Focused accuracy is almost 100% wasted on a SS using rage.

On a WP, you can probably get away with only putting the Perf Shif %+end if your quick recovery is slotted. QR gives a bigger boost than stamina anyways.


 

Posted

Focused acc can be useful if you're going up against +4s or something along those lines as rage has a noticeable downtime on that build.

The QR/stam sets can also be pretty useful - if nothing else the added HP from the set bonuses is always a bonus. Saying that, however, pulling 2 off stamina and adding one to Haymaker and KO blow respectively (mako acc/dam & acc/end/rech instead of the quad) wouldn't hurt in the slightest.


Defiant 50: Blonde Justice inv/ss; Lady Aminta emp/elec; Sierra Colt merc/traps; Tess LaCoyle elec/elec (blaster); Powerstorm elec/elec (brute);
Union 50: @Steel Dancer WP/DB; Blast Pulse Fire/Rad (corr); Bitter Twilight Earth/Psi (dom); Compassionate Emp/Psi;
Freedom 50: Incandescent Blaze ElecAm/Fire;

 

Posted

Quote:
Originally Posted by Steel Dancer View Post
Focused acc can be useful if you're going up against +4s or something along those lines as rage has a noticeable downtime on that build.

The QR/stam sets can also be pretty useful - if nothing else the added HP from the set bonuses is always a bonus. Saying that, however, pulling 2 off stamina and adding one to Haymaker and KO blow respectively (mako acc/dam & acc/end/rech instead of the quad) wouldn't hurt in the slightest.
I was thinking that was impossible because rage becomes perma by accident on most builds. Then I saw that it doesn't have hasten and I laughed out loud. I hope you enjoy that over 9 second recharge on foot stomp.

In all seriousness, that build sacrifices way too much to get to S/L soft cap.


 

Posted

Tweaked it a bit.

I switched kick for air sup to clear up a power pool pick and dropped FA for hasten. I stole a slot from stamina to put a Gaussian's Tohit/Rech in rage.

Keeps the S/L soft cap, perma rage, and foot stomp recharges over 2 seconds faster most of the time because of hasten.

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Vincent Morse: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(29)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(11), LkGmblr-Def/Rchg(29), LkGmblr-Def(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(33), Numna-EndRdx/Rchg(34), Mrcl-Heal(34), Mrcl-Heal/EndRdx/Rchg(34), Taunt-I(36)
Level 18: Rage -- Rec'dRet-ToHit(A), GSFC-ToHit/Rchg(33), Rec'dRet-ToHit/Rchg(36)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/EndRdx(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Foot Stomp -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(45), C'ngBlow-Acc/Dmg(45), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/EndRdx(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx(37)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg/Rng(50)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Ion Core Final Judgement
Level 50: Paralytic Total Radial Conversion
Level 50: Warworks Radial Superior Ally
Level 50: Ageless Total Core Invocation
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(9), P'Shift-End%(48)



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