How to proceed?


Death_Badger

 

Posted

I'm playing an INV/Eng Tank and I've just got unstoppable, so there are only 6 more powers to choose:
Energy tranfer 35
Total Focus 38
These too are a must... After these 2 I am not sure how to proceed... My travel power is SS, therefore i cannot get all the badges by myself...On the other hand,there is one of the auto def powers that I do not have yet: resist Energies...I would also like to get Swift from Fitness, amd Finally I would like to get the epic pool primal forces for two powers: Conserve power and enhanced accuracy. So How would you proceed:
4 powers to be choosed from: Swift, Combat Jumping, Super Jump, Focused accuracy, conserve power and resist energies, and when you would get them?


 

Posted

Can't comment on most of the choices but have you considered hover for badge hunting - save you a power choice. Or find a badge partner with recall friend to save two.


 

Posted

or just go to Sirens and buy a jet/jump/teleport pack...


 

Posted

I would say, ditch SS and take CJ/Superjump wich safes you 1 power to pick less. Swift&sprint should give you sufficient runspeed to get around quickly. Resist nrg 3 slotted gives a good addition to your (quite low) nrg resist, would be nearly 30% when you got that 3 slotted and afterall next to S/L its the most common damage ingame.

Conserve i never really liked, i had the space on my /nrg blaster so i took it, but the recharge is annoyingly long. Foc.Accuracy need some bad end-red slotting, it drains your end bigtime.

Then when you get TF/ET, you might can take out one of the other melee powers (dont know wich you have atm) so you can pull some of the powers back into that spot. Reconsider to go for the full fitnessset for stamina, specialy for foc.acc. In that case 41 would be Foc.acc and 44 conserve. 47 for CJ and 49 for SJ.


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(50)MaceX/(50)Encore

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Posted

Easy peasy - I'd do as DB says, you can buy travel powers for a mere 10k inf whenever heroes control sirens - ditch CJ + SJ, and pick up the other four. I'd try and pick up REn at 41, it's a small increase but will help against all those nasty nasty energy praetorians. Focused acc at 44, so you can six-slot it, Conserve power at 47, and Swift at 49 (I'd see it as endgame quality of lif powerpick, if you've already gone 32 levels without it!


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Going to siren's and buying the pack will be a good idea... Who is the seller?
This way i'll foget the Leaping pool (Speed is better for my hero because of the character concept)...Then i'll go for Energy Tranfer (35), Total Focus (38), Resist energies(41), focused accuracy (44), conserve power(47), Swift (49)... Or maybe I'll respec Health at lvl 16 for Swift, and choose a different power for lvl 50...Maybe combat jumping...
And thanks a lot for your help mates!
Here the whole build up to today (in red future choices...Slots not yet decided) :

1 barrage 2 Dmg 1 acc
1 Temp. invulnerability 3 Res 2 end red
2 Dull Pain 2 rech red
4 Taunt 1 range
6 Hurdle 1 leap
8 Unyelding 3 res 2 end red
10 Bone Smasher 2 damg 1 acc
12 Hasten 5 rech red
14 Super Speed 1 speed
16 Helath 1 health
18 Invincibility 3 def 3 tohit
20 Stamina 5 end mod
22 Resist Elements 1 res
24 W. hands 3 dmg 1 end red
26 Resist Phisical damage 1 res
28 Build up 4 tem red
30 Though Hide 1 def
32 Ustoppable 1 res
35 Energy Tranfer
38 Total Focus
41 Resist energies
44 Focused accuracy
47 Conserve Power
49 Swift


 

Posted

Health is pretty powerful on a tanker, because of the large HP... I'd drop hurdle before I dropped Health. Combat jumping is useful on a Tanker, the defnce bonus won't really do anything for you in real terms, but it really helps relocation in combat when you can just hop over the enemy's heads.

The seller in Siren's call is on the left as you go in, standing by the wooden watchtower.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

The seller is very near the entrace, at the corner next to a drone. Though the Heroes need a certain ammount of wins to be able to buy the temp.powers, so its not always available.

(its 30 mins realtime btw, so if you log off time continue you tick away).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
Health is pretty powerful on a tanker, because of the large HP... I'd drop hurdle before I dropped Health. Combat jumping is useful on a Tanker, the defnce bonus won't really do anything for you in real terms, but it really helps relocation in combat when you can just hop over the enemy's heads.

The seller in Siren's call is on the left as you go in, standing by the wooden watchtower.

[/ QUOTE ]
Yea but the thing is that if I choose swift inbstead of hurdle at lvl 6, i have a lot of problems while traveling (specailly at IP and Skyway) due to the walls and the holes, and in the other hand, if I took Comabt Jumping at lVL 6 I'll not be able to take stamina at 20...so I think I will keep the build as it is at the mo.
Here it is the complete build thanks to COH planner:
b]Archetype:[/b] Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Energy Melee

01 : Barrage dam(01) dam(7) dam(48)
01 : Temp Invulnerability damres(01) damres(3) damres(3) endred(5) endred(5)
02 : Dull Pain recred(02) recred(7)
04 : Taunt rng(04)
06 : Hurdle jmp(06)
08 : Unyielding damres(08) damres(9) damres(9) endred(11) endred(11)
10 : Bone Smasher dam(10) acc(17) dam(17) dam(40) dam(46) recred(48)
12 : Hasten recred(12) recred(13) recred(13) recred(15) recred(15)
14 : Super Speed runspd(14)
16 : Health hel(16) hel(37)
18 : Invincibility defbuf(18) defbuf(19) defbuf(19) thtbuf(25) thtbuf(29) thtbuf(29)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23)
22 : Resist Elements damres(22) damres(34) damres(42)
24 : Whirling Hands dam(24) dam(25) dam(27) endred(27) dam(43) recred(48)
26 : Resist Physical Damage damres(26) damres(34) damres(43)
28 : Build Up recred(28) recred(31) recred(31) recred(31)
30 : Tough Hide defbuf(30) defbuf(34) defbuf(43)
32 : Unstoppable damres(32) recred(33) recred(33) recred(33)
35 : Energy Transfer dam(35) dam(36) acc(36) endred(36) recred(37) dam(37)
38 : Total Focus dam(38) dam(39) acc(39) endred(39) recred(40) dam(40)
41 : Resist Energies damres(41) damres(42) damres(42)
44 : Focused Accuracy endred(44) endred(45) endred(45) endred(45) endred(46) endred(46)
47 : Conserve Power recred(47) recred(50) recred(50) recred(50)
49 : Swift runspd(49)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest hel(02)


 

Posted

most points have been considered here, so I'll just point at something in your general build.. dont slot more than 3 of the same enhancement in one power, I see you got 5 endmods and 5 recharges in hasten, though the boost they give isnt much more than 3 endmods and 3 recharges (~105% vs ~95%). If you take out 4 slots in those, you can put em at better use. If you heavily slotted stamina because you keep runnin out of end, put those 4 extra slots as endreducs in your powers, has much more effect than 5 endmods in stamina

just a lil pointer of course


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Yes you are right... I've an available respec so i'll follow your suggestion. Thanks a lot mate.


 

Posted

dull pain is really lacking love of another recharge and 3 heals imo but its best to see your build again after you have made it more ED compliant


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.