New Dawn

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  1. Take my advice if you meet a good (because they are likeminded) player, get them as a globalfriend so everytime they come on you can then say "right! i'll go play my level 24 controller Mr Twain". Whilst they are not about play another toon something more soloable/survivable.

    Trying to make strategic players out of mindless mashers when you dont have lead is an absolute nightmare.
  2. Gratz lodestar!

    Proactive empath buffers ftw!

    I was on ya team the other day as Little Hawk
  3. [ QUOTE ]
    just a quickie

    isnt the taunt cap 17 not 5??

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    My tankers can only get 17 to chase her with or without the aura. Only with aura and taunt and attacks do i keep them from attacking others.

    The auras effect 10 (herd 17 and see how many you can keep). Using taunt on those furthest outside or outside of aura will help make another 5 comfortably taunted (so 15 potentially consolidated) and you could keep hold of a couple more for a short period through damage/gauntlet.

    I havent tested this yet on my stonetanker but i should be able to use the taunts from presence pool, plus my own taunt plus mudpots to try to consolidate aggro of above the aggro cap of 17, what effect this will have i will have to see. I am wondering if its a case of i can only get 17 to attack me but have 3 more taunted that will just stand there and not attack me or anyone else despite getting damaged.

    If anyone *cough*hawaiian punch*cough*or scratchy*cough*or tundra* cough can do the test before i do, itll be most appreciated.(i believe these stonetanks to have presence pool).
  4. [ QUOTE ]
    If it did come across as a bit defensive in my posts after the OP, it's worth noting Shannon's first reply has been edited since it was posted but was definitely having a dig at us on Union for NOT farming Hamidon.

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    This is all i edited in whilst you was replying to my post.

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    golgo eposure 33%end 33%heal would do on my heals but only save on endurance

    ribosome exposure 33%end 20% dam res would save me putting any endurance slots on my armours and free them up for anything allowable but missing in my attacks

    enzyme exposure 33%end 33 def debuff 33% tohit debuff would free up slots from my debuffer to have more in the attack slots

    membrane exposure 20% defbuff 33%rechg red 33% tohit debuff i could have 3 slotted elude with 3 of them instead of 6 cant i? more slots elsewhere!

    microfilament exposure 33% endred 33%jump 33% flight 33% run = more slots elsewhere and not so much in travel powers

    cytoskeleton exposure 33%tohit 33%end red 20%def buff.

    I think it will be harder to find people with spare hami's

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    and was not having a dig in anyway at union not farming hamidon, if i did that i'd expect "well why dont you try organising it!" as a result.

    I wasnt for the moment on the offensive even with my "defiant will pwn jo0 all" quip. Thats just harmless smacktalk also thats coming from someone who has more 50's plus other toons on union with 2 accounts than most anybody else.

    Take what ya like the wrong way though! It didnt even go to my heart when ya called me juvenile i accept my juvenile behaviour the moment i start playing this 12+ game.
  5. [ QUOTE ]
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    Any pvp wins on test server would be tainted without properly earnt slotting for me anyway but it could be defianteers are already doing this but i cant say they are.

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    What other reason is there for farming Hamidon on a weekly basis if not for this? Please don't tell me it's being done for fun.

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    i have fun, dont get back to me on what is supposed to be considered fun. i meet people there i have never met before and some of the broadcast chats i find simply funny. Okay okay its more sociable than fun.

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    I think it will be harder to find people with spare hami's in their tray of all types willing to goto test server so many times on union than on defiant

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    Err, have you read the method? We only need one person to go over to test and one to take the HO's. All the others need to do is 'loan' the mule their unslotted HO for an hour or so.

    As for unslotted ones, I've got 2 on my tank and 1 on my scrapper, all different and we have a raid coming up so can easily do it the weekend after that.

    Personally, I don't PvP with a hero on the test nights so have no interest in HO's whatsoever. This idea has been prompted purely as a consideration of the Defiant HO farming.

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    Fair enough. For those of us that dont have anyone or no anybody though we could use respecs to drop them out of our builds and then do it. Well i cant i have given all mine away...

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    Now that this is happening on Defiant on a weekly basis, there are PvP'ers on there with 4 already(more if they had some from post farming raids) and it is now going to be a problem on the test night. Last thing we want is these becoming one sided just becuase Union have no interest in getting huge groups together once a week to farm the lagfest that is Hami.

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    Or is that the case? I know a few people say that its boring, not worth it but there has always been a turn out nevertheless, the organisation of it has always been a lets do it in 6 weeks thing which dampers the amount of times we have done it a tad.

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    - Farm Hamidon on a weekly basis

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    i like this one

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    Copying over HO's is not unfair as Defiant can do this themselves if they wish.

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    Yeah but not all unionites will be able to do it as easily as you. What if we tried hamidon 3 nights in a row, get quicker and quicker at it each night, then turn around and say to people it only takes 90 minutes and not the usual 3 hours of boredom they'd be expecting. I think on defiant they are really getting on top of things they dont just do it for pvp test server they are saving on slots for pve.

    I am well off topic now anyway, i just hope for your sake the devs see the exploit your way.
  6. [ QUOTE ]
    Well, now that im back and hooked on CoH again, i was kind of hoping to relive the hamidon memories, with another raid some time. Im too rusty to remember the technique,and I know the methods have moved on. However, lag aside, the raid was fun, so if someone organises it, i will be there!

    Once a month would be fine? On farm status i think he could be downed in an hour and a half or something (including forming up... )

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    I know its huge numbers of people but practise does make perfect dont it, i have done +3 AVs before with no deaths. If you had say lvl 53 mother mayhem waiting for you 3 missions in a row each time with the same team you could do it better and better, quicker and quicker.

    An hour and a half dont sound like alot in one evening, and you could leave the same toon there for the next night and get straight into it what if we did hamidon just one night of every week for one week? thats 7 hami-o's.

    Im an all in kind of person i know but with the recharge times of powers i have no problems doing what i do and watch a film.
  7. [ QUOTE ]
    Works fine in groups without itchy trigger fingers but you try doing that on a large team with suicide blasters. If you pull any more aggro they are completely untaunted and so if the blaster fires...Well lets just say your running in anyway and chaos cometh (which is always fun).

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    Which is why i have taunt, which is why i have greater range of tanking skill than those that dont. On smaller well played teams especially of certain make ups a tanker without taunt can using aura and good team play can do what is deemed to be tanking by keeping whats there aggroed. On large teams especially with some lack of control taunt is very useful.
  8. [ QUOTE ]
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    The Defiant players will be able to do this even better they will have more types of Hami-o's

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    Err there are only a very limited number of different types of HO's available so how will Defiant have more types than Union given each Hami raid sees 100+ HO's appear?

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    yes but how many people do you know with all the types sitting in their slots, willing to pass them over to test?
    Defiant people would probably outgun union on this one.

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    Soon all Defiant players will "pwnz jo0!!!!111!

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    erm i am from union AND defiant and its "smacktalk" i hadnt finished editing, the amount of people you will find on union with at least 1 of each type in 1 tray will be very few.

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    If it could be done. i would be farming hamidon everynight on union and do it for an entire month

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    Thankfully, that sort of thing doesn't appeal to most of us on Union as I can think of no bigger waste of my time than farming the lagfest that is Hami on a weekly basis

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    It actually could get quicker and quicker each time. To a point where people dont need all that preperation time to get in get organised and get on with it. Quite alot of the time is spent fannying about if anything.


    What i will say though is this, even if you know people with hami-o's in their build next time they respec they could leave the HO's out of their build and keep them in their trays to do the trick. I personally dont think i know anyone personally who hasnt slotted their HO already but by respecin, leaving the power slots empty and having any HO's in the tray for transfer i can see a result.

    Any pvp wins on test server would be tainted without properly earnt slotting for me anyway but it could be defianteers are already doing this but i cant say they are.
  9. The Defiant players will be able to do this even better they will have more types of Hami-o's to do it with as well as be able to save on quite alot of slots in their pve build. Soon all Defiant players will "pwnz jo0!!!!111!!1"

    If it could be done. i would be farming hamidon everynight on union and do it for an entire month, the amount of slots i'd save on would be amazing.

    golgo eposure 33%end 33%heal would do on my heals but only save on endurance

    ribosome exposure 33%end 20% dam res would save me putting any endurance slots on my armours and free them up for anything allowable but missing in my attacks

    enzyme exposure 33%end 33 def debuff 33% tohit debuff would free up slots from my debuffer to have more in the attack slots

    membrane exposure 20% defbuff 33%rechg red 33% tohit debuff i could have 3 slotted elude with 3 of them instead of 6 cant i? more slots elsewhere!

    microfilament exposure 33% endred 33%jump 33% flight 33% run = more slots elsewhere and not so much in travel powers

    cytoskeleton exposure 33%tohit 33%end red 20%def buff.

    I think it will be harder to find people with spare hami's in their tray of all types willing to goto test server so many times on union than on defiant.
  10. [ QUOTE ]
    Unfortunately you can only slot 6 slots in any power. However whilst part of a tanks job is to do damge, it certainly isn't the primary job, so losing DPS in your attack chain for lastability ( which I would say is very important for tanks ) is very important. This may be at the cost of reduced damage.

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    Id rather be able to gauntlet than worry about my endurance because i ran out of it fast due to attacks that (may due to enemy debuffs) may have been missing alot anyway. I am "do i have enough accuracy to gauntlet or at least do damage" then "can i keep my endurance up" and then its "lets do damage". I tend to have a taunt between each and every attack, my taunt is 5 second recharge, my attacks dont have such a long action time that time is taken up from my camera movement scanning the mob and looking towards the team.
  11. For me the health bars of everyone in the team is what the whole team should worry about. Team dynamics should flow with that in mind.

    I like things done with a certain approach as i dont want anyone to faceplant ever.

    I really get fired up when "bad pulls" are made and people are having to fight in a "bad position". I object to seeing people have to fight on terms that are bad, die, get ressed and die and to have to keep going simply because:

    "The leader doesnt care, they just want their mission done, everyone can powerdebt for all they care"

    With bad pulls id rather see people back off let the villains reset themselves and go back and do it properly, do it once and get it right first time.

    I am playing a hero i need to not see team mates harmed. I absolutely seriously do go off my trolley when i see mindless approaches followed by mindless mashing followed by a couple or deaths or a full teamwipe. Especially done by people who have the absolute cheek to call other people noobs. No one wants me on team speak i can tell you!

    Bad pullers is why i dont team with other tankers, the last one i did, [censored] things up, i also consider anyone knockbacking mobs towards other untouched mobs are in-mission griefers. I have star when i tank, i kick anyone not allowing me to do things my way, if due to lack of proper support i am gonna go down at least i can tell the team to run before i do whilst the mobs are still taunted. Providing no squishie comes and sits on my shoulder just before a lot of jaegers explode or jumps over a mob of nemises snipers and stands next to me to share in some flamethrower love i should be the only one to die first.
  12. [ QUOTE ]
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    Is taunted needed for that though? I'm sure if you just ran in, run around all the mobs and then go and hide in your corner that will do the same thing.

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    But that takes longer, soloing with tanks is slow enough anyway ( especially at low levels ).

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    It makes me laugh when i see tanks with taunt "still run in to gather mobs and herd to a corner to cramp them. Its much better to just taunt and wait for the build up as you take less damage due to less exposure time, take less time because they come directly. In fact even my brute is really needing it as she is dark melee/dark armour with no stamina. For her own survivability i require to be almost killed before the mobs see some serious action.

    imo a tanker is a tank with taunt and the taunt aura alone counts, you can tank without taunt but you are more limited in tanking skill imo even as far as in survivability without it.
  13. But Warhed i thought you never team!

    You must have more posts about having to solo than anyone.

    OMG and now you team?

    Dont just look at the post as in the taunt power from the secondary set what ever you do, is a tanker even without a taunt aura a tank to you?
  14. [ QUOTE ]
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    A good tank with a poor build can make a team work great with a debuff defender. A bad tank in the same team ( even with a 'perfect' build ) will mess everything up.


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    QFT

    Even without support, a 'poorly built' tanker with the 'right attitude' can make a team work.

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    i was gonna do that but i didnt want to get done by bridger for bumping
  15. [ QUOTE ]
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    I 3rd end red in Blazing Aura probably will make more difference to your endurance than the second slot in Fire Shield or Plasma Shield.

    [/ QUOTE ]3rd in BA gives 0,06 EPS reduction, 2nd in either of the shields gives only 0,03 reduction....with +3 SO's at least.

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    Bugger any of that, if i found myself using any attack without an end reduction, in my attack chain, within a specific time period, I'd be slotting the attack with an endurance reduction because the eps of any power used often enough will have a higher overall eps effect upon the build. The eps of armours have to be within the end rec rate for me, then i look at the overall eps rate of my attack chain. 10 out of 10 times i lower my overall end consumption by lowering the endurance cost of my attacks. Whilst i am doing nothing my endurance is fine, its not until i start attacking that i want to watch it. Attack powers have higher endurance costs and the more you use them the more endurance you take. Spamming scorch for example will take up more end than any armour. In short I'd look to lower the endurance cost of my attack chain "within reason" before adding endurance slots to drop anything else by as little 0.03 eps. (The above build has 3 attacks with no end reduction).
  16. [ QUOTE ]
    Ok.. hands up who checks tanks build when they team with them.

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    by the end of one mission its highly likely i have checked everyones build
  17. Duo'd with the fire/emp controller full time then alot if not all of my suggestions can easily be disregarded. Take the fire/emp away for any old team with any team make up then there are just shades of grey.
  18. The game is full of players that dont like or dont do things that other people expect of them and who wont share the same viewpoint. The best player to one person will be the worst person to another for varying reasons too. Imo the guy by pointlessly not using a more damaging form was not being as useful as he could be. I personally when searching for people to invite to the team dont ever look at a kheldian unless i know what kind of a contributor they are.

    I play this game hoping to find like minded people to play with, all the other unlikeminded people can all go and play with eachother
  19. [ QUOTE ]
    Wow cant belive this post is still going, imo the answer is simple yes a tank is a tank with no taunt as long as he can hold agro and lets face it even though taunt can now only effect up to 5 bad guys now i think it still makes the job of holding agro much less of a pain than a tank with no taunt.

    Still each to there own id never be without taunt on my tank as i feel due to the role ofmy tank in the team i should have it even though i have blazing aura on all the time it can be tricky to hold the agro, to quote a famous super market "every little helps"

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    I'm pleased about what you have said. The Fiery auras taunt relies on accuracy which can be nerfed to the floor against foes and the autohit taunt will go along way to reducing the negative effects on the team during the situation.
  20. With me slotwise consume would be more accurate, healing flames would have more recharge. Char would have 3 accuracies as id rather not miss than have a more than necessary hold duration. Slots from boxing would be used to do this and my blazing aura would have 3 accuracies to even hope to compete with the auras of the other tanker sets. Rechg on scorch of you plan to exemp down.

    Power choice wise its fine although my order of choice would be very very different.
  21. [ QUOTE ]
    My point? Any noob can tank in a great team but only good tanks can tank in bad ones.

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    I think that is a good point, many a good team don't even need a tanker but having said that there are extremes of good teams and extremes of bad teams and a tanker with an aura and taunt simply has a much better range of competence between the two.

    I am not one for recoveries like i used to be myself, i aim to learn and educate now rather than things continue to go haywire for no reason. On 2 different days i could be "why am i having to make these pointless recoveries and why do i bother herding in the first place, after a year of play people should know not to do certain things" to "i fancy a little bit more of a challenge today and i am feeling generally more forgiving", as for minor errors and noob moments we all have them.
  22. Gratz Loqanna Elliana on the big 50, shame we couldnt go to atlas after where i was gonna do my usual Big 50 Gratz on the Arena channel!

    Little Hawk.
  23. [ QUOTE ]
    From the recent RV event on Training room, I can swear by 3 slows in CE if you want to PvP. I had endless fun laughing at stalkers trying to backpedal from me as I slowly pummelled away with air superiority et al.

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    That may suck with herding up times whilst herding to a herdpoint pve but you can always either taunt and hide or rely on icicles alone should you need to.
  24. New Dawn

    How to proceed?

    dull pain is really lacking love of another recharge and 3 heals imo but its best to see your build again after you have made it more ED compliant
  25. [ QUOTE ]
    Also I hear that icicles does more damage than you think.

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    When you read herobuilder its rubbish damage for high endurance, when your surrounded by 10 foes though its great damage and all that damage for the endurance cost is just a must have.