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Quote:The Incarnate powers are new FX made from the ground up, and therefore were designed to be tinted.Hasten is still an eyesore. Please change the FX, or give us a few different FX to chose from. Keep the fire, but give us the option Electricity, a blure, smoke, shoot, about any aura we have could be used as an option.
Before they said there was no way to do it, but with the incarnate powers it seems there was a way found to do it. Just don't allow the pool to appear in the creator till it is chosen as a power.
Hasten and the other pool powers still use the old, untintable effects. -
Every time I've started in Galaxy City I've regretted it, because everything is linked to Atlas.
The RWZ, the costume contests...
I will miss the old town feel, though. -
BAB's in game description, from the Beta.
Back Alley Brawler
Freedom Phalanx
The Brawler was the son of a gang enforcer. He joined the Paragon City police force to try and make a difference. When he realized that was not getting the job done he adopted the name and costume of a hero. He fought in the streets and alleys, of the city, all through the late 70's and the 80's. He briefly went into retirement after that, but came back out to help with the Rikti war. One of the most veteran heroes in Paragon City, the Brawler is in semi-retirement, training the next generation of heroes. Though he rarely goes into the field these days, his power and fighting skills are still as potent as ever.
So... yeah. -
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Quote:Interesting.I
As for Emperor Cole, he's not a bad guy, he just took the only option available to save his world. When he learned of Primal Earth, he launched the invasion not to show Hami he's in control, but to create a super-powered arms race in Primal Earth (his power dampeners forcing so many of us into Incarnate levels) to amass an army in our world strong enough to save his own world even if it means his own downfall.
One thing about the Praetorians that's consistent throughout their Primal Earth invasions is that they only use lethal force against super powered opponents.
They do consistently destroy or extremely damage cities, but there are countless incidental lines about Praetorians only using lethal force when civilians are cleared from the area, refusing to destroy things vital to the function of the city (like Terra Volta), despite being perfectly capable of doing so.
Tyrant himself is also kind of an enigma.
Every one of the Praetors has some sort of mark against them in the current canon (ignoring the old goatee stuff for the moment)
Dominatrix distributes Fixadine to destroyers for her own amusement.
Chimera willingly joined with the man who murdered his parents, and is a total control freak.
Marauder is also distributing Fixadine, to give Powers Division an excuse to exercise their power. He's also unapologetically violent.
Neuron is an idea thief, and uses the citizens of Praetoria as lab rats.
Mother Mayhem is a psychic vampire, and is responsible for the Mindwashed Resistance and the Seer Network.
And Anti-Matter murdered his research assistant to take credit for creating the clockwork. Also there's the whole blasting his own island repeatedly with Anti-Matter pulses thing. (He's still my favorite though)
This is all stuff we've seen during Going Rogue. There's additional older stuff as well (Matricide, for instance) that may or may not be true in the current canon.
But... Tyrant.
Tyrant's big secret, so far, is that he never actually defeated the Hamidon.
Admittedly, our sources of information on him are scarce, and heavily biased in his favor. This new revelation really adds a twist to the nature of Praetoria.
How much of Praetoria is Tyrant's doing? How much of it are his Praetor's doing? How much of it is the Well's doing, and how much of it is Hamidon's doing?
Does Cole truly want Praetoria to be the idyllic little ant farm it is, or are all his extreme measures a result of his desire to appease the Hamidon? -
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Listen, strange ponds distributin' super powers is no basis for a system of government!
Or for tha' matter, a system for determinin' the fate a two universes!
Supreme executive power over th' fate of th' multiverse derives from a mandate from the masses, not some farcical aquatic ceremony! -
I don't feel that characters are becoming homogenous, really.
Arcanaville makes a good point, particularly in relation to my experience with that other game.
In this game, I make loads and loads of alts to try different things.
In the other game, I made one character and Respec'd about 50 times until I settled on a ranged scrapper with some support.
Like everyone else.
And I do notice the difference between archetypes, Incarnate powers or not.
I know, for example, that my SS/WP Brute, despite being IO'd, T4ed, and soft capped, cannot pull AVs in incarnate trials, because he just can't, because the resources I've devoted to soft capping him mean that his total hit points had to take a hit.
Where as a tank doesn't need to work as hard toward that goal, and can survive much longer because it's powers are suited to that purpose.
However, my Brute can still easily out damage the tank, because his damage cap is that much higher, which means the various buffs he gets from Fury, Rage, Musculature, IOs, and allies have more of an effect against a target with the same debuffs.
This is even if the powers are identical.
Similarly, my brute plays completely differently from my Defender, because I go into a defender with a different design goal than I would a Brute.
I won't deny there is overlap. I got invited to an Apex TF as support on my a brute by virtue of a T3 Paralytic Interface and Soul Mastery's Darkest Night. But I don't see my Brute as a support character. All of his support powers were chosen for his own benefit.
With a defender, however, the design goal is the opposite. All of the defensive powers are meant for the teams benefit. Even if that is as simple as staying alive long enough to maintain buffs and debuffs.
However... I do feel that Incarnate Powers do make some of the older content a little easy. This isn't the fault of the powers, however, but rather the content. The vast majority of the content is this game is designed for non-incarnates. Come freedom, the vast majority of players in this game won't have an incarnate power to their name, either because they don't have a fifty, or they don't have a subscription.
Incarnate powers are balanced for Incarnate Content, which gets progressively more difficult as time goes on.
There are rumors of an Incarnate Zone, even.
But outside of that? Sometimes I feel like I should cap my difficulty and call it a day. -
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He may have the tough exterior of a loyalist jerk.
But underneath that impervium shell is an uncontrolled anhihillation reaction that can destroy all of Praetoria!
...But underneath THAT, there is a grumpy, underappreciated genius that deserves our respect.
Okay, he's a little bit evil. But that's what tip missions are for. -
Another question.
When I fought the Seed of Hamidon last night, Vanessa calls out to your mind.
What happens after she dies?
Is she replaced by Desdemona?
What happens when you run into Desdemona in a tip mission? Does she still have the mask? -
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Quote:Just because he's a supervillain that doesn't necessarily mean he can't show mercy.
I'm sure that there are plenty of supervillains willing to show mercy, excluding Anti-Matter.
By the way, this needs an SG on every server. And an MA arc.
Yeah, loads of Supervillains show mercy.
They have their own island called Mercy.
You just don't appreciate his genius, Golden-Girl. -
Since he decided not to annihilate you for your insolence.
Do you know how often young powers division members come up to him and interrupt his very important work, which he does standing out in the open air because he can.
And he choose not to turn them into ionized particles with a glance, because he's a merciful man!
Really!
Those seers keeping constant watch on him have nothing to do with it. -
Don't worry, Anti-Matter is a merciful man, despite having an entire planet in his grasp.
....As long as you remain in constant motion, don't stand in the big green death beam, avoid people entangled in the opposite color as you, and have a macro ready for when he disintegrates you.
...Because if you don't do that, then you're going to die. -
The difficulty of the game is dependent on your level, archetype, and build in comparison to the task you're facing, and your difficulty settings.
For example, A character capable of dealing lethal damage won't have much trouble with the Carnival of Shadows, but they'd have much more trouble with the spectral minions of the Circle of Thorns.
It's all relative, really. Certain content is harder than others, though, but a skilled character who knows how to play will rarely run into a situation where a team wipes multiple times trying to figure out how to beat one boss. -
Quote:Fun fact: This happens with Anti-Matter even when he doesn't have his armor on.* A CLANG with no damage, a sad shake of the head from your opponent and you hopping around clutching your knee when used against robotic/metal opponents.
Not So Fun Fact: If you're fighting Anti-Matter without his armor on, you and everyone within a 100 mile radius is already dead. -
Quote:See? He's so awesome, he ENCIRCLES THE EARTH!
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I agree with Golden Girl.
Anti-Matter -is- built like a tank.
Of science.
And he's even heavily armored! -
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Quote:Don't forget: while other Incarnate Trial foes are little girls and keep trying to summon backup, ANTI-MATTER TAKES ON A WHOLE GROUP OF INCARNATES BY HIMSELF.
Possibly WITHOUT the additional support of the Well Cole's been passing out to other Praetors like candy, but Anti-matter? He just needs his GENIUS!
That's right! No Adds, baby!
Anti-Matter: The Genius with a Heart of Anti-Gold, and Pancakes of Anti-Steel.
And death beams of Anti-YOUR FACE. -
Behold!
My tribute to the 54 inches of satisfactory pancake that is Anti-Matter.