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Hmmm, so you like "kill all" missions that much?...Sounds like you need to stick to radio missions.
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Wow, way to miss the point. No, I don't just want to play "kill all" missions. The problem is that some missions and/or story arcs are hiding [u]other story arcs[u]. For example, I have just gone through five alts and have yet to get the Dr. Vazhilok arc. I have tried to take every Vazhilok mission I can find (including the Pollution Plot arc), but this arc just eludes me for some reason. Either I'm not taking the right contact to get it, or this arc is being blocked by one of the other arcs I'm not playing (because I've already played it more than enough times for my liking). -
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On the other hand, what if the arc is all that contact has left to offer you? Then you just skip right to the end of the contact and they say, "I have nothing more to offer you."
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Not a problem. From there I could go on to Radio/Paper missions.
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Filler missions will run out at some point. They can't have an endless supply.
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They can if they take another of my suggestions and start "paying" users for good filler missions (and arcs) written in MA. -
I find myself in this situation constantly: My contact wants to give me the Bonefire arc. I don't want to do the Bonefire arc. However, I also don't want to be completely cut off from any further content that contact might have. But, I've only got two options: Do the Bonefire arc, or abandon that contact altogether.
Isn't there a way that we can be given the option of skipping over a whole story-arc and freeing up a contact's other content? It's not like I haven't done the Bonefire arc a bazillion times already. Plus, I can't run out of content altogether thanks to the Police Band system. I just want to get out of these frequent (I'm finding) situations in which one contact has "Bonefire" up, another has "Clockwork Captive" up, but all I want to do are Vazhilok arcs because that's where my character is backstory-driven to focus his efforts. -
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JURASSIC!
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Enough with the one-word crap! What's going on??? -
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I do remember the massive Independence Day-style rikti ships over the sky before the attacks started which is what made that event the most memorable for me.
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Ooooh...if that happens today, somebody PLEASE take screenshots! I'm stuck in the office till 1PM! WAAAAAH! -
Was the 1st Rikti invasion anything to shout about? I missed that event and also missed the 5th/Council war.
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I disagree. I view the player-created content as fan fiction. Some of it is highly enjoyable and well done, other stories are not. But I do not view it as a substitute for work created by the developers of the game and would be saddened if player-created content resulted in less developer-created content. I like the developer-created content, and hope to see more story arcs by them, more task forces, and more strike forces, not just zone creation or costume creation.
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That's fine. It doesn't have to be "either/or". I'm just saying, if some of the MA arcs are "highly enjoyable and well done" and fit with canon, then why shouldn't these stories be included in canon? The devs can still write as much new content as they like.
For example, the CoV side is [u]sorely[u] lacking in content at the lowest levels. If some MA stories (even single-mission arcs) are done well enough, are consistent with canon, and can logically be attached to an existing CoV contact, why [u]not[u] include them into the game? -
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The thing is, many of the DC/HoF arcs aren't anywhere *close* to canon.
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Those that don't match up w/ canon wouldn't be considered.
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IF one had a good arc, solidly in line with canon, *maybe* it could happen - I wouldn't hold your breath on anyone getting paid for it, though.
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Maybe the payment wouldn't be money, then. Maybe it would be a free month of CoH/CoV plus some store credit. I think there are people who would settle for non-monetary rewards if it meant they could actually contribute to CoH/CoV history.
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And it certainly wouldn't "free the devs up to concentrate on the rest of the game" - they, after all, have the direction the City Of's various storylines are supposed to go.
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City Of doesn't really have a "meta-story" that it follows (or if it does, it's way too subtle to notice). I'm saying that when players are creating so much content via MA, it doesn't make sense for the devs to be as content-focused in their creative activities (beyond what's necessary for zone creation). They can therefore focus a larger chunk of their energy into creating new facets to the game itself.
All that aside, the real reason I would like to see the best-of-the-best MA arcs become canon is I want to be able to play new content in CoH/CoV without feeling like I'm roleplaying a gamer instead of a hero or villain. Plus, I want the existing contacts in the game to have more content to offer, so that I don't fee obligated to go into the MA to find variety (and consequently lose that heroic/villainous feeling). -
I've only played a few single-mission story arcs in MA so far, and I'm already getting hooked. What irritates me, though, is the in-game context of MA. MA = Virtual reality entertainment for your toons? Great, so instead of roleplaying a superhero who fights crime and helps save the citizens of Paragon city, I'm roleplaying a GAMER??? Put another way, I'm foregoing doing something useful, choosing instead to kill time playing a virtual reality game (CoH), and yet rather than having my character do something useful, I'm choosing instead to make him kill time playing a virtual reality game (MA). I feel just like the guy on www.theonion.com playing "World of World of Warcraft." MA has instantly become a sad, ironic commentary on my life.
So, is there any chance that the MA arcs which (1) are either Devs Choice or in the Hall of Fame and (2) fit into the overall canonical story of CoH/CoV be assigned to actual CoH/CoV contacts? Like, if somebody comes up with an excellent story involving the Corulax, can NCSoft offer to pay the creator for his/her contribution and make that arc an official CoV story attached to, for example, Mr. Bocor? Doing this would bring in lots of great content into the world of CoH/CoV and would free up the devs to concentrate on further enhancing the overall game (e.g., new boosters, new powersets, new zones, etc.). -
Awesome! Glad somebody already thought of this. Thanks!
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Sweet! Thanks!
One sec...Can you only load the costume at the tailor, or can you load it during character creation, too? -
I have certain characters that I played once upon a time who are high-level now. I'd like to play these characters up from level 1 again, but it's difficult to reproduce the exact look of the character by manually making a copy. Could we perhaps get some functionality to either "clone" a level 1 version of an existing character on the same server? If not that, then maybe could we get a way to download a character's costume and scaling settings to a local file that can be reused?
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I've got an ATI card, not sure which, and when I got back into CoH yesterday after several months, playing CoH caused the card to beep and alert me that the processor was overheating. ATI Catalyst Center says my processor is at the lowest clock settings, no overclocking. When the PC is idle, the temp is 83F, but when I enter CoH, the temp jumps to 108F. Is this normal temperature behavior for a card? Should it be beeping at me? My friends seem to think that these temperatures are normal.
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Would it be easier to cut down the maps where they spawn to only the main ones? Example: not trial zones- i.e. Terra Volta, Boom, others- in an effort to make a simpler cycle.
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Agreed. There are two main problems with the hazard zones' being zombie targets. First, there's hardly ever any players already there, so a player usually has to go out of his/her way to zone to the affected area, which is time-consuming. Second, it's ridiculous, flavor-wise -- who cares if Zombies invade Dark Astoria or Perez or Crey's Folly? Those areas are already overrun.
My other beefs with this year's Halloween Event are:
1) No backstory to the Zombie invasion. (Hopefully the devs will redesign Dark Astoria soon and incorporate zombie spawns as a zone event in addition to Adamastor; maybe then we'll also get some missions exploring the new zombies' evil intent.)
2) Too easy to get all the Zombie badges -- I got all 4 badges my first round with the zombies. After that, fighting zombies got real pointless, real fast. -
I have 4 complaints about this year's Halloween event:
1) Low Spirit spawn rate, yadda-yadda-yadda.
2) Zombie Apocalypse in Hazard Zones. Why? What's there to protect? I've only participated in one Zombiespawn in a Hazard Zone, and that's because I was already going there for a mission anyway. I'm not going all the way to Dark Astoria for a Zombiespawn. Not worth the zone-time. The Rikti Invasion has it right: stick to the city zones.
3) A Zombiespawn is just a mindless kill-fest. Call me spoiled, but I like the 2-stage Riktispawn -- first bombs, then Rikti madness. Would have been nice to have something similar for the Zombies. Maybe we can spend the first half saving citizens from Zombies, then go in for the kill-fest? I don't know, just something to make it a little less mindless.
4) Who the heck ARE these Zombie guys, anyway? At least with the Halloween Events and Winter Events of prior years, we got a little backstory on the web site. The Rikti have plenty of story baggage to make it personal. This time it's like, "Here's some Zombies. Have fun." Care to tell me WHY zombies are popping out of the ground this year? Who are the Nightmares, and what do they want? If Paragon City is in Rhode Island, what's with all the redneck and hillbilly corpses? Enquiring minds want to know! -
If I recall correctly, one of the special elements of The Matrix Online was supposed to be that player-characters had the chance to play integral roles in the development of the overall Matrix Online story. Any plans to incorporate that kind of "your success/failure impacts the metastory" element into City Of...?
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I have a couple of questions:
1) Will the mission editor allow you to create "Defeat X enemies" or "Defeat X enemies in zone A" missions? (Please say YES!)
2) If a player-created mission or arc is good enough, could it possibly become incorporated into the main game? For example, if I were to create a decent mission or arc involving the Infected in Mercy Island, might that mission possibly become a mission you could take from the mad scientist in Mercy who's studying the Infected? (I keep forgetting his name.) -
So far my only issue is with the name of the new powerset: "Pain Domination". You hear that name and immediately think it's for Dominators, but it's only for Corruptors and Masterminds. This set needs a better name. Won't know what's appropriate until the powers themselves are listed, but some initial suggestions: Antipathy, Sadism, Torture, Cruelty, Agony.
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I think you short change the concept of street sweeping in other games a bit -- if all you do is instance missions, an MMO can begin to feel awfully empty and lonely!
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Not only that, but the occasional "Defeat X of these villains" mission allows you to generate some imaginary animosity between your character and selected villain groups. For example, in CoH I had a character who took mostly "Defeat X Vazh" missions because that's who he was created to fight (primarily). I wish there were similar "Defeat X" missions in CoV so that I could be rewarded for picking on Longbow, Luddites, Clockwork, Scrapyarders, etc. -
One thing I don't like about the Invention tutorial is that it starts off with a mission early on, and then there's practically nothing for the rest of the tutorial. I'd like to see at least one more mission during the tutorial, just to make me feel like I'm doing something other than just running back and forth.
At the very least, could you assign random library targets to click on? I get bored going to the same shelves time after time. -
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I'll go on the record as having voted for:
Growth
Shield Defense
Street Fighting
Shield Fighting
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Ditto. Here are my reasons:
Growth: I just want to see what the devs have it mind. I can't quite fathom how this would work.
Street Fighting: For a long time I've wanted a "beat them up" powerset other than Dark Melee and Martial Arts. My very first Scrapper was modeled after Spider-Man using Dark Melee and Super Reflexes. Worked okay, but thematically I would have liked a heroic melee style that didn't involve drawing on the "negative zone" for its power.
(I do wonder, though...why not simply add Super Strength as a Scrapper primary? It works for Brutes and Tanks, and it would require very little work for something that will probably see a LOT of usage, in my opinion.)
Shield Fighting and Shield Defense: For a Tanker to have a Shield is just logical, and if the devs are going to put in the work required to make a shield attack, they may as well add in the defensive side, too. Plus, these are things I'd like to see as both Scrapper and Tanker sets, and I figure that putting a shield set in one archetype is the first step toward eventually getting it in both. -
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Just like wings turned the game for a short time into Thanagar....
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Nearly spit water on my keyboard reading this. Good one! -
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Vengeance is not meant to stack in PvE, either and the change, when it happens, will apply in those encounters as well.
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Nice. I'll definitely enjoy it more when I no longer have to tell people, "Kill the Nemesis Lts LAST!!!" -
Well, kudos to the devs for figuring out a way to get people to play the Trials. Looking for a group to do the Hydra Trial gets pretty lonely sometimes....